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+// SPDX-License-Identifier: GPL-2.0-or-later
+/*
+ * Copyright (C) Steren Giannini 2008 <steren.giannini@gmail.com>
+ *
+ * Released under GNU GPL v2+, read the file 'COPYING' for more information.
+ */
+
+#include "live_effects/lpe-envelope.h"
+#include "display/curve.h"
+// TODO due to internal breakage in glibmm headers, this must be last:
+#include <glibmm/i18n.h>
+
+namespace Inkscape {
+namespace LivePathEffect {
+
+LPEEnvelope::LPEEnvelope(LivePathEffectObject *lpeobject) :
+ Effect(lpeobject),
+ bend_path1(_("Top bend path:"), _("Top path along which to bend the original path"), "bendpath1", &wr, this, "M0,0 L1,0"),
+ bend_path2(_("Right bend path:"), _("Right path along which to bend the original path"), "bendpath2", &wr, this, "M0,0 L1,0"),
+ bend_path3(_("Bottom bend path:"), _("Bottom path along which to bend the original path"), "bendpath3", &wr, this, "M0,0 L1,0"),
+ bend_path4(_("Left bend path:"), _("Left path along which to bend the original path"), "bendpath4", &wr, this, "M0,0 L1,0"),
+ xx(_("_Enable left &amp; right paths"), _("Enable the left and right deformation paths"), "xx", &wr, this, true),
+ yy(_("_Enable top &amp; bottom paths"), _("Enable the top and bottom deformation paths"), "yy", &wr, this, true)
+{
+ registerParameter(&yy);
+ registerParameter(&xx);
+ registerParameter(&bend_path1);
+ registerParameter(&bend_path2);
+ registerParameter(&bend_path3);
+ registerParameter(&bend_path4);
+ concatenate_before_pwd2 = true;
+ apply_to_clippath_and_mask = true;
+}
+
+LPEEnvelope::~LPEEnvelope()
+= default;
+
+bool
+LPEEnvelope::doOnOpen(SPLPEItem const *lpeitem)
+{
+ if (!is_load || is_applied) {
+ return false;
+ }
+ bend_path1.reload();
+ bend_path2.reload();
+ bend_path3.reload();
+ bend_path4.reload();
+ return false;
+}
+
+void LPEEnvelope::transform_multiply(Geom::Affine const &postmul, bool /*set*/)
+{
+ if (sp_lpe_item && sp_lpe_item->pathEffectsEnabled() && sp_lpe_item->optimizeTransforms()) {
+ bend_path1.param_transform_multiply(postmul, false);
+ bend_path2.param_transform_multiply(postmul, false);
+ bend_path3.param_transform_multiply(postmul, false);
+ bend_path4.param_transform_multiply(postmul, false);
+ }
+}
+
+void
+LPEEnvelope::doBeforeEffect (SPLPEItem const* lpeitem)
+{
+ // get the item bounding box
+ original_bbox(lpeitem, false, true);
+ if (is_load) {
+ bend_path1.reload();
+ bend_path2.reload();
+ bend_path3.reload();
+ bend_path4.reload();
+ }
+
+
+}
+
+Geom::Piecewise<Geom::D2<Geom::SBasis> >
+LPEEnvelope::doEffect_pwd2 (Geom::Piecewise<Geom::D2<Geom::SBasis> > const & pwd2_in)
+{
+
+ if(!xx.get_value() && !yy.get_value())
+ {
+ return pwd2_in;
+ }
+
+ using namespace Geom;
+
+ // Don't allow empty path parameters:
+ if ( bend_path1.get_pathvector().empty()
+ || bend_path2.get_pathvector().empty()
+ || bend_path3.get_pathvector().empty()
+ || bend_path4.get_pathvector().empty() )
+ {
+ return pwd2_in;
+ }
+
+ /*
+ The code below is inspired from the Bend Path code developed by jfb and mgsloan
+ Please, read it before trying to understand this one
+ */
+
+ Geom::Affine affine = bend_path1.get_relative_affine();
+ Piecewise<D2<SBasis> > uskeleton1 = arc_length_parametrization(bend_path1.get_pwd2() * affine,2,.1);
+ uskeleton1 = remove_short_cuts(uskeleton1,.01);
+ Piecewise<D2<SBasis> > n1 = rot90(derivative(uskeleton1));
+ n1 = force_continuity(remove_short_cuts(n1,.1));
+
+ affine = bend_path2.get_relative_affine();
+
+ Piecewise<D2<SBasis> > uskeleton2 = arc_length_parametrization(bend_path2.get_pwd2() * affine,2,.1);
+ uskeleton2 = remove_short_cuts(uskeleton2,.01);
+ Piecewise<D2<SBasis> > n2 = rot90(derivative(uskeleton2));
+ n2 = force_continuity(remove_short_cuts(n2,.1));
+
+ affine = bend_path3.get_relative_affine();
+ Piecewise<D2<SBasis> > uskeleton3 = arc_length_parametrization(bend_path3.get_pwd2() * affine,2,.1);
+ uskeleton3 = remove_short_cuts(uskeleton3,.01);
+ Piecewise<D2<SBasis> > n3 = rot90(derivative(uskeleton3));
+ n3 = force_continuity(remove_short_cuts(n3,.1));
+
+ affine = bend_path4.get_relative_affine();
+ Piecewise<D2<SBasis> > uskeleton4 = arc_length_parametrization(bend_path4.get_pwd2() * affine,2,.1);
+ uskeleton4 = remove_short_cuts(uskeleton4,.01);
+ Piecewise<D2<SBasis> > n4 = rot90(derivative(uskeleton4));
+ n4 = force_continuity(remove_short_cuts(n4,.1));
+
+
+ D2<Piecewise<SBasis> > patternd2 = make_cuts_independent(pwd2_in);
+ Piecewise<SBasis> x = Piecewise<SBasis>(patternd2[0]);
+ Piecewise<SBasis> y = Piecewise<SBasis>(patternd2[1]);
+
+ /*The *1.001 is a hack to avoid a small bug : path at x=0 and y=0 don't work well. */
+ x-= boundingbox_X.min()*1.001;
+ y-= boundingbox_Y.min()*1.001;
+
+ Piecewise<SBasis> x1 = x ;
+ Piecewise<SBasis> y1 = y ;
+
+ Piecewise<SBasis> x2 = x ;
+ Piecewise<SBasis> y2 = y ;
+ x2 -= boundingbox_X.extent();
+
+ Piecewise<SBasis> x3 = x ;
+ Piecewise<SBasis> y3 = y ;
+ y3 -= boundingbox_Y.extent();
+
+ Piecewise<SBasis> x4 = x ;
+ Piecewise<SBasis> y4 = y ;
+
+
+ /*Scaling to the Bend Path length*/
+ double scaling1 = uskeleton1.cuts.back()/boundingbox_X.extent();
+ if (scaling1 != 1.0) {
+ x1*=scaling1;
+ }
+
+ double scaling2 = uskeleton2.cuts.back()/boundingbox_Y.extent();
+ if (scaling2 != 1.0) {
+ y2*=scaling2;
+ }
+
+ double scaling3 = uskeleton3.cuts.back()/boundingbox_X.extent();
+ if (scaling3 != 1.0) {
+ x3*=scaling3;
+ }
+
+ double scaling4 = uskeleton4.cuts.back()/boundingbox_Y.extent();
+ if (scaling4 != 1.0) {
+ y4*=scaling4;
+ }
+
+
+
+ Piecewise<SBasis> xbis = x;
+ Piecewise<SBasis> ybis = y;
+ xbis *= -1.0;
+ xbis += boundingbox_X.extent();
+ ybis *= -1.0;
+ ybis += boundingbox_Y.extent();
+ /* This is important : y + ybis = constant and x +xbis = constant */
+
+ Piecewise<D2<SBasis> > output;
+ Piecewise<D2<SBasis> > output1;
+ Piecewise<D2<SBasis> > output2;
+ Piecewise<D2<SBasis> > output_x;
+ Piecewise<D2<SBasis> > output_y;
+
+ /*
+ output_y : Deformation by Up and Down Bend Paths
+ We use weighting : The closer a point is to a Band Path, the more it will be affected by this Bend Path.
+ This is done by the line "ybis*Derformation1 + y*Deformation2"
+ The result is a mix between the 2 deformed paths
+ */
+ output_y = ybis*(compose((uskeleton1),x1) + y1*compose(n1,x1) )
+ + y*(compose((uskeleton3),x3) + y3*compose(n3,x3) );
+ output_y /= (boundingbox_Y.extent());
+ if(!xx.get_value() && yy.get_value())
+ {
+ return output_y;
+ }
+
+ /*output_x : Deformation by Left and Right Bend Paths*/
+ output_x = x*(compose((uskeleton2),y2) + -x2*compose(n2,y2) )
+ + xbis*(compose((uskeleton4),y4) + -x4*compose(n4,y4) );
+ output_x /= (boundingbox_X.extent());
+ if(xx.get_value() && !yy.get_value())
+ {
+ return output_x;
+ }
+
+ /*output : Deformation by Up, Left, Right and Down Bend Paths*/
+ if(xx.get_value() && yy.get_value())
+ {
+ Piecewise<SBasis> xsqr = x*xbis; /* xsqr = x * (BBox_X - x) */
+ Piecewise<SBasis> ysqr = y*ybis; /* xsqr = y * (BBox_Y - y) */
+ Piecewise<SBasis> xsqrbis = xsqr;
+ Piecewise<SBasis> ysqrbis = ysqr;
+ xsqrbis *= -1;
+ xsqrbis += boundingbox_X.extent()*boundingbox_X.extent()/4.;
+ ysqrbis *= -1;
+ ysqrbis += boundingbox_Y.extent()*boundingbox_Y.extent()/4.;
+ /*This is important : xsqr + xsqrbis = constant*/
+
+
+ /*
+ Here we mix the last two results : output_x and output_y
+ output1 : The more a point is close to Up and Down, the less it will be affected by output_x.
+ (This is done with the polynomial function)
+ output2 : The more a point is close to Left and Right, the less it will be affected by output_y.
+ output : we do the mean between output1 and output2 for all points.
+ */
+ output1 = (ysqrbis*output_y) + (ysqr*output_x);
+ output1 /= (boundingbox_Y.extent()*boundingbox_Y.extent()/4.);
+
+ output2 = (xsqrbis*output_x) + (xsqr*output_y);
+ output2 /= (boundingbox_X.extent()*boundingbox_X.extent()/4.);
+
+ output = output1 + output2;
+ output /= 2.;
+
+ return output;
+ /*Of course, the result is not perfect, but on a graphical point of view, this is sufficient.*/
+
+ }
+
+ // do nothing when xx and yy are both false
+ return pwd2_in;
+}
+
+void
+LPEEnvelope::resetDefaults(SPItem const* item)
+{
+ Effect::resetDefaults(item);
+
+ original_bbox(SP_LPE_ITEM(item), false, true);
+
+ Geom::Point Up_Left(boundingbox_X.min(), boundingbox_Y.min());
+ Geom::Point Up_Right(boundingbox_X.max(), boundingbox_Y.min());
+ Geom::Point Down_Left(boundingbox_X.min(), boundingbox_Y.max());
+ Geom::Point Down_Right(boundingbox_X.max(), boundingbox_Y.max());
+
+ Geom::Path path1;
+ path1.start( Up_Left );
+ path1.appendNew<Geom::LineSegment>( Up_Right );
+ bend_path1.set_new_value( path1.toPwSb(), true );
+
+ Geom::Path path2;
+ path2.start( Up_Right );
+ path2.appendNew<Geom::LineSegment>( Down_Right );
+ bend_path2.set_new_value( path2.toPwSb(), true );
+
+ Geom::Path path3;
+ path3.start( Down_Left );
+ path3.appendNew<Geom::LineSegment>( Down_Right );
+ bend_path3.set_new_value( path3.toPwSb(), true );
+
+ Geom::Path path4;
+ path4.start( Up_Left );
+ path4.appendNew<Geom::LineSegment>( Down_Left );
+ bend_path4.set_new_value( path4.toPwSb(), true );
+}
+
+
+} // namespace LivePathEffect
+} /* namespace Inkscape */