/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ /* * st-scroll-view.h: Container with scroll-bars * * Copyright 2008 OpenedHand * Copyright 2009 Intel Corporation. * Copyright 2009, 2010 Red Hat, Inc. * Copyright 2010 Maxim Ermilov * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU Lesser General Public License, * version 2.1, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for * more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ /** * SECTION:st-scroll-view * @short_description: a container for scrollable children * * #StScrollView is a single child container for actors that implement * #StScrollable. It provides scrollbars around the edge of the child to * allow the user to move around the scrollable area. */ /* TODO: The code here currently only deals with height-for-width * allocation; width-for-height allocation would need a second set of * code paths through get_preferred_height()/get_preferred_width()/allocate() * that reverse the roles of the horizontal and vertical scrollbars. * * TODO: The multiple layout passes with and without scrollbars when * using the automatic policy causes considerable inefficiency because * it breaks request caching; we should saved the last size passed * into allocate() and if it's the same as previous size not repeat * the determination of scrollbar visibility. This requires overriding * queue_relayout() so we know when to discard the saved value. * * The size negotiation between the #StScrollView and the child is * described in the documentation for #StScrollable; the significant * part to note there is that reported minimum sizes for a scrolled * child are the minimum sizes when no scrollbar is needed. This allows * us to determine what scrollbars are visible without a need to look * inside the #StAdjustment. * * The second simplification that we make that allows us to implement * a straightforward height-for-width negotiation without multiple * allocate passes is that when the scrollbar policy is * AUTO, we always reserve space for the scrollbar in the * reported minimum and natural size. * * See https://bugzilla.gnome.org/show_bug.cgi?id=611740 for a more * detailed description of the considerations involved. */ #include "st-enum-types.h" #include "st-private.h" #include "st-scroll-view.h" #include "st-scroll-bar.h" #include "st-scrollable.h" #include "st-scroll-view-fade.h" #include #include static void clutter_container_iface_init (ClutterContainerIface *iface); static ClutterContainerIface *st_scroll_view_parent_iface = NULL; struct _StScrollViewPrivate { /* a pointer to the child; this is actually stored * inside StBin:child, but we keep it to avoid * calling st_bin_get_child() every time we need it */ ClutterActor *child; StAdjustment *hadjustment; ClutterActor *hscroll; StAdjustment *vadjustment; ClutterActor *vscroll; StPolicyType hscrollbar_policy; StPolicyType vscrollbar_policy; gfloat row_size; gfloat column_size; StScrollViewFade *fade_effect; guint row_size_set : 1; guint column_size_set : 1; guint mouse_scroll : 1; guint overlay_scrollbars : 1; guint hscrollbar_visible : 1; guint vscrollbar_visible : 1; }; G_DEFINE_TYPE_WITH_CODE (StScrollView, st_scroll_view, ST_TYPE_BIN, G_ADD_PRIVATE (StScrollView) G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER, clutter_container_iface_init)) enum { PROP_0, PROP_HSCROLL, PROP_VSCROLL, PROP_HSCROLLBAR_POLICY, PROP_VSCROLLBAR_POLICY, PROP_HSCROLLBAR_VISIBLE, PROP_VSCROLLBAR_VISIBLE, PROP_MOUSE_SCROLL, PROP_OVERLAY_SCROLLBARS, N_PROPS }; static GParamSpec *props[N_PROPS] = { NULL, }; static void st_scroll_view_get_property (GObject *object, guint property_id, GValue *value, GParamSpec *pspec) { StScrollViewPrivate *priv = ((StScrollView *) object)->priv; switch (property_id) { case PROP_HSCROLL: g_value_set_object (value, priv->hscroll); break; case PROP_VSCROLL: g_value_set_object (value, priv->vscroll); break; case PROP_HSCROLLBAR_POLICY: g_value_set_enum (value, priv->hscrollbar_policy); break; case PROP_VSCROLLBAR_POLICY: g_value_set_enum (value, priv->vscrollbar_policy); break; case PROP_HSCROLLBAR_VISIBLE: g_value_set_boolean (value, priv->hscrollbar_visible); break; case PROP_VSCROLLBAR_VISIBLE: g_value_set_boolean (value, priv->vscrollbar_visible); break; case PROP_MOUSE_SCROLL: g_value_set_boolean (value, priv->mouse_scroll); break; case PROP_OVERLAY_SCROLLBARS: g_value_set_boolean (value, priv->overlay_scrollbars); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec); } } /** * st_scroll_view_update_fade_effect: * @scroll: a #StScrollView * @fade_margins: a #ClutterMargin defining the vertical fade effects, in pixels. * * Sets the fade effects in all four edges of the view. A value of 0 * disables the effect. */ void st_scroll_view_update_fade_effect (StScrollView *scroll, ClutterMargin *fade_margins) { StScrollViewPrivate *priv = ST_SCROLL_VIEW (scroll)->priv; /* A fade amount of other than 0 enables the effect. */ if (fade_margins->left != 0. || fade_margins->right != 0. || fade_margins->top != 0. || fade_margins->bottom != 0.) { if (priv->fade_effect == NULL) { priv->fade_effect = g_object_new (ST_TYPE_SCROLL_VIEW_FADE, NULL); clutter_actor_add_effect_with_name (CLUTTER_ACTOR (scroll), "fade", CLUTTER_EFFECT (priv->fade_effect)); } g_object_set (priv->fade_effect, "fade-margins", fade_margins, NULL); } else { if (priv->fade_effect != NULL) { clutter_actor_remove_effect (CLUTTER_ACTOR (scroll), CLUTTER_EFFECT (priv->fade_effect)); priv->fade_effect = NULL; } } } static void st_scroll_view_set_property (GObject *object, guint property_id, const GValue *value, GParamSpec *pspec) { StScrollView *self = ST_SCROLL_VIEW (object); StScrollViewPrivate *priv = self->priv; switch (property_id) { case PROP_MOUSE_SCROLL: st_scroll_view_set_mouse_scrolling (self, g_value_get_boolean (value)); break; case PROP_OVERLAY_SCROLLBARS: st_scroll_view_set_overlay_scrollbars (self, g_value_get_boolean (value)); break; case PROP_HSCROLLBAR_POLICY: st_scroll_view_set_policy (self, g_value_get_enum (value), priv->vscrollbar_policy); break; case PROP_VSCROLLBAR_POLICY: st_scroll_view_set_policy (self, priv->hscrollbar_policy, g_value_get_enum (value)); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec); } } static void st_scroll_view_dispose (GObject *object) { StScrollViewPrivate *priv = ST_SCROLL_VIEW (object)->priv; if (priv->fade_effect) { clutter_actor_remove_effect (CLUTTER_ACTOR (object), CLUTTER_EFFECT (priv->fade_effect)); priv->fade_effect = NULL; } g_clear_pointer (&priv->vscroll, clutter_actor_destroy); g_clear_pointer (&priv->hscroll, clutter_actor_destroy); /* For most reliable freeing of memory, an object with signals * like StAdjustment should be explicitly disposed. Since we own * the adjustments, we take care of that. This also disconnects * the signal handlers that we established on creation. */ if (priv->hadjustment) { g_object_run_dispose (G_OBJECT (priv->hadjustment)); g_object_unref (priv->hadjustment); priv->hadjustment = NULL; } if (priv->vadjustment) { g_object_run_dispose (G_OBJECT (priv->vadjustment)); g_object_unref (priv->vadjustment); priv->vadjustment = NULL; } G_OBJECT_CLASS (st_scroll_view_parent_class)->dispose (object); } static void st_scroll_view_paint (ClutterActor *actor, ClutterPaintContext *paint_context) { StScrollViewPrivate *priv = ST_SCROLL_VIEW (actor)->priv; st_widget_paint_background (ST_WIDGET (actor), paint_context); if (priv->child) clutter_actor_paint (priv->child, paint_context); if (priv->hscrollbar_visible) clutter_actor_paint (priv->hscroll, paint_context); if (priv->vscrollbar_visible) clutter_actor_paint (priv->vscroll, paint_context); } static void st_scroll_view_pick (ClutterActor *actor, ClutterPickContext *pick_context) { StScrollViewPrivate *priv = ST_SCROLL_VIEW (actor)->priv; /* Chain up so we get a bounding box pained (if we are reactive) */ CLUTTER_ACTOR_CLASS (st_scroll_view_parent_class)->pick (actor, pick_context); if (priv->child) clutter_actor_pick (priv->child, pick_context); if (priv->hscrollbar_visible) clutter_actor_pick (priv->hscroll, pick_context); if (priv->vscrollbar_visible) clutter_actor_pick (priv->vscroll, pick_context); } static gboolean st_scroll_view_get_paint_volume (ClutterActor *actor, ClutterPaintVolume *volume) { return clutter_paint_volume_set_from_allocation (volume, actor); } static double get_scrollbar_width (StScrollView *scroll, gfloat for_height) { StScrollViewPrivate *priv = scroll->priv; if (clutter_actor_is_visible (priv->vscroll)) { gfloat min_size; clutter_actor_get_preferred_width (CLUTTER_ACTOR (priv->vscroll), for_height, &min_size, NULL); return min_size; } else return 0; } static double get_scrollbar_height (StScrollView *scroll, gfloat for_width) { StScrollViewPrivate *priv = scroll->priv; if (clutter_actor_is_visible (priv->hscroll)) { gfloat min_size; clutter_actor_get_preferred_height (CLUTTER_ACTOR (priv->hscroll), for_width, &min_size, NULL); return min_size; } else return 0; } static void st_scroll_view_get_preferred_width (ClutterActor *actor, gfloat for_height, gfloat *min_width_p, gfloat *natural_width_p) { StScrollViewPrivate *priv = ST_SCROLL_VIEW (actor)->priv; StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor)); gboolean account_for_vscrollbar = FALSE; gfloat min_width = 0, natural_width; gfloat child_min_width, child_natural_width; if (!priv->child) return; st_theme_node_adjust_for_height (theme_node, &for_height); clutter_actor_get_preferred_width (priv->child, -1, &child_min_width, &child_natural_width); natural_width = child_natural_width; switch (priv->hscrollbar_policy) { case ST_POLICY_NEVER: min_width = child_min_width; break; case ST_POLICY_ALWAYS: case ST_POLICY_AUTOMATIC: case ST_POLICY_EXTERNAL: /* Should theoretically use the min width of the hscrollbar, * but that's not cleanly defined at the moment */ min_width = 0; break; default: g_warn_if_reached(); break; } switch (priv->vscrollbar_policy) { case ST_POLICY_NEVER: case ST_POLICY_EXTERNAL: account_for_vscrollbar = FALSE; break; case ST_POLICY_ALWAYS: account_for_vscrollbar = !priv->overlay_scrollbars; break; case ST_POLICY_AUTOMATIC: /* For automatic scrollbars, we always request space for the vertical * scrollbar; we won't know whether we actually need one until our * height is assigned in allocate(). */ account_for_vscrollbar = !priv->overlay_scrollbars; break; default: g_warn_if_reached(); break; } if (account_for_vscrollbar) { float sb_width = get_scrollbar_width (ST_SCROLL_VIEW (actor), for_height); min_width += sb_width; natural_width += sb_width; } if (min_width_p) *min_width_p = min_width; if (natural_width_p) *natural_width_p = natural_width; st_theme_node_adjust_preferred_width (theme_node, min_width_p, natural_width_p); } static void st_scroll_view_get_preferred_height (ClutterActor *actor, gfloat for_width, gfloat *min_height_p, gfloat *natural_height_p) { StScrollViewPrivate *priv = ST_SCROLL_VIEW (actor)->priv; StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor)); gboolean account_for_hscrollbar = FALSE; gfloat min_height = 0, natural_height; gfloat child_min_height, child_natural_height; gfloat child_min_width; gfloat sb_width; if (!priv->child) return; st_theme_node_adjust_for_width (theme_node, &for_width); clutter_actor_get_preferred_width (priv->child, -1, &child_min_width, NULL); if (min_height_p) *min_height_p = 0; sb_width = get_scrollbar_width (ST_SCROLL_VIEW (actor), -1); switch (priv->vscrollbar_policy) { case ST_POLICY_NEVER: case ST_POLICY_EXTERNAL: break; case ST_POLICY_ALWAYS: case ST_POLICY_AUTOMATIC: /* We've requested space for the scrollbar, subtract it back out */ for_width -= sb_width; break; default: g_warn_if_reached(); break; } switch (priv->hscrollbar_policy) { case ST_POLICY_NEVER: case ST_POLICY_EXTERNAL: account_for_hscrollbar = FALSE; break; case ST_POLICY_ALWAYS: account_for_hscrollbar = !priv->overlay_scrollbars; break; case ST_POLICY_AUTOMATIC: /* For automatic scrollbars, we always request space for the horizontal * scrollbar; we won't know whether we actually need one until our * width is assigned in allocate(). */ account_for_hscrollbar = !priv->overlay_scrollbars; break; default: g_warn_if_reached(); break; } clutter_actor_get_preferred_height (priv->child, for_width, &child_min_height, &child_natural_height); natural_height = child_natural_height; switch (priv->vscrollbar_policy) { case ST_POLICY_NEVER: min_height = child_min_height; break; case ST_POLICY_ALWAYS: case ST_POLICY_AUTOMATIC: case ST_POLICY_EXTERNAL: /* Should theoretically use the min height of the vscrollbar, * but that's not cleanly defined at the moment */ min_height = 0; break; default: g_warn_if_reached(); break; } if (account_for_hscrollbar) { float sb_height = get_scrollbar_height (ST_SCROLL_VIEW (actor), for_width); min_height += sb_height; natural_height += sb_height; } if (min_height_p) *min_height_p = min_height; if (natural_height_p) *natural_height_p = natural_height; st_theme_node_adjust_preferred_height (theme_node, min_height_p, natural_height_p); } static void st_scroll_view_allocate (ClutterActor *actor, const ClutterActorBox *box) { ClutterActorBox content_box, child_box; gfloat avail_width, avail_height, sb_width, sb_height; gboolean hscrollbar_visible, vscrollbar_visible; StScrollViewPrivate *priv = ST_SCROLL_VIEW (actor)->priv; StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor)); clutter_actor_set_allocation (actor, box); st_theme_node_get_content_box (theme_node, box, &content_box); avail_width = content_box.x2 - content_box.x1; avail_height = content_box.y2 - content_box.y1; if (clutter_actor_get_request_mode (actor) == CLUTTER_REQUEST_HEIGHT_FOR_WIDTH) { sb_width = get_scrollbar_width (ST_SCROLL_VIEW (actor), -1); sb_height = get_scrollbar_height (ST_SCROLL_VIEW (actor), sb_width); } else { sb_height = get_scrollbar_height (ST_SCROLL_VIEW (actor), -1); sb_width = get_scrollbar_width (ST_SCROLL_VIEW (actor), sb_height); } /* Determine what scrollbars are visible. The basic idea of the * handling of an automatic scrollbars is that we start off with the * assumption that we don't need any scrollbars, see if that works, * and if not add horizontal and vertical scrollbars until we are no * longer overflowing. */ if (priv->child) { gfloat child_min_width; gfloat child_min_height; clutter_actor_get_preferred_width (priv->child, -1, &child_min_width, NULL); if (priv->vscrollbar_policy == ST_POLICY_AUTOMATIC) { if (priv->hscrollbar_policy == ST_POLICY_AUTOMATIC) { /* Pass one, try without a vertical scrollbar */ clutter_actor_get_preferred_height (priv->child, avail_width, &child_min_height, NULL); vscrollbar_visible = child_min_height > avail_height; hscrollbar_visible = child_min_width > avail_width - (vscrollbar_visible ? sb_width : 0); vscrollbar_visible = child_min_height > avail_height - (hscrollbar_visible ? sb_height : 0); /* Pass two - if we needed a vertical scrollbar, get a new preferred height */ if (vscrollbar_visible) { clutter_actor_get_preferred_height (priv->child, MAX (avail_width - sb_width, 0), &child_min_height, NULL); hscrollbar_visible = child_min_width > avail_width - sb_width; } } else { hscrollbar_visible = priv->hscrollbar_policy == ST_POLICY_ALWAYS; /* try without a vertical scrollbar */ clutter_actor_get_preferred_height (priv->child, avail_width, &child_min_height, NULL); vscrollbar_visible = child_min_height > avail_height - (hscrollbar_visible ? sb_height : 0); } } else { vscrollbar_visible = priv->vscrollbar_policy == ST_POLICY_ALWAYS; if (priv->hscrollbar_policy == ST_POLICY_AUTOMATIC) hscrollbar_visible = child_min_width > avail_height - (vscrollbar_visible ? 0 : sb_width); else hscrollbar_visible = priv->hscrollbar_policy == ST_POLICY_ALWAYS; } } else { hscrollbar_visible = priv->hscrollbar_policy != ST_POLICY_NEVER && priv->hscrollbar_policy != ST_POLICY_EXTERNAL; vscrollbar_visible = priv->vscrollbar_policy != ST_POLICY_NEVER && priv->vscrollbar_policy != ST_POLICY_EXTERNAL; } /* Whether or not we show the scrollbars, if the scrollbars are visible * actors, we need to give them some allocation, so we unconditionally * give them the "right" allocation; that might overlap the child when * the scrollbars are not visible, but it doesn't matter because we * don't include them in pick or paint. */ /* Vertical scrollbar */ if (clutter_actor_get_text_direction (actor) == CLUTTER_TEXT_DIRECTION_RTL) { child_box.x1 = content_box.x1; child_box.x2 = content_box.x1 + sb_width; } else { child_box.x1 = content_box.x2 - sb_width; child_box.x2 = content_box.x2; } child_box.y1 = content_box.y1; child_box.y2 = content_box.y2 - (hscrollbar_visible ? sb_height : 0); clutter_actor_allocate (priv->vscroll, &child_box); /* Horizontal scrollbar */ if (clutter_actor_get_text_direction (actor) == CLUTTER_TEXT_DIRECTION_RTL) { child_box.x1 = content_box.x1 + (vscrollbar_visible ? sb_width : 0); child_box.x2 = content_box.x2; } else { child_box.x1 = content_box.x1; child_box.x2 = content_box.x2 - (vscrollbar_visible ? sb_width : 0); } child_box.y1 = content_box.y2 - sb_height; child_box.y2 = content_box.y2; clutter_actor_allocate (priv->hscroll, &child_box); /* In case the scrollbar policy is NEVER or EXTERNAL or scrollbars * should be overlaid, we don't trim the content box allocation by * the scrollbar size. * Fold this into the scrollbar sizes to simplify the rest of the * computations. */ if (priv->hscrollbar_policy == ST_POLICY_NEVER || priv->hscrollbar_policy == ST_POLICY_EXTERNAL || priv->overlay_scrollbars) sb_height = 0; if (priv->vscrollbar_policy == ST_POLICY_NEVER || priv->vscrollbar_policy == ST_POLICY_EXTERNAL || priv->overlay_scrollbars) sb_width = 0; /* Child */ if (clutter_actor_get_text_direction (actor) == CLUTTER_TEXT_DIRECTION_RTL) { child_box.x1 = content_box.x1 + sb_width; child_box.x2 = content_box.x2; } else { child_box.x1 = content_box.x1; child_box.x2 = content_box.x2 - sb_width; } child_box.y1 = content_box.y1; child_box.y2 = content_box.y2 - sb_height; if (priv->child) clutter_actor_allocate (priv->child, &child_box); if (priv->hscrollbar_visible != hscrollbar_visible) { g_object_freeze_notify (G_OBJECT (actor)); priv->hscrollbar_visible = hscrollbar_visible; g_object_notify_by_pspec (G_OBJECT (actor), props[PROP_HSCROLLBAR_VISIBLE]); g_object_thaw_notify (G_OBJECT (actor)); } if (priv->vscrollbar_visible != vscrollbar_visible) { g_object_freeze_notify (G_OBJECT (actor)); priv->vscrollbar_visible = vscrollbar_visible; g_object_notify_by_pspec (G_OBJECT (actor), props[PROP_VSCROLLBAR_VISIBLE]); g_object_thaw_notify (G_OBJECT (actor)); } } static void adjust_with_direction (StAdjustment *adj, ClutterScrollDirection direction) { gdouble delta; switch (direction) { case CLUTTER_SCROLL_UP: case CLUTTER_SCROLL_LEFT: delta = -1.0; break; case CLUTTER_SCROLL_RIGHT: case CLUTTER_SCROLL_DOWN: delta = 1.0; break; case CLUTTER_SCROLL_SMOOTH: default: g_assert_not_reached (); break; } st_adjustment_adjust_for_scroll_event (adj, delta); } static void st_scroll_view_style_changed (StWidget *widget) { StScrollView *self = ST_SCROLL_VIEW (widget); gboolean has_vfade, has_hfade; double vfade_offset = 0.0; double hfade_offset = 0.0; StThemeNode *theme_node = st_widget_get_theme_node (widget); has_vfade = st_theme_node_lookup_length (theme_node, "-st-vfade-offset", FALSE, &vfade_offset); has_hfade = st_theme_node_lookup_length (theme_node, "-st-hfade-offset", FALSE, &hfade_offset); if (has_vfade || has_hfade) { st_scroll_view_update_fade_effect (self, &(ClutterMargin) { .top = vfade_offset, .bottom = vfade_offset, .left = hfade_offset, .right = hfade_offset, }); } ST_WIDGET_CLASS (st_scroll_view_parent_class)->style_changed (widget); } static gboolean st_scroll_view_scroll_event (ClutterActor *self, ClutterScrollEvent *event) { StScrollViewPrivate *priv = ST_SCROLL_VIEW (self)->priv; ClutterTextDirection direction; /* don't handle scroll events if requested not to */ if (!priv->mouse_scroll) return FALSE; if (clutter_event_is_pointer_emulated ((ClutterEvent *) event)) return TRUE; direction = clutter_actor_get_text_direction (self); switch (event->direction) { case CLUTTER_SCROLL_SMOOTH: { gdouble delta_x, delta_y; clutter_event_get_scroll_delta ((ClutterEvent *)event, &delta_x, &delta_y); if (direction == CLUTTER_TEXT_DIRECTION_RTL) delta_x *= -1; st_adjustment_adjust_for_scroll_event (priv->hadjustment, delta_x); st_adjustment_adjust_for_scroll_event (priv->vadjustment, delta_y); } break; case CLUTTER_SCROLL_UP: case CLUTTER_SCROLL_DOWN: adjust_with_direction (priv->vadjustment, event->direction); break; case CLUTTER_SCROLL_LEFT: case CLUTTER_SCROLL_RIGHT: if (direction == CLUTTER_TEXT_DIRECTION_RTL) { ClutterScrollDirection dir; dir = event->direction == CLUTTER_SCROLL_LEFT ? CLUTTER_SCROLL_RIGHT : CLUTTER_SCROLL_LEFT; adjust_with_direction (priv->hadjustment, dir); } else { adjust_with_direction (priv->hadjustment, event->direction); } break; default: g_warn_if_reached(); break; } return TRUE; } static void st_scroll_view_class_init (StScrollViewClass *klass) { GObjectClass *object_class = G_OBJECT_CLASS (klass); ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass); StWidgetClass *widget_class = ST_WIDGET_CLASS (klass); object_class->get_property = st_scroll_view_get_property; object_class->set_property = st_scroll_view_set_property; object_class->dispose = st_scroll_view_dispose; actor_class->paint = st_scroll_view_paint; actor_class->pick = st_scroll_view_pick; actor_class->get_paint_volume = st_scroll_view_get_paint_volume; actor_class->get_preferred_width = st_scroll_view_get_preferred_width; actor_class->get_preferred_height = st_scroll_view_get_preferred_height; actor_class->allocate = st_scroll_view_allocate; actor_class->scroll_event = st_scroll_view_scroll_event; widget_class->style_changed = st_scroll_view_style_changed; /** * StScrollView:hscroll: * * The horizontal #StScrollBar for the #StScrollView. */ props[PROP_HSCROLL] = g_param_spec_object ("hscroll", "StScrollBar", "Horizontal scroll indicator", ST_TYPE_SCROLL_BAR, ST_PARAM_READABLE); /** * StScrollView:vscroll: * * The vertical #StScrollBar for the #StScrollView. */ props[PROP_VSCROLL] = g_param_spec_object ("vscroll", "StScrollBar", "Vertical scroll indicator", ST_TYPE_SCROLL_BAR, ST_PARAM_READABLE); /** * StScrollView:vscrollbar-policy: * * The #StPolicyType for when to show the vertical #StScrollBar. */ props[PROP_VSCROLLBAR_POLICY] = g_param_spec_enum ("vscrollbar-policy", "Vertical Scrollbar Policy", "When the vertical scrollbar is displayed", ST_TYPE_POLICY_TYPE, ST_POLICY_AUTOMATIC, ST_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY); /** * StScrollView:hscrollbar-policy: * * The #StPolicyType for when to show the horizontal #StScrollBar. */ props[PROP_HSCROLLBAR_POLICY] = g_param_spec_enum ("hscrollbar-policy", "Horizontal Scrollbar Policy", "When the horizontal scrollbar is displayed", ST_TYPE_POLICY_TYPE, ST_POLICY_AUTOMATIC, ST_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY); /** * StScrollView:hscrollbar-visible: * * Whether the horizontal #StScrollBar is visible. */ props[PROP_HSCROLLBAR_VISIBLE] = g_param_spec_boolean ("hscrollbar-visible", "Horizontal Scrollbar Visibility", "Whether the horizontal scrollbar is visible", TRUE, ST_PARAM_READABLE); /** * StScrollView:vscrollbar-visible: * * Whether the vertical #StScrollBar is visible. */ props[PROP_VSCROLLBAR_VISIBLE] = g_param_spec_boolean ("vscrollbar-visible", "Vertical Scrollbar Visibility", "Whether the vertical scrollbar is visible", TRUE, ST_PARAM_READABLE); /** * StScrollView:enable-mouse-scrolling: * * Whether to enable automatic mouse wheel scrolling. */ props[PROP_MOUSE_SCROLL] = g_param_spec_boolean ("enable-mouse-scrolling", "Enable Mouse Scrolling", "Enable automatic mouse wheel scrolling", TRUE, ST_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY); /** * StScrollView:overlay-scrollbars: * * Whether scrollbars are painted on top of the content. */ props[PROP_OVERLAY_SCROLLBARS] = g_param_spec_boolean ("overlay-scrollbars", "Use Overlay Scrollbars", "Overlay scrollbars over the content", FALSE, ST_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY); g_object_class_install_properties (object_class, N_PROPS, props); } static void st_scroll_view_init (StScrollView *self) { StScrollViewPrivate *priv = self->priv = st_scroll_view_get_instance_private (self); priv->hscrollbar_policy = ST_POLICY_AUTOMATIC; priv->vscrollbar_policy = ST_POLICY_AUTOMATIC; priv->hadjustment = g_object_new (ST_TYPE_ADJUSTMENT, "actor", self, NULL); priv->hscroll = g_object_new (ST_TYPE_SCROLL_BAR, "adjustment", priv->hadjustment, "vertical", FALSE, NULL); priv->vadjustment = g_object_new (ST_TYPE_ADJUSTMENT, "actor", self, NULL); priv->vscroll = g_object_new (ST_TYPE_SCROLL_BAR, "adjustment", priv->vadjustment, "vertical", TRUE, NULL); clutter_actor_add_child (CLUTTER_ACTOR (self), priv->hscroll); clutter_actor_add_child (CLUTTER_ACTOR (self), priv->vscroll); /* mouse scroll is enabled by default, so we also need to be reactive */ priv->mouse_scroll = TRUE; g_object_set (G_OBJECT (self), "reactive", TRUE, NULL); } static void st_scroll_view_add (ClutterContainer *container, ClutterActor *actor) { StScrollView *self = ST_SCROLL_VIEW (container); StScrollViewPrivate *priv = self->priv; if (ST_IS_SCROLLABLE (actor)) { priv->child = actor; /* chain up to StBin::add() */ st_scroll_view_parent_iface->add (container, actor); st_scrollable_set_adjustments (ST_SCROLLABLE (actor), priv->hadjustment, priv->vadjustment); } else { g_warning ("Attempting to add an actor of type %s to " "a StScrollView, but the actor does " "not implement StScrollable.", g_type_name (G_OBJECT_TYPE (actor))); } } static void st_scroll_view_remove (ClutterContainer *container, ClutterActor *actor) { StScrollView *self = ST_SCROLL_VIEW (container); StScrollViewPrivate *priv = self->priv; if (actor == priv->child) { g_object_ref (priv->child); /* chain up to StBin::remove() */ st_scroll_view_parent_iface->remove (container, actor); st_scrollable_set_adjustments (ST_SCROLLABLE (priv->child), NULL, NULL); g_object_unref (priv->child); priv->child = NULL; } else { if (actor == priv->vscroll) priv->vscroll = NULL; else if (actor == priv->hscroll) priv->hscroll = NULL; else g_assert ("Unknown child removed from StScrollView"); clutter_actor_remove_child (CLUTTER_ACTOR (container), actor); } } static void clutter_container_iface_init (ClutterContainerIface *iface) { /* store a pointer to the StBin implementation of * ClutterContainer so that we can chain up when * overriding the methods */ st_scroll_view_parent_iface = g_type_interface_peek_parent (iface); iface->add = st_scroll_view_add; iface->remove = st_scroll_view_remove; } /** * st_scroll_view_new: * * Create a new #StScrollView. * * Returns: (transfer full): a new #StScrollView */ StWidget * st_scroll_view_new (void) { return g_object_new (ST_TYPE_SCROLL_VIEW, NULL); } /** * st_scroll_view_get_hscroll_bar: * @scroll: a #StScrollView * * Gets the horizontal #StScrollBar of the #StScrollView. * * Returns: (transfer none): the horizontal scrollbar */ ClutterActor * st_scroll_view_get_hscroll_bar (StScrollView *scroll) { g_return_val_if_fail (ST_IS_SCROLL_VIEW (scroll), NULL); return scroll->priv->hscroll; } /** * st_scroll_view_get_vscroll_bar: * @scroll: a #StScrollView * * Gets the vertical scrollbar of the #StScrollView. * * Returns: (transfer none): the vertical #StScrollBar */ ClutterActor * st_scroll_view_get_vscroll_bar (StScrollView *scroll) { g_return_val_if_fail (ST_IS_SCROLL_VIEW (scroll), NULL); return scroll->priv->vscroll; } /** * st_scroll_view_get_column_size: * @scroll: a #StScrollView * * Get the step increment of the horizontal plane. * * Returns: the horizontal step increment */ gfloat st_scroll_view_get_column_size (StScrollView *scroll) { gdouble column_size; g_return_val_if_fail (scroll, 0); g_object_get (scroll->priv->hadjustment, "step-increment", &column_size, NULL); return column_size; } /** * st_scroll_view_set_column_size: * @scroll: a #StScrollView * @column_size: horizontal step increment * * Set the step increment of the horizontal plane to @column_size. */ void st_scroll_view_set_column_size (StScrollView *scroll, gfloat column_size) { g_return_if_fail (scroll); if (column_size < 0) { scroll->priv->column_size_set = FALSE; scroll->priv->column_size = -1; } else { scroll->priv->column_size_set = TRUE; scroll->priv->column_size = column_size; g_object_set (scroll->priv->hadjustment, "step-increment", (gdouble) scroll->priv->column_size, NULL); } } /** * st_scroll_view_get_row_size: * @scroll: a #StScrollView * * Get the step increment of the vertical plane. * * Returns: the vertical step increment */ gfloat st_scroll_view_get_row_size (StScrollView *scroll) { gdouble row_size; g_return_val_if_fail (scroll, 0); g_object_get (scroll->priv->vadjustment, "step-increment", &row_size, NULL); return row_size; } /** * st_scroll_view_set_row_size: * @scroll: a #StScrollView * @row_size: vertical step increment * * Set the step increment of the vertical plane to @row_size. */ void st_scroll_view_set_row_size (StScrollView *scroll, gfloat row_size) { g_return_if_fail (scroll); if (row_size < 0) { scroll->priv->row_size_set = FALSE; scroll->priv->row_size = -1; } else { scroll->priv->row_size_set = TRUE; scroll->priv->row_size = row_size; g_object_set (scroll->priv->vadjustment, "step-increment", (gdouble) scroll->priv->row_size, NULL); } } /** * st_scroll_view_set_mouse_scrolling: * @scroll: a #StScrollView * @enabled: %TRUE or %FALSE * * Sets automatic mouse wheel scrolling to enabled or disabled. */ void st_scroll_view_set_mouse_scrolling (StScrollView *scroll, gboolean enabled) { StScrollViewPrivate *priv; g_return_if_fail (ST_IS_SCROLL_VIEW (scroll)); priv = ST_SCROLL_VIEW (scroll)->priv; if (priv->mouse_scroll != enabled) { priv->mouse_scroll = enabled; /* make sure we can receive mouse wheel events */ if (enabled) clutter_actor_set_reactive ((ClutterActor *) scroll, TRUE); g_object_notify_by_pspec (G_OBJECT (scroll), props[PROP_MOUSE_SCROLL]); } } /** * st_scroll_view_get_mouse_scrolling: * @scroll: a #StScrollView * * Get whether automatic mouse wheel scrolling is enabled or disabled. * * Returns: %TRUE if enabled, %FALSE otherwise */ gboolean st_scroll_view_get_mouse_scrolling (StScrollView *scroll) { StScrollViewPrivate *priv; g_return_val_if_fail (ST_IS_SCROLL_VIEW (scroll), FALSE); priv = ST_SCROLL_VIEW (scroll)->priv; return priv->mouse_scroll; } /** * st_scroll_view_set_overlay_scrollbars: * @scroll: A #StScrollView * @enabled: Whether to enable overlay scrollbars * * Sets whether scrollbars are painted on top of the content. */ void st_scroll_view_set_overlay_scrollbars (StScrollView *scroll, gboolean enabled) { StScrollViewPrivate *priv; g_return_if_fail (ST_IS_SCROLL_VIEW (scroll)); priv = ST_SCROLL_VIEW (scroll)->priv; if (priv->overlay_scrollbars != enabled) { priv->overlay_scrollbars = enabled; g_object_notify_by_pspec (G_OBJECT (scroll), props[PROP_OVERLAY_SCROLLBARS]); clutter_actor_queue_relayout (CLUTTER_ACTOR (scroll)); } } /** * st_scroll_view_get_overlay_scrollbars: * @scroll: A #StScrollView * * Gets whether scrollbars are painted on top of the content. * * Returns: %TRUE if enabled, %FALSE otherwise */ gboolean st_scroll_view_get_overlay_scrollbars (StScrollView *scroll) { StScrollViewPrivate *priv; g_return_val_if_fail (ST_IS_SCROLL_VIEW (scroll), FALSE); priv = ST_SCROLL_VIEW (scroll)->priv; return priv->overlay_scrollbars; } /** * st_scroll_view_set_policy: * @scroll: A #StScrollView * @hscroll: Whether to enable horizontal scrolling * @vscroll: Whether to enable vertical scrolling * * Set the scroll policy. */ void st_scroll_view_set_policy (StScrollView *scroll, StPolicyType hscroll, StPolicyType vscroll) { StScrollViewPrivate *priv; g_return_if_fail (ST_IS_SCROLL_VIEW (scroll)); priv = ST_SCROLL_VIEW (scroll)->priv; if (priv->hscrollbar_policy == hscroll && priv->vscrollbar_policy == vscroll) return; g_object_freeze_notify ((GObject *) scroll); if (priv->hscrollbar_policy != hscroll) { priv->hscrollbar_policy = hscroll; g_object_notify_by_pspec ((GObject *) scroll, props[PROP_HSCROLLBAR_POLICY]); } if (priv->vscrollbar_policy != vscroll) { priv->vscrollbar_policy = vscroll; g_object_notify_by_pspec ((GObject *) scroll, props[PROP_VSCROLLBAR_POLICY]); } clutter_actor_queue_relayout (CLUTTER_ACTOR (scroll)); g_object_thaw_notify ((GObject *) scroll); }