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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 18:24:48 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 18:24:48 +0000 |
commit | cca66b9ec4e494c1d919bff0f71a820d8afab1fa (patch) | |
tree | 146f39ded1c938019e1ed42d30923c2ac9e86789 /src/extension/timer.cpp | |
parent | Initial commit. (diff) | |
download | inkscape-cca66b9ec4e494c1d919bff0f71a820d8afab1fa.tar.xz inkscape-cca66b9ec4e494c1d919bff0f71a820d8afab1fa.zip |
Adding upstream version 1.2.2.upstream/1.2.2upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | src/extension/timer.cpp | 211 |
1 files changed, 211 insertions, 0 deletions
diff --git a/src/extension/timer.cpp b/src/extension/timer.cpp new file mode 100644 index 0000000..4533b0d --- /dev/null +++ b/src/extension/timer.cpp @@ -0,0 +1,211 @@ +// SPDX-License-Identifier: GPL-2.0-or-later +/* + * Here is where the extensions can get timed on when they load and + * unload. All of the timing is done in here. + * + * Authors: + * Ted Gould <ted@gould.cx> + * + * Copyright (C) 2004 Authors + * + * Released under GNU GPL v2+, read the file 'COPYING' for more information. + */ + +#include <glibmm/main.h> + +#include "extension.h" +#include "timer.h" + +namespace Inkscape { +namespace Extension { + +#define TIMER_SCALE_VALUE 20 + +ExpirationTimer * ExpirationTimer::timer_list = nullptr; +ExpirationTimer * ExpirationTimer::idle_start = nullptr; +long ExpirationTimer::timeout = 240; +bool ExpirationTimer::timer_started = false; + +/** \brief Create a new expiration timer + \param in_extension Which extension this timer is related to + + This function creates the timer, and sets the time to the current + time, plus what ever the current timeout is. Also, if this is + the first timer extension, the timer is kicked off. This function + also sets up the circularly linked list of all the timers. +*/ +ExpirationTimer::ExpirationTimer (Extension * in_extension): + locked(0), + extension(in_extension) +{ + /* Fix Me! */ + if (timer_list == nullptr) { + next = this; + timer_list = this; + } else { + next = timer_list->next; + timer_list->next = this; + } + + expiration = Glib::DateTime::create_now_utc().add_seconds(timeout); + + if (!timer_started) { + Glib::signal_timeout().connect(sigc::ptr_fun(&timer_func), timeout * 1000 / TIMER_SCALE_VALUE); + timer_started = true; + } + + return; +} + +/** \brief Deletes a \c ExpirationTimer + + The most complex thing that this function does is remove the timer + from the circularly linked list. If this is the only entry in the + list that is easy, otherwise all the entries must be found, and this + one removed from the list. +*/ +ExpirationTimer::~ExpirationTimer() +{ + if (this != next) { + /* This will remove this entry from the circularly linked + list. */ + ExpirationTimer * prev; + for (prev = timer_list; + prev->next != this; + prev = prev->next){}; + prev->next = next; + + if (idle_start == this) + idle_start = next; + + /* This may occur more than you think, just because the guy + doing most of the deletions is the idle function, who tracks + where it is looking using the \c timer_list variable. */ + if (timer_list == this) + timer_list = next; + } else { + /* If we're the only entry in the list, the list needs to go + to NULL */ + timer_list = nullptr; + idle_start = nullptr; + } + + return; +} + +/** \brief Touches the timer to extend the length before it expires + + Basically it adds more time to the timer. One thing that is kinda + tricky is that it adds half the time remaining back into the timer. + This allows for some extensions that are used regularly to having + extended expiration times. So, in the end, they stay loaded longer. + Extensions that are only used once will expire at a standard rate + set by \c timeout. +*/ +void +ExpirationTimer::touch () +{ + auto const current = Glib::DateTime::create_now_utc(); + + auto time_left = expiration.difference(current); + if (time_left < 0) time_left = 0; + time_left /= 2; + + expiration = current.add(time_left).add_seconds(timeout); + return; +} + +/** \brief Check to see if the timer has expired + + Checks the time against the current time. +*/ +bool +ExpirationTimer::expired () const +{ + if (locked > 0) return false; + + auto const current = Glib::DateTime::create_now_utc(); + return expiration.difference(current) < 0; +} + +// int idle_cnt = 0; + +/** \brief This function goes in the idle loop to find expired extensions + \return Whether the function should be requeued or not + + This function first insures that there is a timer list, and then checks + to see if the one on the top of the list has expired. If it has + expired it unloads the module. By unloading the module, the timer + gets deleted (happens in the unload function). If the list is + no empty, the function returns that it should be dequeued and sets + the \c timer_started variable so that the timer will be reissued when + a timer is added. If there is entries left, but the next one is + where this function started, then the timer is set up. The timer + will then re-add the idle loop function when it runs. +*/ +bool +ExpirationTimer::idle_func () +{ + // std::cout << "Idle func pass: " << idle_cnt++ << " timer list: " << timer_list << std::endl; + + /* see if this is the last */ + if (timer_list == nullptr) { + timer_started = false; + return false; + } + + /* evaluate current */ + if (timer_list->expired()) { + timer_list->extension->set_state(Extension::STATE_UNLOADED); + } + + /* see if this is the last */ + if (timer_list == nullptr) { + timer_started = false; + return false; + } + + if (timer_list->next == idle_start) { + /* if so, set up the timer and return FALSE */ + /* Note: This may cause one to be missed on the evaluation if + the one before it expires and it is last in the list. + While this could be taken care of, it isn't worth the + complexity for this lazy removal that we're doing. It + should get picked up next time */ + Glib::signal_timeout().connect(sigc::ptr_fun(&timer_func), timeout * 1000 / TIMER_SCALE_VALUE); + return false; + } + + /* If nothing else, continue on */ + timer_list = timer_list->next; + return true; +} + +/** \brief A timer function to set up the idle function + \return Always false -- to disable the timer + + This function sets up the idle loop when it runs. The idle loop is + the one that unloads all the extensions. +*/ +bool +ExpirationTimer::timer_func () +{ + // std::cout << "Timer func" << std::endl; + idle_start = timer_list; + // idle_cnt = 0; + Glib::signal_idle().connect(sigc::ptr_fun(&idle_func)); + return false; +} + +}; }; /* namespace Inkscape, Extension */ + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 : |