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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 18:24:48 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 18:24:48 +0000 |
commit | cca66b9ec4e494c1d919bff0f71a820d8afab1fa (patch) | |
tree | 146f39ded1c938019e1ed42d30923c2ac9e86789 /share/extensions/voronoi.py | |
parent | Initial commit. (diff) | |
download | inkscape-upstream/1.2.2.tar.xz inkscape-upstream/1.2.2.zip |
Adding upstream version 1.2.2.upstream/1.2.2upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rwxr-xr-x | share/extensions/voronoi.py | 859 |
1 files changed, 859 insertions, 0 deletions
diff --git a/share/extensions/voronoi.py b/share/extensions/voronoi.py new file mode 100755 index 0000000..6015c7e --- /dev/null +++ b/share/extensions/voronoi.py @@ -0,0 +1,859 @@ +#!/usr/bin/env python +# coding=utf-8 +# +# Voronoi diagram calculator/ Delaunay triangulator +# Translated to Python by Bill Simons +# September, 2005 +# +# Calculate Delaunay triangulation or the Voronoi polygons for a set of +# 2D input points. +# +# Derived from code bearing the following notice: +# +# The author of this software is Steven Fortune. Copyright (c) 1994 by AT&T +# Bell Laboratories. +# Permission to use, copy, modify, and distribute this software for any +# purpose without fee is hereby granted, provided that this entire notice +# is included in all copies of any software which is or includes a copy +# or modification of this software and in all copies of the supporting +# documentation for such software. +# THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED +# WARRANTY. IN PARTICULAR, NEITHER THE AUTHORS NOR AT&T MAKE ANY +# REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY +# OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE. +# +# Comments were incorporated from Shane O'Sullivan's translation of the +# original code into C++ (http://mapviewer.skynet.ie/voronoi.html) +# +# Steve Fortune's homepage: http://netlib.bell-labs.com/cm/cs/who/sjf/index.html +# +""" +voronoi - compute Voronoi diagram or Delaunay triangulation + +voronoi [-t -p -d] [filename] + +Voronoi reads from filename (or standard input if no filename given) for a set +of points in the plane and writes either the Voronoi diagram or the Delaunay +triangulation to the standard output. Each input line should consist of two +real numbers, separated by white space. + +If option -t is present, the Delaunay triangulation is produced. +Each output line is a triple i j k, which are the indices of the three points +in a Delaunay triangle. Points are numbered starting at 0. + +If option -t is not present, the Voronoi diagram is produced. +There are four output record types. + +s a b indicates that an input point at coordinates a b was seen. +l a b c indicates a line with equation ax + by = c. +v a b indicates a vertex at a b. +e l v1 v2 indicates a Voronoi segment which is a subsegment of line number l + with endpoints numbered v1 and v2. If v1 or v2 is -1, the line + extends to infinity. + +Other options include: + +d Print debugging info + +p Produce output suitable for input to plot (1), rather than the forms + described above. + +On unsorted data uniformly distributed in the unit square, voronoi uses about +20n+140 bytes of storage. + +AUTHOR +Steve J. Fortune (1987) A Sweepline Algorithm for Voronoi Diagrams, +Algorithmica 2, 153-174. +""" + +############################################################################# +# +# For programmatic use two functions are available: +# +# computeVoronoiDiagram(points) +# +# Takes a list of point objects (which must have x and y fields). +# Returns a 3-tuple of: +# +# (1) a list of 2-tuples, which are the x,y coordinates of the +# Voronoi diagram vertices +# (2) a list of 3-tuples (a,b,c) which are the equations of the +# lines in the Voronoi diagram: a*x + b*y = c +# (3) a list of 3-tuples, (l, v1, v2) representing edges of the +# Voronoi diagram. l is the index of the line, v1 and v2 are +# the indices of