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-rw-r--r--src/live_effects/lpe-rough-hatches.cpp591
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diff --git a/src/live_effects/lpe-rough-hatches.cpp b/src/live_effects/lpe-rough-hatches.cpp
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+++ b/src/live_effects/lpe-rough-hatches.cpp
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+// SPDX-License-Identifier: GPL-2.0-or-later
+/** \file
+ * LPE Curve Stitching implementation, used as an example for a base starting class
+ * when implementing new LivePathEffects.
+ *
+ */
+/*
+ * Authors:
+ * JF Barraud.
+ *
+ * Copyright (C) Johan Engelen 2007 <j.b.c.engelen@utwente.nl>
+ *
+ * Released under GNU GPL v2+, read the file 'COPYING' for more information.
+ */
+
+#include "ui/widget/scalar.h"
+#include "live_effects/lpe-rough-hatches.h"
+
+#include "object/sp-item.h"
+
+#include "xml/repr.h"
+
+#include <2geom/sbasis-math.h>
+#include <2geom/bezier-to-sbasis.h>
+
+// TODO due to internal breakage in glibmm headers, this must be last:
+#include <glibmm/i18n.h>
+
+namespace Inkscape {
+namespace LivePathEffect {
+
+using namespace Geom;
+
+//------------------------------------------------
+// Some goodies to navigate through curve's levels.
+//------------------------------------------------
+struct LevelCrossing{
+ Point pt;
+ double t;
+ bool sign;
+ bool used;
+ std::pair<unsigned,unsigned> next_on_curve;
+ std::pair<unsigned,unsigned> prev_on_curve;
+};
+struct LevelCrossingOrder {
+ bool operator()(LevelCrossing a, LevelCrossing b) {
+ return ( a.pt[Y] < b.pt[Y] );// a.pt[X] == b.pt[X] since we are supposed to be on the same level...
+ //return ( a.pt[X] < b.pt[X] || ( a.pt[X] == b.pt[X] && a.pt[Y] < b.pt[Y] ) );
+ }
+};
+struct LevelCrossingInfo{
+ double t;
+ unsigned level;
+ unsigned idx;
+};
+struct LevelCrossingInfoOrder {
+ bool operator()(LevelCrossingInfo a, LevelCrossingInfo b) {
+ return a.t < b.t;
+ }
+};
+
+typedef std::vector<LevelCrossing> LevelCrossings;
+
+static std::vector<double>
+discontinuities(Piecewise<D2<SBasis> > const &f){
+ std::vector<double> result;
+ if (f.size()==0) return result;
+ result.push_back(f.cuts[0]);
+ Point prev_pt = f.segs[0].at1();
+ //double old_t = f.cuts[0];
+ for(unsigned i=1; i<f.size(); i++){
+ if ( f.segs[i].at0()!=prev_pt){
+ result.push_back(f.cuts[i]);
+ //old_t = f.cuts[i];
+ //assert(f.segs[i-1].at1()==f.valueAt(old_t));
+ }
+ prev_pt = f.segs[i].at1();
+ }
+ result.push_back(f.cuts.back());
+ //assert(f.segs.back().at1()==f.valueAt(old_t));
+ return result;
+}
+
+class LevelsCrossings: public std::vector<LevelCrossings>{
+public:
+ LevelsCrossings():std::vector<LevelCrossings>(){};
+ LevelsCrossings(std::vector<std::vector<double> > const &times,
+ Piecewise<D2<SBasis> > const &f,
+ Piecewise<SBasis> const &dx){
+
+ for (const auto & time : times){
+ LevelCrossings lcs;
+ for (double j : time){
+ LevelCrossing lc;
+ lc.pt = f.valueAt(j);
+ lc.t = j;
+ lc.sign = ( dx.valueAt(j)>0 );
+ lc.used = false;
+ lcs.push_back(lc);
+ }
+ std::sort(lcs.begin(), lcs.end(), LevelCrossingOrder());
+ push_back(lcs);
+ }
+ //Now create time ordering.
+ std::vector<LevelCrossingInfo>temp;
+ for (unsigned i=0; i<size(); i++){
+ for (unsigned j=0; j<(*this)[i].size(); j++){
+ LevelCrossingInfo elem;
+ elem.t = (*this)[i][j].t;
+ elem.level = i;
+ elem.idx = j;
+ temp.push_back(elem);
+ }
+ }
+ std::sort(temp.begin(),temp.end(),LevelCrossingInfoOrder());
+ std::vector<double> jumps = discontinuities(f);
+ unsigned jump_idx = 0;
+ unsigned first_in_comp = 0;
+ for (unsigned i=0; i<temp.size(); i++){
+ unsigned lvl = temp[i].level, idx = temp[i].idx;
+ if ( i == temp.size()-1 || temp[i+1].t > jumps[jump_idx+1]){
+ std::pair<unsigned,unsigned>next_data(temp[first_in_comp].level,temp[first_in_comp].idx);
+ (*this)[lvl][idx].next_on_curve = next_data;
+ first_in_comp = i+1;
+ jump_idx += 1;
+ }else{
+ std::pair<unsigned,unsigned> next_data(temp[i+1].level,temp[i+1].idx);
+ (*this)[lvl][idx].next_on_curve = next_data;
+ }
+ }
+
+ for (unsigned i=0; i<size(); i++){
+ for (unsigned j=0; j<(*this)[i].size(); j++){
+ std::pair<unsigned,unsigned> next = (*this)[i][j].next_on_curve;
+ (*this)[next.first][next.second].prev_on_curve = std::pair<unsigned,unsigned>(i,j);
+ }
+ }
+ }
+
+ void findFirstUnused(unsigned &level, unsigned &idx){
+ level = size();
+ idx = 0;
+ for (unsigned i=0; i<size(); i++){
+ for (unsigned j=0; j<(*this)[i].size(); j++){
+ if (!(*this)[i][j].used){
+ level = i;
+ idx = j;
+ return;
+ }
+ }
+ }
+ }
+ //set indexes to point to the next point in the "snake walk"
+ //follow_level's meaning:
+ // 0=yes upward
+ // 1=no, last move was upward,
+ // 2=yes downward
+ // 3=no, last move was downward.
+ void step(unsigned &level, unsigned &idx, int &direction){
+ if ( direction % 2 == 0 ){
+ if (direction == 0) {
+ if ( idx >= (*this)[level].size()-1 || (*this)[level][idx+1].used ) {
+ level = size();
+ return;
+ }
+ idx += 1;
+ }else{
+ if ( idx <= 0 || (*this)[level][idx-1].used ) {
+ level = size();
+ return;
+ }
+ idx -= 1;
+ }
+ direction += 1;
+ return;
+ }
+ //double t = (*this)[level][idx].t;
+ double sign = ((*this)[level][idx].sign ? 1 : -1);
+ //---double next_t = t;
+ //level += 1;
+ direction = (direction + 1)%4;
+ if (level == size()){
+ return;
+ }
+
+ std::pair<unsigned,unsigned> next;
+ if ( sign > 0 ){
+ next = (*this)[level][idx].next_on_curve;
+ }else{
+ next = (*this)[level][idx].prev_on_curve;
+ }
+
+ if ( level+1 != next.first || (*this)[next.first][next.second].used ) {
+ level = size();
+ return;
+ }
+ level = next.first;
+ idx = next.second;
+ return;
+ }
+};
+
+//-------------------------------------------------------
+// Bend a path...
+//-------------------------------------------------------
+
+static Piecewise<D2<SBasis> > bend(Piecewise<D2<SBasis> > const &f, Piecewise<SBasis> bending){
+ D2<Piecewise<SBasis> > ff = make_cuts_independent(f);
+ ff[X] += compose(bending, ff[Y]);
+ return sectionize(ff);
+}
+
+//--------------------------------------------------------
+// The RoughHatches lpe.
