/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* st-theme-node-transition.c: Theme node transitions for StWidget.
*
* Copyright 2010 Florian Müllner
* Copyright 2010 Adel Gadllah
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation, either version 2.1 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see .
*/
#include
#include "st-theme-node-transition.h"
enum {
COMPLETED,
NEW_FRAME,
LAST_SIGNAL
};
typedef struct _StThemeNodeTransitionPrivate StThemeNodeTransitionPrivate;
struct _StThemeNodeTransition {
GObject parent;
StThemeNodeTransitionPrivate *priv;
};
struct _StThemeNodeTransitionPrivate {
StThemeNode *old_theme_node;
StThemeNode *new_theme_node;
StThemeNodePaintState old_paint_state;
StThemeNodePaintState new_paint_state;
CoglTexture *old_texture;
CoglTexture *new_texture;
CoglFramebuffer *old_offscreen;
CoglFramebuffer *new_offscreen;
CoglPipeline *material;
ClutterTimeline *timeline;
gulong timeline_completed_id;
gulong timeline_new_frame_id;
ClutterActorBox last_allocation;
ClutterActorBox offscreen_box;
gboolean needs_setup;
};
static guint signals[LAST_SIGNAL] = { 0 };
G_DEFINE_TYPE_WITH_PRIVATE (StThemeNodeTransition, st_theme_node_transition, G_TYPE_OBJECT);
static void
on_timeline_completed (ClutterTimeline *timeline,
StThemeNodeTransition *transition)
{
g_signal_emit (transition, signals[COMPLETED], 0);
}
static void
on_timeline_new_frame (ClutterTimeline *timeline,
gint frame_num,
StThemeNodeTransition *transition)
{
g_signal_emit (transition, signals[NEW_FRAME], 0);
}
StThemeNodeTransition *
st_theme_node_transition_new (ClutterActor *actor,
StThemeNode *from_node,
StThemeNode *to_node,
StThemeNodePaintState *old_paint_state,
unsigned int duration)
{
StThemeNodeTransition *transition;
g_return_val_if_fail (ST_IS_THEME_NODE (from_node), NULL);
g_return_val_if_fail (ST_IS_THEME_NODE (to_node), NULL);
duration = st_theme_node_get_transition_duration (to_node);
transition = g_object_new (ST_TYPE_THEME_NODE_TRANSITION, NULL);
transition->priv->old_theme_node = g_object_ref (from_node);
transition->priv->new_theme_node = g_object_ref (to_node);
st_theme_node_paint_state_copy (&transition->priv->old_paint_state,
old_paint_state);
transition->priv->timeline = clutter_timeline_new_for_actor (actor, duration);
transition->priv->timeline_completed_id =
g_signal_connect (transition->priv->timeline, "completed",
G_CALLBACK (on_timeline_completed), transition);
transition->priv->timeline_new_frame_id =
g_signal_connect (transition->priv->timeline, "new-frame",
G_CALLBACK (on_timeline_new_frame), transition);
clutter_timeline_set_progress_mode (transition->priv->timeline, CLUTTER_EASE_IN_OUT_QUAD);
clutter_timeline_start (transition->priv->timeline);
return transition;
}
/**
* st_theme_node_transition_get_new_paint_state: (skip)
*
*/
StThemeNodePaintState *
st_theme_node_transition_get_new_paint_state (StThemeNodeTransition *transition)
{
return &transition->priv->new_paint_state;
}
void
st_theme_node_transition_update (StThemeNodeTransition *transition,
StThemeNode *new_node)
{
StThemeNodeTransitionPrivate *priv;
StThemeNode *old_node;
ClutterTimelineDirection direction;
g_return_if_fail (ST_IS_THEME_NODE_TRANSITION (transition));
g_return_if_fail (ST_IS_THEME_NODE (new_node));
priv = transition->priv;
direction = clutter_timeline_get_direction (priv->timeline);
old_node = (direction == CLUTTER_TIMELINE_FORWARD) ? priv->old_theme_node
: priv->new_theme_node;
/* If the update is the reversal of the current transition,
* we reverse the timeline.
* Otherwise, we should initiate a new transition from the
* current state to the new one; this is hard to do if the
* transition is in an intermediate state, so we just cancel
* the ongoing transition in that case.
* Note that reversing a timeline before any time elapsed
* results in the timeline's time position being set to the
* full duration - this is not what we want, so we cancel the
* transition as well in that case.
*/
if (st_theme_node_equal (new_node, old_node))
{
{
StThemeNodePaintState tmp;
st_theme_node_paint_state_init (&tmp);
st_theme_node_paint_state_copy (&tmp, &priv->old_paint_state);
st_theme_node_paint_state_copy (&priv->old_paint_state, &priv->new_paint_state);
st_theme_node_paint_state_copy (&priv->new_paint_state, &tmp);
st_theme_node_paint_state_free (&tmp);
}
if (clutter_timeline_get_elapsed_time (priv->timeline) > 0)
{
if (direction == CLUTTER_TIMELINE_FORWARD)
clutter_timeline_set_direction (priv->timeline,
CLUTTER_TIMELINE_BACKWARD);
else
clutter_timeline_set_direction (priv->timeline,
CLUTTER_TIMELINE_FORWARD);
}
else
{
clutter_timeline_stop (priv->timeline);
g_signal_emit (transition, signals[COMPLETED], 0);
}
}
else
{
if (clutter_timeline_get_elapsed_time (priv->timeline) > 0)
{
clutter_timeline_stop (priv->timeline);
g_signal_emit (transition, signals[COMPLETED], 0);
}
else
{
guint new_duration = st_theme_node_get_transition_duration (new_node);
clutter_timeline_set_duration (priv->timeline, new_duration);
g_object_unref (priv->new_theme_node);
priv->new_theme_node = g_object_ref (new_node);
st_theme_node_paint_state_invalidate (&priv->new_paint_state);
}
}
}
static void
calculate_offscreen_box (StThemeNodeTransition *transition,
const ClutterActorBox *allocation)
{
ClutterActorBox paint_box;
st_theme_node_transition_get_paint_box (transition,
allocation,
&paint_box);
transition->priv->offscreen_box.x1 = paint_box.x1 - allocation->x1;
transition->priv->offscreen_box.y1 = paint_box.y1 - allocation->y1;
transition->priv->offscreen_box.x2 = paint_box.x2 - allocation->x1;
transition->priv->offscreen_box.y2 = paint_box.y2 - allocation->y1;
}
void
st_theme_node_transition_get_paint_box (StThemeNodeTransition *transition,
const ClutterActorBox *allocation,
ClutterActorBox *paint_box)
{
StThemeNodeTransitionPrivate *priv = transition->priv;
ClutterActorBox old_node_box, new_node_box;
st_theme_node_get_paint_box (priv->old_theme_node,
allocation,
&old_node_box);
st_theme_node_get_paint_box (priv->new_theme_node,
allocation,
&new_node_box);
paint_box->x1 = MIN (old_node_box.x1, new_node_box.x1);
paint_box->y1 = MIN (old_node_box.y1, new_node_box.y1);
paint_box->x2 = MAX (old_node_box.x2, new_node_box.x2);
paint_box->y2 = MAX (old_node_box.y2, new_node_box.y2);
}
static gboolean
setup_framebuffers (StThemeNodeTransition *transition,
const ClutterActorBox *allocation,
float resource_scale)
{
StThemeNodeTransitionPrivate *priv = transition->priv;
CoglContext *ctx;
guint width, height;
GError *catch_error = NULL;
/* template material to avoid unnecessary shader compilation */
static CoglPipeline *material_template = NULL;
ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
width = ceilf ((priv->offscreen_box.x2 - priv->offscreen_box.x1) * resource_scale);
height = ceilf ((priv->offscreen_box.y2 - priv->offscreen_box.y1) * resource_scale);
g_return_val_if_fail (width > 0, FALSE);
g_return_val_if_fail (height > 0, FALSE);
cogl_clear_object (&priv->old_texture);
priv->old_texture = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx, width, height));
cogl_clear_object (&priv->new_texture);
priv->new_texture = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx, width, height));
if (priv->old_texture == NULL)
return FALSE;
if (priv->new_texture == NULL)
return FALSE;
g_clear_object (&priv->old_offscreen);
priv->old_offscreen = COGL_FRAMEBUFFER (cogl_offscreen_new_with_texture (priv->old_texture));
if (!cogl_framebuffer_allocate (priv->old_offscreen, &catch_error))
{
g_error_free (catch_error);
g_clear_object (&priv->old_offscreen);
return FALSE;
}
g_clear_object (&priv->new_offscreen);
priv->new_offscreen = COGL_FRAMEBUFFER (cogl_offscreen_new_with_texture (priv->new_texture));
if (!cogl_framebuffer_allocate (priv->new_offscreen, &catch_error))
{
g_error_free (catch_error);
g_clear_object (&priv->new_offscreen);
return FALSE;
}
if (priv->material == NULL)
{
if (G_UNLIKELY (material_template == NULL))
{
CoglContext *ctx =
clutter_backend_get_cogl_context (clutter_get_default_backend ());
material_template = cogl_pipeline_new (ctx);
cogl_pipeline_set_layer_combine (material_template, 0,
"RGBA = REPLACE (TEXTURE)",
NULL);
cogl_pipeline_set_layer_combine (material_template, 1,
"RGBA = INTERPOLATE (PREVIOUS, "
"TEXTURE, "
"CONSTANT[A])",
NULL);
cogl_pipeline_set_layer_combine (material_template, 2,
"RGBA = MODULATE (PREVIOUS, "
"PRIMARY)",
NULL);
}
priv->material = cogl_pipeline_copy (material_template);
}
cogl_pipeline_set_layer_texture (priv->material, 0, priv->new_texture);
cogl_pipeline_set_layer_texture (priv->material, 1, priv->old_texture);
cogl_framebuffer_clear4f (priv->old_offscreen, COGL_BUFFER_BIT_COLOR,
0, 0, 0, 0);
cogl_framebuffer_orthographic (priv->old_offscreen,
priv->offscreen_box.x1,
priv->offscreen_box.y1,
priv->offscreen_box.x2,
priv->offscreen_box.y2, 0.0, 1.0);
st_theme_node_paint (priv->old_theme_node, &priv->old_paint_state,
priv->old_offscreen, allocation, 255, resource_scale);
cogl_framebuffer_clear4f (priv->new_offscreen, COGL_BUFFER_BIT_COLOR,
0, 0, 0, 0);
cogl_framebuffer_orthographic (priv->new_offscreen,
priv->offscreen_box.x1,
priv->offscreen_box.y1,
priv->offscreen_box.x2,
priv->offscreen_box.y2, 0.0, 1.0);
st_theme_node_paint (priv->new_theme_node, &priv->new_paint_state,
priv->new_offscreen, allocation, 255, resource_scale);
return TRUE;
}
void
st_theme_node_transition_paint (StThemeNodeTransition *transition,
CoglFramebuffer *framebuffer,
ClutterActorBox *allocation,
guint8 paint_opacity,
float resource_scale)
{
StThemeNodeTransitionPrivate *priv = transition->priv;
CoglColor constant;
float tex_coords[] = {
0.0, 0.0, 1.0, 1.0,
0.0, 0.0, 1.0, 1.0,
};
g_return_if_fail (ST_IS_THEME_NODE (priv->old_theme_node));
g_return_if_fail (ST_IS_THEME_NODE (priv->new_theme_node));
if (!clutter_actor_box_equal (allocation, &priv->last_allocation))
priv->needs_setup = TRUE;
if (priv->needs_setup)
{
priv->last_allocation = *allocation;
calculate_offscreen_box (transition, allocation);
priv->needs_setup = clutter_actor_box_get_area (&priv->offscreen_box) == 0 ||
!setup_framebuffers (transition, allocation,
resource_scale);
if (priv->needs_setup) /* setting up framebuffers failed */
return;
}
cogl_color_init_from_4f (&constant, 0., 0., 0.,
clutter_timeline_get_progress (priv->timeline));
cogl_pipeline_set_layer_combine_constant (priv->material, 1, &constant);
cogl_pipeline_set_color4ub (priv->material,
paint_opacity, paint_opacity,
paint_opacity, paint_opacity);
cogl_framebuffer_draw_multitextured_rectangle (framebuffer,
priv->material,
priv->offscreen_box.x1,
priv->offscreen_box.y1,
priv->offscreen_box.x2,
priv->offscreen_box.y2,
tex_coords, 8);
}
static void
st_theme_node_transition_dispose (GObject *object)
{
StThemeNodeTransitionPrivate *priv = ST_THEME_NODE_TRANSITION (object)->priv;
g_clear_object (&priv->old_theme_node);
g_clear_object (&priv->new_theme_node);
cogl_clear_object (&priv->old_texture);
cogl_clear_object (&priv->new_texture);
g_clear_object (&priv->old_offscreen);
g_clear_object (&priv->new_offscreen);
cogl_clear_object (&priv->material);
if (priv->timeline)
{
g_clear_signal_handler (&priv->timeline_completed_id, priv->timeline);
g_clear_signal_handler (&priv->timeline_new_frame_id, priv->timeline);
g_clear_object (&priv->timeline);
}
priv->timeline_completed_id = 0;
priv->timeline_new_frame_id = 0;
st_theme_node_paint_state_free (&priv->old_paint_state);
st_theme_node_paint_state_free (&priv->new_paint_state);
G_OBJECT_CLASS (st_theme_node_transition_parent_class)->dispose (object);
}
static void
st_theme_node_transition_init (StThemeNodeTransition *transition)
{
transition->priv = st_theme_node_transition_get_instance_private (transition);
transition->priv->old_theme_node = NULL;
transition->priv->new_theme_node = NULL;
transition->priv->old_texture = NULL;
transition->priv->new_texture = NULL;
transition->priv->old_offscreen = NULL;
transition->priv->new_offscreen = NULL;
st_theme_node_paint_state_init (&transition->priv->old_paint_state);
st_theme_node_paint_state_init (&transition->priv->new_paint_state);
transition->priv->needs_setup = TRUE;
}
static void
st_theme_node_transition_class_init (StThemeNodeTransitionClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->dispose = st_theme_node_transition_dispose;
signals[COMPLETED] =
g_signal_new ("completed",
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
0, NULL, NULL, NULL,
G_TYPE_NONE, 0);
signals[NEW_FRAME] =
g_signal_new ("new-frame",
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
0, NULL, NULL, NULL,
G_TYPE_NONE, 0);
}