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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 18:24:48 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 18:24:48 +0000 |
commit | cca66b9ec4e494c1d919bff0f71a820d8afab1fa (patch) | |
tree | 146f39ded1c938019e1ed42d30923c2ac9e86789 /src/snap.cpp | |
parent | Initial commit. (diff) | |
download | inkscape-cca66b9ec4e494c1d919bff0f71a820d8afab1fa.tar.xz inkscape-cca66b9ec4e494c1d919bff0f71a820d8afab1fa.zip |
Adding upstream version 1.2.2.upstream/1.2.2upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | src/snap.cpp | 999 |
1 files changed, 999 insertions, 0 deletions
diff --git a/src/snap.cpp b/src/snap.cpp new file mode 100644 index 0000000..cd1202d --- /dev/null +++ b/src/snap.cpp @@ -0,0 +1,999 @@ +// SPDX-License-Identifier: GPL-2.0-or-later +/* + * SnapManager class. + * + * Authors: + * Lauris Kaplinski <lauris@kaplinski.com> + * Frank Felfe <innerspace@iname.com> + * Nathan Hurst <njh@njhurst.com> + * Carl Hetherington <inkscape@carlh.net> + * Diederik van Lierop <mail@diedenrezi.nl> + * + * Copyright (C) 2006-2007 Johan Engelen <johan@shouraizou.nl> + * Copyright (C) 2004 Nathan Hurst + * Copyright (C) 1999-2012 Authors + * + * Released under GNU GPL v2+, read the file 'COPYING' for more information. + */ + +#include <memory> +#include <utility> +#include <vector> + +#include <glibmm/timer.h> + +#include <2geom/transforms.h> + +#include "snap.h" +#include "snap-enums.h" +#include "preferences.h" +#include "object/sp-use.h" +#include "object/sp-mask.h" +#include "live_effects/effect-enum.h" +#include "object/sp-filter.h" +#include "object/sp-object.h" +#include "object/sp-page.h" +#include "object/sp-clippath.h" +#include "object/sp-root.h" +#include "style.h" + +#include "desktop.h" +#include "inkscape.h" +#include "pure-transform.h" + +#include "display/control/canvas-grid.h" +#include "display/control/snap-indicator.h" + +#include "helper/mathfns.h" + +#include "object/sp-namedview.h" +#include "object/sp-guide.h" + +#include "ui/tools/tool-base.h" + +using Inkscape::Util::round_to_upper_multiple_plus; +using Inkscape::Util::round_to_lower_multiple_plus; + +SnapManager::SnapManager(SPNamedView const *v, Inkscape::SnapPreferences& preferences) : + snapprefs(preferences), + guide(this, 0), + object(this, 0), + alignment(this, 0), + distribution(this, 0), + _named_view(v), + _rotation_center_source_items(std::vector<SPItem*>()), + _desktop(nullptr), + _snapindicator(true), + _unselected_nodes(nullptr) +{ + _obj_snapper_candidates = std::make_unique<std::vector<Inkscape::SnapCandidateItem>>(); + _align_snapper_candidates = std::make_unique<std::vector<Inkscape::SnapCandidateItem>>(); +} + +SnapManager::~SnapManager() +{ + _obj_snapper_candidates->clear(); + _align_snapper_candidates->clear(); +} + +SnapManager::SnapperList SnapManager::getSnappers() const +{ + SnapManager::SnapperList s; + s.push_back(&guide); + s.push_back(&object); + s.push_back(&alignment); + s.push_back(&distribution); + + SnapManager::SnapperList gs = getGridSnappers(); + s.splice(s.begin(), gs); + + return s; +} + +SnapManager::SnapperList SnapManager::getGridSnappers() const +{ + SnapperList s; + + if (_desktop && _desktop->gridsEnabled() && snapprefs.isTargetSnappable(Inkscape::SNAPTARGET_GRID)) { + for(auto grid : _named_view->grids) { + s.push_back(grid->snapper); + } + } + + return s; +} + +bool SnapManager::someSnapperMightSnap(bool immediately) const +{ + if ( !snapprefs.getSnapEnabledGlobally() ) { + return false; + } + + // If we're asking if some snapper might snap RIGHT NOW (without the snap being postponed)... + if ( immediately && snapprefs.getSnapPostponedGlobally() ) { + return false; + } + + SnapperList const s = getSnappers(); + SnapperList::const_iterator i = s.begin(); + while (i != s.end() && (*i)->ThisSnapperMightSnap() == false) { + ++i; + } + + return (i != s.end()); +} + +bool SnapManager::gridSnapperMightSnap() const +{ + if ( !snapprefs.getSnapEnabledGlobally() || snapprefs.getSnapPostponedGlobally() ) { + return false; + } + + SnapperList const s = getGridSnappers(); + SnapperList::const_iterator i = s.begin(); + while (i != s.end() && (*i)->ThisSnapperMightSnap() == false) { + ++i; + } + + return (i != s.end()); +} + +void SnapManager::freeSnapReturnByRef(Geom::Point &p, + Inkscape::SnapSourceType const source_type, + Geom::OptRect const &bbox_to_snap) const +{ + Inkscape::SnappedPoint const s = freeSnap(Inkscape::SnapCandidatePoint(p, source_type, Inkscape::SNAPTARGET_PATH), bbox_to_snap); + s.getPointIfSnapped(p); +} + +Inkscape::SnappedPoint SnapManager::freeSnap(Inkscape::SnapCandidatePoint const &p, + Geom::OptRect const &bbox_to_snap, + bool to_paths_only) const +{ + if (!someSnapperMightSnap()) { + return Inkscape::SnappedPoint(p, Inkscape::SNAPTARGET_UNDEFINED, Geom::infinity(), 0, false, false, false); + } + + IntermSnapResults isr; + SnapperList const snappers = getSnappers(); + + for (auto snapper : snappers) { + snapper->freeSnap(isr, p, bbox_to_snap, &_objects_to_ignore, _unselected_nodes); + } + + return findBestSnap(p, isr, false, false, to_paths_only); +} + +void SnapManager::preSnap(Inkscape::SnapCandidatePoint const &p, bool to_paths_only) +{ + // setup() must have been called before calling this method! + + if (_snapindicator) { + _snapindicator = false; // prevent other methods from drawing a snap indicator; we want to control this here + Inkscape::SnappedPoint s = freeSnap(p, Geom::OptRect(), to_paths_only); + g_assert(_desktop != nullptr); + if (s.getSnapped()) { + _desktop->snapindicator->set_new_snaptarget(s, true); + } else { + _desktop->snapindicator->remove_snaptarget(true); + } + _snapindicator = true; // restore the original value + } +} + +Geom::Point SnapManager::multipleOfGridPitch(Geom::Point const &t, Geom::Point const &origin) +{ + if (!snapprefs.getSnapEnabledGlobally() || snapprefs.getSnapPostponedGlobally()) + return t; + + if (_desktop && _desktop->gridsEnabled()) { + bool success = false; + Geom::Point nearest_multiple; + Geom::Coord nearest_distance = Geom::infinity(); + Inkscape::SnappedPoint bestSnappedPoint(t); + + // It will snap to the grid for which we find the closest snap. This might be a different + // grid than to which the objects were initially aligned. I don't see an easy way to fix + // this, so when using multiple grids one can get unexpected results + + // Cannot use getGridSnappers() because we need both the grids AND their snappers + // Therefore we iterate through all grids manually + for (auto grid : _named_view->grids) { + const Inkscape::Snapper* snapper = grid->snapper; + if (snapper && snapper->ThisSnapperMightSnap()) { + // To find the nearest multiple of the grid pitch for a given translation t, we + // will use the grid snapper. Simply snapping the value t to the grid will do, but + // only if the origin of the grid is at (0,0). If it's not then compensate for this + // in the translation t + Geom::Point const t_offset = t + grid->origin; + IntermSnapResults isr; + // Only the first three parameters are being used for grid snappers + snapper->freeSnap(isr, Inkscape::SnapCandidatePoint(t_offset, Inkscape::SNAPSOURCE_GRID_PITCH),Geom::OptRect(), nullptr, nullptr); + // Find the best snap for this grid, including intersections of the grid-lines + bool old_val = _snapindicator; + _snapindicator = false; + Inkscape::SnappedPoint s = findBestSnap(Inkscape::SnapCandidatePoint(t_offset, Inkscape::SNAPSOURCE_GRID_PITCH), isr, false, true); + _snapindicator = old_val; + if (s.getSnapped() && (s.getSnapDistance() < nearest_distance)) { + // use getSnapDistance() instead of getWeightedDistance() here because the pointer's position + // doesn't tell us anything about which node to snap + success = true; + nearest_multiple = s.getPoint() - grid->origin; + nearest_distance = s.getSnapDistance(); + bestSnappedPoint = s; + } + } + } + + if (success) { + bestSnappedPoint.setPoint(origin + nearest_multiple); + _desktop->snapindicator->set_new_snaptarget(bestSnappedPoint); + return nearest_multiple; + } + } + + return t; +} + +void SnapManager::constrainedSnapReturnByRef(Geom::Point &p, + Inkscape::SnapSourceType const source_type, + Inkscape::Snapper::SnapConstraint const &constraint, + Geom::OptRect const &bbox_to_snap) const +{ + Inkscape::SnappedPoint const s = constrainedSnap(Inkscape::SnapCandidatePoint(p, source_type), constraint, bbox_to_snap); + p = s.getPoint(); // If we didn't snap, then we will return the point projected onto the constraint +} + +Inkscape::SnappedPoint SnapManager::constrainedSnap(Inkscape::SnapCandidatePoint const &p, + Inkscape::Snapper::SnapConstraint const &constraint, + Geom::OptRect const &bbox_to_snap) const +{ + // First project the mouse pointer onto the constraint + Geom::Point pp = constraint.projection(p.getPoint()); + + Inkscape::SnappedPoint no_snap = Inkscape::SnappedPoint(pp, p.getSourceType(), p.getSourceNum(), Inkscape::SNAPTARGET_CONSTRAINT, Geom::infinity(), 0, false, true, false); + + if (!someSnapperMightSnap()) { + // Always return point on constraint + return no_snap; + } + + Inkscape::SnappedPoint result = no_snap; + + Inkscape::Preferences *prefs = Inkscape::Preferences::get(); + if ((prefs->getBool("/options/snapmousepointer/value", false)) && p.isSingleHandle()) { + // Snapping the mouse pointer instead of the constrained position of the knot allows + // to snap to things which don't intersect with the constraint line; this is basically + // then just a freesnap with the constraint applied afterwards + // We'll only do this if we're dragging a single handle, and for example not when transforming an object in the selector tool + result = freeSnap(p, bbox_to_snap); + if (result.getSnapped()) { + // only change the snap indicator if we really snapped to something + if (_snapindicator && _desktop) { + _desktop->snapindicator->set_new_snaptarget(result); + } + // Apply the constraint + result.setPoint(constraint.projection(result.getPoint())); + return result; + } + return no_snap; + } + + IntermSnapResults isr; + SnapperList const snappers = getSnappers(); + for (auto snapper : snappers) { + snapper->constrainedSnap(isr, p, bbox_to_snap, constraint, &_objects_to_ignore, _unselected_nodes); + } + + result = findBestSnap(p, isr, true); + + + if (result.getSnapped()) { + // only change the snap indicator if we really snapped to something + if (_snapindicator && _desktop) { + _desktop->snapindicator->set_new_snaptarget(result); + } + return result; + } + return no_snap; +} + +/* See the documentation for constrainedSnap() directly above for more details. + * The difference is that multipleConstrainedSnaps() will take a list of constraints instead of a single one, + * and will try to snap the SnapCandidatePoint to only the closest constraint + * \param p Source point to be snapped + * \param constraints List of directions or lines along which snapping must occur + * \param dont_snap If true then we will only apply the constraint, without snapping + * \param bbox_to_snap Bounding box hulling the set of points, all from the same selection and having the same transformation + */ + + +Inkscape::SnappedPoint SnapManager::multipleConstrainedSnaps(Inkscape::SnapCandidatePoint const &p, + std::vector<Inkscape::Snapper::SnapConstraint> const &constraints, + bool dont_snap, + Geom::OptRect const &bbox_to_snap) const +{ + + Inkscape::SnappedPoint no_snap = Inkscape::SnappedPoint(p.getPoint(), p.getSourceType(), p.getSourceNum(), Inkscape::SNAPTARGET_CONSTRAINT, Geom::infinity(), 0, false, true, false); + if (constraints.size() == 0) { + return no_snap; + } + + // We haven't tried to snap yet; we will first determine which constraint is closest to where we are now, + // i.e. lets find out which of the constraints yields the closest projection of point p + + // Project the mouse pointer on each of the constraints + std::vector<Geom::Point> projections; + for (const auto & constraint : constraints) { + // Project the mouse pointer onto the constraint; In case we don't snap then we will + // return the projection onto the constraint, such that the constraint is always enforced + Geom::Point pp = constraint.projection(p.getPoint()); + projections.push_back(pp); + } + + // Select the closest constraint + no_snap.setPoint(projections.front()); + Inkscape::Snapper::SnapConstraint cc = constraints.front(); //closest constraint + + std::vector<Inkscape::Snapper::SnapConstraint>::const_iterator c = constraints.begin(); + std::vector<Geom::Point>::iterator pp = projections.begin(); + for (; pp != projections.end(); ++pp) { + if (Geom::L2(*pp - p.getPoint()) < Geom::L2(no_snap.getPoint() - p.getPoint())) { + no_snap.setPoint(*pp); // Remember the projection onto the closest constraint + cc = *c; // Remember the closest constraint itself + } + ++c; + } + + if (!someSnapperMightSnap() || dont_snap) { + return no_snap; + } + + IntermSnapResults isr; + SnapperList const snappers = getSnappers(); + Inkscape::Preferences *prefs = Inkscape::Preferences::get(); + bool snap_mouse = prefs->getBool("/options/snapmousepointer/value", false); + + Inkscape::SnappedPoint result = no_snap; + if (snap_mouse && p.isSingleHandle()) { + // Snapping the mouse pointer instead of the constrained position of the knot allows + // to snap to things which don't intersect with the constraint line; this is basically + // then just a freesnap with the constraint applied afterwards + // We'll only to this if we're dragging a single handle, and for example not when transforming an object in the selector tool + result = freeSnap(p, bbox_to_snap); + // Now apply the constraint afterwards + result.setPoint(cc.projection(result.getPoint())); + } else { + // Try to snap along the closest constraint + for (auto snapper : snappers) { + snapper->constrainedSnap(isr, p, bbox_to_snap, cc, &_objects_to_ignore,_unselected_nodes); + } + result = findBestSnap(p, isr, true); + } + + return result.getSnapped() ? result : no_snap; +} + +Inkscape::SnappedPoint SnapManager::constrainedAngularSnap(Inkscape::SnapCandidatePoint const &p, + std::optional<Geom::Point> const &p_ref, + Geom::Point const &o, + unsigned const snaps) const +{ + Inkscape::SnappedPoint sp; + if (snaps > 0) { // 0 means no angular snapping + // p is at an arbitrary angle. Now we should snap this angle to specific increments. + // For this we'll calculate the closest two angles, one at each side of the current angle + Geom::Line y_axis(Geom::Point(0, 0), Geom::Point(0, 1)); + Geom::Line p_line(o, p.getPoint()); + double angle = Geom::angle_between(y_axis, p_line); + double angle_incr = M_PI / snaps; + double angle_offset = 0; + if (p_ref) { + Geom::Line p_line_ref(o, *p_ref); + angle_offset = Geom::angle_between(y_axis, p_line_ref); + } + double angle_ceil = round_to_upper_multiple_plus(angle, angle_incr, angle_offset); + double angle_floor = round_to_lower_multiple_plus(angle, angle_incr, angle_offset); + // We have two angles now. The constrained snapper will try each of them and return the closest + + // Now do the snapping... + std::vector<Inkscape::Snapper::SnapConstraint> constraints; + constraints.emplace_back(Geom::Line(o, angle_ceil - M_PI/2)); + constraints.emplace_back(Geom::Line(o, angle_floor - M_PI/2)); + sp = multipleConstrainedSnaps(p, constraints); // Constraints will always be applied, even if we didn't snap + if (!sp.getSnapped()) { // If we haven't snapped then we only had the constraint applied; + sp.setTarget(Inkscape::SNAPTARGET_CONSTRAINED_ANGLE); + } + } else { + sp = freeSnap(p); + } + return sp; +} + +void SnapManager::guideFreeSnap(Geom::Point &p, Geom::Point &origin_or_vector, bool origin, bool freeze_angle) const +{ + if (freeze_angle && origin) { + g_warning("Dear developer, when snapping guides you shouldn't ask me to freeze the guide's vector when you haven't specified one"); + // You've supplied me with an origin instead of a vector + } + + if (!snapprefs.getSnapEnabledGlobally() || snapprefs.getSnapPostponedGlobally() || !snapprefs.isTargetSnappable(Inkscape::SNAPTARGET_GUIDE)) { + return; + } + + Inkscape::SnapCandidatePoint candidate(p, Inkscape::SNAPSOURCE_GUIDE); + if (origin) { + candidate.addOrigin(origin_or_vector); + } else { + candidate = Inkscape::SnapCandidatePoint(p, Inkscape::SNAPSOURCE_GUIDE_ORIGIN); + candidate.addVector(Geom::rot90(origin_or_vector)); + } + + IntermSnapResults isr; + SnapperList snappers = getSnappers(); + for (SnapperList::const_iterator i = snappers.begin(); i != snappers.end(); ++i) { + (*i)->freeSnap(isr, candidate, Geom::OptRect(), nullptr, nullptr); + } + + Inkscape::SnappedPoint const s = findBestSnap(candidate, isr, false); + + s.getPointIfSnapped(p); + + if (!freeze_angle && s.getSnapped()) { + if (!Geom::are_near(s.getTangent(), Geom::Point(0,0))) { // If the tangent has been set ... + origin_or_vector = Geom::rot90(s.getTangent()); // then use it to update the normal of the guide + // PS: The tangent might not have been set if we snapped for example to a node + } + } +} + +void SnapManager::guideConstrainedSnap(Geom::Point &p, SPGuide const &guideline) const +{ + if (!snapprefs.getSnapEnabledGlobally() || snapprefs.getSnapPostponedGlobally() || !snapprefs.isTargetSnappable(Inkscape::SNAPTARGET_GUIDE)) { + return; + } + + Inkscape::SnapCandidatePoint candidate(p, Inkscape::SNAPSOURCE_GUIDE_ORIGIN, Inkscape::SNAPTARGET_UNDEFINED); + + IntermSnapResults isr; + Inkscape::Snapper::SnapConstraint cl(guideline.getPoint(), Geom::rot90(guideline.getNormal())); + + SnapperList snappers = getSnappers(); + for (SnapperList::const_iterator i = snappers.begin(); i != snappers.end(); ++i) { + (*i)->constrainedSnap(isr, candidate, Geom::OptRect(), cl, nullptr, nullptr); + } + + Inkscape::SnappedPoint const s = findBestSnap(candidate, isr, false); + s.getPointIfSnapped(p); +} + +void SnapManager::snapTransformed( + std::vector<Inkscape::SnapCandidatePoint> const &points, + Geom::Point const &pointer, + Inkscape::PureTransform &transform + ) +{ + /* We have a list of points, which we are proposing to transform in some way. We need to see + ** if any of these points, when transformed, snap to anything. If they do, we return the + ** appropriate transformation with `true'; otherwise we return the original scale with `false'. + */ + + if (points.size() == 0) { + transform.best_snapped_point = Inkscape::SnappedPoint(pointer); + return; + } + + // We will try to snap a set of points, but we don't want to have a snap indicator displayed + // for each of them. That's why it's temporarily disabled here, and re-enabled again after we + // have finished calling the freeSnap() and constrainedSnap() methods + bool _orig_snapindicator_status = _snapindicator; + _snapindicator = false; + + transform.snap(this, points, pointer); + + // Allow the snapindicator to be displayed again + _snapindicator = _orig_snapindicator_status; + + if (_snapindicator) { + if (transform.best_snapped_point.getSnapped()) { + _desktop->snapindicator->set_new_snaptarget(transform.best_snapped_point); + } else { + _desktop->snapindicator->remove_snaptarget(); + } + } + + if (points.size() == 1) { + displaySnapsource(Inkscape::SnapCandidatePoint(transform.best_snapped_point.getPoint(), points.at(0).getSourceType())); + } +} + +Inkscape::SnappedPoint SnapManager::findBestSnap(Inkscape::SnapCandidatePoint const &p, + IntermSnapResults const &isr, + bool constrained, + bool allowOffScreen, + bool to_path_only) const +{ + g_assert(_desktop != nullptr); + + /* + std::cout << "Type and number of snapped constraints: " << std::endl; + std::cout << " Points : " << isr.points.size() << std::endl; + std::cout << " Grid lines : " << isr.grid_lines.size()<< std::endl; + std::cout << " Guide lines : " << isr.guide_lines.size()<< std::endl; + std::cout << " Curves : " << isr.curves.size()<< std::endl; + */ + + /* + // Display all snap candidates on the canvas + _desktop->snapindicator->remove_debugging_points(); + for (std::list<Inkscape::SnappedPoint>::const_iterator i = isr.points.begin(); i != isr.points.end(); i++) { + _desktop->snapindicator->set_new_debugging_point((*i).getPoint()); + } + for (std::list<Inkscape::SnappedCurve>::const_iterator i = isr.curves.begin(); i != isr.curves.end(); i++) { + _desktop->snapindicator->set_new_debugging_point((*i).getPoint()); + } + for (std::list<Inkscape::SnappedLine>::const_iterator i = isr.grid_lines.begin(); i != isr.grid_lines.end(); i++) { + _desktop->snapindicator->set_new_debugging_point((*i).getPoint()); + } + for (std::list<Inkscape::SnappedLine>::const_iterator i = isr.guide_lines.begin(); i != isr.guide_lines.end(); i++) { + _desktop->snapindicator->set_new_debugging_point((*i).getPoint()); + } + */ + + // Store all snappoints + std::list<Inkscape::SnappedPoint> sp_list; + + // search for the closest snapped point + Inkscape::SnappedPoint closestPoint; + if (getClosestSP(isr.points, closestPoint)) { + sp_list.push_back(closestPoint); + } + + // search for the closest snapped curve + Inkscape::SnappedCurve closestCurve; + // We might have collected the paths only to snap to their intersection, without the intention to snap to the paths themselves + // Therefore we explicitly check whether the paths should be considered as snap targets themselves + bool exclude_paths = !snapprefs.isTargetSnappable(Inkscape::SNAPTARGET_PATH); + if (getClosestCurve(isr.curves, closestCurve, exclude_paths)) { + sp_list.emplace_back(closestCurve); + } + + // search for the closest snapped grid line + Inkscape::SnappedLine closestGridLine; + if (getClosestSL(isr.grid_lines, closestGridLine)) { + sp_list.emplace_back(closestGridLine); + } + + // search for the closest snapped guide line + Inkscape::SnappedLine closestGuideLine; + if (getClosestSL(isr.guide_lines, closestGuideLine)) { + sp_list.emplace_back(closestGuideLine); + } + + // When freely snapping to a grid/guide/path, only one degree of freedom is eliminated + // Therefore we will try get fully constrained by finding an intersection with another grid/guide/path + + // When doing a constrained snap however, we're already at an intersection of the constrained line and + // the grid/guide/path we're snapping to. This snappoint is therefore fully constrained, so there's + // no need to look for additional intersections + if (!constrained) { + if (snapprefs.isTargetSnappable(Inkscape::SNAPTARGET_PATH_INTERSECTION)) { + // search for the closest snapped intersection of curves + Inkscape::SnappedPoint closestCurvesIntersection; + if (getClosestIntersectionCS(isr.curves, p.getPoint(), closestCurvesIntersection, _desktop->dt2doc())) { + closestCurvesIntersection.setSource(p.getSourceType()); + sp_list.push_back(closestCurvesIntersection); + } + } + + if (snapprefs.isTargetSnappable(Inkscape::SNAPTARGET_PATH_GUIDE_INTERSECTION)) { + // search for the closest snapped intersection of a guide with a curve + Inkscape::SnappedPoint closestCurveGuideIntersection; + if (getClosestIntersectionCL(isr.curves, isr.guide_lines, p.getPoint(), closestCurveGuideIntersection, _desktop->dt2doc())) { + closestCurveGuideIntersection.setSource(p.getSourceType()); + sp_list.push_back(closestCurveGuideIntersection); + } + } + + // search for the closest snapped intersection of grid lines + Inkscape::SnappedPoint closestGridPoint; + if (getClosestIntersectionSL(isr.grid_lines, closestGridPoint)) { + closestGridPoint.setSource(p.getSourceType()); + closestGridPoint.setTarget(Inkscape::SNAPTARGET_GRID_INTERSECTION); + sp_list.push_back(closestGridPoint); + } + + // search for the closest snapped intersection of guide lines + Inkscape::SnappedPoint closestGuidePoint; + if (getClosestIntersectionSL(isr.guide_lines, closestGuidePoint)) { + closestGuidePoint.setSource(p.getSourceType()); + closestGuidePoint.setTarget(Inkscape::SNAPTARGET_GUIDE_INTERSECTION); + sp_list.push_back(closestGuidePoint); + } + + // search for the closest snapped intersection of grid with guide lines + if (snapprefs.isTargetSnappable(Inkscape::SNAPTARGET_GRID_GUIDE_INTERSECTION)) { + Inkscape::SnappedPoint closestGridGuidePoint; + if (getClosestIntersectionSL(isr.grid_lines, isr.guide_lines, closestGridGuidePoint)) { + closestGridGuidePoint.setSource(p.getSourceType()); + closestGridGuidePoint.setTarget(Inkscape::SNAPTARGET_GRID_GUIDE_INTERSECTION); + sp_list.push_back(closestGridGuidePoint); + } + } + } + + // Filter out all snap targets that do NOT include a path; this is useful when we try to insert + // a node in a path (on doubleclick in the node tool). We don't want to change the shape of the + // path, so the snapped point must be on a path, and not e.g. on a grid intersection + if (to_path_only) { + std::list<Inkscape::SnappedPoint>::iterator i = sp_list.begin(); + + while (i != sp_list.end()) { + Inkscape::SnapTargetType t = (*i).getTarget(); + if (t == Inkscape::SNAPTARGET_LINE_MIDPOINT || + t == Inkscape::SNAPTARGET_PATH || + t == Inkscape::SNAPTARGET_PATH_PERPENDICULAR || + t == Inkscape::SNAPTARGET_PATH_TANGENTIAL || + t == Inkscape::SNAPTARGET_PATH_INTERSECTION || + t == Inkscape::SNAPTARGET_PATH_GUIDE_INTERSECTION || + t == Inkscape::SNAPTARGET_PATH_CLIP || + t == Inkscape::SNAPTARGET_PATH_MASK || + t == Inkscape::SNAPTARGET_ELLIPSE_QUADRANT_POINT) { + ++i; + } else { + i = sp_list.erase(i); + } + } + } + + // now let's see which snapped point gets a thumbs up + Inkscape::SnappedPoint bestSnappedPoint(p.getPoint()); + // std::cout << "Finding the best snap..." << std::endl; + for (std::list<Inkscape::SnappedPoint>::const_iterator i = sp_list.begin(); i != sp_list.end(); ++i) { + // std::cout << "sp = " << (*i).getPoint() << " | source = " << (*i).getSource() << " | target = " << (*i).getTarget(); + bool onScreen = _desktop->get_display_area().contains((*i).getPoint()); + if (onScreen || allowOffScreen) { // Only snap to points which are not off the screen + if ((*i).getSnapDistance() <= (*i).getTolerance()) { // Only snap to points within snapping range + // if it's the first point, or if it is closer than the best snapped point so far + if (i == sp_list.begin() || bestSnappedPoint.isOtherSnapBetter(*i, false)) { + // then prefer this point over the previous one + bestSnappedPoint = *i; + } + } + } + // std::cout << std::endl; + } + + // Update the snap indicator, if requested + if (_snapindicator) { + if (bestSnappedPoint.getSnapped()) { + _desktop->snapindicator->set_new_snaptarget(bestSnappedPoint); + } else { + _desktop->snapindicator->remove_snaptarget(); + } + } + + // std::cout << "findBestSnap = " << bestSnappedPoint.getPoint() << " | dist = " << bestSnappedPoint.getSnapDistance() << std::endl; + return bestSnappedPoint; +} + +void SnapManager::setup(SPDesktop const *desktop, + bool snapindicator, + SPObject const *item_to_ignore, + std::vector<Inkscape::SnapCandidatePoint> *unselected_nodes) +{ + g_assert(desktop != nullptr); + if (_desktop != nullptr) { + g_warning("The snapmanager has been set up before, but unSetup() hasn't been called afterwards. It possibly held invalid pointers"); + } + _objects_to_ignore.clear(); + if (item_to_ignore) { + _objects_to_ignore.push_back(item_to_ignore); + } + _desktop = desktop; + _snapindicator = snapindicator; + _unselected_nodes = unselected_nodes; + _rotation_center_source_items.clear(); + _findCandidates_already_called = false; +} + +void SnapManager::setup(SPDesktop const *desktop, + bool snapindicator, + std::vector<SPObject const *> &objects_to_ignore, + std::vector<Inkscape::SnapCandidatePoint> *unselected_nodes) +{ + g_assert(desktop != nullptr); + if (_desktop != nullptr) { + g_warning("The snapmanager has been set up before, but unSetup() hasn't been called afterwards. It possibly held invalid pointers"); + } + _objects_to_ignore = objects_to_ignore; + _desktop = desktop; + _snapindicator = snapindicator; + _unselected_nodes = unselected_nodes; + _rotation_center_source_items.clear(); + _findCandidates_already_called = false; +} + +/// Setup, taking the list of items to ignore from the desktop's selection. +void SnapManager::setupIgnoreSelection(SPDesktop const *desktop, + bool snapindicator, + std::vector<Inkscape::SnapCandidatePoint> *unselected_nodes) +{ + g_assert(desktop != nullptr); + if (_desktop != nullptr) { + // Someone has been naughty here! This is dangerous + g_warning("The snapmanager has been set up before, but unSetup() hasn't been called afterwards. It possibly held invalid pointers"); + } + _desktop = desktop; + _snapindicator = snapindicator; + _unselected_nodes = unselected_nodes; + _rotation_center_source_items.clear(); + _findCandidates_already_called = false; + _objects_to_ignore.clear(); + + Inkscape::Selection *sel = _desktop->selection; + auto items = sel->items(); + for (auto i=items.begin();i!=items.end();++i) { + _objects_to_ignore.push_back(*i); + } +} + +SPDocument *SnapManager::getDocument() const +{ + return _named_view->document; +} + +//Geom::Point SnapManager::_transformPoint(Inkscape::SnapCandidatePoint const &p, +// Transformation const transformation_type, +// Geom::Point const &transformation, +// Geom::Point const &origin, +// Geom::Dim2 const dim, +// bool const uniform) const +//{ +// /* Work out the transformed version of this point */ +// Geom::Point transformed; +// switch (transformation_type) { +// case TRANSLATE: +// transformed = p.getPoint() + transformation; +// break; +// case SCALE: +// transformed = (p.getPoint() - origin) * Geom::Scale(transformation[Geom::X], transformation[Geom::Y]) + origin; +// break; +// case STRETCH: +// { +// Geom::Scale s(1, 1); +// if (uniform) +// s[Geom::X] = s[Geom::Y] = transformation[dim]; +// else { +// s[dim] = transformation[dim]; +// s[1 - dim] = 1; +// } +// transformed = ((p.getPoint() - origin) * s) + origin; +// break; +// } +// case SKEW: +// // Apply the skew factor +// transformed[dim] = (p.getPoint())[dim] + transformation[0] * ((p.getPoint())[1 - dim] - origin[1 - dim]); +// // While skewing, mirroring and scaling (by integer multiples) in the opposite direction is also allowed. +// // Apply that scale factor here +// transformed[1-dim] = (p.getPoint() - origin)[1 - dim] * transformation[1] + origin[1 - dim]; +// break; +// case ROTATE: +// // for rotations: transformation[0] stores the angle in radians +// transformed = (p.getPoint() - origin) * Geom::Rotate(transformation[0]) + origin; +// break; +// default: +// g_assert_not_reached(); +// } +// +// return transformed; +//} + +/** + * Mark the location of the snap source (not the snap target!) on the canvas by drawing a symbol. + * + * @param point_type Category of points to which the source point belongs: node, guide or bounding box + * @param p The transformed position of the source point, paired with an identifier of the type of the snap source. + */ +void SnapManager::displaySnapsource(Inkscape::SnapCandidatePoint const &p) const { + Inkscape::Preferences *prefs = Inkscape::Preferences::get(); + if (prefs->getBool("/options/snapclosestonly/value")) { + Inkscape::SnapSourceType t = p.getSourceType(); + bool p_is_a_node = t & Inkscape::SNAPSOURCE_NODE_CATEGORY; + bool p_is_a_bbox = t & Inkscape::SNAPSOURCE_BBOX_CATEGORY; + bool p_is_other = (t & Inkscape::SNAPSOURCE_OTHERS_CATEGORY) || (t & Inkscape::SNAPSOURCE_DATUMS_CATEGORY); + + g_assert(_desktop != nullptr); + if (snapprefs.getSnapEnabledGlobally() && (p_is_other || (p_is_a_node && snapprefs.isTargetSnappable(Inkscape::SNAPTARGET_NODE_CATEGORY)) || (p_is_a_bbox && snapprefs.isTargetSnappable(Inkscape::SNAPTARGET_BBOX_CATEGORY)))) { + _desktop->snapindicator->set_new_snapsource(p); + } else { + _desktop->snapindicator->remove_snapsource(); + } + } +} + +SPGuide const *SnapManager::getGuideToIgnore() const +{ + for (auto item : _objects_to_ignore) { + if (auto guide = dynamic_cast<SPGuide const *>(item)) { + return guide; + } + } + return nullptr; +} +SPPage const *SnapManager::getPageToIgnore() const +{ + for (auto item : _objects_to_ignore) { + if (auto page = dynamic_cast<SPPage const *>(item)) { + return page; + } + } + return nullptr; +} + + +void SnapManager::_findCandidates(SPObject* parent, + std::vector<SPObject const *> const *it, + Geom::Rect const &bbox_to_snap, + bool const clip_or_mask, + Geom::Affine const additional_affine) +{ + SPDesktop const *dt = getDesktop(); + if (dt == nullptr) { + g_error("desktop == NULL, so we cannot snap; please inform the developers of this bug"); + return; + // Apparently the setup() method from the SnapManager class hasn't been called before trying to snap. + } + + static int recursion_level = 0; + + if (recursion_level == 0) { + if (_findCandidates_already_called) { // In case we have already been called by another snapper, + return; // then we don't need to search for candidates again + } + _findCandidates_already_called = true; + _obj_snapper_candidates->clear(); + _align_snapper_candidates->clear(); + } + recursion_level++; + + Geom::Rect bbox_to_snap_incl = bbox_to_snap; // _incl means: will include the snapper tolerance + bbox_to_snap_incl.expandBy(object.getSnapperTolerance()); // see? + + for (auto& o: parent->children) { + SPItem *item = dynamic_cast<SPItem *>(&o); + if (item && !(dt->itemIsHidden(item) && !clip_or_mask)) { + // Fix LPE boolops self-snapping + bool stop = false; + if (item->style) { + SPFilter *filt = item->style->getFilter(); + if (filt && filt->getId() && strcmp(filt->getId(), "selectable_hidder_filter") == 0) { + stop = true; + } + SPLPEItem *lpeitem = dynamic_cast<SPLPEItem *>(item); + if (lpeitem && lpeitem->hasPathEffectOfType(Inkscape::LivePathEffect::EffectType::BOOL_OP)) { + stop = true; + } + } + if (stop && it) { + stop = false; + for (auto skipitem : *it) { + if (skipitem && skipitem->style) { + SPItem *toskip = dynamic_cast<SPItem *>(const_cast<SPObject *>(skipitem)); + if (toskip) { + SPFilter *filt = toskip->style->getFilter(); + if (filt && filt->getId() && strcmp(filt->getId(), "selectable_hidder_filter") == 0) { + stop = true; + break; + } + + SPLPEItem *lpeitem = dynamic_cast<SPLPEItem *>(toskip); + if (!stop && lpeitem && + lpeitem->hasPathEffectOfType(Inkscape::LivePathEffect::EffectType::BOOL_OP)) { + stop = true; + break; + } + } + } + } + if (stop) { + continue; + } + } + // Snapping to items in a locked layer is allowed + // Don't snap to hidden objects, unless they're a clipped path or a mask + /* See if this item is on the ignore list */ + std::vector<SPObject const *>::const_iterator i; + if (it != nullptr) { + i = it->begin(); + while (i != it->end() && *i != &o) { + ++i; + } + } + + if (it == nullptr || i == it->end()) { + if (item) { + if (!clip_or_mask) { // cannot clip or mask more than once + // The current item is not a clipping path or a mask, but might + // still be the subject of clipping or masking itself ; if so, then + // we should also consider that path or mask for snapping to + SPObject *obj = item->getClipObject(); + if (obj && snapprefs.isTargetSnappable(Inkscape::SNAPTARGET_PATH_CLIP)) { + _findCandidates(obj, it, bbox_to_snap, true, item->i2doc_affine()); + } + obj = item->getMaskObject(); + if (obj && snapprefs.isTargetSnappable(Inkscape::SNAPTARGET_PATH_MASK)) { + _findCandidates(obj, it, bbox_to_snap, true, item->i2doc_affine()); + } + } + + if (dynamic_cast<SPGroup *>(item)) { + _findCandidates(&o, it, bbox_to_snap, clip_or_mask, additional_affine); + } else { + Geom::OptRect bbox_of_item; + Inkscape::Preferences *prefs = Inkscape::Preferences::get(); + int prefs_bbox = prefs->getBool("/tools/bounding_box", false); + // We'll only need to obtain the visual bounding box if the user preferences tell + // us to, AND if we are snapping to the bounding box itself. If we're snapping to + // paths only, then we can just as well use the geometric bounding box (which is faster) + SPItem::BBoxType bbox_type = (!prefs_bbox && snapprefs.isTargetSnappable(Inkscape::SNAPTARGET_BBOX_CATEGORY)) ? + SPItem::VISUAL_BBOX : SPItem::GEOMETRIC_BBOX; + if (clip_or_mask) { + // Oh oh, this will get ugly. We cannot use sp_item_i2d_affine directly because we need to + // insert an additional transformation in document coordinates (code copied from sp_item_i2d_affine) + bbox_of_item = item->bounds(bbox_type, item->i2doc_affine() * additional_affine * dt->doc2dt()); + } else { + bbox_of_item = item->desktopBounds(bbox_type); + } + if (bbox_of_item) { + bool overflow = false; + // See if the item is within range + auto display_area = getDesktop()->get_display_area().bounds(); + if (display_area.intersects(*bbox_of_item)) { + // Finally add the object to _candidates. + _align_snapper_candidates->push_back(Inkscape::SnapCandidateItem(item, clip_or_mask, additional_affine)); + // For debugging: print the id of the candidate to the console + // SPObject *obj = (SPObject*)item; + // std::cout << "Snap candidate added: " << obj->getId() << std::endl; + + if (bbox_to_snap_incl.intersects(*bbox_of_item) + || (snapprefs.isTargetSnappable(Inkscape::SNAPTARGET_ROTATION_CENTER) && bbox_to_snap_incl.contains(item->getCenter()))) { // rotation center might be outside of the bounding box + // This item is within snapping range, so record it as a candidate + _obj_snapper_candidates->push_back(Inkscape::SnapCandidateItem(item, clip_or_mask, additional_affine)); + // For debugging: print the id of the candidate to the console + // SPObject *obj = (SPObject*)item; + // std::cout << "Snap candidate added: " << obj->getId() << std::endl; + } + + if (_align_snapper_candidates->size() > 200) { // This makes Inkscape crawl already + overflow = true; + } + } + + if (overflow) { + static Glib::Timer timer; + if (timer.elapsed() > 1.0) { + timer.reset(); + std::cout << "Warning: limit of 200 snap target paths reached, some will be ignored" << std::endl; + } + break; + } + } + } + } + } + } + } + + recursion_level--; +} +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 : |