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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 18:24:48 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 18:24:48 +0000 |
commit | cca66b9ec4e494c1d919bff0f71a820d8afab1fa (patch) | |
tree | 146f39ded1c938019e1ed42d30923c2ac9e86789 /src/3rdparty/autotrace/vector.h | |
parent | Initial commit. (diff) | |
download | inkscape-cca66b9ec4e494c1d919bff0f71a820d8afab1fa.tar.xz inkscape-cca66b9ec4e494c1d919bff0f71a820d8afab1fa.zip |
Adding upstream version 1.2.2.upstream/1.2.2upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/3rdparty/autotrace/vector.h')
-rw-r--r-- | src/3rdparty/autotrace/vector.h | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/src/3rdparty/autotrace/vector.h b/src/3rdparty/autotrace/vector.h new file mode 100644 index 0000000..fe26254 --- /dev/null +++ b/src/3rdparty/autotrace/vector.h @@ -0,0 +1,65 @@ +/* vector.h: operations on vectors and points. */ + +#ifndef VECTOR_H +#define VECTOR_H + +#include "types.h" +#include "exception.h" + +/* Our vectors are represented as displacements along the x and y axes. */ + +typedef struct { + gfloat dx, dy, dz; +} vector_type; + +/* Consider a point as a vector from the origin. */ +extern vector_type make_vector(const at_real_coord); + +/* And a vector as a point, i.e., a displacement from the origin. */ +extern at_real_coord vector_to_point(const vector_type); + +/* Definitions for these common operations can be found in any decent + linear algebra book, and most calculus books. */ + +extern gfloat magnitude(const vector_type); +extern vector_type normalize(const vector_type); + +extern vector_type Vadd(const vector_type, const vector_type); +extern gfloat Vdot(const vector_type, const vector_type); +extern vector_type Vmult_scalar(const vector_type, const gfloat); +extern gfloat Vangle(const vector_type in, const vector_type out, at_exception_type * exp); + +/* These operations could have been named `P..._vector' just as well as + V..._point, so we may as well allow both names. */ +#define Padd_vector Vadd_point +extern at_real_coord Vadd_point(const at_real_coord, const vector_type); + +#define Psubtract_vector Vsubtract_point +extern at_real_coord Vsubtract_point(const at_real_coord, const vector_type); + +/* This returns the rounded sum. */ +#define IPadd_vector Vadd_int_point +extern at_coord Vadd_int_point(const at_coord, const vector_type); + +/* Take the absolute value of both components. */ +extern vector_type Vabs(const vector_type); + +/* Operations on points with real coordinates. It is not orthogonal, + but more convenient, to have the subtraction operator return a + vector, and the addition operator return a point. */ +extern vector_type Psubtract(const at_real_coord, const at_real_coord); + +/* These are heavily used in spline fitting. */ +extern at_real_coord Padd(const at_real_coord, const at_real_coord); +extern at_real_coord Pmult_scalar(const at_real_coord, const gfloat); + +/* Similarly, for points with integer coordinates; here, a subtraction + operator that does return another point is useful. */ +extern vector_type IPsubtract(const at_coord, const at_coord); +extern at_coord IPsubtractP(const at_coord, const at_coord); +extern at_coord IPadd(const at_coord, const at_coord); +extern at_coord IPmult_scalar(const at_coord, const int); +extern at_real_coord IPmult_real(const at_coord, const gfloat); +extern gboolean IPequal(const at_coord, const at_coord); + +#endif /* not VECTOR_H */ |