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-rw-r--r--src/display/control/canvas-item-rotate.cpp212
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diff --git a/src/display/control/canvas-item-rotate.cpp b/src/display/control/canvas-item-rotate.cpp
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+// SPDX-License-Identifier: GPL-2.0-or-later
+/**
+ * A class for previewing a canvas rotation.
+ */
+
+/*
+ * Author:
+ * Tavmjong Bah
+ *
+ * Copyright (C) 2020 Tavmjong Bah
+ *
+ * Rewrite of SPCanvasRotate.
+ *
+ * Released under GNU GPL v2+, read the file 'COPYING' for more information.
+ */
+
+#include <cairomm/cairomm.h>
+#include <gdkmm/event.h>
+
+#include "canvas-item-rotate.h"
+
+#include "color.h" // SP_RGBA_x_F
+#include "desktop.h"
+#include "inkscape.h"
+
+#include "display/cairo-utils.h" // Copy Cairo surface.
+#include "ui/widget/canvas.h"
+
+namespace Inkscape {
+
+/**
+ * Create an null control rotate.
+ */
+CanvasItemRotate::CanvasItemRotate(CanvasItemGroup *group)
+ : CanvasItem(group)
+{
+ _name = "CanvasItemRotate";
+ _pickable = true; // We need the events!
+ _bounds = Geom::Rect(-Geom::infinity(), -Geom::infinity(), Geom::infinity(), Geom::infinity());
+}
+
+
+/**
+ * Returns distance between point in canvas units and nearest point on rotate.
+ */
+double CanvasItemRotate::closest_distance_to(Geom::Point const &p)
+{
+ double d = Geom::infinity();
+ std::cerr << "CanvasItemRotate::closest_distance_to: Not implemented!" << std::endl;
+ return d;
+}
+
+/**
+ * Returns true if point p (in canvas units) is within tolerance (canvas units) distance of rotate.
+ */
+bool CanvasItemRotate::contains(Geom::Point const &p, double tolerance)
+{
+ return true; // We're always picked!
+}
+
+/**
+ * Update and redraw control rotate.
+ */
+void CanvasItemRotate::update(Geom::Affine const &affine)
+{
+ _affine = affine;
+ request_redraw();
+}
+
+/**
+ * Render rotate to screen via Cairo.
+ */
+void CanvasItemRotate::render(Inkscape::CanvasItemBuffer *buf)
+{
+ return; // We do no proper rendering!
+}
+
+/**
+ * Start
+ */
+void CanvasItemRotate::start(SPDesktop *desktop)
+{
+ _desktop = desktop;
+
+ _current_angle = 0.0;
+
+ _surface_copy = ink_cairo_surface_copy(_canvas->get_backing_store());
+}
+
+/**
+ * Render to widget.
+ */
+void CanvasItemRotate::paint()
+{
+ auto background = _canvas->get_backing_store();
+
+ if (!background) {
+ std::cerr << "CanvasItemRotate::paint(): No background!" << std::endl;
+ return;
+ }
+
+ double width = background->get_width();
+ double height = background->get_height();
+
+ // Draw rotated canvas.
+ auto context = Cairo::Context::create(background);
+ context->set_operator(Cairo::OPERATOR_SOURCE);
+ context->translate(width/2.0, height/2.0);
+ context->rotate(Geom::rad_from_deg(-_current_angle));
+ context->translate(-width/2.0, -height/2.0);
+ context->set_source(_surface_copy, 0, 0);
+ context->paint();
+
+ _canvas->queue_draw();
+}
+
+/**
+ * Handle events.
+ */
+bool CanvasItemRotate::handle_event(GdkEvent *event)
+{
+ // Get geometry
+ Geom::Rect viewbox = _canvas->get_area_world();
+ _center = viewbox.midpoint();
+
+ switch (event->type) {
+ case GDK_MOTION_NOTIFY:
+ {
+ Geom::Point cursor( event->motion.x, event->motion.y );
+
+ // Both cursor and center are in window coordinates
+ Geom::Point rcursor( cursor - _center );
+ double angle = Geom::deg_from_rad( Geom::atan2(rcursor) );
+
+
+ // Set start angle
+ if (_start_angle < -360) {
+ _start_angle = angle;
+ }
+
+ const double rotation_snap = 15;
+
+ double delta_angle = _start_angle - angle;
+
+ if (event->motion.state & GDK_SHIFT_MASK &&
+ event->motion.state & GDK_CONTROL_MASK) {
+ delta_angle = 0;
+ } else if (event->motion.state & GDK_SHIFT_MASK) {
+ delta_angle = round(delta_angle/rotation_snap) * rotation_snap;
+ } else if (event->motion.state & GDK_CONTROL_MASK) {
+ // ?
+ } else if (event->motion.state & GDK_MOD1_MASK) {
+ // Decimal raw angle
+ } else {
+ delta_angle = floor(delta_angle);
+ }
+
+ _current_angle = delta_angle;
+
+ // Correct line for snapping of angle
+ double distance = rcursor.length();
+ _cursor = Geom::Point::polar( Geom::rad_from_deg(angle), distance );
+
+ // Update screen
+ paint();
+ break;
+ }
+ case GDK_BUTTON_RELEASE:
+ {
+ // Rotate the actual canvas
+ SPDesktop *desktop = SP_ACTIVE_DESKTOP; // FIXME..
+ desktop->rotate_relative_center_point (desktop->w2d(_center),
+ (desktop->w2d().det() > 0 ? -1 : 1) *
+ Geom::rad_from_deg(_current_angle) );
+
+ // We're done
+ ungrab();
+ hide();
+
+ _start_angle = -1000;
+ break;
+ }
+ case GDK_KEY_PRESS:
+ // std::cout << " Key press: " << std::endl;
+ break;
+ case GDK_KEY_RELEASE:
+ // std::cout << " Key release: " << std::endl;
+ break;
+ default:
+ // ui_dump_event (event, "sp_canvas_rotate_event: unwanted event: ");
+ break;
+ }
+
+ if (event->type == GDK_KEY_PRESS) return false; // Why?
+
+ // Don't emit event signal!
+
+ return true;
+}
+
+} // namespace Inkscape
+
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+*/
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :