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+// SPDX-License-Identifier: GPL-2.0-or-later
+/**
+ * @file
+ * New node tool - implementation.
+ */
+/* Authors:
+ * Krzysztof Kosiński <tweenk@gmail.com>
+ * Abhishek Sharma
+ *
+ * Copyright (C) 2009 Authors
+ * Released under GNU GPL v2+, read the file 'COPYING' for more information.
+ */
+
+#include <iomanip>
+
+#include <glibmm/ustring.h>
+#include <glib/gi18n.h>
+#include <gdk/gdkkeysyms.h>
+
+
+
+#include "desktop.h"
+#include "document.h"
+#include "message-context.h"
+#include "selection-chemistry.h"
+#include "selection.h"
+#include "snap.h"
+
+#include "display/curve.h"
+#include "display/control/canvas-item-bpath.h"
+#include "display/control/canvas-item-group.h"
+
+#include "live_effects/effect.h"
+#include "live_effects/lpeobject.h"
+
+#include "include/macros.h"
+
+#include "object/sp-clippath.h"
+#include "object/sp-item-group.h"
+#include "object/sp-mask.h"
+#include "object/sp-namedview.h"
+#include "object/sp-path.h"
+#include "object/sp-shape.h"
+#include "object/sp-text.h"
+
+#include "ui/shape-editor.h" // temporary!
+#include "ui/tool/control-point-selection.h"
+#include "ui/tool/curve-drag-point.h"
+#include "ui/tool/event-utils.h"
+#include "ui/tool/multi-path-manipulator.h"
+#include "ui/tool/path-manipulator.h"
+#include "ui/tool/selector.h"
+#include "ui/tools/node-tool.h"
+
+/** @struct NodeTool
+ *
+ * Node tool event context.
+ *
+ * @par Architectural overview of the tool
+ * @par
+ * Here's a breakdown of what each object does.
+ * - Handle: shows a handle and keeps the node type constraint (smooth / symmetric) by updating
+ * the other handle's position when dragged. Its move() method cannot violate the constraints.
+ * - Node: keeps node type constraints for auto nodes and smooth nodes at ends of linear segments.
+ * Its move() method cannot violate constraints. Handles linear grow and dispatches spatial grow
+ * to MultiPathManipulator. Keeps a reference to its NodeList.
+ * - NodeList: exposes an iterator-based interface to nodes. It is possible to obtain an iterator
+ * to a node from the node. Keeps a reference to its SubpathList.
+ * - SubpathList: list of NodeLists that represents an editable pathvector. Keeps a reference
+ * to its PathManipulator.
+ * - PathManipulator: performs most of the single-path actions like reverse subpaths,
+ * delete segment, shift selection, etc. Keeps a reference to MultiPathManipulator.
+ * - MultiPathManipulator: performs additional operations for actions that are not per-path,
+ * for example node joins and segment joins. Tracks the control transforms for PMs that edit
+ * clipping paths and masks. It is more or less equivalent to ShapeEditor and in the future
+ * it might handle all shapes. Handles XML commit of actions that affect all paths or
+ * the node selection and removes PathManipulators that have no nodes left after e.g. node
+ * deletes.
+ * - ControlPointSelection: keeps track of node selection and a set of nodes that can potentially
+ * be selected. There can be more than one selection. Performs actions that require no
+ * knowledge about the path, only about the nodes, like dragging and transforms. It is not
+ * specific to nodes and can accommodate any control point derived from SelectableControlPoint.
+ * Transforms nodes in response to transform handle events.
+ * - TransformHandleSet: displays nodeset transform handles and emits transform events. The aim
+ * is to eventually use a common class for object and control point transforms.
+ * - SelectableControlPoint: base for any type of selectable point. It can belong to only one
+ * selection.
+ *
+ * @par Functionality that resides in weird places
+ * @par
+ *
+ * This list is probably incomplete.
