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Diffstat (limited to 'js/ui/windowPreview.js')
-rw-r--r-- | js/ui/windowPreview.js | 681 |
1 files changed, 681 insertions, 0 deletions
diff --git a/js/ui/windowPreview.js b/js/ui/windowPreview.js new file mode 100644 index 0000000..c650414 --- /dev/null +++ b/js/ui/windowPreview.js @@ -0,0 +1,681 @@ +// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*- +/* exported WindowPreview */ + +const { + Atk, Clutter, GLib, GObject, Graphene, Meta, Pango, Shell, St, +} = imports.gi; + +const DND = imports.ui.dnd; +const OverviewControls = imports.ui.overviewControls; + +var WINDOW_DND_SIZE = 256; + +var WINDOW_OVERLAY_IDLE_HIDE_TIMEOUT = 750; +var WINDOW_OVERLAY_FADE_TIME = 200; + +var WINDOW_SCALE_TIME = 200; +var WINDOW_ACTIVE_SIZE_INC = 5; // in each direction + +var DRAGGING_WINDOW_OPACITY = 100; + +const ICON_SIZE = 64; +const ICON_OVERLAP = 0.7; + +const ICON_TITLE_SPACING = 6; + +var WindowPreview = GObject.registerClass({ + Properties: { + 'overlay-enabled': GObject.ParamSpec.boolean( + 'overlay-enabled', 'overlay-enabled', 'overlay-enabled', + GObject.ParamFlags.READWRITE, + true), + }, + Signals: { + 'drag-begin': {}, + 'drag-cancelled': {}, + 'drag-end': {}, + 'selected': { param_types: [GObject.TYPE_UINT] }, + 'show-chrome': {}, + 'size-changed': {}, + }, +}, class WindowPreview extends Shell.WindowPreview { + _init(metaWindow, workspace, overviewAdjustment) { + this.metaWindow = metaWindow; + this.metaWindow._delegate = this; + this._windowActor = metaWindow.get_compositor_private(); + this._workspace = workspace; + this._overviewAdjustment = overviewAdjustment; + + super._init({ + reactive: true, + can_focus: true, + accessible_role: Atk.Role.PUSH_BUTTON, + offscreen_redirect: Clutter.OffscreenRedirect.AUTOMATIC_FOR_OPACITY, + }); + + const windowContainer = new Clutter.Actor({ + pivot_point: new Graphene.Point({ x: 0.5, y: 0.5 }), + }); + this.window_container = windowContainer; + + windowContainer.connect('notify::scale-x', + () => this._adjustOverlayOffsets()); + // gjs currently can't handle setting an actors layout manager during + // the initialization of the actor if that layout manager keeps track + // of its container, so set the layout manager after creating the + // container + windowContainer.layout_manager = new Shell.WindowPreviewLayout(); + this.add_child(windowContainer); + + this._addWindow(metaWindow); + + this._delegate = this; + + this._stackAbove = null; + + this._cachedBoundingBox = { + x: windowContainer.layout_manager.bounding_box.x1, + y: windowContainer.layout_manager.bounding_box.y1, + width: windowContainer.layout_manager.bounding_box.get_width(), + height: windowContainer.layout_manager.bounding_box.get_height(), + }; + + windowContainer.layout_manager.connect( + 'notify::bounding-box', layout => { + this._cachedBoundingBox = { + x: layout.bounding_box.x1, + y: layout.bounding_box.y1, + width: layout.bounding_box.get_width(), + height: layout.bounding_box.get_height(), + }; + + // A bounding box of 0x0 means all windows were removed + if (layout.bounding_box.get_area() > 0) + this.emit('size-changed'); + }); + + this._windowActor.connectObject('destroy', () => this.destroy(), this); + + this._updateAttachedDialogs(); + + let clickAction = new Clutter.ClickAction(); + clickAction.connect('clicked', () => this._activate()); + clickAction.connect('long-press', this._onLongPress.bind(this)); + this.add_action(clickAction); + this.connect('destroy', this._onDestroy.bind(this)); + + this._draggable = DND.makeDraggable(this, { + restoreOnSuccess: true, + manualMode: true, + dragActorMaxSize: WINDOW_DND_SIZE, + dragActorOpacity: DRAGGING_WINDOW_OPACITY, + }); + this._draggable.connect('drag-begin', this._onDragBegin.bind(this)); + this._draggable.connect('drag-cancelled', this._onDragCancelled.bind(this)); + this._draggable.connect('drag-end', this._onDragEnd.bind(this)); + this.inDrag = false; + + this._selected = false; + this._overlayEnabled = true; + this._overlayShown = false; + this._closeRequested = false; + this._idleHideOverlayId = 0; + + const tracker = Shell.WindowTracker.get_default(); + const app = tracker.get_window_app(this.metaWindow); + this._icon = app.create_icon_texture(ICON_SIZE); + this._icon.add_style_class_name('icon-dropshadow'); + this._icon.set({ + reactive: true, + pivot_point: new Graphene.Point({ x: 0.5, y: 0.5 }), + }); + this._icon.add_constraint(new Clutter.BindConstraint({ + source: windowContainer, + coordinate: Clutter.BindCoordinate.POSITION, + })); + this._icon.add_constraint(new Clutter.AlignConstraint({ + source: windowContainer, + align_axis: Clutter.AlignAxis.X_AXIS, + factor: 0.5, + })); + this._icon.add_constraint(new Clutter.AlignConstraint({ + source: windowContainer, + align_axis: Clutter.AlignAxis.Y_AXIS, + pivot_point: new Graphene.Point({ x: -1, y: ICON_OVERLAP }), + factor: 1, + })); + + const { scaleFactor } = St.ThemeContext.get_for_stage(global.stage); + this._title = new St.Label({ + visible: false, + style_class: 'window-caption', + text: this._getCaption(), + reactive: true, + }); + this._title.clutter_text.single_line_mode = true; + this._title.add_constraint(new Clutter.BindConstraint({ + source: windowContainer, + coordinate: Clutter.BindCoordinate.X, + })); + const iconBottomOverlap = ICON_SIZE * (1 - ICON_OVERLAP); + this._title.add_constraint(new Clutter.BindConstraint({ + source: windowContainer, + coordinate: Clutter.BindCoordinate.Y, + offset: scaleFactor * (iconBottomOverlap + ICON_TITLE_SPACING), + })); + this._title.add_constraint(new Clutter.AlignConstraint({ + source: windowContainer, + align_axis: Clutter.AlignAxis.X_AXIS, + factor: 0.5, + })); + this._title.add_constraint(new Clutter.AlignConstraint({ + source: windowContainer, + align_axis: Clutter.AlignAxis.Y_AXIS, + pivot_point: new Graphene.Point({ x: -1, y: 0 }), + factor: 1, + })); + this._title.clutter_text.ellipsize = Pango.EllipsizeMode.END; + this.label_actor = this._title; + this.metaWindow.connectObject( + 'notify::title', () => (this._title.text = this._getCaption()), + this); + + const layout = Meta.prefs_get_button_layout(); + this._closeButtonSide = + layout.left_buttons.includes(Meta.ButtonFunction.CLOSE) + ? St.Side.LEFT : St.Side.RIGHT; + + this._closeButton = new St.Button({ + visible: false, + style_class: 'window-close', + icon_name: 'preview-close-symbolic', + }); + this._closeButton.add_constraint(new Clutter.BindConstraint({ + source: windowContainer, + coordinate: Clutter.BindCoordinate.POSITION, + })); + this._closeButton.add_constraint(new Clutter.AlignConstraint({ + source: windowContainer, + align_axis: Clutter.AlignAxis.X_AXIS, + pivot_point: new Graphene.Point({ x: 0.5, y: -1 }), + factor: this._closeButtonSide === St.Side.LEFT ? 0 : 1, + })); + this._closeButton.add_constraint(new Clutter.AlignConstraint({ + source: windowContainer, + align_axis: Clutter.AlignAxis.Y_AXIS, + pivot_point: new Graphene.Point({ x: -1, y: 0.5 }), + factor: 0, + })); + this._closeButton.connect('clicked', () => this._deleteAll()); + + this.add_child(this._title); + this.add_child(this._icon); + this.add_child(this._closeButton); + + this._overviewAdjustment.connectObject( + 'notify::value', () => this._updateIconScale(), this); + this._updateIconScale(); + + this.connect('notify::realized', () => { + if (!this.realized) + return; + + this._title.ensure_style(); + this._icon.ensure_style(); + }); + } + + _updateIconScale() { + const { ControlsState } = OverviewControls; + const { currentState, initialState, finalState } = + this._overviewAdjustment.getStateTransitionParams(); + const visible = + initialState === ControlsState.WINDOW_PICKER || + finalState === ControlsState.WINDOW_PICKER; + const scale = visible + ? 1 - Math.abs(ControlsState.WINDOW_PICKER - currentState) : 0; + + this._icon.set({ + scale_x: scale, + scale_y: scale, + }); + } + + _windowCanClose() { + return this.metaWindow.can_close() && + !this._hasAttachedDialogs(); + } + + _getCaption() { + if (this.metaWindow.title) + return this.metaWindow.title; + + let tracker = Shell.WindowTracker.get_default(); + let app = tracker.get_window_app(this.metaWindow); + return app.get_name(); + } + + overlapHeights() { + const [, titleHeight] = this._title.get_preferred_height(-1); + + const topOverlap = 0; + const bottomOverlap = ICON_TITLE_SPACING + titleHeight; + + return [topOverlap, bottomOverlap]; + } + + chromeHeights() { + const [, closeButtonHeight] = this._closeButton.get_preferred_height(-1); + const [, iconHeight] = this._icon.get_preferred_height(-1); + const { scaleFactor } = St.ThemeContext.get_for_stage(global.stage); + const activeExtraSize = WINDOW_ACTIVE_SIZE_INC * scaleFactor; + + const topOversize = closeButtonHeight / 2; + const bottomOversize = (1 - ICON_OVERLAP) * iconHeight; + + return [ + topOversize + activeExtraSize, + bottomOversize + activeExtraSize, + ]; + } + + chromeWidths() { + const [, closeButtonWidth] = this._closeButton.get_preferred_width(-1); + const { scaleFactor } = St.ThemeContext.get_for_stage(global.stage); + const activeExtraSize = WINDOW_ACTIVE_SIZE_INC * scaleFactor; + + const leftOversize = this._closeButtonSide === St.Side.LEFT + ? closeButtonWidth / 2 + : 0; + const rightOversize = this._closeButtonSide === St.Side.LEFT + ? 0 + : closeButtonWidth / 2; + + return [ + leftOversize + activeExtraSize, + rightOversize + activeExtraSize, + ]; + } + + showOverlay(animate) { + if (!this._overlayEnabled) + return; + + if (this._overlayShown) + return; + + this._overlayShown = true; + this._restack(); + + // If we're supposed to animate and an animation in our direction + // is already happening, let that one continue + const ongoingTransition = this._title.get_transition('opacity'); + if (animate && + ongoingTransition && + ongoingTransition.get_interval().peek_final_value() === 255) + return; + + const toShow = this._windowCanClose() + ? [this._title, this._closeButton] + : [this._title]; + + toShow.forEach(a => { + a.opacity = 0; + a.show(); + a.ease({ + opacity: 255, + duration: animate ? WINDOW_OVERLAY_FADE_TIME : 0, + mode: Clutter.AnimationMode.EASE_OUT_QUAD, + }); + }); + + const [width, height] = this.window_container.get_size(); + const { scaleFactor } = St.ThemeContext.get_for_stage(global.stage); + const activeExtraSize = WINDOW_ACTIVE_SIZE_INC * 2 * scaleFactor; + const origSize = Math.max(width, height); + const scale = (origSize + activeExtraSize) / origSize; + + this.window_container.ease({ + scale_x: scale, + scale_y: scale, + duration: animate ? WINDOW_SCALE_TIME : 0, + mode: Clutter.AnimationMode.EASE_OUT_QUAD, + }); + + this.emit('show-chrome'); + } + + hideOverlay(animate) { + if (!this._overlayShown) + return; + + this._overlayShown = false; + this._restack(); + + // If we're supposed to animate and an animation in our direction + // is already happening, let that one continue + const ongoingTransition = this._title.get_transition('opacity'); + if (animate && + ongoingTransition && + ongoingTransition.get_interval().peek_final_value() === 0) + return; + + [this._title, this._closeButton].forEach(a => { + a.opacity = 255; + a.ease({ + opacity: 0, + duration: animate ? WINDOW_OVERLAY_FADE_TIME : 0, + mode: Clutter.AnimationMode.EASE_OUT_QUAD, + onComplete: () => a.hide(), + }); + }); + + this.window_container.ease({ + scale_x: 1, + scale_y: 1, + duration: animate ? WINDOW_SCALE_TIME : 0, + mode: Clutter.AnimationMode.EASE_OUT_QUAD, + }); + } + + _adjustOverlayOffsets() { + // Assume that scale-x and scale-y update always set + // in lock-step; that allows us to not use separate + // handlers for horizontal and vertical offsets + const previewScale = this.window_container.scale_x; + const [previewWidth, previewHeight] = + this.window_container.allocation.get_size(); + + const heightIncrease = + Math.floor(previewHeight * (previewScale - 1) / 2); + const widthIncrease = + Math.floor(previewWidth * (previewScale - 1) / 2); + + const closeAlign = this._closeButtonSide === St.Side.LEFT ? -1 : 1; + + this._icon.translation_y = heightIncrease; + this._title.translation_y = heightIncrease; + this._closeButton.set({ + translation_x: closeAlign * widthIncrease, + translation_y: -heightIncrease, + }); + } + + _addWindow(metaWindow) { + const clone = this.window_container.layout_manager.add_window(metaWindow); + if (!clone) + return; + + // We expect this to be used for all interaction rather than + // the ClutterClone; as the former is reactive and the latter + // is not, this just works for most cases. However, for DND all + // actors are picked, so DND operations would operate on the clone. + // To avoid this, we hide it from pick. + Shell.util_set_hidden_from_pick(clone, true); + } + + vfunc_has_overlaps() { + return this._hasAttachedDialogs() || + this._icon.visible || + this._closeButton.visible; + } + + _deleteAll() { + const windows = this.window_container.layout_manager.get_windows(); + + // Delete all windows, starting from the bottom-most (most-modal) one + for (const window of windows.reverse()) + window.delete(global.get_current_time()); + + this._closeRequested = true; + } + + addDialog(win) { + let parent = win.get_transient_for(); + while (parent.is_attached_dialog()) + parent = parent.get_transient_for(); + + // Display dialog if it is attached to our metaWindow + if (win.is_attached_dialog() && parent == this.metaWindow) + this._addWindow(win); + + // The dialog popped up after the user tried to close the window, + // assume it's a close confirmation and leave the overview + if (this._closeRequested) + this._activate(); + } + + _hasAttachedDialogs() { + return this.window_container.layout_manager.get_windows().length > 1; + } + + _updateAttachedDialogs() { + let iter = win => { + let actor = win.get_compositor_private(); + + if (!actor) + return false; + if (!win.is_attached_dialog()) + return false; + + this._addWindow(win); + win.foreach_transient(iter); + return true; + }; + this.metaWindow.foreach_transient(iter); + } + + get boundingBox() { + return { ...this._cachedBoundingBox }; + } + + get windowCenter() { + return { + x: this._cachedBoundingBox.x + this._cachedBoundingBox.width / 2, + y: this._cachedBoundingBox.y + this._cachedBoundingBox.height / 2, + }; + } + + get overlayEnabled() { + return this._overlayEnabled; + } + + set overlayEnabled(enabled) { + if (this._overlayEnabled === enabled) + return; + + this._overlayEnabled = enabled; + this.notify('overlay-enabled'); + + if (!enabled) + this.hideOverlay(false); + else if (this['has-pointer'] || global.stage.key_focus === this) + this.showOverlay(true); + } + + // Find the actor just below us, respecting reparenting done by DND code + _getActualStackAbove() { + if (this._stackAbove == null) + return null; + + if (this.inDrag) { + if (this._stackAbove._delegate) + return this._stackAbove._delegate._getActualStackAbove(); + else + return null; + } else { + return this._stackAbove; + } + } + + setStackAbove(actor) { + this._stackAbove = actor; + if (this.inDrag) + // We'll fix up the stack after the drag + return; + + let parent = this.get_parent(); + let actualAbove = this._getActualStackAbove(); + if (actualAbove == null) + parent.set_child_below_sibling(this, null); + else + parent.set_child_above_sibling(this, actualAbove); + } + + _onDestroy() { + this.metaWindow._delegate = null; + this._delegate = null; + this._destroyed = true; + + if (this._longPressLater) { + Meta.later_remove(this._longPressLater); + delete