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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 18:24:48 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 18:24:48 +0000 |
commit | cca66b9ec4e494c1d919bff0f71a820d8afab1fa (patch) | |
tree | 146f39ded1c938019e1ed42d30923c2ac9e86789 /src/ui/tool/node.h | |
parent | Initial commit. (diff) | |
download | inkscape-cca66b9ec4e494c1d919bff0f71a820d8afab1fa.tar.xz inkscape-cca66b9ec4e494c1d919bff0f71a820d8afab1fa.zip |
Adding upstream version 1.2.2.upstream/1.2.2upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | src/ui/tool/node.h | 532 |
1 files changed, 532 insertions, 0 deletions
diff --git a/src/ui/tool/node.h b/src/ui/tool/node.h new file mode 100644 index 0000000..0630e4f --- /dev/null +++ b/src/ui/tool/node.h @@ -0,0 +1,532 @@ +// SPDX-License-Identifier: GPL-2.0-or-later +/** @file + * Editable node and associated data structures. + */ +/* Authors: + * Krzysztof KosiĆski <tweenk.pl@gmail.com> + * Jon A. Cruz <jon@joncruz.org> + * + * Copyright (C) 2009 Authors + * Released under GNU GPL v2+, read the file 'COPYING' for more information. + */ + +#ifndef SEEN_UI_TOOL_NODE_H +#define SEEN_UI_TOOL_NODE_H + +#include <iterator> +#include <iosfwd> +#include <stdexcept> +#include <cstddef> +#include <functional> + +#include "ui/tool/selectable-control-point.h" +#include "snapped-point.h" +#include "ui/tool/node-types.h" + +namespace Inkscape { +class CanvasItemGroup; +class CanvasItemCurve; + +namespace UI { +template <typename> class NodeIterator; +} +} + +namespace Inkscape { +namespace UI { + +class PathManipulator; +class MultiPathManipulator; + +class Node; +class Handle; +class NodeList; +class SubpathList; +template <typename> class NodeIterator; + +std::ostream &operator<<(std::ostream &, NodeType); + +/* +template <typename T> +struct ListMember { + T *next; + T *prev; +}; +struct SubpathMember : public ListMember<NodeListMember> { + Subpath *list; +}; +struct SubpathListMember : public ListMember<SubpathListMember> { + SubpathList *list; +}; +*/ + +struct ListNode { + ListNode *ln_next; + ListNode *ln_prev; + NodeList *ln_list; +}; + +struct NodeSharedData { + SPDesktop *desktop; + ControlPointSelection *selection; + Inkscape::CanvasItemGroup *node_group; + Inkscape::CanvasItemGroup *handle_group; + Inkscape::CanvasItemGroup *handle_line_group; +}; + +class Handle : public ControlPoint { +public: + + ~Handle() override; + inline Geom::Point relativePos() const; + inline double length() const; + bool isDegenerate() const { return _degenerate; } // True if the handle is retracted, i.e. has zero length. + + void setVisible(bool) override; + void move(Geom::Point const &p) override; + + void setPosition(Geom::Point const &p) override; + inline void setRelativePos(Geom::Point const &p); + void setLength(double len); + void retract(); + void setDirection(Geom::Point const &from, Geom::Point const &to); + void setDirection(Geom::Point const &dir); + Node *parent() { return _parent; } + Handle *other(); + Handle const *other() const; + + static char const *handle_type_to_localized_string(NodeType type); + +protected: + + Handle(NodeSharedData const &data, Geom::Point const &initial_pos, Node *parent); + virtual void handle_2button_press(); + bool _eventHandler(Inkscape::UI::Tools::ToolBase *event_context, GdkEvent *event) override; + void dragged(Geom::Point &new_pos, GdkEventMotion *event) override; + bool grabbed(GdkEventMotion *event) override; + void ungrabbed(GdkEventButton *event) override; + bool clicked(GdkEventButton *event) override; + + Glib::ustring _getTip(unsigned state) const override; + Glib::ustring _getDragTip(GdkEventMotion *event) const override; + bool _hasDragTips() const override { return true; } + +private: + + inline PathManipulator &_pm(); + inline PathManipulator &_pm() const; + Node *_parent; // the handle's lifetime does not extend beyond that of the parent node, + // so a naked pointer is OK and allows setting it during Node's construction + CanvasItemCurve *_handle_line; + bool _degenerate; // True if the handle is retracted, i.e. has zero length. This is used often internally so it makes sense to cache this + + /** + * Control point of a cubic Bezier curve in a path. + * + * Handle