+ * - Curve dragging: CurveDragPoint, controlled by PathManipulator
+ * - Single handle shortcuts: MultiPathManipulator::event(), ModifierTracker
+ * - Linear and spatial grow: Node, spatial grow routed to ControlPointSelection
+ * - Committing handle actions performed with the mouse: PathManipulator
+ * - Sculpting: ControlPointSelection
+ *
+ * @par Plans for the future
+ * @par
+ * - MultiPathManipulator should become a generic shape editor that manages all active manipulator,
+ * more or less like the old ShapeEditor.
+ * - Knotholder should be rewritten into one manipulator class per shape, using the control point
+ * classes. Interesting features like dragging rectangle sides could be added along the way.
+ * - Better handling of clip and mask editing, particularly in response to undo.
+ * - High level refactoring of the event context hierarchy. All aspects of tools, like toolbox
+ * controls, icons, event handling should be collected in one class, though each aspect
+ * of a tool might be in an separate class for better modularity. The long term goal is to allow
+ * tools to be defined in extensions or shared library plugins.
+ */
+
+
+namespace Inkscape {
+namespace UI {
+namespace Tools {
+
+Inkscape::CanvasItemGroup *create_control_group(SPDesktop *desktop)
+{
+ auto group = new Inkscape::CanvasItemGroup(desktop->getCanvasControls());
+ group->set_name("CanvasItemGroup:NodeTool");
+ return group;
+}
+
+NodeTool::NodeTool(SPDesktop *desktop)
+ : ToolBase(desktop, "/tools/nodes", "node.svg")
+{
+ this->_path_data = new Inkscape::UI::PathSharedData();
+
+ Inkscape::UI::PathSharedData &data = *this->_path_data;
+ data.node_data.desktop = desktop;
+
+ // selector has to be created here, so that its hidden control point is on the bottom
+ this->_selector = new Inkscape::UI::Selector(desktop);
+
+ // Prepare canvas groups for controls. This guarantees correct z-order, so that
+ // for example a dragpoint won't obscure a node
+ data.outline_group = create_control_group(desktop);
+ data.node_data.handle_line_group = new Inkscape::CanvasItemGroup(desktop->getCanvasControls());
+ data.dragpoint_group = create_control_group(desktop);
+ _transform_handle_group = create_control_group(desktop);
+ data.node_data.node_group = create_control_group(desktop);
+ data.node_data.handle_group = create_control_group(desktop);
+
+ data.node_data.handle_line_group->set_name("CanvasItemGroup:NodeTool:handle_line_group");
+
+ Inkscape::Selection *selection = desktop->getSelection();
+
+ this->_selection_changed_connection.disconnect();
+ this->_selection_changed_connection =
+ selection->connectChanged(sigc::mem_fun(this, &NodeTool::selection_changed));
+
+ this->_mouseover_changed_connection.disconnect();
+ this->_mouseover_changed_connection =
+ Inkscape::UI::ControlPoint::signal_mouseover_change.connect(sigc::mem_fun(this, &NodeTool::mouseover_changed));
+
+ if (this->_transform_handle_group) {
+ this->_selected_nodes = new Inkscape::UI::ControlPointSelection(desktop, this->_transform_handle_group);
+ }
+ data.node_data.selection = this->_selected_nodes;
+
+ this->_multipath = new Inkscape::UI::MultiPathManipulator(data, this->_selection_changed_connection);
+
+ this->_selector->signal_point.connect(sigc::mem_fun(this, &NodeTool::select_point));
+ this->_selector->signal_area.connect(sigc::mem_fun(this, &NodeTool::select_area));
