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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 18:24:48 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 18:24:48 +0000
commitcca66b9ec4e494c1d919bff0f71a820d8afab1fa (patch)
tree146f39ded1c938019e1ed42d30923c2ac9e86789 /src/ui/dialog/dialog-manager.cpp
parentInitial commit. (diff)
downloadinkscape-upstream/1.2.2.tar.xz
inkscape-upstream/1.2.2.zip
Adding upstream version 1.2.2.upstream/1.2.2upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/ui/dialog/dialog-manager.cpp')
-rw-r--r--src/ui/dialog/dialog-manager.cpp310
1 files changed, 310 insertions, 0 deletions
diff --git a/src/ui/dialog/dialog-manager.cpp b/src/ui/dialog/dialog-manager.cpp
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+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "dialog-manager.h"
+
+#include <gdkmm/monitor.h>
+#include <limits>
+#ifdef G_OS_WIN32
+#include <filesystem>
+namespace filesystem = std::filesystem;
+#else
+// Waiting for compiler on MacOS to catch up to C++x17
+#include <boost/filesystem.hpp>
+namespace filesystem = boost::filesystem;
+#endif
+
+#include "io/resource.h"
+#include "inkscape-application.h"
+#include "dialog-base.h"
+#include "dialog-container.h"
+#include "dialog-window.h"
+#include "enums.h"
+#include "preferences.h"
+
+namespace Inkscape {
+namespace UI {
+namespace Dialog {
+
+std::optional<window_position_t> dm_get_window_position(Gtk::Window &window)
+{
+ std::optional<window_position_t> position = std::nullopt;
+
+ const int max = std::numeric_limits<int>::max();
+ int x = max;
+ int y = max;
+ int width = 0;
+ int height = 0;
+ // gravity NW to include window decorations
+ window.property_gravity() = Gdk::GRAVITY_NORTH_WEST;
+ window.get_position(x, y);
+ window.get_size(width, height);
+
+ if (x != max && y != max && width > 0 && height > 0) {
+ position = window_position_t{x, y, width, height};
+ }
+
+ return position;
+}
+
+void dm_restore_window_position(Gtk::Window &window, const window_position_t &position)
+{
+ // note: Gtk window methods are recommended over low-level Gdk ones to resize and position window
+ window.property_gravity() = Gdk::GRAVITY_NORTH_WEST;
+ window.set_default_size(position.width, position.height);
+ // move & resize positions window on the screen making sure it is not clipped
+ // (meaning it is visible; this works with two monitors too)
+ window.move(position.x, position.y);
+ window.resize(position.width, position.height);
+}
+
+DialogManager &DialogManager::singleton()
+{
+ static DialogManager dm;
+ return dm;
+}
+
+// store complete dialog window state (including its container state)
+void DialogManager::store_state(DialogWindow &wnd)
+{
+ // get window's size and position
+ if (auto pos = dm_get_window_position(wnd)) {
+ if (auto container = wnd.get_container()) {
+ // get container's state
+ auto state = container->get_container_state(&*pos);
+
+ // find dialogs hosted in this window
+ for (auto dlg : *container->get_dialogs()) {
+ _floating_dialogs[dlg.first] = state;
+ }
+ }
+ }
+}
+
+//
+bool DialogManager::should_open_floating(const Glib::ustring& dialog_type)
+{
+ return _floating_dialogs.count(dialog_type) > 0;
+}
+
+void DialogManager::set_floating_dialog_visibility(DialogWindow* wnd, bool show) {
+ if (!wnd) return;
+
+ if (show) {
+ if (wnd->is_visible()) return;
+
+ // wnd->present(); - not sure which one is better, show or present...
+ wnd->show();
+ _hidden_dlg_windows.erase(wnd);
+ // re-add it to application; hiding removed it
+ if (auto app = InkscapeApplication::instance()) {
+ app->gtk_app()->add_window(*wnd);
+ }
+ }
+ else {
+ if (!wnd->is_visible()) return;
+
+ _hidden_dlg_windows.insert(wnd);
+ wnd->hide();
+ }
+}
+
+std::vector<DialogWindow*> DialogManager::get_all_floating_dialog_windows() {
+ std::vector<Gtk::Window*> windows = InkscapeApplication::instance()->gtk_app()->get_windows();
+
+ std::vector<DialogWindow*> result(_hidden_dlg_windows.begin(), _hidden_dlg_windows.end());
+ for (auto wnd : windows) {
+ if (auto dlg_wnd = dynamic_cast<DialogWindow*>(wnd)) {
+ result.push_back(dlg_wnd);
+ }
+ }
+
+ return result;
+}
+
+DialogWindow* DialogManager::find_floating_dialog_window(const Glib::ustring& dialog_type) {
+ auto windows = get_all_floating_dialog_windows();
+
+ for (auto dlg_wnd : windows) {
+ if (auto container = dlg_wnd->get_container()) {
+ if (container->get_dialog(dialog_type)) {
+ return dlg_wnd;
+ }
+ }
+ }
+
+ return nullptr;
+}
+
+DialogBase *DialogManager::find_floating_dialog(const Glib::ustring& dialog_type)
+{
+ auto windows = get_all_floating_dialog_windows();
+
+ for (auto dlg_wnd : windows) {
+ if (auto container = dlg_wnd->get_container()) {
+ if (auto dlg = container->get_dialog(dialog_type)) {
+ return dlg;
+ }
+ }
+ }
+
+ return nullptr;
+}
+
+std::shared_ptr<Glib::KeyFile> DialogManager::find_dialog_state(const Glib::ustring& dialog_type)
+{
+ auto it = _floating_dialogs.find(dialog_type);
+ if (it != _floating_dialogs.end()) {
+ return it->second;
+ }
+ return nullptr;
+}
+
