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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 18:24:48 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 18:24:48 +0000 |
commit | cca66b9ec4e494c1d919bff0f71a820d8afab1fa (patch) | |
tree | 146f39ded1c938019e1ed42d30923c2ac9e86789 /src/object/filters/specularlighting.cpp | |
parent | Initial commit. (diff) | |
download | inkscape-upstream/1.2.2.tar.xz inkscape-upstream/1.2.2.zip |
Adding upstream version 1.2.2.upstream/1.2.2upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | src/object/filters/specularlighting.cpp | 340 |
1 files changed, 340 insertions, 0 deletions
diff --git a/src/object/filters/specularlighting.cpp b/src/object/filters/specularlighting.cpp new file mode 100644 index 0000000..c6c14c1 --- /dev/null +++ b/src/object/filters/specularlighting.cpp @@ -0,0 +1,340 @@ +// SPDX-License-Identifier: GPL-2.0-or-later +/** \file + * SVG <feSpecularLighting> implementation. + * + */ +/* + * Authors: + * hugo Rodrigues <haa.rodrigues@gmail.com> + * Jean-Rene Reinhard <jr@komite.net> + * Abhishek Sharma + * + * Copyright (C) 2006 Hugo Rodrigues + * 2007 authors + * + * Released under GNU GPL v2+, read the file 'COPYING' for more information. + */ + +// Same directory +#include "specularlighting.h" +#include "distantlight.h" +#include "pointlight.h" +#include "spotlight.h" + +#include "attributes.h" +#include "strneq.h" + +#include "display/nr-filter.h" +#include "display/nr-filter-specularlighting.h" + +#include "object/sp-object.h" + +#include "svg/svg.h" +#include "svg/svg-color.h" +#include "svg/svg-icc-color.h" + +#include "xml/repr.h" + +/* FeSpecularLighting base class */ +static void sp_feSpecularLighting_children_modified(SPFeSpecularLighting *sp_specularlighting); + +SPFeSpecularLighting::SPFeSpecularLighting() : SPFilterPrimitive() { + this->surfaceScale = 1; + this->specularConstant = 1; + this->specularExponent = 1; + this->lighting_color = 0xffffffff; + this->icc = nullptr; + + //TODO kernelUnit + this->renderer = nullptr; + + this->surfaceScale_set = FALSE; + this->specularConstant_set = FALSE; + this->specularExponent_set = FALSE; + this->lighting_color_set = FALSE; +} + +SPFeSpecularLighting::~SPFeSpecularLighting() = default; + +/** + * Reads the Inkscape::XML::Node, and initializes SPFeSpecularLighting variables. For this to get called, + * our name must be associated with a repr via "sp_object_type_register". Best done through + * sp-object-repr.cpp's repr_name_entries array. + */ +void SPFeSpecularLighting::build(SPDocument *document, Inkscape::XML::Node *repr) { + SPFilterPrimitive::build(document, repr); + + /*LOAD ATTRIBUTES FROM REPR HERE*/ + this->readAttr(SPAttr::SURFACESCALE); + this->readAttr(SPAttr::SPECULARCONSTANT); + this->readAttr(SPAttr::SPECULAREXPONENT); + this->readAttr(SPAttr::KERNELUNITLENGTH); + this->readAttr(SPAttr::LIGHTING_COLOR); +} + +/** + * Drops any allocated memory. + */ +void SPFeSpecularLighting::release() { + SPFilterPrimitive::release(); +} + +/** + * Sets a specific value in the SPFeSpecularLighting. + */ +void SPFeSpecularLighting::set(SPAttr key, gchar const *value) { + gchar const *cend_ptr = nullptr; + gchar *end_ptr = nullptr; + + switch(key) { + /*DEAL WITH SETTING ATTRIBUTES HERE*/ +//TODO test forbidden values + case SPAttr::SURFACESCALE: + end_ptr = nullptr; + if (value) { + this->surfaceScale = g_ascii_strtod(value, &end_ptr); + if (end_ptr) { + this->surfaceScale_set = TRUE; + } else { + g_warning("this: surfaceScale should be a number ... defaulting to 1"); + } + + } + //if the attribute is not set or has an unreadable value + if (!value || !end_ptr) { + this->surfaceScale = 1; + this->surfaceScale_set = FALSE; + } + if (this->renderer) { + this->renderer->surfaceScale = this->surfaceScale; + } + this->parent->requestModified(SP_OBJECT_MODIFIED_FLAG); + break; + case SPAttr::SPECULARCONSTANT: + end_ptr = nullptr; + if (value) { + this->specularConstant = g_ascii_strtod(value, &end_ptr); + if (end_ptr && this->specularConstant >= 0) { + this->specularConstant_set = TRUE; + } else { + end_ptr = nullptr; + g_warning("this: specularConstant should be a positive number ... defaulting to 1"); + } + } + if (!value || !end_ptr) { + this->specularConstant = 1; + this->specularConstant_set = FALSE; + } + if (this->renderer) { + this->renderer->specularConstant = this->specularConstant; + } + this->parent->requestModified(SP_OBJECT_MODIFIED_FLAG); + break; + case SPAttr::SPECULAREXPONENT: + end_ptr = nullptr; + if (value) { + this->specularExponent = g_ascii_strtod(value, &end_ptr); + if (this->specularExponent >= 1 && this->specularExponent <= 128) { + this->specularExponent_set = TRUE; + } else { + end_ptr = nullptr; + g_warning("this: specularExponent should be a number in range [1, 128] ... defaulting to 1"); + } + } + if (!value || !end_ptr) { + this->specularExponent = 1; + this->specularExponent_set = FALSE; + } + if (this->renderer) { + this->renderer->specularExponent = this->specularExponent; + } + this->parent->requestModified(SP_OBJECT_MODIFIED_FLAG); + break; + case SPAttr::KERNELUNITLENGTH: + //TODO kernelUnit + //this->kernelUnitLength.set(value); + /*TODOif (feSpecularLighting->renderer) { + feSpecularLighting->renderer->surfaceScale = feSpecularLighting->renderer; + } + */ + this->parent->requestModified(SP_OBJECT_MODIFIED_FLAG); + break; + case SPAttr::LIGHTING_COLOR: + cend_ptr = nullptr; + this->lighting_color = sp_svg_read_color(value, &cend_ptr, 0xffffffff); + //if a value was read + if (cend_ptr) { + while (g_ascii_isspace(*cend_ptr)) { + ++cend_ptr; + } + if (strneq(cend_ptr, "icc-color(", 10)) { + if (!this->icc) this->icc = new SVGICCColor(); + if ( ! sp_svg_read_icc_color( cend_ptr, this->icc ) ) { + delete this->icc; + this->icc = nullptr; + } + } + this->lighting_color_set = TRUE; + } else { + //lighting_color already contains the default value + this->lighting_color_set = FALSE; + } + if (this->renderer) { + this->renderer->lighting_color = this->lighting_color; + } + this->parent->requestModified(SP_OBJECT_MODIFIED_FLAG); + break; + default: + SPFilterPrimitive::set(key, value); + break; + } +} + +/** + * Receives update notifications. + */ +void SPFeSpecularLighting::update(SPCtx *ctx, guint flags) { + if (flags & (SP_OBJECT_MODIFIED_FLAG)) { + this->readAttr(SPAttr::SURFACESCALE); + this->readAttr(SPAttr::SPECULARCONSTANT); + this->readAttr(SPAttr::SPECULAREXPONENT); + this->readAttr(SPAttr::KERNELUNITLENGTH); + this->readAttr(SPAttr::LIGHTING_COLOR); + } + + SPFilterPrimitive::update(ctx, flags); +} + +/** + * Writes its settings to an incoming repr object, if any. + */ +Inkscape::XML::Node* SPFeSpecularLighting::write(Inkscape::XML::Document *doc, Inkscape::XML::Node *repr, guint flags) { + /* TODO: Don't just clone, but create a new repr node and write all + * relevant values _and children_ into it */ + if (!repr) { + repr = this->getRepr()->duplicate(doc); + //repr = doc->createElement("svg:feSpecularLighting"); + } + + if (this->surfaceScale_set) { + repr->setAttributeCssDouble("surfaceScale", this->surfaceScale); + } + + if (this->specularConstant_set) { + repr->setAttributeCssDouble("specularConstant", this->specularConstant); + } + + if (this->specularExponent_set) { + repr->setAttributeCssDouble("specularExponent", this->specularExponent); + } + + /*TODO kernelUnits */ + if (this->lighting_color_set) { + gchar c[64]; + sp_svg_write_color(c, sizeof(c), this->lighting_color); + repr->setAttribute("lighting-color", c); + } + + SPFilterPrimitive::write(doc, repr, flags); + + return repr; +} + +/** + * Callback for child_added event. + */ +void SPFeSpecularLighting::child_added(Inkscape::XML::Node *child, Inkscape::XML::Node *ref) { + SPFilterPrimitive::child_added(child, ref); + + sp_feSpecularLighting_children_modified(this); + this->parent->requestModified(SP_OBJECT_MODIFIED_FLAG); +} + +/** + * Callback for remove_child event. + */ +void SPFeSpecularLighting::remove_child(Inkscape::XML::Node *child) { + SPFilterPrimitive::remove_child(child); + + sp_feSpecularLighting_children_modified(this); + this->parent->requestModified(SP_OBJECT_MODIFIED_FLAG); +} + +void SPFeSpecularLighting::order_changed(Inkscape::XML::Node *child, Inkscape::XML::Node *old_ref, Inkscape::XML::Node *new_ref) { + SPFilterPrimitive::order_changed(child, old_ref, new_ref); + + sp_feSpecularLighting_children_modified(this); + this->parent->requestModified(SP_OBJECT_MODIFIED_FLAG); +} + +static void sp_feSpecularLighting_children_modified(SPFeSpecularLighting *sp_specularlighting) { + if (sp_specularlighting->renderer) { + sp_specularlighting->renderer->light_type = Inkscape::Filters::NO_LIGHT; + + if (SP_IS_FEDISTANTLIGHT(sp_specularlighting->firstChild())) { + sp_specularlighting->renderer->light_type = Inkscape::Filters::DISTANT_LIGHT; + sp_specularlighting->renderer->light.distant = SP_FEDISTANTLIGHT(sp_specularlighting->firstChild()); + } + + if (SP_IS_FEPOINTLIGHT(sp_specularlighting->firstChild())) { + sp_specularlighting->renderer->light_type = Inkscape::Filters::POINT_LIGHT; + sp_specularlighting->renderer->light.point = SP_FEPOINTLIGHT(sp_specularlighting->firstChild()); + } + + if (SP_IS_FESPOTLIGHT(sp_specularlighting->firstChild())) { + sp_specularlighting->renderer->light_type = Inkscape::Filters::SPOT_LIGHT; + sp_specularlighting->renderer->light.spot = SP_FESPOTLIGHT(sp_specularlighting->firstChild()); + } + } +} + +void SPFeSpecularLighting::build_renderer(Inkscape::Filters::Filter* filter) { + g_assert(filter != nullptr); + + int primitive_n = filter->add_primitive(Inkscape::Filters::NR_FILTER_SPECULARLIGHTING); + Inkscape::Filters::FilterPrimitive *nr_primitive = filter->get_primitive(primitive_n); + Inkscape::Filters::FilterSpecularLighting *nr_specularlighting = dynamic_cast<Inkscape::Filters::FilterSpecularLighting*>(nr_primitive); + g_assert(nr_specularlighting != nullptr); + + this->renderer = nr_specularlighting; + this->renderer_common(nr_primitive); + + nr_specularlighting->specularConstant = this->specularConstant; + nr_specularlighting->specularExponent = this->specularExponent; + nr_specularlighting->surfaceScale = this->surfaceScale; + nr_specularlighting->lighting_color = this->lighting_color; + nr_specularlighting->set_icc(this->icc); + + //We assume there is at most one child + nr_specularlighting->light_type = Inkscape::Filters::NO_LIGHT; + + if (SP_IS_FEDISTANTLIGHT(this->firstChild())) { + nr_specularlighting->light_type = Inkscape::Filters::DISTANT_LIGHT; + nr_specularlighting->light.distant = SP_FEDISTANTLIGHT(this->firstChild()); + } + + if (SP_IS_FEPOINTLIGHT(this->firstChild())) { + nr_specularlighting->light_type = Inkscape::Filters::POINT_LIGHT; + nr_specularlighting->light.point = SP_FEPOINTLIGHT(this->firstChild()); + } + + if (SP_IS_FESPOTLIGHT(this->firstChild())) { + nr_specularlighting->light_type = Inkscape::Filters::SPOT_LIGHT; + nr_specularlighting->light.spot = SP_FESPOTLIGHT(this->firstChild()); + } + + //nr_offset->set_dx(sp_offset->dx); + //nr_offset->set_dy(sp_offset->dy); +} + + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 : |