+
+ this->_multipath->signal_coords_changed.connect([=](){
+ desktop->emit_control_point_selected(this, _selected_nodes);
+ });
+
+ this->_selected_nodes->signal_selection_changed.connect(
+ // Hide both signal parameters and bind the function parameter to 0
+ // sigc::signal<void, SelectableControlPoint *, bool>
+ // <=>
+ // void update_tip(GdkEvent *event)
+ sigc::hide(sigc::hide(sigc::bind(
+ sigc::mem_fun(this, &NodeTool::update_tip),
+ (GdkEvent*)nullptr
+ )))
+ );
+
+ this->cursor_drag = false;
+ this->show_transform_handles = true;
+ this->single_node_transform_handles = false;
+ this->flash_tempitem = nullptr;
+ this->flashed_item = nullptr;
+ this->_last_over = nullptr;
+
+ // read prefs before adding items to selection to prevent momentarily showing the outline
+ sp_event_context_read(this, "show_handles");
+ sp_event_context_read(this, "show_outline");
+ sp_event_context_read(this, "live_outline");
+ sp_event_context_read(this, "live_objects");
+ sp_event_context_read(this, "show_path_direction");
+ sp_event_context_read(this, "show_transform_handles");
+ sp_event_context_read(this, "single_node_transform_handles");
+ sp_event_context_read(this, "edit_clipping_paths");
+ sp_event_context_read(this, "edit_masks");
+
+ this->selection_changed(selection);
+ this->update_tip(nullptr);
+
+ Inkscape::Preferences *prefs = Inkscape::Preferences::get();
+
+ if (prefs->getBool("/tools/nodes/selcue")) {
+ this->enableSelectionCue();
+ }
+
+ if (prefs->getBool("/tools/nodes/gradientdrag")) {
+ this->enableGrDrag();
+ }
+
+ desktop->emit_control_point_selected(this, _selected_nodes); // sets the coord entry fields to inactive
+ sp_update_helperpath(desktop);
+}
+
+NodeTool::~NodeTool()
+{
+ this->_selected_nodes->clear();
+
+ this->enableGrDrag(false);
+
+ if (this->flash_tempitem) {
+ _desktop->remove_temporary_canvasitem(this->flash_tempitem);
+ }
+ for (auto hp : this->_helperpath_tmpitem) {
+ _desktop->remove_temporary_canvasitem(hp);
+ }
+ this->_selection_changed_connection.disconnect();
+ // this->_selection_modified_connection.disconnect();
+ this->_mouseover_changed_connection.disconnect();
+
+ delete this->_multipath;
+ delete this->_selected_nodes;
+ delete this->_selector;
+
+ Inkscape::UI::PathSharedData &data = *this->_path_data;
+ delete data.node_data.node_group;
+ delete data.node_data.handle_group;
+ delete data.node_data.handle_line_group;
+ delete data.outline_group;
+ delete data.dragpoint_group;
+ delete _transform_handle_group;
+}
+
+void NodeTool::deleteSelected()
+{
+ Inkscape::Preferences *prefs = Inkscape::Preferences::get();
+ // This takes care of undo internally
+ _multipath->deleteNodes(prefs->getBool("/tools/nodes/delete_preserves_shape", true));
+}
+
+// show helper paths of the applied LPE, if any
+void sp_update_helperpath(SPDesktop *desktop)
+{
+ if (!desktop) {
+ return;
+ }
+
+ Inkscape::UI::Tools::NodeTool *nt = dynamic_cast<Inkscape::UI::Tools::NodeTool*>(desktop->event_context);
+ if (!nt) {
+ // We remove this warning and just stop execution
+ // because we are updating helper paths also from LPE dialog so we not unsure the tool used
+ // std::cerr << "sp_update_helperpath called when Node Tool not active!" << std::endl;
+ return;
+ }
+
+ Inkscape::Selection *selection = desktop->getSelection();
+ for (auto hp : nt->_helperpath_tmpitem) {