this._longPressLater; + } + + if (this._idleHideOverlayId > 0) { + GLib.source_remove(this._idleHideOverlayId); + this._idleHideOverlayId = 0; + } + + if (this.inDrag) { + this.emit('drag-end'); + this.inDrag = false; + } + } + + _activate() { + this._selected = true; + this.emit('selected', global.get_current_time()); + } + + vfunc_enter_event(crossingEvent) { + this.showOverlay(true); + return super.vfunc_enter_event(crossingEvent); + } + + vfunc_leave_event(crossingEvent) { + if (this._destroyed) + return super.vfunc_leave_event(crossingEvent); + + if ((crossingEvent.flags & Clutter.EventFlags.FLAG_GRAB_NOTIFY) !== 0 && + global.stage.get_grab_actor() === this._closeButton) + return super.vfunc_leave_event(crossingEvent); + + if (this._idleHideOverlayId > 0) + GLib.source_remove(this._idleHideOverlayId); + + this._idleHideOverlayId = GLib.timeout_add( + GLib.PRIORITY_DEFAULT, + WINDOW_OVERLAY_IDLE_HIDE_TIMEOUT, () => { + if (this._closeButton['has-pointer'] || + this._title['has-pointer']) + return GLib.SOURCE_CONTINUE; + + if (!this['has-pointer']) + this.hideOverlay(true); + + this._idleHideOverlayId = 0; + return GLib.SOURCE_REMOVE; + }); + + GLib.Source.set_name_by_id(this._idleHideOverlayId, '[gnome-shell] this._idleHideOverlayId'); + + return super.vfunc_leave_event(crossingEvent); + } + + vfunc_key_focus_in() { + super.vfunc_key_focus_in(); + this.showOverlay(true); + } + + vfunc_key_focus_out() { + super.vfunc_key_focus_out(); + + if (global.stage.get_grab_actor() !== this._closeButton) + this.hideOverlay(true); + } + + vfunc_key_press_event(keyEvent) { + let symbol = keyEvent.keyval; + let isEnter = symbol == Clutter.KEY_Return || symbol == Clutter.KEY_KP_Enter; + if (isEnter) { + this._activate(); + return true; + } + + return super.vfunc_key_press_event(keyEvent); + } + + _onLongPress(action, actor, state) { + // Take advantage of the Clutter policy to consider + // a long-press canceled when the pointer movement + // exceeds dnd-drag-threshold to manually start the drag + if (state == Clutter.LongPressState.CANCEL) { + let event = Clutter.get_current_event(); + this._dragTouchSequence = event.get_event_sequence(); + + if (this._longPressLater) + return true; + + // A click cancels a long-press before any click handler is + // run - make sure to not start a drag in that case + this._longPressLater = Meta.later_add(Meta.LaterType.BEFORE_REDRAW, () => { + delete this._longPressLater; + if (this._selected) { + this._selected = false; + return; + } + let [x, y] = action.get_coords(); + action.release(); + this._draggable.startDrag(x, y, global.get_current_time(), this._dragTouchSequence, event.get_device()); + }); + } else { + this.showOverlay(true); + } + return true; + } + + _restack() { + // We may not have a parent if DnD completed successfully, in + // which case our clone will shortly be destroyed and replaced + // with a new one on the target workspace. + const parent = this.get_parent(); + if (parent !== null) { + if (this._overlayShown) + parent.set_child_above_sibling(this, null); + else if (this._stackAbove === null) + parent.set_child_below_sibling(this, null); + else if (!this._stackAbove._overlayShown) + parent.set_child_above_sibling(this, this._stackAbove); + } + } + + _onDragBegin(_draggable, _time) { + this.inDrag = true; + this.hideOverlay(false); + this.emit('drag-begin'); + } + + handleDragOver(source, actor, x, y, time) { + return this._workspace.handleDragOver(source, actor, x, y, time); + } + + acceptDrop(source, actor, x, y, time) { + return this._workspace.acceptDrop(source, actor, x, y, time); + } + + _onDragCancelled(_draggable, _time) { + this.emit('drag-cancelled'); + } + + _onDragEnd(_draggable, _time, _snapback) { + this.inDrag = false; + + this._restack(); + + if (this['has-pointer']) + this.showOverlay(true); + + this.emit('drag-end'); + } +}); |