+//--------------------------------------------------------
+LPERoughHatches::LPERoughHatches(LivePathEffectObject *lpeobject) :
+ Effect(lpeobject),
+ hatch_dist(0),
+ dist_rdm(_("Frequency randomness:"), _("Variation of distance between hatches, in %."), "dist_rdm", &wr, this, 75),
+ growth(_("Growth:"), _("Growth of distance between hatches."), "growth", &wr, this, 0.),
+//FIXME: top/bottom names are inverted in the UI/svg and in the code!!
+ scale_tf(_("Half-turns smoothness: 1st side, in:"), _("Set smoothness/sharpness of path when reaching a 'bottom' half-turn. 0=sharp, 1=default"), "scale_bf", &wr, this, 1.),
+ scale_tb(_("1st side, out:"), _("Set smoothness/sharpness of path when leaving a 'bottom' half-turn. 0=sharp, 1=default"), "scale_bb", &wr, this, 1.),
+ scale_bf(_("2nd side, in:"), _("Set smoothness/sharpness of path when reaching a 'top' half-turn. 0=sharp, 1=default"), "scale_tf", &wr, this, 1.),
+ scale_bb(_("2nd side, out:"), _("Set smoothness/sharpness of path when leaving a 'top' half-turn. 0=sharp, 1=default"), "scale_tb", &wr, this, 1.),
+ top_edge_variation(_("Magnitude jitter: 1st side:"), _("Randomly moves 'bottom' half-turns to produce magnitude variations."), "bottom_edge_variation", &wr, this, 0),
+ bot_edge_variation(_("2nd side:"), _("Randomly moves 'top' half-turns to produce magnitude variations."), "top_edge_variation", &wr, this, 0),
+ top_tgt_variation(_("Parallelism jitter: 1st side:"), _("Add direction randomness by moving 'bottom' half-turns tangentially to the boundary."), "bottom_tgt_variation", &wr, this, 0),
+ bot_tgt_variation(_("2nd side:"), _("Add direction randomness by randomly moving 'top' half-turns tangentially to the boundary."), "top_tgt_variation", &wr, this, 0),
+ top_smth_variation(_("Variance: 1st side:"), _("Randomness of 'bottom' half-turns smoothness"), "top_smth_variation", &wr, this, 0),
+ bot_smth_variation(_("2nd side:"), _("Randomness of 'top' half-turns smoothness"), "bottom_smth_variation", &wr, this, 0),
+//
+ fat_output(_("Generate thick/thin path"), _("Simulate a stroke of varying width"), "fat_output", &wr, this, true),
+ do_bend(_("Bend hatches"), _("Add a global bend to the hatches (slower)"), "do_bend", &wr, this, true),
+ stroke_width_top(_("Thickness: at 1st side:"), _("Width at 'bottom' half-turns"), "stroke_width_top", &wr, this, 1.),
+ stroke_width_bot(_("At 2nd side:"), _("Width at 'top' half-turns"), "stroke_width_bottom", &wr, this, 1.),
+//
+ front_thickness(_("From 2nd to 1st side:"), _("Width from 'top' to 'bottom'"), "front_thickness", &wr, this, 1.),
+ back_thickness(_("From 1st to 2nd side:"), _("Width from 'bottom' to 'top'"), "back_thickness", &wr, this, .25),
+
+ direction(_("Hatches width and dir"), _("Defines hatches frequency and direction"), "direction", &wr, this, Geom::Point(50,0)),
+//
+ bender(_("Global bending"), _("Relative position to a reference point defines global bending direction and amount"), "bender", &wr, this, Geom::Point(-5,0))
+{
+ registerParameter(&direction);
+ registerParameter(&dist_rdm);
+ registerParameter(&growth);
+ registerParameter(&do_bend);
+ registerParameter(&bender);
+ registerParameter(&top_edge_variation);
+ registerParameter(&bot_edge_variation);
+ registerParameter(&top_tgt_variation);
+ registerParameter(&bot_tgt_variation);
+ registerParameter(&scale_tf);
+ registerParameter(&scale_tb);
+ registerParameter(&scale_bf);
