/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ /* * st-scroll-bar.c: Scroll bar actor * * Copyright 2008 OpenedHand * Copyright 2008, 2009 Intel Corporation. * Copyright 2009, 2010 Red Hat, Inc. * Copyright 2010 Maxim Ermilov * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU Lesser General Public License, * version 2.1, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for * more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ /** * SECTION:st-scroll-bar * @short_description: a user interface element to control scrollable areas. * * The #StScrollBar allows users to scroll scrollable actors, either by * the step or page amount, or by manually dragging the handle. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include #include "st-scroll-bar.h" #include "st-bin.h" #include "st-enum-types.h" #include "st-private.h" #include "st-button.h" #include "st-settings.h" #define PAGING_INITIAL_REPEAT_TIMEOUT 500 #define PAGING_SUBSEQUENT_REPEAT_TIMEOUT 200 typedef struct _StScrollBarPrivate StScrollBarPrivate; struct _StScrollBarPrivate { StAdjustment *adjustment; gfloat x_origin; gfloat y_origin; ClutterInputDevice *grab_device; ClutterGrab *grab; ClutterActor *trough; ClutterActor *handle; gfloat move_x; gfloat move_y; /* Trough-click handling. */ enum { NONE, UP, DOWN } paging_direction; guint paging_source_id; guint paging_event_no; guint vertical : 1; }; G_DEFINE_TYPE_WITH_PRIVATE (StScrollBar, st_scroll_bar, ST_TYPE_WIDGET) #define ST_SCROLL_BAR_PRIVATE(sb) st_scroll_bar_get_instance_private (ST_SCROLL_BAR (sb)) enum { PROP_0, PROP_ADJUSTMENT, PROP_VERTICAL, N_PROPS }; static GParamSpec *props[N_PROPS] = { NULL, }; enum { SCROLL_START, SCROLL_STOP, LAST_SIGNAL }; static guint signals[LAST_SIGNAL] = { 0, }; static gboolean handle_button_press_event_cb (ClutterActor *actor, ClutterButtonEvent *event, StScrollBar *bar); static void stop_scrolling (StScrollBar *bar); static void st_scroll_bar_set_vertical (StScrollBar *bar, gboolean vertical) { StScrollBarPrivate *priv = ST_SCROLL_BAR_PRIVATE (bar); if (priv->vertical == vertical) return; priv->vertical = vertical; if (priv->vertical) clutter_actor_set_name (CLUTTER_ACTOR (priv->handle), "vhandle"); else clutter_actor_set_name (CLUTTER_ACTOR (priv->handle), "hhandle"); clutter_actor_queue_relayout (CLUTTER_ACTOR (bar)); g_object_notify_by_pspec (G_OBJECT (bar), props[PROP_VERTICAL]); } static void st_scroll_bar_get_property (GObject *gobject, guint prop_id, GValue *value, GParamSpec *pspec) { StScrollBarPrivate *priv = ST_SCROLL_BAR_PRIVATE (gobject); switch (prop_id) { case PROP_ADJUSTMENT: g_value_set_object (value, priv->adjustment); break; case PROP_VERTICAL: g_value_set_boolean (value, priv->vertical); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } } static void st_scroll_bar_set_property (GObject *gobject, guint prop_id, const GValue *value, GParamSpec *pspec) { StScrollBar *bar = ST_SCROLL_BAR (gobject); switch (prop_id) { case PROP_ADJUSTMENT: st_scroll_bar_set_adjustment (bar, g_value_get_object (value)); break; case PROP_VERTICAL: st_scroll_bar_set_vertical (bar, g_value_get_boolean (value)); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } } static void st_scroll_bar_dispose (GObject *gobject) { StScrollBar *bar = ST_SCROLL_BAR (gobject); StScrollBarPrivate *priv = st_scroll_bar_get_instance_private (bar); if (priv->adjustment) st_scroll_bar_set_adjustment (bar, NULL); if (priv->handle) { clutter_actor_destroy (priv->handle); priv->handle = NULL; } if (priv->trough) { clutter_actor_destroy (priv->trough); priv->trough = NULL; } G_OBJECT_CLASS (st_scroll_bar_parent_class)->dispose (gobject); } static void st_scroll_bar_unmap (ClutterActor *actor) { CLUTTER_ACTOR_CLASS (st_scroll_bar_parent_class)->unmap (actor); stop_scrolling (ST_SCROLL_BAR (actor)); } static void scroll_bar_allocate_children (StScrollBar *bar, const ClutterActorBox *box) { StScrollBarPrivate *priv = st_scroll_bar_get_instance_private (bar); StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (bar)); ClutterActorBox content_box, trough_box; st_theme_node_get_content_box (theme_node, box, &content_box); trough_box.x1 = content_box.x1; trough_box.y1 = content_box.y1; trough_box.x2 = content_box.x2; trough_box.y2 = content_box.y2; clutter_actor_allocate (priv->trough, &trough_box); if (priv->adjustment) { float handle_size, position, avail_size; gdouble value, lower, upper, page_size, increment, min_size, max_size; ClutterActorBox handle_box = { 0, }; st_adjustment_get_values (priv->adjustment, &value, &lower, &upper, NULL, NULL, &page_size); if ((upper == lower) || (page_size >= (upper - lower))) increment = 1.0; else increment = page_size / (upper - lower); min_size = 32.; st_theme_node_lookup_length (theme_node, "min-size", FALSE, &min_size); max_size = G_MAXINT16; st_theme_node_lookup_length (theme_node, "max-size", FALSE, &max_size); if (upper - lower - page_size <= 0) position = 0; else position = (value - lower) / (upper - lower - page_size); if (priv->vertical) { avail_size = content_box.y2 - content_box.y1; handle_size = increment * avail_size; handle_size = CLAMP (handle_size, min_size, max_size); handle_box.x1 = content_box.x1; handle_box.y1 = content_box.y1 + position * (avail_size - handle_size); handle_box.x2 = content_box.x2; handle_box.y2 = handle_box.y1 + handle_size; } else { ClutterTextDirection direction; avail_size = content_box.x2 - content_box.x1; handle_size = increment * avail_size; handle_size = CLAMP (handle_size, min_size, max_size); direction = clutter_actor_get_text_direction (CLUTTER_ACTOR (bar)); if (direction == CLUTTER_TEXT_DIRECTION_RTL) { handle_box.x2 = content_box.x2 - position * (avail_size - handle_size); handle_box.x1 = handle_box.x2 - handle_size; } else { handle_box.x1 = content_box.x1 + position * (avail_size - handle_size); handle_box.x2 = handle_box.x1 + handle_size; } handle_box.y1 = content_box.y1; handle_box.y2 = content_box.y2; } clutter_actor_allocate (priv->handle, &handle_box); } } static void st_scroll_bar_get_preferred_width (ClutterActor *self, gfloat for_height, gfloat *min_width_p, gfloat *natural_width_p) { StScrollBar *bar = ST_SCROLL_BAR (self); StScrollBarPrivate *priv = st_scroll_bar_get_instance_private (bar); StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self)); gfloat trough_min_width, trough_natural_width; gfloat handle_min_width, handle_natural_width; st_theme_node_adjust_for_height (theme_node, &for_height); _st_actor_get_preferred_width (priv->trough, for_height, TRUE, &trough_min_width, &trough_natural_width); _st_actor_get_preferred_width (priv->handle, for_height, TRUE, &handle_min_width, &handle_natural_width); if (priv->vertical) { if (min_width_p) *min_width_p = MAX (trough_min_width, handle_min_width); if (natural_width_p) *natural_width_p = MAX (trough_natural_width, handle_natural_width); } else { if (min_width_p) *min_width_p = trough_min_width + handle_min_width; if (natural_width_p) *natural_width_p = trough_natural_width + handle_natural_width; } st_theme_node_adjust_preferred_width (theme_node, min_width_p, natural_width_p); } static void st_scroll_bar_get_preferred_height (ClutterActor *self, gfloat for_width, gfloat *min_height_p, gfloat *natural_height_p) { StScrollBar *bar = ST_SCROLL_BAR (self); StScrollBarPrivate *priv = st_scroll_bar_get_instance_private (bar); StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self)); gfloat trough_min_height, trough_natural_height; gfloat handle_min_height, handle_natural_height; st_theme_node_adjust_for_width (theme_node, &for_width); _st_actor_get_preferred_height (priv->trough, for_width, TRUE, &trough_min_height, &trough_natural_height); _st_actor_get_preferred_height (priv->handle, for_width, TRUE, &handle_min_height, &handle_natural_height); if (priv->vertical) { if (min_height_p) *min_height_p = trough_min_height + handle_min_height; if (natural_height_p) *natural_height_p = trough_natural_height + handle_natural_height; } else { if (min_height_p) *min_height_p = MAX (trough_min_height, handle_min_height); if (natural_height_p) *natural_height_p = MAX (trough_natural_height, handle_natural_height); } st_theme_node_adjust_preferred_height (theme_node, min_height_p, natural_height_p); } static void st_scroll_bar_allocate (ClutterActor *actor, const ClutterActorBox *box) { StScrollBar *bar = ST_SCROLL_BAR (actor); clutter_actor_set_allocation (actor, box); scroll_bar_allocate_children (bar, box); } static void scroll_bar_update_positions (StScrollBar *bar) { ClutterActorBox box; /* Due to a change in the adjustments, we need to reposition our * children; since adjustments changes can come from allocation * changes in the scrolled area, we can't just queue a new relayout - * we may already be in a relayout cycle. On the other hand, if * a relayout is already queued, we can't just go ahead and allocate * our children, since we don't have a valid allocation, and calling * clutter_actor_get_allocation_box() will trigger an immediate * stage relayout. So what we do is go ahead and immediately * allocate our children if we already have a valid allocation, and * otherwise just wait for the queued relayout. */ if (!clutter_actor_has_allocation (CLUTTER_ACTOR (bar))) return; clutter_actor_get_allocation_box (CLUTTER_ACTOR (bar), &box); scroll_bar_allocate_children (bar, &box); } static void bar_reactive_notify_cb (GObject *gobject, GParamSpec *arg1, gpointer user_data) { StScrollBar *bar = ST_SCROLL_BAR (gobject); StScrollBarPrivate *priv = st_scroll_bar_get_instance_private (bar); clutter_actor_set_reactive (priv->handle, clutter_actor_get_reactive (CLUTTER_ACTOR (bar))); } static GObject* st_scroll_bar_constructor (GType type, guint n_properties, GObjectConstructParam *properties) { GObjectClass *gobject_class; GObject *obj; StScrollBar *bar; gobject_class = G_OBJECT_CLASS (st_scroll_bar_parent_class); obj = gobject_class->constructor (type, n_properties, properties); bar = ST_SCROLL_BAR (obj); g_signal_connect (bar, "notify::reactive", G_CALLBACK (bar_reactive_notify_cb), NULL); return obj; } static void adjust_with_direction (StAdjustment *adj, ClutterScrollDirection direction) { gdouble delta; switch (direction) { case CLUTTER_SCROLL_UP: case CLUTTER_SCROLL_LEFT: delta = -1.0; break; case CLUTTER_SCROLL_RIGHT: case CLUTTER_SCROLL_DOWN: delta = 1.0; break; case CLUTTER_SCROLL_SMOOTH: default: g_assert_not_reached (); break; } st_adjustment_adjust_for_scroll_event (adj, delta); } static gboolean st_scroll_bar_scroll_event (ClutterActor *actor, ClutterScrollEvent *event) { StScrollBarPrivate *priv = ST_SCROLL_BAR_PRIVATE (actor); ClutterTextDirection direction; ClutterScrollDirection scroll_dir; if (clutter_event_is_pointer_emulated ((ClutterEvent *) event)) return TRUE; direction = clutter_actor_get_text_direction (actor); scroll_dir = event->direction; switch (scroll_dir) { case CLUTTER_SCROLL_SMOOTH: { gdouble delta_x, delta_y; clutter_event_get_scroll_delta ((ClutterEvent *)event, &delta_x, &delta_y); if (direction == CLUTTER_TEXT_DIRECTION_RTL) delta_x *= -1; if (priv->vertical) st_adjustment_adjust_for_scroll_event (priv->adjustment, delta_y); else st_adjustment_adjust_for_scroll_event (priv->adjustment, delta_x); } break; case CLUTTER_SCROLL_LEFT: case CLUTTER_SCROLL_RIGHT: if (direction == CLUTTER_TEXT_DIRECTION_RTL) scroll_dir = scroll_dir == CLUTTER_SCROLL_LEFT ? CLUTTER_SCROLL_RIGHT : CLUTTER_SCROLL_LEFT; /* Fall through */ case CLUTTER_SCROLL_UP: case CLUTTER_SCROLL_DOWN: adjust_with_direction (priv->adjustment, scroll_dir); break; default: g_return_val_if_reached (FALSE); break; } return TRUE; } static void st_scroll_bar_class_init (StScrollBarClass *klass) { GObjectClass *object_class = G_OBJECT_CLASS (klass); ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass); object_class->get_property = st_scroll_bar_get_property; object_class->set_property = st_scroll_bar_set_property; object_class->dispose = st_scroll_bar_dispose; object_class->constructor = st_scroll_bar_constructor; actor_class->get_preferred_width = st_scroll_bar_get_preferred_width; actor_class->get_preferred_height = st_scroll_bar_get_preferred_height; actor_class->allocate = st_scroll_bar_allocate; actor_class->scroll_event = st_scroll_bar_scroll_event; actor_class->unmap = st_scroll_bar_unmap; /** * StScrollBar:adjustment: * * The #StAdjustment controlling the #StScrollBar. */ props[PROP_ADJUSTMENT] = g_param_spec_object ("adjustment", "Adjustment", "The adjustment", ST_TYPE_ADJUSTMENT, ST_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY); /** * StScrollBar:vertical: * * Whether the #StScrollBar is vertical. If %FALSE it is horizontal. */ props[PROP_VERTICAL] = g_param_spec_boolean ("vertical", "Vertical Orientation", "Vertical Orientation", FALSE, ST_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY); g_object_class_install_properties (object_class, N_PROPS, props); /** * StScrollBar::scroll-start: * @bar: a #StScrollBar * * Emitted when the #StScrollBar begins scrolling. */ signals[SCROLL_START] = g_signal_new ("scroll-start", G_TYPE_FROM_CLASS (klass), G_SIGNAL_RUN_LAST, G_STRUCT_OFFSET (StScrollBarClass, scroll_start), NULL, NULL, NULL, G_TYPE_NONE, 0); /** * StScrollBar::scroll-stop: * @bar: a #StScrollBar * * Emitted when the #StScrollBar finishes scrolling. */ signals[SCROLL_STOP] = g_signal_new ("scroll-stop", G_TYPE_FROM_CLASS (klass), G_SIGNAL_RUN_LAST, G_STRUCT_OFFSET (StScrollBarClass, scroll_stop), NULL, NULL, NULL, G_TYPE_NONE, 0); } static void move_slider (StScrollBar *bar, gfloat x, gfloat y) { StScrollBarPrivate *priv = st_scroll_bar_get_instance_private (bar); ClutterTextDirection direction; gdouble position, lower, upper, page_size; gfloat ux, uy, pos, size; if (!priv->adjustment) return; if (!clutter_actor_transform_stage_point (priv->trough, x, y, &ux, &uy)) return; if (priv->vertical) size = clutter_actor_get_height (priv->trough) - clutter_actor_get_height (priv->handle); else size = clutter_actor_get_width (priv->trough) - clutter_actor_get_width (priv->handle); if (size == 0) return; if (priv->vertical) pos = uy - priv->y_origin; else pos = ux - priv->x_origin; pos = CLAMP (pos, 0, size); st_adjustment_get_values (priv->adjustment, NULL, &lower, &upper, NULL, NULL, &page_size); direction = clutter_actor_get_text_direction (CLUTTER_ACTOR (bar)); if (!priv->vertical && direction == CLUTTER_TEXT_DIRECTION_RTL) pos = size - pos; position = ((pos / size) * (upper - lower - page_size)) + lower; st_adjustment_set_value (priv->adjustment, position); } static void stop_scrolling (StScrollBar *bar) { StScrollBarPrivate *priv = st_scroll_bar_get_instance_private (bar); if (!priv->grab_device) return; st_widget_remove_style_pseudo_class (ST_WIDGET (priv->handle), "active"); if (priv->grab) { clutter_grab_dismiss (priv->grab); g_clear_pointer (&priv->grab, clutter_grab_unref); } priv->grab_device = NULL; g_signal_emit (bar, signals[SCROLL_STOP], 0); } static gboolean handle_motion_event_cb (ClutterActor *trough, ClutterMotionEvent *event, StScrollBar *bar) { StScrollBarPrivate *priv = st_scroll_bar_get_instance_private (bar); if (!priv->grab_device) return FALSE; move_slider (bar, event->x, event->y); return TRUE; } static gboolean handle_button_release_event_cb (ClutterActor *trough, ClutterButtonEvent *event, StScrollBar *bar) { if (event->button != 1) return FALSE; stop_scrolling (bar); return TRUE; } static gboolean handle_button_press_event_cb (ClutterActor *actor, ClutterButtonEvent *event, StScrollBar *bar) { StScrollBarPrivate *priv = st_scroll_bar_get_instance_private (bar); ClutterInputDevice *device = clutter_event_get_device ((ClutterEvent*) event); ClutterActor *stage; if (event->button != 1) return FALSE; if (!clutter_actor_transform_stage_point (priv->handle, event->x, event->y, &priv->x_origin, &priv->y_origin)) return FALSE; st_widget_add_style_pseudo_class (ST_WIDGET (priv->handle), "active"); /* Account for the scrollbar-trough-handle nesting. */ priv->x_origin += clutter_actor_get_x (priv->trough); priv->y_origin += clutter_actor_get_y (priv->trough); g_assert (!priv->grab_device); stage = clutter_actor_get_stage (actor); priv->grab = clutter_stage_grab (CLUTTER_STAGE (stage), priv->handle); priv->grab_device = device; g_signal_emit (bar, signals[SCROLL_START], 0); return TRUE; } static gboolean trough_paging_cb (StScrollBar *self) { StScrollBarPrivate *priv = st_scroll_bar_get_instance_private (self); ClutterTextDirection direction; g_autoptr (ClutterTransition) transition = NULL; StSettings *settings; gfloat handle_pos, event_pos, tx, ty; gdouble value, new_value; gdouble page_increment; gdouble slow_down_factor; gboolean ret; gulong mode; if (priv->paging_event_no == 0) { /* Scroll on after initial timeout. */ mode = CLUTTER_EASE_OUT_CUBIC; ret = FALSE; priv->paging_event_no = 1; priv->paging_source_id = g_timeout_add ( PAGING_INITIAL_REPEAT_TIMEOUT, (GSourceFunc) trough_paging_cb, self); g_source_set_name_by_id (priv->paging_source_id, "[gnome-shell] trough_paging_cb"); } else if (priv->paging_event_no == 1) { /* Scroll on after subsequent timeout. */ ret = FALSE; mode = CLUTTER_EASE_IN_CUBIC; priv->paging_event_no = 2; priv->paging_source_id = g_timeout_add ( PAGING_SUBSEQUENT_REPEAT_TIMEOUT, (GSourceFunc) trough_paging_cb, self); g_source_set_name_by_id (priv->paging_source_id, "[gnome-shell] trough_paging_cb"); } else { /* Keep scrolling. */ ret = TRUE; mode = CLUTTER_LINEAR; priv->paging_event_no++; } /* Do the scrolling */ st_adjustment_get_values (priv->adjustment, &value, NULL, NULL, NULL, &page_increment, NULL); if (priv->vertical) handle_pos = clutter_actor_get_y (priv->handle); else handle_pos = clutter_actor_get_x (priv->handle); clutter_actor_transform_stage_point (CLUTTER_ACTOR (priv->trough), priv->move_x, priv->move_y, &tx, &ty); direction = clutter_actor_get_text_direction (CLUTTER_ACTOR (self)); if (!priv->vertical && direction == CLUTTER_TEXT_DIRECTION_RTL) page_increment *= -1; if (priv->vertical) event_pos = ty; else event_pos = tx; if (event_pos > handle_pos) { if (priv->paging_direction == NONE) { /* Remember direction. */ priv->paging_direction = DOWN; } if (priv->paging_direction == UP) { /* Scrolled far enough. */ return FALSE; } new_value = value + page_increment; } else { if (priv->paging_direction == NONE) { /* Remember direction. */ priv->paging_direction = UP; } if (priv->paging_direction == DOWN) { /* Scrolled far enough. */ return FALSE; } new_value = value - page_increment; } /* Stop existing transition, if one exists */ st_adjustment_remove_transition (priv->adjustment, "value"); settings = st_settings_get (); g_object_get (settings, "slow-down-factor", &slow_down_factor, NULL); /* FIXME: Creating a new transition for each scroll is probably not the best * idea, but it's a lot less involved than extending the current animation */ transition = g_object_new (CLUTTER_TYPE_PROPERTY_TRANSITION, "property-name", "value", "interval", clutter_interval_new (G_TYPE_DOUBLE, value, new_value), "duration", (guint)(PAGING_SUBSEQUENT_REPEAT_TIMEOUT * slow_down_factor), "progress-mode", mode, "remove-on-complete", TRUE, NULL); st_adjustment_add_transition (priv->adjustment, "value", transition); return ret; } static gboolean trough_button_press_event_cb (ClutterActor *actor, ClutterButtonEvent *event, StScrollBar *self) { StScrollBarPrivate *priv; g_return_val_if_fail (self, FALSE); if (event->button != 1) return FALSE; priv = st_scroll_bar_get_instance_private (self); if (priv->adjustment == NULL) return FALSE; priv->move_x = event->x; priv->move_y = event->y; priv->paging_direction = NONE; priv->paging_event_no = 0; trough_paging_cb (self); return TRUE; } static gboolean trough_button_release_event_cb (ClutterActor *actor, ClutterButtonEvent *event, StScrollBar *self) { StScrollBarPrivate *priv = st_scroll_bar_get_instance_private (self); if (event->button != 1) return FALSE; g_clear_handle_id (&priv->paging_source_id, g_source_remove); return TRUE; } static gboolean trough_leave_event_cb (ClutterActor *actor, ClutterEvent *event, StScrollBar *self) { StScrollBarPrivate *priv = st_scroll_bar_get_instance_private (self); if (priv->paging_source_id) { g_clear_handle_id (&priv->paging_source_id, g_source_remove); return TRUE; } return FALSE; } static void st_scroll_bar_notify_reactive (StScrollBar *self) { StScrollBarPrivate *priv = st_scroll_bar_get_instance_private (self); gboolean reactive = clutter_actor_get_reactive (CLUTTER_ACTOR (self)); clutter_actor_set_reactive (CLUTTER_ACTOR (priv->trough), reactive); clutter_actor_set_reactive (CLUTTER_ACTOR (priv->handle), reactive); } static void st_scroll_bar_init (StScrollBar *self) { StScrollBarPrivate *priv = st_scroll_bar_get_instance_private (self); priv->trough = (ClutterActor *) st_bin_new (); clutter_actor_set_reactive ((ClutterActor *) priv->trough, TRUE); clutter_actor_set_name (CLUTTER_ACTOR (priv->trough), "trough"); clutter_actor_add_child (CLUTTER_ACTOR (self), CLUTTER_ACTOR (priv->trough)); g_signal_connect (priv->trough, "button-press-event", G_CALLBACK (trough_button_press_event_cb), self); g_signal_connect (priv->trough, "button-release-event", G_CALLBACK (trough_button_release_event_cb), self); g_signal_connect (priv->trough, "leave-event", G_CALLBACK (trough_leave_event_cb), self); priv->handle = (ClutterActor *) st_button_new (); clutter_actor_set_name (CLUTTER_ACTOR (priv->handle), "hhandle"); clutter_actor_add_child (CLUTTER_ACTOR (self), CLUTTER_ACTOR (priv->handle)); g_signal_connect (priv->handle, "button-press-event", G_CALLBACK (handle_button_press_event_cb), self); g_signal_connect (priv->handle, "button-release-event", G_CALLBACK (handle_button_release_event_cb), self); g_signal_connect (priv->handle, "motion-event", G_CALLBACK (handle_motion_event_cb), self); clutter_actor_set_reactive (CLUTTER_ACTOR (self), TRUE); g_signal_connect (self, "notify::reactive", G_CALLBACK (st_scroll_bar_notify_reactive), NULL); } StWidget * st_scroll_bar_new (StAdjustment *adjustment) { return g_object_new (ST_TYPE_SCROLL_BAR, "adjustment", adjustment, NULL); } static void on_notify_value (GObject *object, GParamSpec *pspec, StScrollBar *bar) { scroll_bar_update_positions (bar); } static void on_changed (StAdjustment *adjustment, StScrollBar *bar) { scroll_bar_update_positions (bar); } void st_scroll_bar_set_adjustment (StScrollBar *bar, StAdjustment *adjustment) { StScrollBarPrivate *priv; g_return_if_fail (ST_IS_SCROLL_BAR (bar)); priv = st_scroll_bar_get_instance_private (bar); if (adjustment == priv->adjustment) return; if (priv->adjustment) { g_signal_handlers_disconnect_by_func (priv->adjustment, on_notify_value, bar); g_signal_handlers_disconnect_by_func (priv->adjustment, on_changed, bar); g_object_unref (priv->adjustment); priv->adjustment = NULL; } if (adjustment) { priv->adjustment = g_object_ref (adjustment); g_signal_connect (priv->adjustment, "notify::value", G_CALLBACK (on_notify_value), bar); g_signal_connect (priv->adjustment, "changed", G_CALLBACK (on_changed), bar); clutter_actor_queue_relayout (CLUTTER_ACTOR (bar)); } g_object_notify_by_pspec (G_OBJECT (bar), props[PROP_ADJUSTMENT]); } /** * st_scroll_bar_get_adjustment: * @bar: a #StScrollbar * * Gets the #StAdjustment that controls the current position of @bar. * * Returns: (transfer none): an #StAdjustment */ StAdjustment * st_scroll_bar_get_adjustment (StScrollBar *bar) { g_return_val_if_fail (ST_IS_SCROLL_BAR (bar), NULL); return ((StScrollBarPrivate *)ST_SCROLL_BAR_PRIVATE (bar))->adjustment; }