+ desktop->remove_temporary_canvasitem(hp);
+ }
+ nt->_helperpath_tmpitem.clear();
+ std::vector<SPItem *> vec(selection->items().begin(), selection->items().end());
+ std::vector<std::pair<Geom::PathVector, Geom::Affine>> cs;
+ for (auto item : vec) {
+ SPLPEItem *lpeitem = dynamic_cast<SPLPEItem *>(item);
+ if (lpeitem && lpeitem->hasPathEffectRecursive()) {
+ Inkscape::LivePathEffect::Effect *lpe = lpeitem->getCurrentLPE();
+ if (lpe && lpe->isVisible()/* && lpe->showOrigPath()*/) {
+ std::vector<Geom::Point> selectedNodesPositions;
+ if (nt->_selected_nodes) {
+ Inkscape::UI::ControlPointSelection *selectionNodes = nt->_selected_nodes;
+ for (auto selectionNode : *selectionNodes) {
+ Inkscape::UI::Node *n = dynamic_cast<Inkscape::UI::Node *>(selectionNode);
+ selectedNodesPositions.push_back(n->position());
+ }
+ }
+ lpe->setSelectedNodePoints(selectedNodesPositions);
+ lpe->setCurrentZoom(desktop->current_zoom());
+ auto c = std::make_unique<SPCurve>();
+ std::vector<Geom::PathVector> cs = lpe->getCanvasIndicators(lpeitem);
+ for (auto &p : cs) {
+ p *= desktop->dt2doc();
+ c->append(p);
+ }
+ if (!c->is_empty()) {
+ auto helperpath = new Inkscape::CanvasItemBpath(desktop->getCanvasTemp(), c.get(), true);
+ helperpath->set_stroke(0x0000ff9a);
+ helperpath->set_fill(0x0, SP_WIND_RULE_NONZERO); // No fill
+
+ nt->_helperpath_tmpitem.emplace_back(desktop->add_temporary_canvasitem(helperpath, 0));
+ }
+ }
+ }
+ }
+}
+
+void NodeTool::set(const Inkscape::Preferences::Entry& value) {
+ Glib::ustring entry_name = value.getEntryName();
+
+ if (entry_name == "show_handles") {
+ this->show_handles = value.getBool(true);
+ this->_multipath->showHandles(this->show_handles);
+ } else if (entry_name == "show_outline") {
+ this->show_outline = value.getBool();
+ this->_multipath->showOutline(this->show_outline);
+ } else if (entry_name == "live_outline") {
+ this->live_outline = value.getBool();
+ this->_multipath->setLiveOutline(this->live_outline);
+ } else if (entry_name == "live_objects") {
+ this->live_objects = value.getBool();
+ this->_multipath->setLiveObjects(this->live_objects);
+ } else if (entry_name == "show_path_direction") {
+ this->show_path_direction = value.getBool();
+ this->_multipath->showPathDirection(this->show_path_direction);
+ } else if (entry_name == "show_transform_handles") {
+ this->show_transform_handles = value.getBool(true);
+ this->_selected_nodes->showTransformHandles(
+ this->show_transform_handles, this->single_node_transform_handles);
+ } else if (entry_name == "single_node_transform_handles") {
+ this->single_node_transform_handles = value.getBool();
+ this->_selected_nodes->showTransformHandles(
+ this->show_transform_handles, this->single_node_transform_handles);
+ } else if (entry_name == "edit_clipping_paths") {
+ this->edit_clipping_paths = value.getBool();
+ this->selection_changed(_desktop->selection);
+ } else if (entry_name == "edit_masks") {
+ this->edit_masks = value.getBool();
+ this->selection_changed(_desktop->selection);
+ } else {
+ ToolBase::set(value);
+ }
+}
+
+/** Recursively collect ShapeRecords */
+static
+void gather_items(NodeTool *nt, SPItem *base, SPObject *obj, Inkscape::UI::ShapeRole role,
+ std::set<Inkscape::UI::ShapeRecord> &s)
+{
+ using namespace Inkscape::UI;
+
+ if (!obj) {
+ return;
+ }
+
+ //XML Tree being used directly here while it shouldn't be.
+ if (role != SHAPE_ROLE_NORMAL && (SP_IS_GROUP(obj) || SP_IS_OBJECTGROUP(obj))) {
+ for (auto& c: obj->children) {
+ gather_items(nt, base, &c, role, s);
+ }
+ } else if (SP_IS_ITEM(obj)) {
+ SPObject *object = obj;
+ SPItem *item = dynamic_cast<SPItem *>(obj);
+ ShapeRecord r;
+ r.object = object;
+ // TODO add support for objectBoundingBox
+ r.edit_transform = base ? base->i2doc_affine() : Geom::identity();
+ r.role = role;
+
+ if (s.insert(r).second) {
+ // this item was encountered the first time
+ if (nt->edit_clipping_paths) {
+ gather_items(nt, item, item->getClipObject(), SHAPE_ROLE_CLIPPING_PATH, s);
+ }
+
+ if (nt->edit_masks) {
+ gather_items(nt, item, item->getMaskObject(), SHAPE_ROLE_MASK, s);
+ }
+ }
+ }
+}
+
+void NodeTool::selection_changed(Inkscape::Selection *sel) {
+ using namespace Inkscape::UI;
+
+ std::set<ShapeRecord> shapes;
+
+ auto items= sel->items();
+ for(auto i=items.begin();i!=items.end();++i){
+ SPItem *item = *i;
+ if (item) {
+ gather_items(this, nullptr, item, SHAPE_ROLE_NORMAL, shapes);
+ }
+ }
+
+ // use multiple ShapeEditors for now, to allow editing many shapes at once
+ // needs to be rethought
+ for (auto i = this->_shape_editors.begin(); i != this->_shape_editors.end();) {
+ ShapeRecord s;
+ s.object = dynamic_cast<SPObject *>(i->first);
+
+ if (shapes.find(s) == shapes.end()) {
+ this->_shape_editors.erase(i++);
+ } else {
+ ++i;
+ }
+ }
+
+ for (const auto & r : shapes) {
+ if (this->_shape_editors.find(SP_ITEM(r.object)) == this->_shape_editors.end()) {
+ auto si = std::make_unique<ShapeEditor>(_desktop, r.edit_transform);
+ SPItem *item = SP_ITEM(r.object);
+ si->set_item(item);
+ this->_shape_editors.insert({item, std::move(si)});
+ }
+ }
+
+ std::vector<SPItem *> vec(sel->items().begin(), sel->items().end());
+ _previous_selection = _current_selection;
+ _current_selection = vec;
+ this->_multipath->setItems(shapes);
+ this->update_tip(nullptr);
+ sp_update_helperpath(_desktop);
+ // This not need to be called canvas is updated on selection change on setItems
+ // _desktop->updateNow();
+}
+
+bool NodeTool::root_handler(GdkEvent* event) {
+ /* things to handle here:
+ * 1. selection of items
+ * 2. passing events to manipulators
+ * 3. some keybindings
+ */
+ using namespace Inkscape::UI; // pull in event helpers
+
+ Inkscape::Selection *selection = _desktop->selection;
+ static Inkscape::Preferences *prefs = Inkscape::Preferences::get();
+
+ if (this->_multipath->event(this, event)) {
+ return true;
+ }
+
+ if (this->_selector->event(this, event)) {
+ return true;
+ }
+
+ if (this->_selected_nodes->event(this, event)) {
+ return true;
+ }
+
+ switch (event->type)
+ {
+
+ case GDK_MOTION_NOTIFY: {
+ sp_update_helperpath(_desktop);
+ SPItem *over_item = nullptr;
+ over_item = sp_event_context_find_item(_desktop, event_point(event->button), FALSE, TRUE);
+
+ Geom::Point const motion_w(event->motion.x, event->motion.y);
+ Geom::Point const motion_dt(_desktop->w2d(motion_w));
+
+ SnapManager &m = _desktop->namedview->snap_manager;
+
+ // We will show a pre-snap indication for when the user adds a node through double-clicking
+ // Adding a node will only work when a path has been selected; if that's not the case then snapping is useless
+ if (!_desktop->selection->isEmpty()) {
+ if (!(event->motion.state & GDK_SHIFT_MASK)) {
+ m.setup(_desktop);
+ Inkscape::SnapCandidatePoint scp(motion_dt, Inkscape::SNAPSOURCE_OTHER_HANDLE);
+ m.preSnap(scp, true);
+ m.unSetup();
+ }
+ }
+
+ if (over_item && over_item != this->_last_over) {
+ this->_last_over = over_item;
+ //ink_node_tool_update_tip(nt, event);
+ this->update_tip(event);
+ }
+ // create pathflash outline
+
+ if (prefs->getBool("/tools/nodes/pathflash_enabled")) {
+ // We want to reset flashed item to can highligh again previous one
+ if (!over_item && this->flashed_item) {
+ this->flashed_item = nullptr;
+ break;
+ }
+ if (!over_item || over_item == this->flashed_item) {
+ break;
+ }
+
+ if (!prefs->getBool("/tools/nodes/pathflash_selected") && over_item && selection->includes(over_item)) {
+ break;
+ }
+
+ if (this->flash_tempitem) {
+ _desktop->remove_temporary_canvasitem(this->flash_tempitem);
+ this->flash_tempitem = nullptr;
+ this->flashed_item = nullptr;
+ }
+
+ auto shape = dynamic_cast<SPShape const *>(over_item);
+ if (!shape) {
+ break; // for now, handle only shapes
+ }
+
+ this->flashed_item = over_item;
+ auto c = SPCurve::copy(shape->curveForEdit());
+
+ if (!c) {
+ break; // break out when curve doesn't exist
+ }
+
+ c->transform(over_item->i2dt_affine());
+
+ auto flash = new Inkscape::CanvasItemBpath(_desktop->getCanvasTemp(), c.get(), true);
+ flash->set_stroke(over_item->highlight_color());
+ flash->set_fill(0x0, SP_WIND_RULE_NONZERO); // No fill.
+ flash_tempitem =
+ _desktop->add_temporary_canvasitem(flash, prefs->getInt("/tools/nodes/pathflash_timeout", 500));
+ }
+ break; // do not return true, because we need to pass this event to the parent context
+ // otherwise some features cease to work
+ }
+
+ case GDK_KEY_PRESS:
+ switch (get_latin_keyval(&event->key))
+ {
+ case GDK_KEY_Escape: // deselect everything
+ if (this->_selected_nodes->empty()) {
+ Inkscape::SelectionHelper::selectNone(_desktop);
+ } else {
+ this->_selected_nodes->clear();
+ }
+ //ink_node_tool_update_tip(nt, event);
+ this->update_tip(event);
+ return TRUE;
+
+ case GDK_KEY_a:
+ case GDK_KEY_A:
+ if (held_control(event->key) && held_alt(event->key)) {
+ this->_selected_nodes->selectAll();
+ // Ctrl+A is handled in selection-chemistry.cpp via verb
+ //ink_node_tool_update_tip(nt, event);
+ this->update_tip(event);
+ return TRUE;
+ }
+ break;
+
+ case GDK_KEY_h:
+ case GDK_KEY_H:
+ if (held_only_control(event->key)) {
+ Inkscape::Preferences *prefs = Inkscape::Preferences::get();
+ prefs->setBool("/tools/nodes/show_handles", !this->show_handles);
+ return TRUE;
+ }
+ break;
+
+ case GDK_KEY_Tab:
+ _multipath->shiftSelection(1);
+ return TRUE;
+ break;
+ case GDK_KEY_ISO_Left_Tab:
+ _multipath->shiftSelection(-1);
+ return TRUE;
+ break;
+
+ default:
+ break;
+ }
+ //ink_node_tool_update_tip(nt, event);
+ this->update_tip(event);
+ break;
+
+ case GDK_KEY_RELEASE:
+ //ink_node_tool_update_tip(nt, event);
+ this->update_tip(event);
+ break;
+
+ case GDK_BUTTON_RELEASE:
+ if (this->_selector->doubleClicked()) {
+ // If the selector received the doubleclick event, then we're at some distance from
+ // the path; otherwise, the doubleclick event would have been received by
+ // CurveDragPoint; we will insert nodes into the path anyway but only if we can snap
+ // to the path. Otherwise the position would not be very well defined.
