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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 18:24:48 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 18:24:48 +0000 |
commit | cca66b9ec4e494c1d919bff0f71a820d8afab1fa (patch) | |
tree | 146f39ded1c938019e1ed42d30923c2ac9e86789 /src/perspective-line.h | |
parent | Initial commit. (diff) | |
download | inkscape-upstream.tar.xz inkscape-upstream.zip |
Adding upstream version 1.2.2.upstream/1.2.2upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | src/perspective-line.h | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/src/perspective-line.h b/src/perspective-line.h new file mode 100644 index 0000000..9146b3e --- /dev/null +++ b/src/perspective-line.h @@ -0,0 +1,52 @@ +// SPDX-License-Identifier: GPL-2.0-or-later +/* + * Perspective line for 3D perspectives + * + * Authors: + * Maximilian Albert <Anhalter42@gmx.de> + * + * Copyright (C) 2007 authors + * + * Released under GNU GPL v2+, read the file 'COPYING' for more information. + */ + +#ifndef SEEN_PERSPECTIVE_LINE_H +#define SEEN_PERSPECTIVE_LINE_H + +#include "line-geometry.h" + +class SPDesktop; + +namespace Box3D { + +class PerspectiveLine : public Box3D::Line { +public: + /** + * Create a perspective line starting at 'pt' and pointing in the direction of the + * vanishing point corresponding to 'axis'. If the VP has style VP_FINITE then the + * PL runs through it; otherwise it has the direction specified by the v_dir vector + * of the VP. + */ + PerspectiveLine (Geom::Point const &pt, Proj::Axis const axis, Persp3D const *persp); + +private: + Proj::Axis vp_dir; // direction of the associated VP + Persp3D const *persp; +}; + + +} // namespace Box3D + + +#endif /* !SEEN_PERSPECTIVE_LINE_H */ + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 : |