/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ /* * st-theme-node-transition.c: Theme node transitions for StWidget. * * Copyright 2010 Florian Müllner * Copyright 2010 Adel Gadllah * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as * published by the Free Software Foundation, either version 2.1 of * the License, or (at your option) any later version. * * This program is distributed in the hope it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for * more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ #include #include "st-theme-node-transition.h" enum { COMPLETED, NEW_FRAME, LAST_SIGNAL }; typedef struct _StThemeNodeTransitionPrivate StThemeNodeTransitionPrivate; struct _StThemeNodeTransition { GObject parent; StThemeNodeTransitionPrivate *priv; }; struct _StThemeNodeTransitionPrivate { StThemeNode *old_theme_node; StThemeNode *new_theme_node; StThemeNodePaintState old_paint_state; StThemeNodePaintState new_paint_state; CoglTexture *old_texture; CoglTexture *new_texture; CoglFramebuffer *old_offscreen; CoglFramebuffer *new_offscreen; CoglPipeline *material; ClutterTimeline *timeline; gulong timeline_completed_id; gulong timeline_new_frame_id; ClutterActorBox last_allocation; ClutterActorBox offscreen_box; gboolean needs_setup; }; static guint signals[LAST_SIGNAL] = { 0 }; G_DEFINE_TYPE_WITH_PRIVATE (StThemeNodeTransition, st_theme_node_transition, G_TYPE_OBJECT); static void on_timeline_completed (ClutterTimeline *timeline, StThemeNodeTransition *transition) { g_signal_emit (transition, signals[COMPLETED], 0); } static void on_timeline_new_frame (ClutterTimeline *timeline, gint frame_num, StThemeNodeTransition *transition) { g_signal_emit (transition, signals[NEW_FRAME], 0); } StThemeNodeTransition * st_theme_node_transition_new (ClutterActor *actor, StThemeNode *from_node, StThemeNode *to_node, StThemeNodePaintState *old_paint_state, unsigned int duration) { StThemeNodeTransition *transition; g_return_val_if_fail (ST_IS_THEME_NODE (from_node), NULL); g_return_val_if_fail (ST_IS_THEME_NODE (to_node), NULL); duration = st_theme_node_get_transition_duration (to_node); transition = g_object_new (ST_TYPE_THEME_NODE_TRANSITION, NULL); transition->priv->old_theme_node = g_object_ref (from_node); transition->priv->new_theme_node = g_object_ref (to_node); st_theme_node_paint_state_copy (&transition->priv->old_paint_state, old_paint_state); transition->priv->timeline = clutter_timeline_new_for_actor (actor, duration); transition->priv->timeline_completed_id = g_signal_connect (transition->priv->timeline, "completed", G_CALLBACK (on_timeline_completed), transition); transition->priv->timeline_new_frame_id = g_signal_connect (transition->priv->timeline, "new-frame", G_CALLBACK (on_timeline_new_frame), transition); clutter_timeline_set_progress_mode (transition->priv->timeline, CLUTTER_EASE_IN_OUT_QUAD); clutter_timeline_start (transition->priv->timeline); return transition; } /** * st_theme_node_transition_get_new_paint_state: (skip) * */ StThemeNodePaintState * st_theme_node_transition_get_new_paint_state (StThemeNodeTransition *transition) { return &transition->priv->new_paint_state; } void st_theme_node_transition_update (StThemeNodeTransition *transition, StThemeNode *new_node) { StThemeNodeTransitionPrivate *priv; StThemeNode *old_node; ClutterTimelineDirection direction; g_return_if_fail (ST_IS_THEME_NODE_TRANSITION (transition)); g_return_if_fail (ST_IS_THEME_NODE (new_node)); priv = transition->priv; direction = clutter_timeline_get_direction (priv->timeline); old_node = (direction == CLUTTER_TIMELINE_FORWARD) ? priv->old_theme_node : priv->new_theme_node; /* If the update is the reversal of the current transition, * we reverse the timeline. * Otherwise, we should initiate a new transition from the * current state to the new one; this is hard to do if the * transition is in an intermediate state, so we just cancel * the ongoing transition in that case. * Note that reversing a timeline before any time elapsed * results in the timeline's time position being set to the * full duration - this is not what we want, so we cancel the * transition as well in that case. */ if (st_theme_node_equal (new_node, old_node)) { { StThemeNodePaintState tmp; st_theme_node_paint_state_init (&tmp); st_theme_node_paint_state_copy (&tmp, &priv->old_paint_state); st_theme_node_paint_state_copy (&priv->old_paint_state, &priv->new_paint_state); st_theme_node_paint_state_copy (&priv->new_paint_state, &tmp); st_theme_node_paint_state_free (&tmp); } if (clutter_timeline_get_elapsed_time (priv->timeline) > 0) { if (direction == CLUTTER_TIMELINE_FORWARD) clutter_timeline_set_direction (priv->timeline, CLUTTER_TIMELINE_BACKWARD); else clutter_timeline_set_direction (priv->timeline, CLUTTER_TIMELINE_FORWARD); } else { clutter_timeline_stop (priv->timeline); g_signal_emit (transition, signals[COMPLETED], 0); } } else { if (clutter_timeline_get_elapsed_time (priv->timeline) > 0) { clutter_timeline_stop (priv->timeline); g_signal_emit (transition, signals[COMPLETED], 0); } else { guint new_duration = st_theme_node_get_transition_duration (new_node); clutter_timeline_set_duration (priv->timeline, new_duration); g_object_unref (priv->new_theme_node); priv->new_theme_node = g_object_ref (new_node); st_theme_node_paint_state_invalidate (&priv->new_paint_state); } } } static void calculate_offscreen_box (StThemeNodeTransition *transition, const ClutterActorBox *allocation) { ClutterActorBox paint_box; st_theme_node_transition_get_paint_box (transition, allocation, &paint_box); transition->priv->offscreen_box.x1 = paint_box.x1 - allocation->x1; transition->priv->offscreen_box.y1 = paint_box.y1 - allocation->y1; transition->priv->offscreen_box.x2 = paint_box.x2 - allocation->x1; transition->priv->offscreen_box.y2 = paint_box.y2 - allocation->y1; } void st_theme_node_transition_get_paint_box (StThemeNodeTransition *transition, const ClutterActorBox *allocation, ClutterActorBox *paint_box) { StThemeNodeTransitionPrivate *priv = transition->priv; ClutterActorBox old_node_box, new_node_box; st_theme_node_get_paint_box (priv->old_theme_node, allocation, &old_node_box); st_theme_node_get_paint_box (priv->new_theme_node, allocation, &new_node_box); paint_box->x1 = MIN (old_node_box.x1, new_node_box.x1); paint_box->y1 = MIN (old_node_box.y1, new_node_box.y1); paint_box->x2 = MAX (old_node_box.x2, new_node_box.x2); paint_box->y2 = MAX (old_node_box.y2, new_node_box.y2); } static gboolean setup_framebuffers (StThemeNodeTransition *transition, const ClutterActorBox *allocation, float resource_scale) { StThemeNodeTransitionPrivate *priv = transition->priv; CoglContext *ctx; guint width, height; GError *catch_error = NULL; /* template material to avoid unnecessary shader compilation */ static CoglPipeline *material_template = NULL; ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ()); width = ceilf ((priv->offscreen_box.x2 - priv->offscreen_box.x1) * resource_scale); height = ceilf ((priv->offscreen_box.y2 - priv->offscreen_box.y1) * resource_scale); g_return_val_if_fail (width > 0, FALSE); g_return_val_if_fail (height > 0, FALSE); cogl_clear_object (&priv->old_texture); priv->old_texture = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx, width, height)); cogl_clear_object (&priv->new_texture); priv->new_texture = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx, width, height)); if (priv->old_texture == NULL) return FALSE; if (priv->new_texture == NULL) return FALSE; g_clear_object (&priv->old_offscreen); priv->old_offscreen = COGL_FRAMEBUFFER (cogl_offscreen_new_with_texture (priv->old_texture)); if (!cogl_framebuffer_allocate (priv->old_offscreen, &catch_error)) { g_error_free (catch_error); g_clear_object (&priv->old_offscreen); return FALSE; } g_clear_object (&priv->new_offscreen); priv->new_offscreen = COGL_FRAMEBUFFER (cogl_offscreen_new_with_texture (priv->new_texture)); if (!cogl_framebuffer_allocate (priv->new_offscreen, &catch_error)) { g_error_free (catch_error); g_clear_object (&priv->new_offscreen); return FALSE; } if (priv->material == NULL) { if (G_UNLIKELY (material_template == NULL)) { CoglContext *ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ()); material_template = cogl_pipeline_new (ctx); cogl_pipeline_set_layer_combine (material_template, 0, "RGBA = REPLACE (TEXTURE)", NULL); cogl_pipeline_set_layer_combine (material_template, 1, "RGBA = INTERPOLATE (PREVIOUS, " "TEXTURE, " "CONSTANT[A])", NULL); cogl_pipeline_set_layer_combine (material_template, 2, "RGBA = MODULATE (PREVIOUS, " "PRIMARY)", NULL); } priv->material = cogl_pipeline_copy (material_template); } cogl_pipeline_set_layer_texture (priv->material, 0, priv->new_texture); cogl_pipeline_set_layer_texture (priv->material, 1, priv->old_texture); cogl_framebuffer_clear4f (priv->old_offscreen, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 0); cogl_framebuffer_orthographic (priv->old_offscreen, priv->offscreen_box.x1, priv->offscreen_box.y1, priv->offscreen_box.x2, priv->offscreen_box.y2, 0.0, 1.0); st_theme_node_paint (priv->old_theme_node, &priv->old_paint_state, priv->old_offscreen, allocation, 255, resource_scale); cogl_framebuffer_clear4f (priv->new_offscreen, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 0); cogl_framebuffer_orthographic (priv->new_offscreen, priv->offscreen_box.x1, priv->offscreen_box.y1, priv->offscreen_box.x2, priv->offscreen_box.y2, 0.0, 1.0); st_theme_node_paint (priv->new_theme_node, &priv->new_paint_state, priv->new_offscreen, allocation, 255, resource_scale); return TRUE; } void st_theme_node_transition_paint (StThemeNodeTransition *transition, CoglFramebuffer *framebuffer, ClutterActorBox *allocation, guint8 paint_opacity, float resource_scale) { StThemeNodeTransitionPrivate *priv = transition->priv; CoglColor constant; float tex_coords[] = { 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, }; g_return_if_fail (ST_IS_THEME_NODE (priv->old_theme_node)); g_return_if_fail (ST_IS_THEME_NODE (priv->new_theme_node)); if (!clutter_actor_box_equal (allocation, &priv->last_allocation)) priv->needs_setup = TRUE; if (priv->needs_setup) { priv->last_allocation = *allocation; calculate_offscreen_box (transition, allocation); priv->needs_setup = clutter_actor_box_get_area (&priv->offscreen_box) == 0 || !setup_framebuffers (transition, allocation, resource_scale); if (priv->needs_setup) /* setting up framebuffers failed */ return; } cogl_color_init_from_4f (&constant, 0., 0., 0., clutter_timeline_get_progress (priv->timeline)); cogl_pipeline_set_layer_combine_constant (priv->material, 1, &constant); cogl_pipeline_set_color4ub (priv->material, paint_opacity, paint_opacity, paint_opacity, paint_opacity); cogl_framebuffer_draw_multitextured_rectangle (framebuffer, priv->material, priv->offscreen_box.x1, priv->offscreen_box.y1, priv->offscreen_box.x2, priv->offscreen_box.y2, tex_coords, 8); } static void st_theme_node_transition_dispose (GObject *object) { StThemeNodeTransitionPrivate *priv = ST_THEME_NODE_TRANSITION (object)->priv; g_clear_object (&priv->old_theme_node); g_clear_object (&priv->new_theme_node); cogl_clear_object (&priv->old_texture); cogl_clear_object (&priv->new_texture); g_clear_object (&priv->old_offscreen); g_clear_object (&priv->new_offscreen); cogl_clear_object (&priv->material); if (priv->timeline) { g_clear_signal_handler (&priv->timeline_completed_id, priv->timeline); g_clear_signal_handler (&priv->timeline_new_frame_id, priv->timeline); g_clear_object (&priv->timeline); } priv->timeline_completed_id = 0; priv->timeline_new_frame_id = 0; st_theme_node_paint_state_free (&priv->old_paint_state); st_theme_node_paint_state_free (&priv->new_paint_state); G_OBJECT_CLASS (st_theme_node_transition_parent_class)->dispose (object); } static void st_theme_node_transition_init (StThemeNodeTransition *transition) { transition->priv = st_theme_node_transition_get_instance_private (transition); transition->priv->old_theme_node = NULL; transition->priv->new_theme_node = NULL; transition->priv->old_texture = NULL; transition->priv->new_texture = NULL; transition->priv->old_offscreen = NULL; transition->priv->new_offscreen = NULL; st_theme_node_paint_state_init (&transition->priv->old_paint_state); st_theme_node_paint_state_init (&transition->priv->new_paint_state); transition->priv->needs_setup = TRUE; } static void st_theme_node_transition_class_init (StThemeNodeTransitionClass *klass) { GObjectClass *object_class = G_OBJECT_CLASS (klass); object_class->dispose = st_theme_node_transition_dispose; signals[COMPLETED] = g_signal_new ("completed", G_TYPE_FROM_CLASS (klass), G_SIGNAL_RUN_LAST, 0, NULL, NULL, NULL, G_TYPE_NONE, 0); signals[NEW_FRAME] = g_signal_new ("new-frame", G_TYPE_FROM_CLASS (klass), G_SIGNAL_RUN_LAST, 0, NULL, NULL, NULL, G_TYPE_NONE, 0); }