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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 18:24:48 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 18:24:48 +0000 |
commit | cca66b9ec4e494c1d919bff0f71a820d8afab1fa (patch) | |
tree | 146f39ded1c938019e1ed42d30923c2ac9e86789 /src/3rdparty/2geom/doc/manual2/introduction | |
parent | Initial commit. (diff) | |
download | inkscape-cca66b9ec4e494c1d919bff0f71a820d8afab1fa.tar.xz inkscape-cca66b9ec4e494c1d919bff0f71a820d8afab1fa.zip |
Adding upstream version 1.2.2.upstream/1.2.2upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/3rdparty/2geom/doc/manual2/introduction')
-rw-r--r-- | src/3rdparty/2geom/doc/manual2/introduction | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/src/3rdparty/2geom/doc/manual2/introduction b/src/3rdparty/2geom/doc/manual2/introduction new file mode 100644 index 0000000..f8c71fc --- /dev/null +++ b/src/3rdparty/2geom/doc/manual2/introduction @@ -0,0 +1,41 @@ +h1. Introduction + +This manual focuses on the lib2geom computational geometry framework. +The main goal of this framework is the eventual replacement of +Inkscape's multiple and shoddy geometry frameworks. As with any decent +module or lib, 2geom is designed to achieve the desired functionality +while maintaining a generality encouraging usage within other +applications. The focus on robust, accurate algorithms, as well as +utilization of newer and better representations makes the lib +very attractive for many applications. + +h2. Design Considerations + +2Geom is written with a functional programming style in mind. +Generally data structures are considered immutable and rather than +assignment we use labeling. However, C++ can become unwieldy if +this is taken to extreme and so a certain amount of pragmatism is +used in practice. In particular, usability is not forgotten in the +mires of functional zeal. + +The code relies strongly on the type system and uses some of the more +'tricky' elements of C++ to make the code more elegant and 'correct'. +Despite this, the intended use of 2Geom is a serious vector graphics +application. In such domains, performance is still used as a quality +metric, and as such we consider inefficiency to be a bug, and have +traded elegance for efficiency where it matters. + +In general the data structures used in 2Geom are relatively 'flat' +and require little from the memory management. Currently most data +structures are built on standard STL headers, and new and delete are +used sparingly. It is intended for 2Geom to be fully compatible with +Boehm garbage collector though this has not yet been tested. + +h2. Toy-Based Development + +We have managed to come up with a method of library development +which is perfect for geometry - the development of toys exemplifying +a feature while the feature is perfected. This has somewhat subsumed +the role of tests, and provides immediate motivation/reward for work. + +!media/gear.png! |