+ if (!(event->motion.state & GDK_SHIFT_MASK)) {
+ Geom::Point const motion_w(event->motion.x, event->motion.y);
+ Geom::Point const motion_dt(_desktop->w2d(motion_w));
+
+ SnapManager &m = _desktop->namedview->snap_manager;
+ m.setup(_desktop);
+ Inkscape::SnapCandidatePoint scp(motion_dt, Inkscape::SNAPSOURCE_OTHER_HANDLE);
+ Inkscape::SnappedPoint sp = m.freeSnap(scp, Geom::OptRect(), true);
+ m.unSetup();
+
+ if (sp.getSnapped()) {
+ // The first click of the double click will have cleared the path selection, because
+ // we clicked aside of the path. We need to undo this on double click
+ Inkscape::Selection *selection = _desktop->getSelection();
+ selection->addList(_previous_selection);
+
+ // The selection has been restored, and the signal selection_changed has been emitted,
+ // which has again forced a restore of the _mmap variable of the MultiPathManipulator (this->_multipath)
+ // Now we can insert the new nodes as if nothing has happened!
+ this->_multipath->insertNode(_desktop->d2w(sp.getPoint()));
+ }
+ }
+ }
+ break;
+
+ default:
+ break;
+ }
+ // we really dont want to stop any node operation we want to success all even the time consume it
+
+ return ToolBase::root_handler(event);
+}
+
+void NodeTool::update_tip(GdkEvent *event) {
+ using namespace Inkscape::UI;
+ if (event && (event->type == GDK_KEY_PRESS || event->type == GDK_KEY_RELEASE)) {
+ unsigned new_state = state_after_event(event);
+
+ if (new_state == event->key.state) {
+ return;
+ }
+
+ if (state_held_shift(new_state)) {
+ if (this->_last_over) {
+ this->message_context->set(Inkscape::NORMAL_MESSAGE,
+ C_("Node tool tip", "<b>Shift</b>: drag to add nodes to the selection, "
+ "click to toggle object selection"));
+ } else {
+ this->message_context->set(Inkscape::NORMAL_MESSAGE,
+ C_("Node tool tip", "<b>Shift</b>: drag to add nodes to the selection"));
+ }
+
+ return;
+ }
+ }
+
+ unsigned sz = this->_selected_nodes->size();
+ unsigned total = this->_selected_nodes->allPoints().size();
+
+ if (sz != 0) {
+ // TODO: Use Glib::ustring::compose and remove the useless copy after string freeze
+ char *nodestring_temp = g_strdup_printf(
+ ngettext("<b>%u of %u</b> node selected.", "<b>%u of %u</b> nodes selected.", total),
+ sz, total);
+ Glib::ustring nodestring(nodestring_temp);
+ g_free(nodestring_temp);
+
+ if (sz == 2) {
+ // if there are only two nodes selected, display the angle
+ // of a line going through them relative to the X axis.
+ Inkscape::UI::ControlPointSelection::Set &selection_nodes = this->_selected_nodes->allPoints();
+ std::vector<Geom::Point> positions;
+ for (auto selection_node : selection_nodes) {
+ if (selection_node->selected()) {
+ Inkscape::UI::Node *n = dynamic_cast<Inkscape::UI::Node *>(selection_node);
+ positions.push_back(n->position());
+ }
+ }
+ g_assert(positions.size() == 2);
+ const double angle = Geom::deg_from_rad(Geom::Line(positions[0], positions[1]).angle());
+ nodestring += " ";
+ nodestring += Glib::ustring::compose(_("Angle: %1°."),
+ Glib::ustring::format(std::fixed, std::setprecision(2), angle));
+ }
+
+ if (this->_last_over) {
+ // TRANSLATORS: The %s below is where the "%u of %u nodes selected" sentence gets put
+ char *dyntip = g_strdup_printf(C_("Node tool tip",
+ "%s Drag to select nodes, click to edit only this object (more: Shift)"),
+ nodestring.c_str());
+ this->message_context->set(Inkscape::NORMAL_MESSAGE, dyntip);
+ g_free(dyntip);
+ } else {
+ char *dyntip = g_strdup_printf(C_("Node tool tip",
+ "%s Drag to select nodes, click clear the selection"),
