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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 17:54:43 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 17:54:43 +0000 |
commit | e4283f6d48b98e764b988b43bbc86b9d52e6ec94 (patch) | |
tree | c8f7f7a6c2f5faa2942d27cefc6fd46cca492656 /src/st/st-viewport.c | |
parent | Initial commit. (diff) | |
download | gnome-shell-e4283f6d48b98e764b988b43bbc86b9d52e6ec94.tar.xz gnome-shell-e4283f6d48b98e764b988b43bbc86b9d52e6ec94.zip |
Adding upstream version 43.9.upstream/43.9upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/st/st-viewport.c')
-rw-r--r-- | src/st/st-viewport.c | 600 |
1 files changed, 600 insertions, 0 deletions
diff --git a/src/st/st-viewport.c b/src/st/st-viewport.c new file mode 100644 index 0000000..e6b9127 --- /dev/null +++ b/src/st/st-viewport.c @@ -0,0 +1,600 @@ +/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ +/* + * st-scrollable-wiget.c: a scrollable actor + * + * Copyright 2009 Intel Corporation. + * Copyright 2009 Abderrahim Kitouni + * Copyright 2009, 2010 Red Hat, Inc. + * Copyright 2010 Florian Muellner + * Copyright 2019 Endless, Inc + * + * This program is free software; you can redistribute it and/or modify it + * under the terms and conditions of the GNU Lesser General Public License, + * version 2.1, as published by the Free Software Foundation. + * + * This program is distributed in the hope it will be useful, but WITHOUT ANY + * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for + * more details. + * + * You should have received a copy of the GNU Lesser General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +/* Portions copied from Clutter: + * Clutter. + * + * An OpenGL based 'interactive canvas' library. + * + * Authored By Matthew Allum <mallum@openedhand.com> + * + * Copyright (C) 2006 OpenedHand + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + */ + +/** + * SECTION:st-viewport + * @short_description: a scrollable container + * + * The #StViewport is a generic #StScrollable implementation. + * + */ + +#include <stdlib.h> + +#include "st-viewport.h" + +#include "st-private.h" +#include "st-scrollable.h" + + +static void st_viewport_scrollable_interface_init (StScrollableInterface *iface); + +enum { + PROP_0, + + PROP_CLIP_TO_VIEW, + + N_PROPS, + + /* StScrollable */ + PROP_HADJUST, + PROP_VADJUST +}; + +static GParamSpec *props[N_PROPS] = { NULL, }; + +typedef struct +{ + StAdjustment *hadjustment; + StAdjustment *vadjustment; + gboolean clip_to_view; +} StViewportPrivate; + +G_DEFINE_TYPE_WITH_CODE (StViewport, st_viewport, ST_TYPE_WIDGET, + G_ADD_PRIVATE (StViewport) + G_IMPLEMENT_INTERFACE (ST_TYPE_SCROLLABLE, + st_viewport_scrollable_interface_init)); + +/* + * StScrollable Interface Implementation + */ +static void +adjustment_value_notify_cb (StAdjustment *adjustment, + GParamSpec *pspec, + StViewport *viewport) +{ + clutter_actor_invalidate_transform (CLUTTER_ACTOR (viewport)); + clutter_actor_invalidate_paint_volume (CLUTTER_ACTOR (viewport)); + clutter_actor_queue_relayout (CLUTTER_ACTOR (viewport)); +} + +static void +scrollable_set_adjustments (StScrollable *scrollable, + StAdjustment *hadjustment, + StAdjustment *vadjustment) +{ + StViewport *viewport = ST_VIEWPORT (scrollable); + StViewportPrivate *priv = + st_viewport_get_instance_private (viewport); + + g_object_freeze_notify (G_OBJECT (scrollable)); + + if (hadjustment != priv->hadjustment) + { + if (priv->hadjustment) + { + g_signal_handlers_disconnect_by_func (priv->hadjustment, + adjustment_value_notify_cb, + scrollable); + g_object_unref (priv->hadjustment); + } + + if (hadjustment) + { + g_object_ref (hadjustment); + g_signal_connect (hadjustment, "notify::value", + G_CALLBACK (adjustment_value_notify_cb), + scrollable); + } + + priv->hadjustment = hadjustment; + g_object_notify (G_OBJECT (scrollable), "hadjustment"); + } + + if (vadjustment != priv->vadjustment) + { + if (priv->vadjustment) + { + g_signal_handlers_disconnect_by_func (priv->vadjustment, + adjustment_value_notify_cb, + scrollable); + g_object_unref (priv->vadjustment); + } + + if (vadjustment) + { + g_object_ref (vadjustment); + g_signal_connect (vadjustment, "notify::value", + G_CALLBACK (adjustment_value_notify_cb), + scrollable); + } + + priv->vadjustment = vadjustment; + g_object_notify (G_OBJECT (scrollable), "vadjustment"); + } + + g_object_thaw_notify (G_OBJECT (scrollable)); +} + +static void +scrollable_get_adjustments (StScrollable *scrollable, + StAdjustment **hadjustment, + StAdjustment **vadjustment) +{ + StViewport *viewport = ST_VIEWPORT (scrollable); + StViewportPrivate *priv = + st_viewport_get_instance_private (viewport); + + if (hadjustment) + *hadjustment = priv->hadjustment; + + if (vadjustment) + *vadjustment = priv->vadjustment; +} + +static void +st_viewport_scrollable_interface_init (StScrollableInterface *iface) +{ + iface->set_adjustments = scrollable_set_adjustments; + iface->get_adjustments = scrollable_get_adjustments; +} + +static void +st_viewport_set_clip_to_view (StViewport *viewport, + gboolean clip_to_view) +{ + StViewportPrivate *priv = + st_viewport_get_instance_private (viewport); + + if (!!priv->clip_to_view != !!clip_to_view) + { + priv->clip_to_view = clip_to_view; + clutter_actor_queue_redraw (CLUTTER_ACTOR (viewport)); + g_object_notify_by_pspec (G_OBJECT (viewport), props[PROP_CLIP_TO_VIEW]); + } +} + +static void +st_viewport_get_property (GObject *object, + guint property_id, + GValue *value, + GParamSpec *pspec) +{ + StViewportPrivate *priv = + st_viewport_get_instance_private (ST_VIEWPORT (object)); + StAdjustment *adjustment; + + switch (property_id) + { + case PROP_HADJUST: + scrollable_get_adjustments (ST_SCROLLABLE (object), &adjustment, NULL); + g_value_set_object (value, adjustment); + break; + + case PROP_VADJUST: + scrollable_get_adjustments (ST_SCROLLABLE (object), NULL, &adjustment); + g_value_set_object (value, adjustment); + break; + + case PROP_CLIP_TO_VIEW: + g_value_set_boolean (value, priv->clip_to_view); + break; + + default: + G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec); + } +} + +static void +st_viewport_set_property (GObject *object, + guint property_id, + const GValue *value, + GParamSpec *pspec) +{ + StViewport *viewport = ST_VIEWPORT (object); + StViewportPrivate *priv = + st_viewport_get_instance_private (viewport); + + switch (property_id) + { + case PROP_HADJUST: + scrollable_set_adjustments (ST_SCROLLABLE (object), + g_value_get_object (value), + priv->vadjustment); + break; + + case PROP_VADJUST: + scrollable_set_adjustments (ST_SCROLLABLE (object), + priv->hadjustment, + g_value_get_object (value)); + break; + + case PROP_CLIP_TO_VIEW: + st_viewport_set_clip_to_view (viewport, g_value_get_boolean (value)); + break; + + default: + G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec); + } +} + +static void +st_viewport_dispose (GObject *object) +{ + StViewport *viewport = ST_VIEWPORT (object); + StViewportPrivate *priv = + st_viewport_get_instance_private (viewport); + + g_clear_object (&priv->hadjustment); + g_clear_object (&priv->vadjustment); + + G_OBJECT_CLASS (st_viewport_parent_class)->dispose (object); +} + +static void +st_viewport_allocate (ClutterActor *actor, + const ClutterActorBox *box) +{ + StViewport *viewport = ST_VIEWPORT (actor); + StViewportPrivate *priv = + st_viewport_get_instance_private (viewport); + StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor)); + ClutterLayoutManager *layout = clutter_actor_get_layout_manager (actor); + ClutterActorBox viewport_box; + ClutterActorBox content_box; + float avail_width, avail_height; + float min_width, natural_width; + float min_height, natural_height; + + st_theme_node_get_content_box (theme_node, box, &viewport_box); + clutter_actor_box_get_size (&viewport_box, &avail_width, &avail_height); + + clutter_layout_manager_get_preferred_width (layout, CLUTTER_CONTAINER (actor), + avail_height, + &min_width, &natural_width); + clutter_layout_manager_get_preferred_height (layout, CLUTTER_CONTAINER (actor), + MAX (avail_width, min_width), + &min_height, &natural_height); + + /* Because StViewport implements StScrollable, the allocation box passed here + * may not match the minimum sizes reported by the layout manager. When that + * happens, the content box needs to be adjusted to match the reported minimum + * sizes before being passed to clutter_layout_manager_allocate() */ + clutter_actor_set_allocation (actor, box); + + content_box = viewport_box; + if (priv->hadjustment) + content_box.x2 += MAX (0, min_width - avail_width); + if (priv->vadjustment) + content_box.y2 += MAX (0, min_height - avail_height); + + clutter_layout_manager_allocate (layout, CLUTTER_CONTAINER (actor), + &content_box); + + /* update adjustments for scrolling */ + if (priv->vadjustment) + { + double prev_value; + + g_object_set (G_OBJECT (priv->vadjustment), + "lower", 0.0, + "upper", MAX (min_height, avail_height), + "page-size", avail_height, + "step-increment", avail_height / 6, + "page-increment", avail_height - avail_height / 6, + NULL); + + prev_value = st_adjustment_get_value (priv->vadjustment); + st_adjustment_set_value (priv->vadjustment, prev_value); + } + + if (priv->hadjustment) + { + double prev_value; + + g_object_set (G_OBJECT (priv->hadjustment), + "lower", 0.0, + "upper", MAX (min_width, avail_width), + "page-size", avail_width, + "step-increment", avail_width / 6, + "page-increment", avail_width - avail_width / 6, + NULL); + + prev_value = st_adjustment_get_value (priv->hadjustment); + st_adjustment_set_value (priv->hadjustment, prev_value); + } +} + +static double +get_hadjustment_value (StViewport *viewport) +{ + StViewportPrivate *priv = st_viewport_get_instance_private (viewport); + ClutterTextDirection direction; + double x, upper, page_size; + + if (!priv->hadjustment) + return 0; + + st_adjustment_get_values (priv->hadjustment, + &x, NULL, &upper, NULL, NULL, &page_size); + + direction = clutter_actor_get_text_direction (CLUTTER_ACTOR (viewport)); + if (direction == CLUTTER_TEXT_DIRECTION_RTL) + return upper - page_size - x; + + return x; +} + +static void +st_viewport_apply_transform (ClutterActor *actor, + graphene_matrix_t *matrix) +{ + StViewport *viewport = ST_VIEWPORT (actor); + StViewportPrivate *priv = st_viewport_get_instance_private (viewport); + ClutterActorClass *parent_class = + CLUTTER_ACTOR_CLASS (st_viewport_parent_class); + graphene_point3d_t p = GRAPHENE_POINT3D_INIT_ZERO; + + if (priv->hadjustment) + p.x = -(int)get_hadjustment_value (viewport); + + if (priv->vadjustment) + p.y = -(int)st_adjustment_get_value (priv->vadjustment); + + graphene_matrix_translate (matrix, &p); + + parent_class->apply_transform (actor, matrix); +} + +/* If we are translated, then we need to translate back before chaining + * up or the background and borders will be drawn in the wrong place */ +static void +get_border_paint_offsets (StViewport *viewport, + int *x, + int *y) +{ + StViewportPrivate *priv = st_viewport_get_instance_private (viewport); + + if (priv->hadjustment) + *x = get_hadjustment_value (viewport); + else + *x = 0; + + if (priv->vadjustment) + *y = st_adjustment_get_value (priv->vadjustment); + else + *y = 0; +} + + +static void +st_viewport_paint (ClutterActor *actor, + ClutterPaintContext *paint_context) +{ + StViewport *viewport = ST_VIEWPORT (actor); + StViewportPrivate *priv = st_viewport_get_instance_private (viewport); + StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor)); + int x, y; + ClutterActorBox allocation_box; + ClutterActorBox content_box; + ClutterActor *child; + CoglFramebuffer *fb = clutter_paint_context_get_framebuffer (paint_context); + + get_border_paint_offsets (viewport, &x, &y); + if (x != 0 || y != 0) + { + cogl_framebuffer_push_matrix (fb); + cogl_framebuffer_translate (fb, x, y, 0); + } + + st_widget_paint_background (ST_WIDGET (actor), paint_context); + + if (x != 0 || y != 0) + cogl_framebuffer_pop_matrix (fb); + + if (clutter_actor_get_n_children (actor) == 0) + return; + + clutter_actor_get_allocation_box (actor, &allocation_box); + st_theme_node_get_content_box (theme_node, &allocation_box, &content_box); + + content_box.x1 += x; + content_box.y1 += y; + content_box.x2 += x; + content_box.y2 += y; + + /* The content area forms the viewport into the scrolled contents, while + * the borders and background stay in place; after drawing the borders and + * background, we clip to the content area */ + if (priv->clip_to_view && (priv->hadjustment || priv->vadjustment)) + { + cogl_framebuffer_push_rectangle_clip (fb, + (int)content_box.x1, + (int)content_box.y1, + (int)content_box.x2, + (int)content_box.y2); + } + + for (child = clutter_actor_get_first_child (actor); + child != NULL; + child = clutter_actor_get_next_sibling (child)) + clutter_actor_paint (child, paint_context); + + if (priv->clip_to_view && (priv->hadjustment || priv->vadjustment)) + cogl_framebuffer_pop_clip (fb); +} + +static void +st_viewport_pick (ClutterActor *actor, + ClutterPickContext *pick_context) +{ + StViewport *viewport = ST_VIEWPORT (actor); + StViewportPrivate *priv = st_viewport_get_instance_private (viewport); + StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor)); + int x, y; + g_autoptr (ClutterActorBox) allocation_box = NULL; + ClutterActorBox content_box; + ClutterActor *child; + + CLUTTER_ACTOR_CLASS (st_viewport_parent_class)->pick (actor, pick_context); + + if (clutter_actor_get_n_children (actor) == 0) + return; + + g_object_get (actor, "allocation", &allocation_box, NULL); + st_theme_node_get_content_box (theme_node, allocation_box, &content_box); + + get_border_paint_offsets (viewport, &x, &y); + + content_box.x1 += x; + content_box.y1 += y; + content_box.x2 += x; + content_box.y2 += y; + + if (priv->hadjustment || priv->vadjustment) + clutter_pick_context_push_clip (pick_context, &content_box); + + for (child = clutter_actor_get_first_child (actor); + child != NULL; + child = clutter_actor_get_next_sibling (child)) + clutter_actor_pick (child, pick_context); + + if (priv->hadjustment || priv->vadjustment) + clutter_pick_context_pop_clip (pick_context); +} + +static gboolean +st_viewport_get_paint_volume (ClutterActor *actor, + ClutterPaintVolume *volume) +{ + StViewport *viewport = ST_VIEWPORT (actor); + StViewportPrivate *priv = st_viewport_get_instance_private (viewport); + StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor)); + ClutterActorBox allocation_box; + ClutterActorBox content_box; + int x, y; + + /* Setting the paint volume does not make sense when we don't have any allocation */ + if (!clutter_actor_has_allocation (actor)) + return FALSE; + + if (!priv->clip_to_view) + return CLUTTER_ACTOR_CLASS (st_viewport_parent_class)->get_paint_volume (actor, volume); + + /* When have an adjustment we are clipped to the content box, so base + * our paint volume on that. */ + if (priv->hadjustment || priv->vadjustment) + { + double width, height; + + clutter_actor_get_allocation_box (actor, &allocation_box); + st_theme_node_get_content_box (theme_node, &allocation_box, &content_box); + + width = content_box.x2 - content_box.x1; + height = content_box.y2 - content_box.y1; + + clutter_paint_volume_set_width (volume, width); + clutter_paint_volume_set_height (volume, height); + } + else if (!CLUTTER_ACTOR_CLASS (st_viewport_parent_class)->get_paint_volume (actor, volume)) + { + return FALSE; + } + + /* When scrolled, st_viewport_apply_transform() includes the scroll offset + * and affects paint volumes. This is right for our children, but our paint volume + * is determined by our allocation and borders and doesn't scroll, so we need + * to reverse-compensate here, the same as we do when painting. + */ + get_border_paint_offsets (viewport, &x, &y); + if (x != 0 || y != 0) + { + graphene_point3d_t origin; + + clutter_paint_volume_get_origin (volume, &origin); + origin.x += x; + origin.y += y; + clutter_paint_volume_set_origin (volume, &origin); + } + + return TRUE; +} + +static void +st_viewport_class_init (StViewportClass *klass) +{ + GObjectClass *object_class = G_OBJECT_CLASS (klass); + ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass); + + object_class->get_property = st_viewport_get_property; + object_class->set_property = st_viewport_set_property; + object_class->dispose = st_viewport_dispose; + + actor_class->allocate = st_viewport_allocate; + actor_class->apply_transform = st_viewport_apply_transform; + + actor_class->paint = st_viewport_paint; + actor_class->get_paint_volume = st_viewport_get_paint_volume; + actor_class->pick = st_viewport_pick; + + props[PROP_CLIP_TO_VIEW] = + g_param_spec_boolean ("clip-to-view", + "Clip to view", + "Clip to view", + TRUE, + ST_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY); + + /* StScrollable properties */ + g_object_class_override_property (object_class, + PROP_HADJUST, + "hadjustment"); + + g_object_class_override_property (object_class, + PROP_VADJUST, + "vadjustment"); + + g_object_class_install_properties (object_class, N_PROPS, props); +} + +static void +st_viewport_init (StViewport *self) +{ + StViewportPrivate *priv = + st_viewport_get_instance_private (self); + + priv->clip_to_view = TRUE; +} |