keeps the node type invariant only for the opposite handle of the same node. + * Keeping the invariant on node moves is left to the %Node class. + */ + static Geom::Point _saved_other_pos; + + static double _saved_length; + static bool _drag_out; + static ColorSet _handle_colors; + friend class Node; +}; + +class Node : ListNode, public SelectableControlPoint { +public: + + /** + * Curve endpoint in an editable path. + * + * The method move() keeps node type invariants during translations. + */ + Node(NodeSharedData const &data, Geom::Point const &pos); + + Node(Node const &) = delete; + + void move(Geom::Point const &p) override; + void transform(Geom::Affine const &m) override; + void fixNeighbors() override; + Geom::Rect bounds() const override; + + NodeType type() const { return _type; } + + /** + * Sets the node type and optionally restores the invariants associated with the given type. + * @param type The type to set. + * @param update_handles Whether to restore invariants associated with the given type. + * Passing false is useful e.g. when initially creating the path, + * and when making cusp nodes during some node algorithms. + * Pass true when used in response to an UI node type button. + */ + void setType(NodeType type, bool update_handles = true); + + void showHandles(bool v); + + void updateHandles(); + + + /** + * Pick the best type for this node, based on the position of its handles. + * This is what assigns types to nodes created using the pen tool. + */ + void pickBestType(); // automatically determine the type from handle positions + + bool isDegenerate() const { return _front.isDegenerate() && _back.isDegenerate(); } + bool isEndNode() const; + Handle *front() { return &_front; } + Handle *back() { return &_back; } + + /** + * Gets the handle that faces the given adjacent node. + * Will abort with error if the given node is not adjacent. + */ + Handle *handleToward(Node *to); + + /** + * Gets the node in the direction of the given handle. + * Will abort with error if the handle doesn't belong to this node. + */ + Node *nodeToward(Handle *h); + + /** + * Gets the handle that goes in the direction opposite to the given adjacent node. + * Will abort with error if the given node is not adjacent. + */ + Handle *handleAwayFrom(Node *to); + + /** + * Gets the node in the direction opposite to the given handle. + * Will abort with error if the handle doesn't belong to this node. + */ + Node *nodeAwayFrom(Handle *h); + + NodeList &nodeList() { return *(static_cast<ListNode*>(this)->ln_list); } + NodeList &nodeList() const { return *(static_cast<ListNode const*>(this)->ln_list); } + + /** + * Move the node to the bottom of its canvas group. + * Useful for node break, to ensure that the selected nodes are above the unselected ones. + */ + void sink(); + + static NodeType parse_nodetype(char x); + static char const *node_type_to_localized_string(NodeType type); + + // temporarily public + /** Customized event handler to catch scroll events needed for selection grow/shrink. */ + bool _eventHandler(Inkscape::UI::Tools::ToolBase *event_context, GdkEvent *event) override; + + Inkscape::SnapCandidatePoint snapCandidatePoint(); + +protected: + + void dragged(Geom::Point &new_pos, GdkEventMotion *event) override; + bool grabbed(GdkEventMotion *event) override; + bool clicked(GdkEventButton *event) override; + + void _setState(State state) override; + Glib::ustring _getTip(unsigned state) const override; + Glib::ustring _getDragTip(GdkEventMotion *event) const override; + bool _hasDragTips() const override { return true; } + +private: + + void _updateAutoHandles(); + + /** + * Select or deselect a node in this node's subpath based on its path distance from this node. + * @param dir If negative, shrink selection by one node; if positive, grow by one node. + */ + void _linearGrow(int dir); + + Node *_next(); + Node const *_next() const; + Node *_prev(); + Node const *_prev() const; + Inkscape::SnapSourceType _snapSourceType() const; + Inkscape::SnapTargetType _snapTargetType() const; + inline PathManipulator &_pm(); + inline PathManipulator &_pm() const; + + /** Determine whether two nodes are joined by a linear segment. */ + static bool _is_line_segment(Node *first, Node *second); + + // Handles are always present, but are not visible if they coincide with the node + // (are degenerate). A segment that has both handles degenerate is always treated + // as a line segment + Handle _front; ///< Node handle in the backward direction of the path + Handle _back; ///< Node handle in the forward direction of the path + NodeType _type; ///< Type of node - cusp, smooth... + bool _handles_shown; + static ColorSet node_colors; + + // This is used by fixNeighbors to repair smooth nodes after all move + // operations have been completed. If this is empty, no fixing is needed. + std::optional<Geom::Point> _unfixed_pos; + + friend class Handle; + friend class NodeList; + friend class NodeIterator<Node>; + friend class NodeIterator<Node const>; +}; + +/// Iterator for editable nodes +/** Use this class for all operations that require some knowledge about the node's + * neighbors. It is a bidirectional iterator. + * + * Because paths can be cyclic, node iterators have two different ways to + * increment and decrement them. When using ++/--, the end iterator will eventually + * be returned. When using advance()/retreat(), the end iterator will only be returned + * when the path is open. If it's closed, calling advance() will cycle indefinitely. + * This is particularly useful for cases where the adjacency of nodes is more important + * than their sequence order. + * + * When @a i is a node iterator, then: + * - <code>++i</code> moves the iterator to the next node in sequence order; + * - <code>--i</code> moves the iterator to the previous node in sequence order; + * - <code>i.next()</code> returns the next node with wrap-around; + * - <code>i.prev()</code> returns the previous node with wrap-around; + * - <code>i.advance()</code> moves the iterator to the next node with wrap-around; + * - <code>i.retreat()</code> moves the iterator to the previous node with wrap-around. + * + * next() and prev() do not change their iterator. They can return the end iterator + * if the path is open. + * + * Unlike most other iterators, you can check whether you've reached the end of the list + * without having access to the iterator's container. + * Simply use <code>if (i) { ...</code> + * */ +template <typename N> +class NodeIterator + : public boost::bidirectional_iterator_helper<NodeIterator<N>, N, std::ptrdiff_t, + N *, N &> +{ +public: + typedef NodeIterator self; + NodeIterator() + : _node(nullptr) + {} + // default copy, default assign + + self &operator++() { + _node = (_node?_node->ln_next:nullptr); + return *this; + } + self &operator--() { + _node = (_node?_node->ln_prev:nullptr); + return *this; + } + bool operator==(self const &other) const { return _node == other._node; } + N &operator*() const { return *static_cast<N*>(_node); } + inline operator bool() const; // define after NodeList + /// Get a pointer to the underlying node. Equivalent to <code>&*i</code>. + N *get_pointer() const { return static_cast<N*>(_node); } + /// @see get_pointer() + N *ptr() const { return static_cast<N*>(_node); } + + self next() const { + self r(*this); + r.advance(); + return r; + } + self prev() const { + self r(*this); + r.retreat(); + return r; + } + self &advance(); + self &retreat(); +private: + NodeIterator(ListNode const *n) + : _node(const_cast<ListNode*>(n)) + {} + ListNode *_node; + friend class NodeList; +}; + +class NodeList : ListNode, boost::noncopyable { +public: + typedef std::size_t size_type; + typedef Node &reference; + typedef Node const &const_reference; + typedef Node *pointer; + typedef Node const *const_pointer; + typedef Node value_type; + typedef NodeIterator<value_type> iterator; + typedef NodeIterator<value_type const> const_iterator; + + // TODO Lame. Make this private and make SubpathList a factory + /** + * An editable list of nodes representing a subpath. + * + * It can optionally be cyclic to represent a closed path. + * The list has iterators that act like plain node iterators, but can also be used + * to obtain shared pointers to nodes. + */ + NodeList(SubpathList &_list); + + ~NodeList(); + + // no copy or assign + NodeList(NodeList const &) = delete; + void operator=(NodeList const &) = delete; + + // iterators + iterator begin() { return iterator(ln_next); } + iterator end() { return iterator(this); } + const_iterator begin() const { return const_iterator(ln_next); } + const_iterator end() const { return const_iterator(this); } + + // size + bool empty(); + size_type size(); + + // extra node-specific methods + bool closed(); + + /** + * A subpath is degenerate if it has no segments - either one node in an open path + * or no nodes in a closed path. + */ + bool degenerate(); + + void setClosed(bool c) { _closed = c; } + iterator before(double t, double *fracpart = nullptr); + iterator before(Geom::PathTime const &pvp); + const_iterator before(double t, double *fracpart = nullptr) const { + return const_cast<NodeList *>(this)->before(t, fracpart)._node; + } + const_iterator before(Geom::PathTime const &pvp) const { + return const_cast<NodeList *>(this)->before(pvp)._node; + } + + // list operations + + /** insert a node before pos. */ + iterator insert(iterator pos, Node *x); + + template <class InputIterator> + void insert(iterator pos, InputIterator first, InputIterator last) { + for (; first != last; ++first) insert(pos, *first); + } + void splice(iterator pos, NodeList &list); + void splice(iterator pos, NodeList &list, iterator i); + void splice(iterator pos, NodeList &list, iterator first, iterator last); + void reverse(); + void shift(int n); + void push_front(Node *x) { insert(begin(), x); } + void pop_front() { erase(begin()); } + void push_back(Node *x) { insert(end(), x); } + void pop_back() { erase(--end()); } + void clear(); + iterator erase(iterator pos); + iterator erase(iterator first, iterator last) { + NodeList::iterator ret = first; + while (first != last) ret = erase(first++); + return ret; + } + + // member access - undefined results when the list is empty + Node &front() { return *static_cast<Node*>(ln_next); } + Node &back() { return *static_cast<Node*>(ln_prev); } + + // HACK remove this subpath from its path. This will be removed later. + void kill(); + SubpathList &subpathList() { return _list; } + + static iterator get_iterator(Node *n) { return iterator(n); } + static const_iterator get_iterator(Node const *n) { return const_iterator(n); } + static NodeList &get(Node *n); + static NodeList &get(iterator const &i); +private: + + SubpathList &_list; + bool _closed; + + friend class Node; + friend class Handle; // required to access handle and handle line groups + friend class NodeIterator<Node>; + friend class NodeIterator<Node const>; +}; + +/** + * List of node lists. Represents an editable path. + * Editable path composed of one or more subpaths. + */ +class SubpathList : public std::list< std::shared_ptr<NodeList> > { +public: + typedef std::list< std::shared_ptr<NodeList> > list_type; + + SubpathList(PathManipulator &pm) : _path_manipulator(pm) {} + PathManipulator &pm() { return _path_manipulator; } + +private: + list_type _nodelists; + PathManipulator &_path_manipulator; + friend class NodeList; + friend class Node; + friend class Handle; +}; + + + +// define inline Handle funcs after definition of Node +inline Geom::Point Handle::relativePos() const { + return position() - _parent->position(); +} +inline void Handle::setRelativePos(Geom::Point const &p) { + setPosition(_parent->position() + p); +} +inline double Handle::length() const { + return relativePos().length(); +} +inline PathManipulator &Handle::_pm() { + return _parent->_pm(); +} +inline PathManipulator &Handle::_pm() const { + return _parent->_pm(); +} +inline PathManipulator &Node::_pm() { + return nodeList().subpathList().pm(); +} + +inline PathManipulator &Node::_pm() const { + return nodeList().subpathList().pm(); +} + +// definitions for node iterator +template <typename N> +NodeIterator<N>::operator bool() const { + return _node && static_cast<ListNode*>(_node->ln_list) != _node; +} +template <typename N> +NodeIterator<N> &NodeIterator<N>::advance() { + ++(*this); + if (G_UNLIKELY(!*this) && _node->ln_list->closed()) ++(*this); + return *this; +} +template <typename N> +NodeIterator<N> &NodeIterator<N>::retreat() { + --(*this); + if (G_UNLIKELY(!*this) && _node->ln_list->closed()) --(*this); + return *this; +} + +} // namespace UI +} // namespace Inkscape + +#endif + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 : |