+ nodestring.c_str());
+ this->message_context->set(Inkscape::NORMAL_MESSAGE, dyntip);
+ g_free(dyntip);
+ }
+ } else if (!this->_multipath->empty()) {
+ if (this->_last_over) {
+ this->message_context->set(Inkscape::NORMAL_MESSAGE, C_("Node tool tip",
+ "Drag to select nodes, click to edit only this object"));
+ } else {
+ this->message_context->set(Inkscape::NORMAL_MESSAGE, C_("Node tool tip",
+ "Drag to select nodes, click to clear the selection"));
+ }
+ } else {
+ if (this->_last_over) {
+ this->message_context->set(Inkscape::NORMAL_MESSAGE, C_("Node tool tip",
+ "Drag to select objects to edit, click to edit this object (more: Shift)"));
+ } else {
+ this->message_context->set(Inkscape::NORMAL_MESSAGE, C_("Node tool tip",
+ "Drag to select objects to edit"));
+ }
+ }
+}
+
+/**
+ * @param sel Area in desktop coordinates
+ */
+void NodeTool::select_area(Geom::Rect const &sel, GdkEventButton *event) {
+ using namespace Inkscape::UI;
+
+ if (this->_multipath->empty()) {
+ // if multipath is empty, select rubberbanded items rather than nodes
+ Inkscape::Selection *selection = _desktop->selection;
+ auto sel_doc = _desktop->dt2doc() * sel;
+ std::vector<SPItem *> items = _desktop->getDocument()->getItemsInBox(_desktop->dkey, sel_doc);
+ selection->setList(items);
+ } else {
+ bool shift = held_shift(*event);
+ bool ctrl = held_control(*event);
+
+ if (!shift) {
+ // A/C. No modifier, selects all nodes, or selects all other nodes.
+ this->_selected_nodes->clear();
+ }
+ if (shift && ctrl) {
+ // D. Shift+Ctrl pressed, removes nodes under box from existing selection.
+ this->_selected_nodes->selectArea(sel, true);
+ } else {
+ // A/B/C. Adds nodes under box to existing selection.
+ this->_selected_nodes->selectArea(sel);
+ if (ctrl) {
+ // C. Selects the inverse of all nodes under the box.
+ this->_selected_nodes->invertSelection();
+ }
+ }
+ }
+}
+
+void NodeTool::select_point(Geom::Point const &/*sel*/, GdkEventButton *event) {
+ using namespace Inkscape::UI; // pull in event helpers
+
+ if (!event) {
+ return;
+ }
+
+ if (event->button != 1) {
+ return;
+ }
+
+ Inkscape::Selection *selection = _desktop->selection;
+
+ SPItem *item_clicked = sp_event_context_find_item (_desktop, event_point(*event),
+ (event->state & GDK_MOD1_MASK) && !(event->state & GDK_CONTROL_MASK), TRUE);
+
+ if (item_clicked == nullptr) { // nothing under cursor
+ // if no Shift, deselect
+ // if there are nodes selected, the first click should deselect the nodes
+ // and the second should deselect the items
+ if (!state_held_shift(event->state)) {
+ if (this->_selected_nodes->empty()) {
+ selection->clear();
+ } else {
+ this->_selected_nodes->clear();
+ }
+ }
+ } else {
+ if (held_shift(*event)) {
+ selection->toggle(item_clicked);
+ } else {
+ selection->set(item_clicked);
+ }
+ // This not need to be called canvas is updated on selection change
+ // _desktop->updateNow();
+ }
+}
+
+void NodeTool::mouseover_changed(Inkscape::UI::ControlPoint *p) {
+ using Inkscape::UI::CurveDragPoint;
+
+ CurveDragPoint *cdp = dynamic_cast<CurveDragPoint*>(p);
+
+ if (cdp && !this->cursor_drag) {
+ this->set_cursor("node-mouseover.svg");
+ this->cursor_drag = true;
+ } else if (!cdp && this->cursor_drag) {
+ this->set_cursor("node.svg");
+ this->cursor_drag = false;
+ }
+}
+
+void NodeTool::handleControlUiStyleChange() {
+ this->_multipath->updateHandles();
+}
+
+}
+}
+}
+
+//} // anonymous namespace
+
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+*/
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :