From e4283f6d48b98e764b988b43bbc86b9d52e6ec94 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 7 Apr 2024 19:54:43 +0200 Subject: Adding upstream version 43.9. Signed-off-by: Daniel Baumann --- tests/interactive/scroll-view-sizing.js | 395 ++++++++++++++++++++++++++++++++ 1 file changed, 395 insertions(+) create mode 100644 tests/interactive/scroll-view-sizing.js (limited to 'tests/interactive/scroll-view-sizing.js') diff --git a/tests/interactive/scroll-view-sizing.js b/tests/interactive/scroll-view-sizing.js new file mode 100644 index 0000000..a6c682e --- /dev/null +++ b/tests/interactive/scroll-view-sizing.js @@ -0,0 +1,395 @@ +// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*- + +const UI = imports.testcommon.ui; + +const { Clutter, GObject, Gtk, Shell, St } = imports.gi; + +// This is an interactive test of the sizing behavior of StScrollView. It +// may be interesting in the future to split out the two classes at the +// top into utility classes for testing the sizing behavior of other +// containers and actors. + +/****************************************************************************/ + +// FlowedBoxes: This is a simple actor that demonstrates an interesting +// height-for-width behavior. A set of boxes of different sizes are line-wrapped +// horizontally with the minimum horizontal size being determined by the +// largest box. It would be easy to extend this to allow doing vertical +// wrapping instead, if you wanted to see just how badly our width-for-height +// implementation is or work on fixing it. + +const BOX_HEIGHT = 20; +const BOX_WIDTHS = [ + 10, 40, 100, 20, 60, 30, 70, 10, 20, 200, 50, 70, 90, 20, 40, + 10, 40, 100, 20, 60, 30, 70, 10, 20, 200, 50, 70, 90, 20, 40, + 10, 40, 100, 20, 60, 30, 70, 10, 20, 200, 50, 70, 90, 20, 40, + 10, 40, 100, 20, 60, 30, 70, 10, 20, 200, 50, 70, 90, 20, 40, +]; + +const SPACING = 10; + +var FlowedBoxes = GObject.registerClass( +class FlowedBoxes extends St.Widget { + _init() { + super._init(); + + for (let i = 0; i < BOX_WIDTHS.length; i++) { + let child = new St.Bin({ width: BOX_WIDTHS[i], height: BOX_HEIGHT, + style: 'border: 1px solid #444444; background: #00aa44' }); + this.add_actor(child); + } + } + + vfunc_get_preferred_width(forHeight) { + let children = this.get_children(); + + let maxMinWidth = 0; + let totalNaturalWidth = 0; + + for (let i = 0; i < children.length; i++) { + let child = children[i]; + let [minWidth, naturalWidth] = child.get_preferred_width(-1); + maxMinWidth = Math.max(maxMinWidth, minWidth); + if (i != 0) + totalNaturalWidth += SPACING; + totalNaturalWidth += naturalWidth; + } + + return [maxMinWidth, totalNaturalWidth]; + } + + _layoutChildren(forWidth, callback) { + let children = this.get_children(); + + let x = 0; + let y = 0; + for (let i = 0; i < children.length; i++) { + let child = children[i]; + let [minWidth, naturalWidth] = child.get_preferred_width(-1); + let [minHeight, naturalHeight] = child.get_preferred_height(naturalWidth); + + let x1 = x; + if (x != 0) + x1 += SPACING; + let x2 = x1 + naturalWidth; + + if (x2 > forWidth) { + if (x > 0) { + x1 = 0; + y += BOX_HEIGHT + SPACING; + } + + x2 = naturalWidth; + } + + callback(child, x1, y, x2, y + naturalHeight); + x = x2; + } + + } + + vfunc_get_preferred_height(forWidth) { + let height = 0; + this._layoutChildren(forWidth, + function(child, x1, y1, x2, y2) { + height = Math.max(height, y2); + }); + + return [height, height]; + } + + vfunc_allocate(box) { + this.set_allocation(box); + + this._layoutChildren(box.x2 - box.x1, + function(child, x1, y1, x2, y2) { + child.allocate(new Clutter.ActorBox({ x1: x1, y1: y1, x2: x2, y2: y2 })); + }); + } +}); + +/****************************************************************************/ + +// SizingIllustrator: this is a container that allows interactively exploring +// the sizing behavior of the child. Lines are drawn to indicate the minimum +// and natural size of the child, and a drag handle allows the user to resize +// the child interactively and see how that affects it. +// +// This is currently only written for the case where the child is height-for-width + +var SizingIllustrator = GObject.registerClass( +class SizingIllustrator extends St.Widget { + _init() { + super._init(); + + this.minWidthLine = new St.Bin({ style: 'background: red' }); + this.add_actor(this.minWidthLine); + this.minHeightLine = new St.Bin({ style: 'background: red' }); + this.add_actor(this.minHeightLine); + + this.naturalWidthLine = new St.Bin({ style: 'background: #4444ff' }); + this.add_actor(this.naturalWidthLine); + this.naturalHeightLine = new St.Bin({ style: 'background: #4444ff' }); + this.add_actor(this.naturalHeightLine); + + this.currentWidthLine = new St.Bin({ style: 'background: #aaaaaa' }); + this.add_actor(this.currentWidthLine); + this.currentHeightLine = new St.Bin({ style: 'background: #aaaaaa' }); + this.add_actor(this.currentHeightLine); + + this.handle = new St.Bin({ style: 'background: yellow; border: 1px solid black;', + reactive: true }); + this.handle.connect('button-press-event', this._handlePressed.bind(this)); + this.handle.connect('button-release-event', this._handleReleased.bind(this)); + this.handle.connect('motion-event', this._handleMotion.bind(this)); + this.add_actor(this.handle); + + this._inDrag = false; + + this.width = 300; + this.height = 300; + } + + add(child) { + this.child = child; + this.add_child(child); + this.set_child_below_sibling(child, null); + } + + vfunc_get_preferred_width(forHeight) { + let children = this.get_children(); + for (let i = 0; i < children.length; i++) { + let child = children[i]; + let [minWidth, naturalWidth] = child.get_preferred_width(-1); + if (child == this.child) { + this.minWidth = minWidth; + this.naturalWidth = naturalWidth; + } + } + + return [0, 400]; + } + + vfunc_get_preferred_height(forWidth) { + let children = this.get_children(); + for (let i = 0; i < children.length; i++) { + let child = children[i]; + if (child == this.child) { + [this.minHeight, this.naturalHeight] = child.get_preferred_height(this.width); + } else { + let [minWidth, naturalWidth] = child.get_preferred_height(naturalWidth); + } + } + + return [0, 400]; + } + + vfunc_allocate(box) { + this.set_allocation(box); + + box = this.get_theme_node().get_content_box(box); + + let allocWidth = box.x2 - box.x1; + let allocHeight = box.y2 - box.y1; + + function alloc(child, x1, y1, x2, y2) { + child.allocate(new Clutter.ActorBox({ x1: x1, y1: y1, x2: x2, y2: y2 })); + } + + alloc(this.child, 0, 0, this.width, this.height); + alloc(this.minWidthLine, this.minWidth, 0, this.minWidth + 1, allocHeight); + alloc(this.naturalWidthLine, this.naturalWidth, 0, this.naturalWidth + 1, allocHeight); + alloc(this.currentWidthLine, this.width, 0, this.width + 1, allocHeight); + alloc(this.minHeightLine, 0, this.minHeight, allocWidth, this.minHeight + 1); + alloc(this.naturalHeightLine, 0, this.naturalHeight, allocWidth, this.naturalHeight + 1); + alloc(this.currentHeightLine, 0, this.height, allocWidth, this.height + 1); + alloc(this.handle, this.width, this.height, this.width + 10, this.height + 10); + } + + _handlePressed(handle, event) { + if (event.get_button() == 1) { + this._inDrag = true; + let [handleX, handleY] = handle.get_transformed_position(); + let [x, y] = event.get_coords(); + this._dragX = x - handleX; + this._dragY = y - handleY; + } + } + + _handleReleased(handle, event) { + if (event.get_button() == 1) { + this._inDrag = false; + } + } + + _handleMotion(handle, event) { + if (this._inDrag) { + let [x, y] = event.get_coords(); + let [actorX, actorY] = this.get_transformed_position(); + this.width = x - this._dragX - actorX; + this.height = y - this._dragY - actorY; + this.queue_relayout(); + } + } +}); + +/****************************************************************************/ + +function test() { + let stage = new Clutter.Stage({ width: 600, height: 600 }); + UI.init(stage); + + let mainBox = new St.BoxLayout({ width: stage.width, + height: stage.height, + vertical: true, + style: 'padding: 10px;' + + 'spacing: 5px;' + + 'font: 16px sans-serif;' + + 'background: black;' + + 'color: white;' }); + stage.add_actor(mainBox); + + const DOCS = 'Red lines represent minimum size, blue lines natural size. Drag yellow handle to resize ScrollView. Click on options to change.'; + + let docsLabel = new St.Label({ text: DOCS }); + docsLabel.clutter_text.line_wrap = true; + mainBox.add(docsLabel); + + let bin = new St.Bin({ x_fill: true, y_fill: true, style: 'border: 2px solid #666666;' }); + mainBox.add(bin, { x_fill: true, y_fill: true, expand: true }); + + let illustrator = new SizingIllustrator(); + bin.add_actor(illustrator); + + let scrollView = new St.ScrollView(); + illustrator.add(scrollView); + + let box = new St.BoxLayout({ vertical: true }); + scrollView.add_actor(box); + + let flowedBoxes = new FlowedBoxes(); + box.add(flowedBoxes, { expand: false, x_fill: true, y_fill: true }); + + let policyBox = new St.BoxLayout({ vertical: false }); + mainBox.add(policyBox); + + policyBox.add(new St.Label({ text: 'Horizontal Policy: ' })); + let hpolicy = new St.Button({ label: 'AUTOMATIC', style: 'text-decoration: underline; color: #4444ff;' }); + policyBox.add(hpolicy); + + let spacer = new St.Bin(); + policyBox.add(spacer, { expand: true }); + + policyBox.add(new St.Label({ text: 'Vertical Policy: '})); + let vpolicy = new St.Button({ label: 'AUTOMATIC', style: 'text-decoration: underline; color: #4444ff;' }); + policyBox.add(vpolicy); + + function togglePolicy(button) { + switch(button.label) { + case 'AUTOMATIC': + button.label = 'ALWAYS'; + break; + case 'ALWAYS': + button.label = 'NEVER'; + break; + case 'NEVER': + button.label = 'EXTERNAL'; + break; + case 'EXTERNAL': + button.label = 'AUTOMATIC'; + break; + } + scrollView.set_policy(Gtk.PolicyType[hpolicy.label], Gtk.PolicyType[vpolicy.label]); + } + + hpolicy.connect('clicked', () => { togglePolicy(hpolicy); }); + vpolicy.connect('clicked', () => { togglePolicy(vpolicy); }); + + let fadeBox = new St.BoxLayout({ vertical: false }); + mainBox.add(fadeBox); + + spacer = new St.Bin(); + fadeBox.add(spacer, { expand: true }); + + fadeBox.add(new St.Label({ text: 'Padding: '})); + let paddingButton = new St.Button({ label: 'No', style: 'text-decoration: underline; color: #4444ff;padding-right:3px;' }); + fadeBox.add(paddingButton); + + fadeBox.add(new St.Label({ text: 'Borders: '})); + let borderButton = new St.Button({ label: 'No', style: 'text-decoration: underline; color: #4444ff;padding-right:3px;' }); + fadeBox.add(borderButton); + + fadeBox.add(new St.Label({ text: 'Vertical Fade: '})); + let vfade = new St.Button({ label: 'No', style: 'text-decoration: underline; color: #4444ff;' }); + fadeBox.add(vfade); + + fadeBox.add(new St.Label({ text: 'Overlay scrollbars: '})); + let overlay = new St.Button({ label: 'No', style: 'text-decoration: underline; color: #4444ff;' }); + fadeBox.add(overlay); + + function togglePadding(button) { + switch(button.label) { + case 'No': + button.label = 'Yes'; + break; + case 'Yes': + button.label = 'No'; + break; + } + if (scrollView.style == null) + scrollView.style = (button.label == 'Yes' ? 'padding: 10px;' : 'padding: 0;'); + else + scrollView.style += (button.label == 'Yes' ? 'padding: 10px;' : 'padding: 0;'); + } + + paddingButton.connect('clicked', () => { togglePadding(paddingButton); }); + + function toggleBorders(button) { + switch(button.label) { + case 'No': + button.label = 'Yes'; + break; + case 'Yes': + button.label = 'No'; + break; + } + if (scrollView.style == null) + scrollView.style = (button.label == 'Yes' ? 'border: 2px solid red;' : 'border: 0;'); + else + scrollView.style += (button.label == 'Yes' ? 'border: 2px solid red;' : 'border: 0;'); + } + + borderButton.connect('clicked', () => { toggleBorders(borderButton); }); + + function toggleFade(button) { + switch(button.label) { + case 'No': + button.label = 'Yes'; + break; + case 'Yes': + button.label = 'No'; + break; + } + scrollView.set_style_class_name(button.label == 'Yes' ? 'vfade' : ''); + } + + vfade.connect('clicked', () => { toggleFade(vfade); }); + toggleFade(vfade); + + function toggleOverlay(button) { + switch(button.label) { + case 'No': + button.label = 'Yes'; + break; + case 'Yes': + button.label = 'No'; + break; + } + scrollView.overlay_scrollbars = (button.label == 'Yes'); + } + + overlay.connect('clicked', () => { toggleOverlay(overlay); }); + + UI.main(stage); +} +test(); -- cgit v1.2.3