the vetices at the end of the edge. If +# v1 or v2 is -1, the line extends to infinity. +# +# computeDelaunayTriangulation(points): +# +# Takes a list of point objects (which must have x and y fields). +# Returns a list of 3-tuples: the indices of the points that form a +# Delaunay triangle. +# +############################################################################# + +from __future__ import print_function + +import getopt +import math +import sys + +TOLERANCE = 1e-9 +BIG_FLOAT = 1e38 + + +class CmpMixin(object): + """Upgrade python2 cmp to python3 cmp""" + + def __cmp__(self, other): + raise NotImplementedError("Shouldn't there be a __cmp__ method?") + + def __eq__(self, other): + return self.__cmp__(other) == 0 + + def __ne__(self, other): + return self.__cmp__(other) != 0 + + def __lt__(self, other): + return self.__cmp__(other) == -1 + + def __le__(self, other): + return self.__cmp__(other) in (-1, 0) + + def __gt__(self, other): + return self.__cmp__(other) == 1 + + def __ge__(self, other): + return self.__cmp__(other) in (0, 1) + + +# ------------------------------------------------------------------ +class Context(object): + def __init__(self): + self.doPrint = 0 + self.debug = 0 + self.plot = 0 + self.triangulate = False + self.vertices = [] # list of vertex 2-tuples: (x,y) + self.lines = ( + [] + ) # equation of line 3-tuple (a b c), for the equation of the line a*x+b*y = c + self.edges = ( + [] + ) # edge 3-tuple: (line index, vertex 1 index, vertex 2 index) if either vertex index is -1, the edge extends to infiinity + self.triangles = [] # 3-tuple of vertex indices + + def circle(self, x, y, rad): + pass + + def clip_line(self, edge): + pass + + def line(self, x0, y0, x1, y1): + pass + + def outSite(self, s): + if self.debug: + print("site (%d) at %f %f" % (s.sitenum, s.x, s.y)) + elif self.triangulate: + pass + elif self.plot: + self.circle(s.x, s.y, cradius) + elif self.doPrint: + print("s %f %f" % (s.x, s.y)) + + def outVertex(self, s): + self.vertices.append((s.x, s.y)) + if self.debug: + print("vertex(%d) at %f %f" % (s.sitenum, s.x, s.y)) + elif self.triangulate: + pass + elif self.doPrint and not self.plot: + print("v %f %f" % (s.x, s.y)) + + def outTriple(self, s1, s2, s3): + self.triangles.append((s1.sitenum, s2.sitenum, s3.sitenum)) + if self.debug: + print( + "circle through left=%d right=%d bottom=%d" + % (s1.sitenum, s2.sitenum, s3.sitenum) + ) + elif self.triangulate and self.doPrint and not self.plot: + print("%d %d %d" % (s1.sitenum, s2.sitenum, s3.sitenum)) + + def outBisector(self, edge): + self.lines.append((edge.a, edge.b, edge.c)) + if self.debug: + print( + "line(%d) %gx+%gy=%g, bisecting %d %d" + % ( + edge.edgenum, + edge.a, + edge.b, + edge.c, + edge.reg[0].sitenum, + edge.reg[1].sitenum, + ) + ) + elif self.triangulate: + if self.plot: + self.line(edge.reg[0].x, edge.reg[0].y, edge.reg[1].x, edge.reg[1].y) + elif self.doPrint and not self.plot: + print("l %f %f %f" % (edge.a, edge.b, edge.c)) + + def outEdge(self, edge): + sitenumL = -1 + if edge.ep[Edge.LE] is not None: + sitenumL = edge.ep[Edge.LE].sitenum + sitenumR = -1 + if edge.ep[Edge.RE] is not None: + sitenumR = edge.ep[Edge.RE].sitenum + self.edges.append((edge.edgenum, sitenumL, sitenumR)) + if not self.triangulate: + if self.plot: + self.clip_line(edge) + elif self.doPrint: + print("e %d" % edge.edgenum, end=" ") + print(" %d " % sitenumL, end=" ") + print("%d" % sitenumR) + + +# ------------------------------------------------------------------ +def voronoi(siteList, context): + edgeList = EdgeList(siteList.xmin, siteList.xmax, len(siteList)) + priorityQ = PriorityQueue(siteList.ymin, siteList.ymax, len(siteList)) + siteIter = siteList.iterator() + + bottomsite = siteIter.next() + context.outSite(bottomsite) + newsite = siteIter.next() + minpt = Site(-BIG_FLOAT, -BIG_FLOAT) + while True: + if not priorityQ.isEmpty(): + minpt = priorityQ.getMinPt() + + if newsite and (priorityQ.isEmpty() or newsite < minpt): + # newsite is smallest - this is a site event + context.outSite(newsite) + + # get first Halfedge to the LEFT and RIGHT of the new site + lbnd = edgeList.leftbnd(newsite) + rbnd = lbnd.right + + # if this halfedge has no edge, bot = bottom site (whatever that is) + # create a new edge that bisects + bot = lbnd.rightreg(bottomsite) + edge = Edge.bisect(bot, newsite) + context.outBisector(edge) + + # create a new Halfedge, setting its pm field to 0 and insert + # this new bisector edge between the left and right vectors in + # a linked list + bisector = Halfedge(edge, Edge.LE) + edgeList.insert(lbnd, bisector) + + # if the new bisector intersects with the left edge, remove + # the left edge's vertex, and put in the new one + p = lbnd.intersect(bisector) + if p is not None: + priorityQ.delete(lbnd) + priorityQ.insert(lbnd, p, newsite.distance(p)) + + # create a new Halfedge, setting its pm field to 1 + # insert the new Halfedge to the right of the original bisector + lbnd = bisector + bisector = Halfedge(edge, Edge.RE) + edgeList.insert(lbnd, bisector) + + # if this new bisector intersects with the right Halfedge + p = bisector.intersect(rbnd) + if p is not None: + # push the Halfedge into the ordered linked list of vertices + priorityQ.insert(bisector, p, newsite.distance(p)) + + newsite = siteIter.next() + + elif not priorityQ.isEmpty(): + # intersection is smallest - this is a vector (circle) event + + # pop the Halfedge with the lowest vector off the ordered list of + # vectors. Get the Halfedge to the left and right of the above HE + # and also the Halfedge to the right of the right HE + lbnd = priorityQ.popMinHalfedge() + llbnd = lbnd.left + rbnd = lbnd.right + rrbnd = rbnd.right + + # get the Site to the left of the left HE and to the right of + # the right HE which it bisects + bot = lbnd.leftreg(bottomsite) + top = rbnd.rightreg(bottomsite) + + # output the triple of sites, stating that a circle goes through them + mid = lbnd.rightreg(bottomsite) + context.outTriple(bot, top, mid) + + # get the vertex that caused this event and set the vertex number + # couldn't do this earlier since we didn't know when it would be processed + v = lbnd.vertex + siteList.setSiteNumber(v) + context.outVertex(v) + + # set the endpoint of the left and right Halfedge to be this vector + if lbnd.edge.setEndpoint(lbnd.pm, v): + context.outEdge(lbnd.edge) + + if rbnd.edge.setEndpoint(rbnd.pm, v): + context.outEdge(rbnd.edge) + + # delete the lowest HE, remove all vertex events to do with the + # right HE and delete the right HE + edgeList.delete(lbnd) + priorityQ.delete(rbnd) + edgeList.delete(rbnd) + + # if the site to the left of the event is higher than the Site + # to the right of it, then swap them and set 'pm' to RIGHT + pm = Edge.LE + if bot.y > top.y: + bot, top = top, bot + pm = Edge.RE + + # Create an Edge (or line) that is between the two Sites. This + # creates the formula of the line, and assigns a line number to it + edge = Edge.bisect(bot, top) + context.outBisector(edge) + + # create a HE from the edge + bisector = Halfedge(edge, pm) + + # insert the new bisector to the right of the left HE + # set one endpoint to the new edge to be the vector point 'v' + # If the site to the left of this bisector is higher than the right + # Site, then this endpoint is put in position 0; otherwise in pos 1 + edgeList.insert(llbnd, bisector) + if edge.setEndpoint(Edge.RE - pm, v): + context.outEdge(edge) + + # if left HE and the new bisector don't intersect, then delete + # the left HE, and reinsert it + p = llbnd.intersect(bisector) + if p is not None: + priorityQ.delete(llbnd) + priorityQ.insert(llbnd, p, bot.distance(p)) + + # if right HE and the new bisector don't intersect, then reinsert it + p = bisector.intersect(rrbnd) + if p is not None: + priorityQ.insert(bisector, p, bot.distance(p)) + else: + break + + he = edgeList.leftend.right + while he is not edgeList.rightend: + context.outEdge(he.edge) + he = he.right + + +# ------------------------------------------------------------------ +def isEqual(a, b, relativeError=TOLERANCE): + # is nearly equal to within the allowed relative error + norm = max(abs(a), abs(b)) + return (norm < relativeError) or (abs(a - b) < (relativeError * norm)) + + +# ------------------------------------------------------------------ +class Site(CmpMixin): + def __init__(self, x=0.0, y=0.0, sitenum=0): + self.x = x + self.y = y + self.sitenum = sitenum + + def dump(self): + print("Site #%d (%g, %g)" % (self.sitenum, self.x, self.y)) + + def __cmp__(self, other): + if self.y < other.y: + return -1 + elif self.y > other.y: + return 1 + elif self.x < other.x: + return -1 + elif self.x > other.x: + return 1 + return 0 + + def distance(self, other): + dx = self.x - other.x + dy = self.y - other.y + return math.sqrt(dx * dx + dy * dy) + + +# ------------------------------------------------------------------ +class Edge(object): + LE = 0 + RE = 1 + EDGE_NUM = 0 + DELETED = {} # marker value + + def __init__(self): + self.a = 0.0 + self.b = 0.0 + self.c = 0.0 + self.ep = [None, None] + self.reg = [None, None] + self.edgenum = 0 + + def dump(self): + print("(#%d a=%g, b=%g, c=%g)" % (self.edgenum, self.a, self.b, self.c)) + print("ep", self.ep) + print("reg", self.reg) + + def setEndpoint(self, lrFlag, site): + self.ep[lrFlag] = site + if self.ep[Edge.RE - lrFlag] is None: + return False + return True + + @staticmethod + def bisect(s1, s2): + newedge = Edge() + newedge.reg[0] = s1 # store the sites that this edge is bisecting + newedge.reg[1] = s2 + + # to begin with, there are no endpoints on the bisector - it goes to infinity + # ep[0] and ep[1] are None + + # get the difference in x dist between the sites + dx = float(s2.x - s1.x) + dy = float(s2.y - s1.y) + adx = abs(dx) # make sure that the difference in positive + ady = abs(dy) + + # get the slope of the line + newedge.c = float(s1.x * dx + s1.y * dy + (dx * dx + dy * dy) * 0.5) + if adx > ady: + # set formula of line, with x fixed to 1 + newedge.a = 1.0 + newedge.b = dy / dx + newedge.c /= dx + else: + # set formula of line, with y fixed to 1 + newedge.b = 1.0 + if dy <= 0: + dy = 0.01 + newedge.a = dx / dy + newedge.c /= dy + + newedge.edgenum = Edge.EDGE_NUM + Edge.EDGE_NUM += 1 + return newedge + + +# ------------------------------------------------------------------ +class Halfedge(CmpMixin): + def __init__(self, edge=None, pm=Edge.LE): + self.left = None # left Halfedge in the edge list + self.right = None # right Halfedge in the edge list + self.qnext = None # priority queue linked list pointer + self.edge = edge # edge list Edge + self.pm = pm + self.vertex = None # Site() + self.ystar = BIG_FLOAT + + def dump(self): + print("Halfedge--------------------------") + print("left: ", self.left) + print("right: ", self.right) + print("edge: ", self.edge) + print("pm: ", self.pm) + print("vertex: ", end=" ") + if self.vertex: + self.vertex.dump() + else: + print("None") + print("ystar: ", self.ystar) + + def __cmp__(self, other): + if self.ystar > other.ystar: + return 1 + elif self.ystar < other.ystar: + return -1 + elif self.vertex.x > other.vertex.x: + return 1 + elif self.vertex.x < other.vertex.x: + return -1 + else: + return 0 + + def leftreg(self, default): + if not self.edge: + return default + elif self.pm == Edge.LE: + return self.edge.reg[Edge.LE] + else: + return self.edge.reg[Edge.RE] + + def rightreg(self, default): + if not self.edge: + return default + elif self.pm == Edge.LE: + return self.edge.reg[Edge.RE] + else: + return self.edge.reg[Edge.LE] + + # returns True if p is to right of halfedge self + def isPointRightOf(self, pt): + e = self.edge + topsite = e.reg[1] + right_of_site = pt.x > topsite.x + + if right_of_site and self.pm == Edge.LE: + return True + + if not right_of_site and self.pm == Edge.RE: + return False + + if e.a == 1.0: + dyp = pt.y - topsite.y + dxp = pt.x - topsite.x + fast = 0 + if (not right_of_site and e.b < 0.0) or (right_of_site and e.b >= 0.0): + above = dyp >= e.b * dxp + fast = above + else: + above = pt.x + pt.y * e.b > e.c + if e.b < 0.0: + above = not above + if not above: + fast = 1 + if not fast: + dxs = topsite.x - (e.reg[0]).x + above = e.b * (dxp * dxp - dyp * dyp) < dxs * dyp * ( + 1.0 + 2.0 * dxp / dxs + e.b * e.b + ) + if e.b < 0.0: + above = not above + else: # e.b == 1.0 + yl = e.c - e.a * pt.x + t1 = pt.y - yl + t2 = pt.x - topsite.x + t3 = yl - topsite.y + above = t1 * t1 > t2 * t2 + t3 * t3 + + if self.pm == Edge.LE: + return above + else: + return not above + + # -------------------------- + # create a new site where the Halfedges el1 and el2 intersect + def intersect(self, other): + e1 = self.edge + e2 = other.edge + if (e1 is None) or (e2 is None): + return None + + # if the two edges bisect the same parent return None + if e1.reg[1] is e2.reg[1]: + return None + + d = e1.a * e2.b - e1.b * e2.a + if isEqual(d, 0.0): + return None + + xint = (e1.c * e2.b - e2.c * e1.b) / d + yint = (e2.c * e1.a - e1.c * e2.a) / d + if e1.reg[1] < e2.reg[1]: + he = self + e = e1 + else: + he = other + e = e2 + + rightOfSite = xint >= e.reg[1].x + if (rightOfSite and he.pm == Edge.LE) or (not rightOfSite and he.pm == Edge.RE): + return None + + # create a new site at the point of intersection - this is a new + # vector event waiting to happen + return Site(xint, yint) + + +# ------------------------------------------------------------------ +class EdgeList(object): + def __init__(self, xmin, xmax, nsites): + if xmin > xmax: + xmin, xmax = xmax, xmin + self.hashsize = int(2 * math.sqrt(nsites + 4)) + + self.xmin = xmin + self.deltax = float(xmax - xmin) + self.hash = [None] * self.hashsize + + self.leftend = Halfedge() + self.rightend = Halfedge() + self.leftend.right = self.rightend + self.rightend.left = self.leftend + self.hash[0] = self.leftend + self.hash[-1] = self.rightend + + def insert(self, left, he): + he.left = left + he.right = left.right + left.right.left = he + left.right = he + + def delete(self, he): + he.left.right = he.right + he.right.left = he.left + he.edge = Edge.DELETED + + # Get entry from hash table, pruning any deleted nodes + def gethash(self, b): + if b < 0 or b >= self.hashsize: + return None + he = self.hash[b] + if he is None or he.edge is not Edge.DELETED: + return he + + # Hash table points to deleted half edge. Patch as necessary. + self.hash[b] = None + return None + + def leftbnd(self, pt): + # Use hash table to get close to desired halfedge + bucket = int(((pt.x - self.xmin) / self.deltax * self.hashsize)) + + if bucket < 0: + bucket = 0 + + if bucket >= self.hashsize: + bucket = self.hashsize - 1 + + he = self.gethash(bucket) + if he is None: + i = 1 + while True: + he = self.gethash(bucket - i) + if he is not None: + break + he = self.gethash(bucket + i) + if he is not None: + break + i += 1 + + # Now search linear list of halfedges for the correct one + if (he is self.leftend) or (he is not self.rightend and he.isPointRightOf(pt)): + he = he.right + while he is not self.rightend and he.isPointRightOf(pt): + he = he.right + he = he.left + else: + he = he.left + while he is not self.leftend and not he.isPointRightOf(pt): + he = he.left + + # Update hash table and reference counts + if 0 < bucket < self.hashsize - 1: + self.hash[bucket] = he + return he + + +# ------------------------------------------------------------------ +class PriorityQueue(object): + def __init__(self, ymin, ymax, nsites): + self.ymin = ymin + self.deltay = ymax - ymin + self.hashsize = int(4 * math.sqrt(nsites)) + self.count = 0 + self.minidx = 0 + self.hash = [] + for i in range(self.hashsize): + self.hash.append(Halfedge()) + + def __len__(self): + return self.count + + def isEmpty(self): + return self.count == 0 + + def insert(self, he, site, offset): + he.vertex = site + he.ystar = site.y + offset + last = self.hash[self.getBucket(he)] + nxt = last.qnext + while (nxt is not None) and he > nxt: + last = nxt + nxt = last.qnext + he.qnext = last.qnext + last.qnext = he + self.count += 1 + + def delete(self, he): + if he.vertex is not None: + last = self.hash[self.getBucket(he)] + while last.qnext is not he: + last = last.qnext + last.qnext = he.qnext + self.count -= 1 + he.vertex = None + + def getBucket(self, he): + bucket = int(((he.ystar - self.ymin) / self.deltay) * self.hashsize) + if bucket < 0: + bucket = 0 + if bucket >= self.hashsize: + bucket = self.hashsize - 1 + if bucket < self.minidx: + self.minidx = bucket + return bucket + + def getMinPt(self): + while self.hash[self.minidx].qnext is None: + self.minidx += 1 + he = self.hash[self.minidx].qnext + x = he.vertex.x + y = he.ystar + return Site(x, y) + + def popMinHalfedge(self): + curr = self.hash[self.minidx].qnext + self.hash[self.minidx].qnext = curr.qnext + self.count -= 1 + return curr + + +# ------------------------------------------------------------------ +class SiteList(object): + def __init__(self, pointList): + self.__sites = [] + self.__sitenum = 0 + + self.__xmin = pointList[0].x + self.__ymin = pointList[0].y + self.__xmax = pointList[0].x + self.__ymax = pointList[0].y + for i, pt in enumerate(pointList): + self.__sites.append(Site(pt.x, pt.y, i)) + if pt.x < self.__xmin: + self.__xmin = pt.x + if pt.y < self.__ymin: + self.__ymin = pt.y + if pt.x > self.__xmax: + self.__xmax = pt.x + if pt.y > self.__ymax: + self.__ymax = pt.y + self.__sites.sort() + + def setSiteNumber(self, site): + site.sitenum = self.__sitenum + self.__sitenum += 1 + + class Iterator(object): + def __init__(this, lst): + this.generator = (s for s in lst) + + def __iter__(this): + return this + + def next(this): + try: + return next(this.generator) + except StopIteration: + return None + + def iterator(self): + return SiteList.Iterator(self.__sites) + + def __iter__(self): + return SiteList.Iterator(self.__sites) + + def __len__(self): + return len(self.__sites) + + def _getxmin(self): + return self.__xmin + + def _getymin(self): + return self.__ymin + + def _getxmax(self): + return self.__xmax + + def _getymax(self): + return self.__ymax + + xmin = property(_getxmin) + ymin = property(_getymin) + xmax = property(_getxmax) + ymax = property(_getymax) + + +# ------------------------------------------------------------------ +def computeVoronoiDiagram(points): + """Takes a list of point objects (which must have x and y fields). + Returns a 3-tuple of: + + (1) a list of 2-tuples, which are the x,y coordinates of the + Voronoi diagram vertices + (2) a list of 3-tuples (a,b,c) which are the equations of the + lines in the Voronoi diagram: a*x + b*y = c + (3) a list of 3-tuples, (l, v1, v2) representing edges of the + Voronoi diagram. l is the index of the line, v1 and v2 are + the indices of the vetices at the end of the edge. If + v1 or v2 is -1, the line extends to infinity. + """ + Edge.EDGE_NUM = 0 + siteList = SiteList(points) + context = Context() + voronoi(siteList, context) + return context.vertices, context.lines, context.edges + + +# ------------------------------------------------------------------ +def computeDelaunayTriangulation(points): + """Takes a list of point objects (which must have x and y fields). + Returns a list of 3-tuples: the indices of the points that form a + Delaunay triangle. + """ + Edge.EDGE_NUM = 0 + siteList = SiteList(points) + context = Context() + context.triangulate = True + voronoi(siteList, context) + return context.triangles + + +# ----------------------------------------------------------------------------- +if __name__ == "__main__": + optlist, args = getopt.getopt(sys.argv[1:], "thdp") + + doHelp = 0 + c = Context() + c.doPrint = 1 + for opt in optlist: + if opt[0] == "-d": + c.debug = 1 + if opt[0] == "-p": + c.plot = 1 + if opt[0] == "-t": + c.triangulate = 1 + if opt[0] == "-h": + doHelp = 1 + + if not doHelp: + pts = [] + fp = sys.stdin + if len(args) > 0: + fp = open(args[0], "r") + for line in fp: + fld = line.split() + x = float(fld[0]) + y = float(fld[1]) + pts.append(Site(x, y)) + if len(args) > 0: + fp.close() + + sl = SiteList(pts) + voronoi(sl, c) |