+ registerParameter(&scale_bb);
+ registerParameter(&top_smth_variation);
+ registerParameter(&bot_smth_variation);
+ registerParameter(&fat_output);
+ registerParameter(&stroke_width_top);
+ registerParameter(&stroke_width_bot);
+ registerParameter(&front_thickness);
+ registerParameter(&back_thickness);
+
+ //hatch_dist.param_set_range(0.1, Geom::infinity());
+ growth.param_set_range(0, std::numeric_limits<double>::max());
+ dist_rdm.param_set_range(0, 99.);
+ stroke_width_top.param_set_range(0, std::numeric_limits<double>::max());
+ stroke_width_bot.param_set_range(0, std::numeric_limits<double>::max());
+ front_thickness.param_set_range(0, std::numeric_limits<double>::max());
+ back_thickness.param_set_range(0, std::numeric_limits<double>::max());
+
+ // hide the widgets for direction and bender vectorparams
+ direction.widget_is_visible = false;
+ bender.widget_is_visible = false;
+ // give distinguishing colors to direction and bender on-canvas params
+ direction.set_oncanvas_color(0x00ff7d00);
+ bender.set_oncanvas_color(0xffffb500);
+
+ concatenate_before_pwd2 = false;
+ show_orig_path = true;
+}
+
+LPERoughHatches::~LPERoughHatches()
+= default;
+
+
+void LPERoughHatches::doOnApply(SPLPEItem const *lpeitem)
+{
+ lpeversion.param_setValue("1.2", true);
+}
+
+Geom::Piecewise<Geom::D2<Geom::SBasis> >
+LPERoughHatches::doEffect_pwd2 (Geom::Piecewise<Geom::D2<Geom::SBasis> > const & pwd2_in){
+
+ //std::cout<<"doEffect_pwd2:\n";
+
+ Piecewise<D2<SBasis> > result;
+
+ Piecewise<D2<SBasis> > transformed_pwd2_in = pwd2_in;
+ Point start = pwd2_in.segs.front().at0();
+ Point end = pwd2_in.segs.back().at1();
+ if (end != start ){
+ transformed_pwd2_in.push_cut( transformed_pwd2_in.cuts.back() + 1 );
+ D2<SBasis> stitch( SBasis( 1, Linear(end[X],start[X]) ), SBasis( 1, Linear(end[Y],start[Y]) ) );
+ transformed_pwd2_in.push_seg( stitch );
+ }
+ Point transformed_org = direction.getOrigin();
+ Piecewise<SBasis> tilter;//used to bend the hatches
+ Affine bend_mat;//used to bend the hatches
+
+ if (do_bend.get_value()){
+ Point bend_dir = -rot90(unit_vector(bender.getVector()));
+ double bend_amount = L2(bender.getVector());
+ bend_mat = Affine(-bend_dir[Y], bend_dir[X], bend_dir[X], bend_dir[Y],0,0);
+ transformed_pwd2_in = transformed_pwd2_in * bend_mat;
+ tilter = Piecewise<SBasis>(shift(Linear(-bend_amount),1));
+ OptRect bbox = bounds_exact( transformed_pwd2_in );
+ if (!(bbox)) return pwd2_in;
+ tilter.setDomain((*bbox)[Y]);
+ transformed_pwd2_in = bend(transformed_pwd2_in, tilter);
+ transformed_pwd2_in = transformed_pwd2_in * bend_mat.inverse();
+ }
+ hatch_dist = Geom::L2(direction.getVector())/5;
+ Point hatches_dir = rot90(unit_vector(direction.getVector()));
+ Affine mat(-hatches_dir[Y], hatches_dir[X], hatches_dir[X], hatches_dir[Y],0,0);
+ transformed_pwd2_in = transformed_pwd2_in * mat;
+ transformed_org *= mat;
+
+ std::vector<std::vector<Point> > snakePoints;
+ snakePoints = linearSnake(transformed_pwd2_in, transformed_org);
+ if (!snakePoints.empty()){
+ Piecewise<D2<SBasis> >smthSnake = smoothSnake(snakePoints);
+ smthSnake = smthSnake*mat.inverse();
+ if (do_bend.get_value()){
+ smthSnake = smthSnake*bend_mat;
+ smthSnake = bend(smthSnake, -tilter);
+ smthSnake = smthSnake*bend_mat.inverse();
+ }
+ return (smthSnake);
+ }
+ return pwd2_in;
+}
+
+//------------------------------------------------
+// Generate the levels with random, growth...