+const char dialogs_state[] = "dialogs-state-ex.ini";
+const char save_dialog_position[] = "/options/savedialogposition/value";
+const char transient_group[] = "transient";
+
+// list of dialogs sharing the same state
+std::vector<Glib::ustring> DialogManager::count_dialogs(const Glib::KeyFile *state) const
+{
+ std::vector<Glib::ustring> dialogs;
+ if (!state) return dialogs;
+
+ for (auto dlg : _floating_dialogs) {
+ if (dlg.second.get() == state) {
+ dialogs.emplace_back(dlg.first);
+ }
+ }
+ return dialogs;
+}
+
+void DialogManager::save_dialogs_state(DialogContainer *docking_container)
+{
+ if (!docking_container) return;
+
+ // check if we want to save the state
+ Inkscape::Preferences *prefs = Inkscape::Preferences::get();
+ int save_state = prefs->getInt(save_dialog_position, PREFS_DIALOGS_STATE_SAVE);
+ if (save_state == PREFS_DIALOGS_STATE_NONE) return;
+
+ // save state of docked dialogs and currently open floating ones
+ auto keyfile = docking_container->save_container_state();
+
+ // save transient state of floating dialogs that user might have opened interacting with the app
+ int idx = 1;
+ for (auto dlg : _floating_dialogs) {
+ auto state = dlg.second.get();
+ auto&& type = dlg.first;
+ auto index = std::to_string(idx++);
+ // state may be empty; all that means it that dialog hasn't been opened yet,
+ // but when it is, then it should be open in a floating state
+ keyfile->set_string(transient_group, "state" + index, state ? state->to_data() : "");
+ auto dialogs = count_dialogs(state);
+ if (!state) {
+ dialogs.emplace_back(type);
+ }
+ keyfile->set_string_list(transient_group, "dialogs" + index, dialogs);
+ }
+ keyfile->set_integer(transient_group, "count", _floating_dialogs.size());
+
+ std::string filename = Glib::build_filename(Inkscape::IO::Resource::profile_path(), dialogs_state);
+ try {
+ keyfile->save_to_file(filename);
+ } catch (Glib::FileError &error) {
+ std::cerr << G_STRFUNC << ": " << error.what().raw() << std::endl;
+ }
+}
+
+// load transient dialog state - it includes state of floating dialogs that may or may not be open
+void DialogManager::load_transient_state(Glib::KeyFile *file)
+{
+ int count = file->get_integer(transient_group, "count");
+ for (int i = 0; i < count; ++i) {
+ auto index = std::to_string(i + 1);
+ auto dialogs = file->get_string_list(transient_group, "dialogs" + index);
+ auto state = file->get_string(transient_group, "state" + index);
+
+ auto keyfile = std::make_shared<Glib::KeyFile>();
+ if (!state.empty()) {
+ keyfile->load_from_data(state);
+ }
+ for (auto type : dialogs) {
+ _floating_dialogs[type] = keyfile;
+ }
+ }
+}
+
+// restore state of dialogs; populate docking container and open visible floating dialogs
+void DialogManager::restore_dialogs_state(DialogContainer *docking_container, bool include_floating)
+{
+ if (!docking_container) return;
+
+ Inkscape::Preferences *prefs = Inkscape::Preferences::get();
+ int save_state = prefs->getInt(save_dialog_position, PREFS_DIALOGS_STATE_SAVE);
+ if (save_state == PREFS_DIALOGS_STATE_NONE) return;
+
+ try {
+ auto keyfile = std::make_unique<Glib::KeyFile>();
+ std::string filename = Glib::build_filename(Inkscape::IO::Resource::profile_path(), dialogs_state);
+
+#ifdef G_OS_WIN32
+ bool exists = filesystem::exists(filesystem::u8path(filename));
+#else
+ bool exists = filesystem::exists(filesystem::path(filename));
+#endif
+
+ if (exists && keyfile->load_from_file(filename)) {
+ // restore visible dialogs first; that state is up-to-date
+ docking_container->load_container_state(keyfile.get(), include_floating);
+
+ // then load transient data too; it may be older than above
+ if (include_floating) {
+ try {
+ load_transient_state(keyfile.get());
+ } catch (Glib::Error &error) {
+ std::cerr << G_STRFUNC << ": transient state not loaded - " << error.what().raw() << std::endl;
+ }
+ }
+ }
+ else {
+ // state not available or not valid; prepare defaults
+ dialog_defaults();
+ }
+ } catch (Glib::Error &error) {
+ std::cerr << G_STRFUNC << ": dialogs state not loaded - " << error.what().raw() << std::endl;
+ }
+}
+
+void DialogManager::remove_dialog_floating_state(const Glib::ustring& dialog_type) {
+ auto it = _floating_dialogs.find(dialog_type);
+ if (it != _floating_dialogs.end()) {
+ _floating_dialogs.erase(it);
+ }
+}
+
+// apply defaults when dialog state cannot be loaded / doesn't exist:
+// here we can define which dialogs should by default be open floating rather then docked
+void DialogManager::dialog_defaults() {
+ std::shared_ptr<Glib::KeyFile> floating;
+ // strings are dialog types
+ _floating_dialogs["CloneTiler"] = floating;
+ _floating_dialogs["DocumentProperties"] = floating;
+ _floating_dialogs["FilterEffects"] = floating;
+ _floating_dialogs["Input"] = floating;
+ _floating_dialogs["Preferences"] = floating;
+ _floating_dialogs["XMLEditor"] = floating;
+}
+
+} // namespace Dialog
+} // namespace UI
+} // namespace Inkscape
+
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+*/
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :