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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 18:24:48 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 18:24:48 +0000 |
commit | cca66b9ec4e494c1d919bff0f71a820d8afab1fa (patch) | |
tree | 146f39ded1c938019e1ed42d30923c2ac9e86789 /src/display/nr-light.cpp | |
parent | Initial commit. (diff) | |
download | inkscape-upstream.tar.xz inkscape-upstream.zip |
Adding upstream version 1.2.2.upstream/1.2.2upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | src/display/nr-light.cpp | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/src/display/nr-light.cpp b/src/display/nr-light.cpp new file mode 100644 index 0000000..3009955 --- /dev/null +++ b/src/display/nr-light.cpp @@ -0,0 +1,120 @@ +// SPDX-License-Identifier: GPL-2.0-or-later +/* + * Light rendering helpers + * + * Author: + * Jean-Rene Reinhard <jr@komite.net> + * + * Copyright (C) 2006 Jean-Rene Reinhard + * + * Released under GNU GPL v2+, read the file 'COPYING' for more information. + */ + +#include <cmath> + +#include "display/nr-light.h" +#include "display/nr-3dutils.h" +#include "object/filters/distantlight.h" +#include "object/filters/pointlight.h" +#include "object/filters/spotlight.h" +#include "color.h" + +namespace Inkscape { +namespace Filters { + +DistantLight::DistantLight(SPFeDistantLight *light, guint32 lighting_color) { + color = lighting_color; + azimuth = M_PI / 180 * light->azimuth; + elevation = M_PI / 180 * light->elevation; +} + +DistantLight::~DistantLight() = default; + +void DistantLight::light_vector(NR::Fvector &v) { + v[X_3D] = std::cos(azimuth)*std::cos(elevation); + v[Y_3D] = std::sin(azimuth)*std::cos(elevation); + v[Z_3D] = std::sin(elevation); +} + +void DistantLight::light_components(NR::Fvector &lc) { + lc[LIGHT_RED] = SP_RGBA32_R_U(color); + lc[LIGHT_GREEN] = SP_RGBA32_G_U(color); + lc[LIGHT_BLUE] = SP_RGBA32_B_U(color); +} + +PointLight::PointLight(SPFePointLight *light, guint32 lighting_color, const Geom::Affine &trans, int device_scale) { + color = lighting_color; + l_x = light->x * device_scale; + l_y = light->y * device_scale; + l_z = light->z * device_scale; + NR::convert_coord(l_x, l_y, l_z, trans); +} + +PointLight::~PointLight() = default; + +void PointLight::light_vector(NR::Fvector &v, double x, double y, double z) { + v[X_3D] = l_x - x; + v[Y_3D] = l_y - y; + v[Z_3D] = l_z - z; + NR::normalize_vector(v); +} + +void PointLight::light_components(NR::Fvector &lc) { + lc[LIGHT_RED] = SP_RGBA32_R_U(color); + lc[LIGHT_GREEN] = SP_RGBA32_G_U(color); + lc[LIGHT_BLUE] = SP_RGBA32_B_U(color); +} + +SpotLight::SpotLight(SPFeSpotLight *light, guint32 lighting_color, const Geom::Affine &trans, int device_scale) { + double p_x, p_y, p_z; + color = lighting_color; + l_x = light->x * device_scale; + l_y = light->y * device_scale; + l_z = light->z * device_scale; + p_x = light->pointsAtX * device_scale; + p_y = light->pointsAtY * device_scale; + p_z = light->pointsAtZ * device_scale; + cos_lca = std::cos(M_PI / 180 * light->limitingConeAngle); + speExp = light->specularExponent; + NR::convert_coord(l_x, l_y, l_z, trans); + NR::convert_coord(p_x, p_y, p_z, trans); + S[X_3D] = p_x - l_x; + S[Y_3D] = p_y - l_y; + S[Z_3D] = p_z - l_z; + NR::normalize_vector(S); + +} + +SpotLight::~SpotLight() = default; + +void SpotLight::light_vector(NR::Fvector &v, double x, double y, double z) { + v[X_3D] = l_x - x; + v[Y_3D] = l_y - y; + v[Z_3D] = l_z - z; + NR::normalize_vector(v); +} + +void SpotLight::light_components(NR::Fvector &lc, const NR::Fvector &L) { + double spmod = (-1) * NR::scalar_product(L, S); + if (spmod <= cos_lca) + spmod = 0; + else + spmod = std::pow(spmod, speExp); + lc[LIGHT_RED] = spmod * SP_RGBA32_R_U(color); + lc[LIGHT_GREEN] = spmod * SP_RGBA32_G_U(color); + lc[LIGHT_BLUE] = spmod * SP_RGBA32_B_U(color); +} + +} /* namespace Filters */ +} /* namespace Inkscape */ + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 : |