+//------------------------------------------------
+std::vector<double>
+LPERoughHatches::generateLevels(Interval const &domain, double x_org){
+ std::vector<double> result;
+ int n = int((domain.min()-x_org)/hatch_dist);
+ double x = x_org + n * hatch_dist;
+ //double x = domain.min() + double(hatch_dist)/2.;
+ double step = double(hatch_dist);
+ double scale = 1+(hatch_dist*growth/domain.extent());
+ while (x < domain.max()){
+ result.push_back(x);
+ double rdm = 1;
+ if (dist_rdm.get_value() != 0)
+ rdm = 1.+ double((2*dist_rdm - dist_rdm.get_value()))/100.;
+ x+= step*rdm;
+ step*=scale;//(1.+double(growth));
+ }
+ return result;
+}
+
+
+//-------------------------------------------------------
+// Walk through the intersections to create linear hatches
+//-------------------------------------------------------
+std::vector<std::vector<Point> >
+LPERoughHatches::linearSnake(Piecewise<D2<SBasis> > const &f, Point const &org){
+
+ //std::cout<<"linearSnake:\n";
+ std::vector<std::vector<Point> > result;
+ Piecewise<SBasis> x = make_cuts_independent(f)[X];
+ //Remark: derivative is computed twice in the 2 lines below!!
+ Piecewise<SBasis> dx = derivative(x);
+ OptInterval range = bounds_exact(x);
+
+ if (!range) return result;
+ std::vector<double> levels = generateLevels(*range, org[X]);
+ std::vector<std::vector<double> > times;
+ times = multi_roots(x,levels);
+//TODO: fix multi_roots!!!*****************************************
+//remove doubles :-(
+ std::vector<std::vector<double> > cleaned_times(levels.size(),std::vector<double>());
+ for (unsigned i=0; i<times.size(); i++){
+ if ( times[i].size()>0 ){
+ double last_t = times[i][0]-1;//ugly hack!!
+ for (unsigned j=0; j<times[i].size(); j++){
+ if (times[i][j]-last_t >0.000001){
+ last_t = times[i][j];
+ cleaned_times[i].push_back(last_t);
+ }
+ }
+ }
+ }
+ times = cleaned_times;
+//*******************************************************************
+
+ LevelsCrossings lscs(times,f,dx);
+
+ unsigned i,j;
+ lscs.findFirstUnused(i,j);
+
+ std::vector<Point> result_component;
+ int n = int((range->min()-org[X])/hatch_dist);
+
+ while ( i < lscs.size() ){
+ int dir = 0;
+ //switch orientation of first segment according to starting point.
+ if ((static_cast<long long>(i) % 2 == n % 2) && ((j + 1) < lscs[i].size()) && !lscs[i][j].used){
+ j += 1;
+ dir = 2;
+ }
+
+ while ( i < lscs.size() ){
+ result_component.push_back(lscs[i][j].pt);
+ lscs[i][j].used = true;
+ lscs.step(i,j, dir);
+ }
+ result.push_back(result_component);
+ result_component = std::vector<Point>();
+ lscs.findFirstUnused(i,j);
+ }
+ return result;
+}
+
+//-------------------------------------------------------
+// Smooth the linear hatches according to params...
