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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 18:24:48 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 18:24:48 +0000 |
commit | cca66b9ec4e494c1d919bff0f71a820d8afab1fa (patch) | |
tree | 146f39ded1c938019e1ed42d30923c2ac9e86789 /src/vanishing-point.h | |
parent | Initial commit. (diff) | |
download | inkscape-upstream.tar.xz inkscape-upstream.zip |
Adding upstream version 1.2.2.upstream/1.2.2upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | src/vanishing-point.h | 226 |
1 files changed, 226 insertions, 0 deletions
diff --git a/src/vanishing-point.h b/src/vanishing-point.h new file mode 100644 index 0000000..c6c280d --- /dev/null +++ b/src/vanishing-point.h @@ -0,0 +1,226 @@ +// SPDX-License-Identifier: GPL-2.0-or-later +/* + * Vanishing point for 3D perspectives + * + * Authors: + * Maximilian Albert <Anhalter42@gmx.de> + * + * Copyright (C) 2007 authors + * + * Released under GNU GPL v2+, read the file 'COPYING' for more information. + */ + +#ifndef SEEN_VANISHING_POINT_H +#define SEEN_VANISHING_POINT_H + +#include <2geom/point.h> +#include <list> +#include <set> + +#include "selection.h" + +#include "display/control/canvas-item-enums.h" + +#include "object/persp3d.h" + +class SPBox3D; +class SPKnot; + +namespace Inkscape { +class CanvasItemCurve; +} + +namespace Box3D { + +enum VPState { + VP_FINITE = 0, // perspective lines meet in the VP + VP_INFINITE // perspective lines are parallel +}; + +/* VanishingPoint is a simple wrapper class to easily extract VP data from perspectives. + * A VanishingPoint represents a VP in a certain direction (X, Y, Z) of a single perspective. + * In particular, it can potentially have more than one box linked to it (although in facth they + * are rather linked to the parent perspective). + */ +// FIXME: Don't store the box in the VP but rather the perspective (and link the box to it)!! +class VanishingPoint { +public: + VanishingPoint() : my_counter(VanishingPoint::global_counter++), _persp(nullptr), _axis(Proj::NONE) {} + VanishingPoint(Persp3D *persp, Proj::Axis axis) : my_counter(VanishingPoint::global_counter++), _persp(persp), _axis(axis) {} + VanishingPoint(const VanishingPoint &other) : my_counter(VanishingPoint::global_counter++), _persp(other._persp), _axis(other._axis) {} + + inline VanishingPoint &operator=(VanishingPoint const &rhs) = default; + inline bool operator==(VanishingPoint const &rhs) const { + /* vanishing points coincide if they belong to the same perspective */ + return (_persp == rhs._persp && _axis == rhs._axis); + } + + inline bool operator<(VanishingPoint const &rhs) const { + return my_counter < rhs.my_counter; + } + + inline void set(Persp3D *persp, Proj::Axis axis) { + _persp = persp; + _axis = axis; + } + void set_pos(Proj::Pt2 const &pt); + inline bool is_finite() const { + g_return_val_if_fail (_persp, false); + return _persp->get_VP (_axis).is_finite(); + } + inline Geom::Point get_pos() const { + g_return_val_if_fail (_persp, Geom::Point (Geom::infinity(), Geom::infinity())); + return _persp->get_VP (_axis).affine(); + } + inline Persp3D * get_perspective() const { + return _persp; + } + inline Persp3D * set_perspective(Persp3D *persp) { + return _persp = persp; + } + + inline bool hasBox (SPBox3D *box) { + return _persp->has_box(box); + } + inline unsigned int numberOfBoxes() const { + return _persp->num_boxes(); + } + + /* returns all selected boxes sharing this perspective */ + std::list<SPBox3D *> selectedBoxes(Inkscape::Selection *sel); + + inline void updateBoxDisplays() const { + g_return_if_fail (_persp); + _persp->update_box_displays(); + } + inline void updateBoxReprs() const { + g_return_if_fail (_persp); + _persp->update_box_reprs(); + } + inline void updatePerspRepr() const { + g_return_if_fail (_persp); + _persp->updateRepr(SP_OBJECT_WRITE_EXT); + } + inline void printPt() const { + g_return_if_fail (_persp); + _persp->get_VP (_axis).print(""); + } + inline char const *axisString () { return Proj::string_from_axis(_axis); } + + unsigned int my_counter; + static unsigned int global_counter; // FIXME: Only to implement operator< so that we can merge lists. Do this in a better way!! +private: + Persp3D *_persp; + Proj::Axis _axis; +}; + +struct VPDrag; + +struct VPDragger { +public: + VPDragger(VPDrag *parent, Geom::Point p, VanishingPoint &vp); + ~VPDragger(); + + VPDrag *parent; + SPKnot *knot; + + // position of the knot, desktop coords + Geom::Point point; + // position of the knot before it began to drag; updated when released + Geom::Point point_original; + + bool dragging_started; + + std::list<VanishingPoint> vps; + + void addVP(VanishingPoint &vp, bool update_pos = false); + void removeVP(const VanishingPoint &vp); + + void updateTip(); + + unsigned int numberOfBoxes(); // the number of boxes linked to all VPs of the dragger + VanishingPoint *findVPWithBox(SPBox3D *box); + std::set<VanishingPoint*> VPsOfSelectedBoxes(); + + bool hasPerspective(const Persp3D *persp); + void mergePerspectives(); // remove duplicate perspectives + + void updateBoxDisplays(); + void updateVPs(Geom::Point const &pt); + void updateZOrders(); + + void printVPs(); + +private: + sigc::connection _moved_connection; + sigc::connection _grabbed_connection; + sigc::connection _ungrabbed_connection; +}; + +struct VPDrag { +public: + VPDrag(SPDocument *document); + ~VPDrag(); + + VPDragger *getDraggerFor (VanishingPoint const &vp); + + bool dragging; + + SPDocument *document; + std::vector<VPDragger *> draggers; + std::vector<Inkscape::CanvasItemCurve *> item_curves; + + void printDraggers(); // convenience for debugging + /* + * FIXME: Should the following functions be merged? + * Also, they should make use of the info in a VanishingPoint structure (regarding boxes + * and perspectives) rather than each time iterating over the whole list of selected items? + */ + void updateDraggers (); + void updateLines (); + void updateBoxHandles (); + void updateBoxReprs (); + void updateBoxDisplays (); + void drawLinesForFace (const SPBox3D *box, Proj::Axis axis); //, guint corner1, guint corner2, guint corner3, guint corner4); + bool show_lines; /* whether perspective lines are drawn at all */ + unsigned int front_or_rear_lines; /* whether we draw perspective lines from all corners or only the + front/rear corners (indicated by the first/second bit, respectively */ + + + inline bool hasEmptySelection() { return this->selection->isEmpty(); } + bool allBoxesAreSelected (VPDragger *dragger); + + // FIXME: Should this be private? (It's the case with the corresponding function in gradient-drag.h) + // But vp_knot_grabbed_handler + void addDragger (VanishingPoint &vp); + + void swap_perspectives_of_VPs(Persp3D *persp2, Persp3D *persp1); + +private: + //void deselect_all(); + + /** + * Create a line from p1 to p2 and add it to the item_curves list. + */ + void addCurve(Geom::Point const &p1, Geom::Point const &p2, Inkscape::CanvasItemColor color); + + Inkscape::Selection *selection; + sigc::connection sel_changed_connection; + sigc::connection sel_modified_connection; +}; + +} // namespace Box3D + + +#endif /* !SEEN_VANISHING_POINT_H */ + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 : |