diff options
author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 18:24:48 +0000 |
---|---|---|
committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 18:24:48 +0000 |
commit | cca66b9ec4e494c1d919bff0f71a820d8afab1fa (patch) | |
tree | 146f39ded1c938019e1ed42d30923c2ac9e86789 /src/line-geometry.cpp | |
parent | Initial commit. (diff) | |
download | inkscape-upstream.tar.xz inkscape-upstream.zip |
Adding upstream version 1.2.2.upstream/1.2.2upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | src/line-geometry.cpp | 190 |
1 files changed, 190 insertions, 0 deletions
diff --git a/src/line-geometry.cpp b/src/line-geometry.cpp new file mode 100644 index 0000000..52c5df7 --- /dev/null +++ b/src/line-geometry.cpp @@ -0,0 +1,190 @@ +// SPDX-License-Identifier: GPL-2.0-or-later +/* + * Routines for dealing with lines (intersections, etc.) + * + * Authors: + * Maximilian Albert <Anhalter42@gmx.de> + * + * Copyright (C) 2007 authors + * + * Released under GNU GPL v2+, read the file 'COPYING' for more information. + */ + +#include "line-geometry.h" +#include "desktop.h" + +namespace Box3D { + +/** + * Draw a line beginning at 'start'. If is_endpoint is true, use 'vec' as the endpoint + * of the segment. Otherwise interpret it as the direction of the line. + * FIXME: Think of a better way to distinguish between the two constructors of lines. + */ +Line::Line(Geom::Point const &start, Geom::Point const &vec, bool is_endpoint): + pt(start) +{ + if (is_endpoint) + v_dir = vec - start; + else + v_dir = vec; + normal = v_dir.ccw(); + d0 = Geom::dot(normal, pt); +} + +Line::Line(Line const &line) += default; + +Line &Line::operator=(Line const &line) = default; + +std::optional<Geom::Point> Line::intersect(Line const &line) { + Geom::Coord denom = Geom::dot(v_dir, line.normal); + std::optional<Geom::Point> no_point; + if (fabs(denom) < 1e-6) + return no_point; + + Geom::Coord lambda = (line.d0 - Geom::dot(pt, line.normal)) / denom; + return pt + lambda * v_dir; +} + +void Line::set_direction(Geom::Point const &dir) +{ + v_dir = dir; + normal = v_dir.ccw(); + d0 = Geom::dot(normal, pt); +} + +Geom::Point Line::closest_to(Geom::Point const &pt) +{ + /* return the intersection of this line with a perpendicular line passing through pt */ + std::optional<Geom::Point> result = this->intersect(Line(pt, (this->v_dir).ccw(), false)); + g_return_val_if_fail (result, Geom::Point (0.0, 0.0)); + return *result; +} + +double Line::lambda (Geom::Point const pt) +{ + double sign = (Geom::dot (pt - this->pt, this->v_dir) > 0) ? 1.0 : -1.0; + double lambda = sign * Geom::L2 (pt - this->pt); + // FIXME: It may speed things up (but how much?) if we assume that + // pt lies on the line and thus skip the following test + Geom::Point test = point_from_lambda (lambda); + if (!pts_coincide (pt, test)) { + g_warning ("Point does not lie on line.\n"); + return 0; + } + return lambda; +} + +/* The coordinates of w with respect to the basis {v1, v2} */ +std::pair<double, double> coordinates (Geom::Point const &v1, Geom::Point const &v2, Geom::Point const &w) +{ + double det = determinant (v1, v2);; + if (fabs (det) < epsilon) { + // vectors are not linearly independent; we indicate this in the return value(s) + return std::make_pair (HUGE_VAL, HUGE_VAL); + } + + double lambda1 = determinant (w, v2) / det; + double lambda2 = determinant (v1, w) / det; + return std::make_pair (lambda1, lambda2); +} + +/* whether w lies inside the sector spanned by v1 and v2 */ +bool lies_in_sector (Geom::Point const &v1, Geom::Point const &v2, Geom::Point const &w) +{ + std::pair<double, double> coords = coordinates (v1, v2, w); + if (coords.first == HUGE_VAL) { + // catch the case that the vectors are not linearly independent + // FIXME: Can we assume that it's safe to return true if the vectors point in different directions? + return (Geom::dot (v1, v2) < 0); + } + return (coords.first >= 0 && coords.second >= 0); +} + +bool lies_in_quadrangle (Geom::Point const &A, Geom::Point const &B, Geom::Point const &C, Geom::Point const &D, Geom::Point const &pt) +{ + return (lies_in_sector (D - A, B - A, pt - A) && lies_in_sector (D - C, B - C, pt - C)); +} + +static double pos_angle (Geom::Point v, Geom::Point w) +{ + return fabs (Geom::atan2 (v) - Geom::atan2 (w)); +} + +/* + * Returns the two corners of the quadrangle A, B, C, D spanning the edge that is hit by a semiline + * starting at pt and going into direction dir. + * If none of the sides is hit, it returns a pair containing two identical points. + */ +std::pair<Geom::Point, Geom::Point> +side_of_intersection (Geom::Point const &A, Geom::Point const &B, Geom::Point const &C, Geom::Point const &D, + Geom::Point const &pt, Geom::Point const &dir) +{ + Geom::Point dir_A (A - pt); + Geom::Point dir_B (B - pt); + Geom::Point dir_C (C - pt); + Geom::Point dir_D (D - pt); + + std::pair<Geom::Point, Geom::Point> result; + double angle = -1; + double tmp_angle; + + if (lies_in_sector (dir_A, dir_B, dir)) { + result = std::make_pair (A, B); + angle = pos_angle (dir_A, dir_B); + } + if (lies_in_sector (dir_B, dir_C, dir)) { + tmp_angle = pos_angle (dir_B, dir_C); + if (tmp_angle > angle) { + angle = tmp_angle; + result = std::make_pair (B, C); + } + } + if (lies_in_sector (dir_C, dir_D, dir)) { + tmp_angle = pos_angle (dir_C, dir_D); + if (tmp_angle > angle) { + angle = tmp_angle; + result = std::make_pair (C, D); + } + } + if (lies_in_sector (dir_D, dir_A, dir)) { + tmp_angle = pos_angle (dir_D, dir_A); + if (tmp_angle > angle) { + angle = tmp_angle; + result = std::make_pair (D, A); + } + } + if (angle == -1) { + // no intersection found; return a pair containing two identical points + return std::make_pair (A, A); + } else { + return result; + } +} + +std::optional<Geom::Point> Line::intersection_with_viewbox (SPDesktop *desktop) +{ + auto vb = desktop->get_display_area(); + + std::pair <Geom::Point, Geom::Point> e = side_of_intersection (vb.corner(0), vb.corner(1), vb.corner(2), vb.corner(3), this->pt, this->v_dir); + if (e.first == e.second) { + // perspective line lies outside the canvas + return std::optional<Geom::Point>(); + } + + Line line (e.first, e.second); + return this->intersect (line); +} + +} // namespace Box3D + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 : |