+//-------------------------------------------------------
+Piecewise<D2<SBasis> >
+LPERoughHatches::smoothSnake(std::vector<std::vector<Point> > const &linearSnake){
+
+ Piecewise<D2<SBasis> > result;
+ for (const auto & comp : linearSnake){
+ if (comp.size()>=2){
+ Point last_pt = comp[0];
+ //Point last_top = linearSnake[comp][0];
+ //Point last_bot = linearSnake[comp][0];
+ Point last_hdle = comp[0];
+ Point last_top_hdle = comp[0];
+ Point last_bot_hdle = comp[0];
+ Geom::Path res_comp(last_pt);
+ Geom::Path res_comp_top(last_pt);
+ Geom::Path res_comp_bot(last_pt);
+ unsigned i=1;
+ //bool is_top = true;//Inversion here; due to downward y?
+ bool is_top = ( comp[0][Y] < comp[1][Y] );
+
+ while( i+1<comp.size() ){
+ Point pt0 = comp[i];
+ Point pt1 = comp[i+1];
+ Point new_pt = (pt0+pt1)/2;
+ double scale_in = (is_top ? scale_tf : scale_bf );
+ double scale_out = (is_top ? scale_tb : scale_bb );
+ if (is_top){
+ if (top_edge_variation.get_value() != 0)
+ new_pt[Y] += double(top_edge_variation)-top_edge_variation.get_value()/2.;
+ if (top_tgt_variation.get_value() != 0)
+ new_pt[X] += double(top_tgt_variation)-top_tgt_variation.get_value()/2.;
+ if (top_smth_variation.get_value() != 0) {
+ scale_in*=(100.-double(top_smth_variation))/100.;
+ scale_out*=(100.-double(top_smth_variation))/100.;
+ }
+ }else{
+ if (bot_edge_variation.get_value() != 0)
+ new_pt[Y] += double(bot_edge_variation)-bot_edge_variation.get_value()/2.;
+ if (bot_tgt_variation.get_value() != 0)
+ new_pt[X] += double(bot_tgt_variation)-bot_tgt_variation.get_value()/2.;
+ if (bot_smth_variation.get_value() != 0) {
+ scale_in*=(100.-double(bot_smth_variation))/100.;
+ scale_out*=(100.-double(bot_smth_variation))/100.;
+ }
+ }
+ Point new_hdle_in = new_pt + (pt0-pt1) * (scale_in /2.);
+ Point new_hdle_out = new_pt - (pt0-pt1) * (scale_out/2.);
+
+ if ( fat_output.get_value() ){
+ //double scaled_width = double((is_top ? stroke_width_top : stroke_width_bot))/(pt1[X]-pt0[X]);
+ //double scaled_width = 1./(pt1[X]-pt0[X]);
+ //Point hdle_offset = (pt1-pt0)*scaled_width;
+ Point inside = new_pt;
+ Point inside_hdle_in;
+ Point inside_hdle_out;
+ inside[Y]+= double((is_top ? -stroke_width_top : stroke_width_bot));
+ inside_hdle_in = inside + (new_hdle_in -new_pt);// + hdle_offset * double((is_top ? front_thickness : back_thickness));
+ inside_hdle_out = inside + (new_hdle_out-new_pt);// - hdle_offset * double((is_top ? back_thickness : front_thickness));
+
+ inside_hdle_in += (pt1-pt0)/2*( double((is_top ? front_thickness : back_thickness)) / (pt1[X]-pt0[X]) );
+ inside_hdle_out -= (pt1-pt0)/2*( double((is_top ? back_thickness : front_thickness)) / (pt1[X]-pt0[X]) );
+
+ new_hdle_in -= (pt1-pt0)/2*( double((is_top ? front_thickness : back_thickness)) / (pt1[X]-pt0[X]) );
+ new_hdle_out += (pt1-pt0)/2*( double((is_top ? back_thickness : front_thickness)) / (pt1[X]-pt0[X]) );
+ //TODO: find a good way to handle limit cases (small smoothness, large stroke).
+ //if (inside_hdle_in[X] > inside[X]) inside_hdle_in = inside;
+ //if (inside_hdle_out[X] < inside[X]) inside_hdle_out = inside;
+
+ if (is_top){
+ res_comp_top.appendNew<CubicBezier>(last_top_hdle,new_hdle_in,new_pt);
+ res_comp_bot.appendNew<CubicBezier>(last_bot_hdle,inside_hdle_in,inside);
+ last_top_hdle = new_hdle_out;
+ last_bot_hdle = inside_hdle_out;
+ }else{
+ res_comp_top.appendNew<CubicBezier>(last_top_hdle,inside_hdle_in,inside);
+ res_comp_bot.appendNew<CubicBezier>(last_bot_hdle,new_hdle_in,new_pt);
+ last_top_hdle = inside_hdle_out;
+ last_bot_hdle = new_hdle_out;
+ }
+ }else{
+ res_comp.appendNew<CubicBezier>(last_hdle,new_hdle_in,new_pt);
+ }
+
+ last_hdle = new_hdle_out;
+ i+=2;
+ is_top = !is_top;
+ }
+ if ( i<comp.size() ){
+ if ( fat_output.get_value() ){
+ res_comp_top.appendNew<CubicBezier>(last_top_hdle,comp[i],comp[i]);
+ res_comp_bot.appendNew<CubicBezier>(last_bot_hdle,comp[i],comp[i]);
+ }else{
+ res_comp.appendNew<CubicBezier>(last_hdle,comp[i],comp[i]);
+ }
+ }
+ if ( fat_output.get_value() ){
+ res_comp = res_comp_bot;
+ res_comp.setStitching(true);
+ res_comp.append(res_comp_top.reversed());
+ }
+ result.concat(res_comp.toPwSb());
+ }
+ }
+ return result;
+}
+
+void
+LPERoughHatches::doBeforeEffect (SPLPEItem const*/*lpeitem*/)
+{
+ using namespace Geom;
+ top_edge_variation.resetRandomizer();
+ bot_edge_variation.resetRandomizer();
+ top_tgt_variation.resetRandomizer();
+ bot_tgt_variation.resetRandomizer();
+ top_smth_variation.resetRandomizer();
+ bot_smth_variation.resetRandomizer();
+ dist_rdm.resetRandomizer();
+
+ //original_bbox(lpeitem);
+}
+
+
+void
+LPERoughHatches::resetDefaults(SPItem const* item)
+{
+ Effect::resetDefaults(item);
+
+ Geom::OptRect bbox = item->geometricBounds();
+ Geom::Point origin(0.,0.);
+ Geom::Point vector(50.,0.);
+ if (bbox) {
+ origin = bbox->midpoint();
+ vector = Geom::Point((*bbox)[X].extent()/4, 0.);
+ top_edge_variation.param_set_value( (*bbox)[Y].extent()/10, 0 );
+ bot_edge_variation.param_set_value( (*bbox)[Y].extent()/10, 0 );
+ top_edge_variation.write_to_SVG();
+ bot_edge_variation.write_to_SVG();
+ }
+ //direction.set_and_write_new_values(origin, vector);
+ //bender.param_set_and_write_new_value( origin + Geom::Point(5,0) );
+ direction.set_and_write_new_values(origin + Geom::Point(0,-5), vector);
+ bender.set_and_write_new_values( origin, Geom::Point(5,0) );
+ hatch_dist = Geom::L2(vector)/2;
+}
+
+
+} //namespace LivePathEffect
+} /* namespace Inkscape */
+
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+*/
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :