summaryrefslogtreecommitdiffstats
path: root/src/distribution-snapper.h
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--src/distribution-snapper.h158
1 files changed, 158 insertions, 0 deletions
diff --git a/src/distribution-snapper.h b/src/distribution-snapper.h
new file mode 100644
index 0000000..d16a1c8
--- /dev/null
+++ b/src/distribution-snapper.h
@@ -0,0 +1,158 @@
+// SPDX-License-Identifier: GPL-2.0-or-later
+/** \file
+ * Authors:
+ * Parth Pant <parthpant4@gmail.com>
+ *
+ * Copyright (C) 2021 Authors
+ *
+ * Released under GNU GPL v2+, read the file 'COPYING' for more information.
+ */
+
+#ifndef SEEN_DISTRIBUTION_SNAPPER_H
+#define SEEN_DISTRIBUTION_SNAPPER_H
+
+#include <2geom/affine.h>
+#include <memory>
+
+#include "snap-enums.h"
+#include "snapper.h"
+#include "snap-candidate.h"
+
+class SPDesktop;
+class SPNamedView;
+class SPObject;
+class SPPath;
+class SPDesktop;
+
+namespace Inkscape
+{
+
+/**
+ * Snapping equidistant objects
+ */
+class DistributionSnapper : public Snapper
+{
+
+public:
+ DistributionSnapper(SnapManager *sm, Geom::Coord const d);
+ ~DistributionSnapper() override;
+
+ /**
+ * @return true if this Snapper will snap at least one kind of point.
+ */
+ bool ThisSnapperMightSnap() const override;
+
+ /**
+ * @return Snap tolerance (desktop coordinates); depends on current zoom so that it's always the same in screen pixels.
+ */
+ Geom::Coord getSnapperTolerance() const override; //returns the tolerance of the snapper in screen pixels (i.e. independent of zoom)
+
+ bool getSnapperAlwaysSnap() const override; //if true, then the snapper will always snap, regardless of its tolerance
+
+ void freeSnap(IntermSnapResults &isr,
+ Inkscape::SnapCandidatePoint const &p,
+ Geom::OptRect const &bbox_to_snap,
+ std::vector<SPObject const *> const *it,
+ std::vector<SnapCandidatePoint> *unselected_nodes) const override;
+
+ void constrainedSnap(IntermSnapResults &isr,
+ Inkscape::SnapCandidatePoint const &p,
+ Geom::OptRect const &bbox_to_snap,
+ SnapConstraint const &c,
+ std::vector<SPObject const *> const *it,
+ std::vector<SnapCandidatePoint> *unselected_nodes) const override;
+
+private:
+ std::unique_ptr<std::vector<Geom::Rect>> _bboxes_left;
+ std::unique_ptr<std::vector<Geom::Rect>> _bboxes_right;
+ std::unique_ptr<std::vector<Geom::Rect>> _bboxes_down;
+ std::unique_ptr<std::vector<Geom::Rect>> _bboxes_up;
+
+ /** Collects and caches bounding boxes to the left, right, up, and down of the
+ * selected object.
+ * @param bounding box of the selected object
+ * @param is the point first point in the selection?
+ */
+ void _collectBBoxes(Geom::OptRect const &bbox_to_snap, bool const &first_point) const;
+
+ /** Finds and snaps to points that is equidistant from surrounding bboxes
+ * @param interm snap results
+ * @param source point to snap
+ * @param bounding box of the selection to snap
+ * @param unselected nodes in case editing nodes (never used here, remove?)
+ * @param active snap constraint
+ * @param projection of the source point on the constraint (never used, remove?)
+ */
+ void _snapEquidistantPoints(IntermSnapResults &isr,
+ SnapCandidatePoint const &p,
+ Geom::OptRect const &bbox_to_snap,
+ std::vector<SnapCandidatePoint> *unselected_nodes,
+ SnapConstraint const &c = SnapConstraint(),
+ Geom::Point const &p_proj_on_constraint = Geom::Point()) const;
+
+ /** When the selection has more than one objects in it, the bounding box of
+ * the object that the selection is grabbed from (closest to the pointer) is
+ * snapped to the center of the overall bounding box of the selection. This
+ * function corrects the target point to be a point where the bounding box of
+ * that particular object must be snapped to.
+ * @param snap target point that need to be snapped to
+ * @param source point to snap (this bbox midpoint of the object closest to the mouse pointer)
+ * @param bounding box of the active selection to snap
+ */
+ void _correctSelectionBBox(Geom::Point &target, Geom::Point const &p, Geom::Rect const &bbox_to_snap) const;
+
+ /** Finds and stores the bounding boxes that are at equal distance from each other
+ * @param the distance between the object that needs to be snapped and the first
+ * object in the sideways vectors.
+ * @param first iterator of the sideways vector
+ * @param end of the sideways vector
+ * @param vector where the snapped bboxes will be stored
+ * @param equal distance between consecutive vectors
+ * @param snapped tolerance
+ * @param a function pointer to the distance function
+ * @param level of recursion - do not pass this while calling the function
+ */
+ bool _findSidewaysSnaps(Geom::Rect const &source_bbox,
+ std::vector<Geom::Rect>::iterator it,
+ std::vector<Geom::Rect>::iterator end,
+ std::vector<Geom::Rect> &vec,
+ Geom::Coord &dist,
+ Geom::Coord tol,
+ std::function<Geom::Coord(Geom::Rect const&, Geom::Rect const&)> const & distance_func,
+ int level = 0) const;
+
+ enum class Direction {
+ RIGHT,
+ LEFT,
+ UP,
+ DOWN
+ };
+
+ /** This functions adds overlapping bounding boxes to the list of bounding boxes.
+ * The new bounding boxes are added such that the union bounding box is placed before its constituents.
+ * This extra step is needed so that the overall union of any overlapping bounding
+ * boxes is also considered during distribution snapping.
+ */
+ void _addBBoxForIntersectingBoxes(std::vector<Geom::Rect> *vec, Direction dir) const;
+
+ // distance functions for different orientations
+ static Geom::Coord distRight(Geom::Rect const &a, Geom::Rect const &b);
+ static Geom::Coord distLeft(Geom::Rect const &a, Geom::Rect const &b);
+ static Geom::Coord distUp(Geom::Rect const &a, Geom::Rect const &b);
+ static Geom::Coord distDown(Geom::Rect const &a, Geom::Rect const &b);
+}; // end of AlignmentSnapper class
+
+} // end of namespace Inkscape
+
+#endif
+
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+*/
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :