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-rw-r--r-- | src/snapped-point.h | 201 |
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diff --git a/src/snapped-point.h b/src/snapped-point.h new file mode 100644 index 0000000..aa09497 --- /dev/null +++ b/src/snapped-point.h @@ -0,0 +1,201 @@ +// SPDX-License-Identifier: GPL-2.0-or-later +#ifndef SEEN_SNAPPEDPOINT_H +#define SEEN_SNAPPEDPOINT_H + +/** + * \file src/snapped-point.h + * \brief SnappedPoint class. + * + * Authors: + * Mathieu Dimanche <mdimanche@free.fr> + * Diederik van Lierop <mail@diedenrezi.nl> + * + * Released under GNU GPL v2+, read the file 'COPYING' for more information. + */ + +#include <2geom/geom.h> +#include <list> +#include <optional> +#include <vector> +#include <glib.h> + +#include "snap-candidate.h" + +namespace Inkscape +{ + +/// Class describing the result of an attempt to snap. +class SnappedPoint +{ + +public: + SnappedPoint(); + SnappedPoint(Geom::Point const &p); + SnappedPoint(Geom::Point const &p, SnapSourceType const &source, long source_num, SnapTargetType const &target, Geom::Coord const &d, Geom::Coord const &t, bool const &a, bool const &at_intersection, bool const &constrained_snap, bool const &fully_constrained, Geom::Coord const &d2, Geom::Coord const &t2, bool const &a2); + SnappedPoint(Geom::Point const &p, SnapSourceType const &source, long source_num, SnapTargetType const &target, Geom::Coord const &d, Geom::Coord const &t, bool const &a, bool const &constrained_snap, bool const &fully_constrained, Geom::OptRect target_bbox = Geom::OptRect()); + SnappedPoint(Geom::Point const &p, Geom::Point const &ap, SnapSourceType const &source, long source_num, SnapTargetType const &target, Geom::Coord const &d, Geom::Coord const &t, bool const &a, bool const &constrained_snap, bool const &fully_constrained, Geom::OptRect target_bbox); + SnappedPoint(Geom::Point const &p, Geom::Point const &ap, Geom::Point const &ap2, SnapSourceType const &source, long source_num, SnapTargetType const &target, Geom::Coord const &d, Geom::Coord const &t, bool const &a, bool const &constrained_snap, bool const &fully_constrained, Geom::OptRect target_bbox); + SnappedPoint(Geom::Point const &p, std::vector<Geom::Rect> const &bboxes, Geom::Rect const &source_bbox, Geom::Coord equal_dist, SnapSourceType const &source, long source_num, SnapTargetType const &target, Geom::Coord const &d, Geom::Coord const &t, bool const &a, bool const &constrained_snap, bool const &fully_constrained); + SnappedPoint(Geom::Point const &p, std::vector<Geom::Rect> const &bboxes,std::vector<Geom::Rect> const &bboxes2, Geom::Rect const &source_bbox, Geom::Coord equal_dist, Geom::Coord equal_dist2, SnapSourceType const &source, long source_num, SnapTargetType const &target, Geom::Coord const &d, Geom::Coord const &t, bool const &a, bool const &constrained_snap, bool const &fully_constrained); + SnappedPoint(SnapCandidatePoint const &p, SnapTargetType const &target, Geom::Coord const &d, Geom::Coord const &t, bool const &a, bool const &constrained_snap, bool const &fully_constrained); + ~SnappedPoint(); + + Geom::Coord getSnapDistance() const {return _distance;} + void setSnapDistance(Geom::Coord const d) {_distance = d;} + Geom::Coord getTolerance() const {return _tolerance;} + bool getAlwaysSnap() const {return _always_snap;} + Geom::Coord getSecondSnapDistance() const {return _second_distance;} + void setSecondSnapDistance(Geom::Coord const d) {_second_distance = d;} + Geom::Coord getSecondTolerance() const {return _second_tolerance;} + bool getSecondAlwaysSnap() const {return _second_always_snap;} + Geom::Coord getPointerDistance() const {return _pointer_distance;} + void setPointerDistance(Geom::Coord const d) {_pointer_distance = d;} + + std::vector<Geom::Rect> const &getBBoxes() const {return _distribution_bboxes;} + std::vector<Geom::Rect> const &getBBoxes2() const {return _distribution_bboxes2;} + + /* This is the preferred method to find out which point we have snapped + * to, because it only returns a point if snapping has actually occurred + * (by overwriting p) + */ + void getPointIfSnapped(Geom::Point &p) const; + + /* This method however always returns a point, even if no snapping + * has occurred; A check should be implemented in the calling code + * to check for snapping. Use this method only when really needed, e.g. + * when the calling code is trying to snap multiple points and must + * determine itself which point is most appropriate, or when doing a + * constrainedSnap that also enforces projection onto the constraint (in + * which case you need the new point anyway, even if we didn't snap) + */ + Geom::Point getPoint() const {return _point;} + void setPoint(Geom::Point const &p) {_point = p;} + void setAlignmentTarget(std::optional<Geom::Point> const &p) { + if (p.has_value()) + _alignment_target = p; + } + void setAlignmentTarget2(std::optional<Geom::Point> const &p) { + if (p.has_value()) + _alignment_target2 = p; + } + Geom::Point getTangent() const {return _tangent;} + std::optional<Geom::Point> getAlignmentTarget() const + { + if (_alignment_target.has_value()) + return *_alignment_target; + else + return {}; + } + + std::optional<Geom::Point> getAlignmentTarget2() const + { + if (_alignment_target2.has_value()) + return *_alignment_target2; + else + return {}; + } + + Geom::Coord getDistanceToAlignTarget() const + { + return _alignment_target.has_value() ? Geom::L2(_point - *_alignment_target) : Geom::infinity(); + } + + bool getAtIntersection() const {return _at_intersection;} + bool getFullyConstrained() const {return _fully_constrained;} + bool getConstrainedSnap() const {return _constrained_snap;} + bool getSnapped() const {return _distance < Geom::infinity();} + void setTarget(SnapTargetType const target) {_target = target;} + void setAlignmentTargetType(SnapTargetType const target) {_alignment_target_type = target;} + SnapTargetType getTarget() const {return _target;} + SnapTargetType getAlignmentTargetType() const + { + return _alignment_target_type.has_value() ? *_alignment_target_type : SNAPTARGET_UNDEFINED; + } + void setTargetBBox(Geom::OptRect const target) {_target_bbox = target;} + Geom::OptRect const getTargetBBox() const {return _target_bbox;} + Geom::OptRect const getSourceBBox() const {return _source_bbox;} + Geom::Coord getDistributionDistance() const {return _equal_distance;} + Geom::Coord getDistributionDistance2() const {return _equal_distance2;} + void setSource(SnapSourceType const source) {_source = source;} + SnapSourceType getSource() const {return _source;} + long getSourceNum() const {return _source_num;} + + bool isOtherSnapBetter(SnappedPoint const &other_one, bool weighted) const; + + /*void dump() const { + std::cout << "_point = " << _point << std::endl; + std::cout << "_source = " << _source << std::endl; + std::cout << "_source_num = " << _source_num << std::endl; + std::cout << "_target = " << _target << std::endl; + std::cout << "_at_intersection = " << _at_intersection << std::endl; + std::cout << "_fully_constrained = " << _fully_constrained << std::endl; + std::cout << "_distance = " << _distance << std::endl; + std::cout << "_tolerance = " << _tolerance << std::endl; + std::cout << "_always_snap = " << _always_snap << std::endl; + std::cout << "_second_distance = " << _second_distance << std::endl; + std::cout << "_second_tolerance = " << _second_tolerance << std::endl; + std::cout << "_second_always_snap = " << _second_always_snap << std::endl; + std::cout << "_transformation = " << _transformation << std::endl; + std::cout << "_pointer_distance = " << _pointer_distance << std::endl; + }*/ + +protected: + Geom::Point _point; // Location of the snapped point + Geom::Point _tangent; // Tangent of the curve we snapped to, at the snapped point + std::optional<Geom::Point> _alignment_target; // Target point for alignment snapping + std::optional<Geom::Point> _alignment_target2; // Target point when alignment guides intersect + std::vector<Geom::Rect> _distribution_bboxes; // A list of bounding boxes in case of distribution snapping + std::vector<Geom::Rect> _distribution_bboxes2; // Target point when there is a bidirectional distribution snap + SnapSourceType _source; // Describes what snapped + long _source_num; // Sequence number of the source point that snapped, if that point is part of a set of points. (starting at zero if we might have a set of points; -1 if we only have a single point) + SnapTargetType _target; // Describes to what we've snapped to + std::optional<SnapTargetType> _alignment_target_type; // TODO: this is only used in case of both alignment and distribution snap + bool _at_intersection; // If true, the snapped point is at an intersection + bool _constrained_snap; // If true, then the snapped point was found when looking for a constrained snap + bool _fully_constrained; // When snapping for example to a node, then the snap will be "fully constrained". + // When snapping to a line however, the snap is only partly constrained (i.e. only in one dimension) + + /* Distance from original point to snapped point. If the snapped point is at + an intersection of e.g. two lines, then this is the distance to the closest + line */ + Geom::Coord _distance; + /* The snapping tolerance in screen pixels (depends on zoom)*/ + Geom::Coord _tolerance; + /* If true then "Always snap" is on */ + bool _always_snap; + + /* If the snapped point is at an intersection of e.g. two lines, then this is + the distance to the farthest line */ + Geom::Coord _second_distance; + /* The snapping tolerance in screen pixels (depends on zoom)*/ + Geom::Coord _second_tolerance; + /* The equal distance between objects in screen pixels (depends on zoom) in case of distribution snapping*/ + Geom::Coord _equal_distance; + /* The equal distance between objects in screen pixels (depends on zoom) in case of bidirectional distribution snapping*/ + Geom::Coord _equal_distance2; + /* If true then "Always snap" is on */ + bool _second_always_snap; + /* The bounding box we've snapped to (when applicable); will be used by the snapindicator */ + Geom::OptRect _target_bbox; + /* The bounding box of the object we've snapped */ + Geom::OptRect _source_bbox; + /* Distance from the un-transformed point to the mouse pointer, measured at the point in time when dragging started */ + Geom::Coord _pointer_distance; +}; + +}// end of namespace Inkscape + +bool getClosestSP(std::list<Inkscape::SnappedPoint> const &list, Inkscape::SnappedPoint &result); + +#endif /* !SEEN_SNAPPEDPOINT_H */ + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 : |