From cca66b9ec4e494c1d919bff0f71a820d8afab1fa Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 7 Apr 2024 20:24:48 +0200 Subject: Adding upstream version 1.2.2. Signed-off-by: Daniel Baumann --- src/3rdparty/adaptagrams/libavoid/orthogonal.cpp | 3259 ++++++++++++++++++++++ 1 file changed, 3259 insertions(+) create mode 100644 src/3rdparty/adaptagrams/libavoid/orthogonal.cpp (limited to 'src/3rdparty/adaptagrams/libavoid/orthogonal.cpp') diff --git a/src/3rdparty/adaptagrams/libavoid/orthogonal.cpp b/src/3rdparty/adaptagrams/libavoid/orthogonal.cpp new file mode 100644 index 0000000..f213955 --- /dev/null +++ b/src/3rdparty/adaptagrams/libavoid/orthogonal.cpp @@ -0,0 +1,3259 @@ +/* + * vim: ts=4 sw=4 et tw=0 wm=0 + * + * libavoid - Fast, Incremental, Object-avoiding Line Router + * + * Copyright (C) 2009-2014 Monash University + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * See the file LICENSE.LGPL distributed with the library. + * + * Licensees holding a valid commercial license may use this file in + * accordance with the commercial license agreement provided with the + * library. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * + * Author(s): Michael Wybrow +*/ + + +#include +#include +#include +#include +#include +#include + +#include "libavoid/router.h" +#include "libavoid/geomtypes.h" +#include "libavoid/shape.h" +#include "libavoid/orthogonal.h" +#include "libavoid/connend.h" +#include "libavoid/connector.h" +#include "libavoid/junction.h" +#include "libavoid/vpsc.h" +#include "libavoid/assertions.h" +#include "libavoid/scanline.h" +#include "libavoid/debughandler.h" + +// For debugging: +//#define NUDGE_DEBUG +//#define DEBUG_JUST_UNIFY + + +namespace Avoid { + + +// IDs: +static const int freeSegmentID = 0; +static const int fixedSegmentID = 1; +static const int channelLeftID = 2; +static const int channelRightID = 3; +// Weights: +static const double freeWeight = 0.00001; +static const double strongWeight = 0.001; +static const double strongerWeight = 1.0; +static const double fixedWeight = 100000; + + +// A pair of unsigned values that can be compared and used as the keys +// for sets and maps. +class UnsignedPair +{ + public: + UnsignedPair(unsigned ind1, unsigned ind2) + { + COLA_ASSERT(ind1 != ind2); + // Assign the lesser value to m_index1. + m_index1 = (ind1 < ind2) ? ind1 : ind2; + // Assign the greater value to m_index2. + m_index2 = (ind1 > ind2) ? ind1 : ind2; + } + + bool operator<(const UnsignedPair& rhs) const + { + if (m_index1 != rhs.m_index1) + { + return m_index1 < rhs.m_index1; + } + return m_index2 < rhs.m_index2; + } + private: + unsigned short m_index1; + unsigned short m_index2; +}; +typedef std::set UnsignedPairSet; + + +// Used to sort points when merging NudgingShiftSegments. +// Sorts the indexes, by point position in one dimension. +class CmpIndexes +{ + public: + CmpIndexes(ConnRef *conn, size_t dim) + : connRef(conn), + dimension(dim) + { + } + bool operator()(size_t lhs, size_t rhs) + { + return connRef->displayRoute().ps[lhs][dimension] < + connRef->displayRoute().ps[rhs][dimension]; + } + private: + ConnRef *connRef; + size_t dimension; +}; + + +class NudgingShiftSegment : public ShiftSegment +{ + public: + // For shiftable segments. + NudgingShiftSegment(ConnRef *conn, const size_t low, const size_t high, + bool isSBend, bool isZBend, const size_t dim, double minLim, + double maxLim) + : ShiftSegment(dim), + connRef(conn), + variable(nullptr), + fixed(false), + finalSegment(false), + endsInShape(false), + singleConnectedSegment(false), + sBend(isSBend), + zBend(isZBend) + { + indexes.push_back(low); + indexes.push_back(high); + minSpaceLimit = minLim; + maxSpaceLimit = maxLim; + } + // For fixed segments. + NudgingShiftSegment(ConnRef *conn, const size_t low, const size_t high, + const size_t dim) + : ShiftSegment(dim), + connRef(conn), + variable(nullptr), + fixed(true), + finalSegment(false), + endsInShape(false), + singleConnectedSegment(false), + sBend(false), + zBend(false) + { + indexes.push_back(low); + indexes.push_back(high); + // This has no space to shift. + minSpaceLimit = lowPoint()[dim]; + maxSpaceLimit = lowPoint()[dim]; + } + virtual ~NudgingShiftSegment() + { + } + Point& lowPoint(void) + { + return connRef->displayRoute().ps[indexes.front()]; + } + Point& highPoint(void) + { + return connRef->displayRoute().ps[indexes.back()]; + } + const Point& lowPoint(void) const + { + return connRef->displayRoute().ps[indexes.front()]; + } + const Point& highPoint(void) const + { + return connRef->displayRoute().ps[indexes.back()]; + } + double nudgeDistance(void) const + { + return connRef->router()->routingParameter(idealNudgingDistance); + } + bool immovable(void) const + { + return ! zigzag(); + } + void createSolverVariable(const bool justUnifying) + { + bool nudgeFinalSegments = connRef->router()->routingOption( + nudgeOrthogonalSegmentsConnectedToShapes); + int varID = freeSegmentID; + double varPos = lowPoint()[dimension]; + double weight = freeWeight; + if (nudgeFinalSegments && finalSegment) + { + weight = strongWeight; + + if (singleConnectedSegment && !justUnifying) + { + // This is a single segment connector bridging + // two shapes. So, we want to try to keep it + // centred rather than shift it. + // Don't do this during Unifying stage, or else + // these connectors could end up at slightly + // different positions and get the wrong ordering + // for nudging. + weight = strongerWeight; + } + } + else if (checkpoints.size() > 0) + { + weight = strongWeight; + } + else if (zigzag()) + { + COLA_ASSERT(minSpaceLimit > -CHANNEL_MAX); + COLA_ASSERT(maxSpaceLimit < CHANNEL_MAX); + + // For zigzag bends, take the middle as ideal. + varPos = minSpaceLimit + ((maxSpaceLimit - minSpaceLimit) / 2); + } + else if (fixed) + { + // Fixed segments shouldn't get moved. + weight = fixedWeight; + varID = fixedSegmentID; + } + else if ( ! finalSegment ) + { + // Set a higher weight for c-bends to stop them sometimes + // getting pushed out into channels by more-free connectors + // to the "inner" side of them. + weight = strongWeight; + } + + variable = new Variable(varID, varPos, weight); + } + + void updatePositionsFromSolver(const bool justUnifying) + { + if (fixed) + { + return; + } + double newPos = variable->finalPosition; + + // The solver can sometimes cause variables to be outside their + // limits by a tiny amount, since all variables are held by + // weights. Thus, just make sure they stay in their limits. + newPos = std::max(newPos, minSpaceLimit); + newPos = std::min(newPos, maxSpaceLimit); + +#ifdef NUDGE_DEBUG + printf("Pos: %lX, %.16f\n", (long) connRef, newPos); +#endif + for (size_t it = 0; it < indexes.size(); ++it) + { + size_t index = indexes[it]; + connRef->displayRoute().ps[index][dimension] = newPos; + } + +#ifdef DEBUGHANDLER + if (!justUnifying && connRef->router()->debugHandler()) + { + connRef->router()->debugHandler()->updateConnectorRoute( + connRef, indexes[0], indexes[indexes.size() - 1]); + } +#endif + } + int fixedOrder(bool& isFixed) const + { + double nudgeDist = nudgeDistance(); + double pos = lowPoint()[dimension]; + bool minLimited = ((pos - minSpaceLimit) < nudgeDist); + bool maxLimited = ((maxSpaceLimit - pos) < nudgeDist); + + if (fixed || (minLimited && maxLimited)) + { + isFixed = true; + return 0; + } + else if (minLimited) + { + return 1; + } + else if (maxLimited) + { + return -1; + } + return 0; + } + int order(void) const + { + if (lowC()) + { + return -1; + } + else if (highC()) + { + return 1; + } + return 0; + } + bool zigzag(void) const + { + return sBend || zBend; + } + // This counts segments that are collinear and share an endpoint as + // overlapping. This allows them to be nudged apart where possible. + bool overlapsWith(const ShiftSegment *rhsSuper, const size_t dim) const + { + const NudgingShiftSegment *rhs = + static_cast (rhsSuper); + size_t altDim = (dim + 1) % 2; + const Point& lowPt = lowPoint(); + const Point& highPt = highPoint(); + const Point& rhsLowPt = rhs->lowPoint(); + const Point& rhsHighPt = rhs->highPoint(); + if ( (lowPt[altDim] < rhsHighPt[altDim]) && + (rhsLowPt[altDim] < highPt[altDim])) + { + // The segments overlap. + if ( (minSpaceLimit <= rhs->maxSpaceLimit) && + (rhs->minSpaceLimit <= maxSpaceLimit) ) + { + return true; + } + } + else if ( (lowPt[altDim] == rhsHighPt[altDim]) || + (rhsLowPt[altDim] == highPt[altDim]) ) + { + bool nudgeColinearSegments = connRef->router()->routingOption( + nudgeOrthogonalTouchingColinearSegments); + + if ( (minSpaceLimit <= rhs->maxSpaceLimit) && + (rhs->minSpaceLimit <= maxSpaceLimit) ) + { + // The segments could touch at one end. + if (connRef->router()->routingParameter( + fixedSharedPathPenalty) > 0) + { + // If we are routing with a fixedSharedPathPenalty + // then we don't want these segments to ever touch + // or slide past each other, so they are always + // considered to be overlapping. + return true; + } + else if ((rhs->sBend && sBend) || (rhs->zBend && zBend)) + { + // Count them as overlapping for nudging if they + // are both s-bends or both z-bends, i.e., when + // the ordering would matter. + return nudgeColinearSegments; + } + else if ((rhs->finalSegment && finalSegment) && + (rhs->connRef == connRef)) + { + return nudgeColinearSegments; + } + } + } + return false; + } + // These segments are allowed to drift into alignment but don't have to. + bool canAlignWith(const NudgingShiftSegment *rhs, + const size_t dim) const + { + COLA_UNUSED(dim); + + if (connRef != rhs->connRef) + { + return false; + } + + // Don't allow segments of the same connector to drift together + // where one of them goes via a checkpoint. We want the path + // through the checkpoint to be maintained. + bool hasCheckpoints = checkpoints.size() > 0; + bool rhsHasCheckpoints = rhs->checkpoints.size() > 0; + if (hasCheckpoints || rhsHasCheckpoints) + { + return false; + } + return true; + } + // These segments should align with each other. + bool shouldAlignWith(const ShiftSegment *rhsSuper, + const size_t dim) const + { + const NudgingShiftSegment *rhs = + static_cast (rhsSuper); + if ((connRef == rhs->connRef) && finalSegment && + rhs->finalSegment && overlapsWith(rhs, dim)) + { + // If both the segments are in shapes then we know limits + // and can align. Otherwise we do this just for segments + // that are very close together, since these will often + // prevent nudging, or force it to have a tiny separation + // value. + if ((endsInShape && rhs->endsInShape) || + (fabs(lowPoint()[dim] - rhs->lowPoint()[dim]) < 10)) + { + return true; + } + } + else if ((connRef == rhs->connRef) && + // Not both final + ((finalSegment & rhs->finalSegment) != true)) + { + bool hasCheckpoints = checkpoints.size() > 0; + bool rhsHasCheckpoints = rhs->checkpoints.size() > 0; + + if (hasCheckpoints != rhsHasCheckpoints) + { + // At least one segment has checkpoints, but not both. + + size_t altDim = (dim + 1) % 2; + double space = fabs(lowPoint()[dim] - rhs->lowPoint()[dim]); + double touchPos; + bool couldTouch = false; + if (lowPoint()[altDim] == rhs->highPoint()[altDim]) + { + couldTouch = true; + touchPos = lowPoint()[altDim]; + } + else if (highPoint()[altDim] == rhs->lowPoint()[altDim]) + { + couldTouch = true; + touchPos = highPoint()[altDim]; + } + + // We should align these so long as they are close + // together (<= 10) and there isn't a checkpoint at the + // touch point, i.e., we'd be altering the edges leading + // into the checkpoint. We want to keep these in place + // and opportunistically move other edges to align with + // them. + return couldTouch && (space <= 10) && + !hasCheckpointAtPosition(touchPos, altDim) && + !rhs->hasCheckpointAtPosition(touchPos, altDim); + } + } + return false; + } + // Used for merging segments with end segments that should appear as + // a single segment. + void mergeWith(const ShiftSegment *rhsSuper, const size_t dim) + { + // Adjust limits. + minSpaceLimit = std::max(minSpaceLimit, rhsSuper->minSpaceLimit); + maxSpaceLimit = std::min(maxSpaceLimit, rhsSuper->maxSpaceLimit); + + // Find a new position for the segment, taking into account + // the two original positions and the combined limits. + double segmentPos = lowPoint()[dimension]; + double segment2Pos = rhsSuper->lowPoint()[dimension]; + if (segment2Pos < segmentPos) + { + segmentPos -= ((segmentPos - segment2Pos) / 2.0); + } + else if (segment2Pos > segmentPos) + { + segmentPos += ((segment2Pos - segmentPos) / 2.0); + } + segmentPos = std::max(minSpaceLimit, segmentPos); + segmentPos = std::min(maxSpaceLimit, segmentPos); + + // Merge the index lists and sort the new list. + const NudgingShiftSegment *rhs = + static_cast (rhsSuper); + indexes.insert(indexes.end(), rhs->indexes.begin(), rhs->indexes.end()); + size_t altDim = (dim + 1) % 2; + CmpIndexes compare(connRef, altDim); + sort(indexes.begin(), indexes.end(), compare); + + // Apply the new positon to all points to keep them constant. + for (size_t it = 0; it < indexes.size(); ++it) + { + size_t index = indexes[it]; + connRef->displayRoute().ps[index][dimension] = segmentPos; + } + } + bool hasCheckpointAtPosition(const double position, + const size_t dim) const + { + for (size_t cp = 0; cp < checkpoints.size(); ++cp) + { + if (checkpoints[cp][dim] == position) + { + return true; + } + } + return false; + } + + ConnRef *connRef; + Variable *variable; + std::vector indexes; + bool fixed; + bool finalSegment; + bool endsInShape; + bool singleConnectedSegment; + std::vector checkpoints; + private: + bool sBend; + bool zBend; + bool lowC(void) const + { + // This is true if this is a cBend and its adjoining points + // are at lower positions. + if (!finalSegment && !zigzag() && !fixed && + (minSpaceLimit == lowPoint()[dimension])) + { + return true; + } + return false; + } + bool highC(void) const + { + // This is true if this is a cBend and its adjoining points + // are at higher positions. + if (!finalSegment && !zigzag() && !fixed && + (maxSpaceLimit == lowPoint()[dimension])) + { + return true; + } + return false; + } +}; + + + +enum ScanVisDirFlag { + VisDirNone = 0, + VisDirUp = 1, + VisDirDown = 2 +}; +typedef unsigned int ScanVisDirFlags; + + +// Returns a bitfield of the directions of visibility in terms of the scanline +// in a particular dimension dimension. It will return either ConnDirDown +// (meaning visibility to lower position values) or ConnDirUp (for visibility +// towards higher position values). +// +static ScanVisDirFlags getPosVertInfDirections(VertInf *v, size_t dim) +{ + if (dim == XDIM) // X-dimension + { + unsigned int dirs = v->visDirections & (ConnDirLeft | ConnDirRight); + if (dirs == (ConnDirLeft | ConnDirRight)) + { + return (VisDirDown | VisDirUp); + } + else if (dirs == ConnDirLeft) + { + return VisDirDown; + } + else if (dirs == ConnDirRight) + { + return VisDirUp; + } + } + else if (dim == YDIM) // Y-dimension + { + unsigned int dirs = v->visDirections & (ConnDirDown | ConnDirUp); + if (dirs == (ConnDirDown | ConnDirUp)) + { + return (VisDirDown | VisDirUp); + } + else if (dirs == ConnDirDown) + { + // libavoid's Y-axis points downwards, so where the user has + // specified visibility downwards, this results in visibility to + // higher scanline positition values. + return VisDirUp; + } + else if (dirs == ConnDirUp) + { + // libavoid's Y-axis points downwards, so where the user has + // specified visibility upwards, this results in visibility to + // lower scanline positition values. + return VisDirDown; + } + } + + // Can occur for ConnDirNone visibility. + return VisDirNone; +} + + +struct PosVertInf +{ + PosVertInf(double p, VertInf *vI, ScanVisDirFlags d = VisDirNone) + : pos(p), + vert(vI), + dirs(d) + { + } + + bool operator<(const PosVertInf& rhs) const + { + if (pos != rhs.pos) + { + return pos < rhs.pos; + } + if ((vert->id == rhs.vert->id) && (vert->id == dummyOrthogID)) + { + // Multiple dummy nodes can get placed at the same point for + // multiple ShapeConnectionPins on junctions (outside of shapes). + // We only need one at each position, so multiples can be seen + // as equal here. + return false; + } + if (vert->id != rhs.vert->id) + { + return vert->id < rhs.vert->id; + } + return dirs < rhs.dirs; + } + + double pos; + VertInf *vert; + + // A bitfield marking the direction of visibility (in this dimension) + // made up of VisDirDown (for visibility towards lower position values) + // and VisDirUp (for visibility towards higher position values). + // + ScanVisDirFlags dirs; +}; + + +struct CmpVertInf +{ + bool operator()(const VertInf* u, const VertInf* v) const + { + // Comparator for VertSet, an ordered set of VertInf pointers. + // It is assumed vertical sets of points will all have the same + // x position and horizontal sets all share a y position, so this + // method can be used to sort both these sets. + COLA_ASSERT((u->point.x == v->point.x) || (u->point.y == v->point.y)); + if (u->point.x != v->point.x) + { + return u->point.x < v->point.x; + } + else if (u->point.y != v->point.y) + { + return u->point.y < v->point.y; + } + return u < v; + } +}; + + +typedef std::set VertSet; + +// A set of points to break the line segment, +// along with vertices for these points. +typedef std::set BreakpointSet; + +// Temporary structure used to store the possible horizontal visibility +// lines arising from the vertical sweep. +class LineSegment +{ +public: + LineSegment(const double& b, const double& f, const double& p, + bool ss = false, VertInf *bvi = nullptr, VertInf *fvi = nullptr) + : begin(b), + finish(f), + pos(p), + shapeSide(ss) + { + COLA_ASSERT(begin < finish); + + if (bvi) + { + vertInfs.insert(bvi); + } + if (fvi) + { + vertInfs.insert(fvi); + } + } + LineSegment(const double& bf, const double& p, VertInf *bfvi = nullptr) + : begin(bf), + finish(bf), + pos(p), + shapeSide(false) + { + if (bfvi) + { + vertInfs.insert(bfvi); + } + } + + // Order by begin, pos, finish. + bool operator<(const LineSegment& rhs) const + { + if (begin != rhs.begin) + { + return begin < rhs.begin; + } + if (pos != rhs.pos) + { + return pos < rhs.pos; + } + if (finish != rhs.finish) + { + return finish < rhs.finish; + } + COLA_ASSERT(shapeSide == rhs.shapeSide); + return false; + } + + bool overlaps(const LineSegment& rhs) const + { + if ((begin == rhs.begin) && (pos == rhs.pos) && + (finish == rhs.finish)) + { + // Lines are exactly equal. + return true; + } + + if (pos == rhs.pos) + { + if (((begin >= rhs.begin) && (begin <= rhs.finish)) || + ((rhs.begin >= begin) && (rhs.begin <= finish)) ) + { + // They are colinear and overlap by some amount. + return true; + } + } + return false; + } + + void mergeVertInfs(const LineSegment& segment) + { + begin = std::min(begin, segment.begin); + finish = std::max(finish, segment.finish); + vertInfs.insert(segment.vertInfs.begin(), segment.vertInfs.end()); + } + + VertInf *beginVertInf(void) const + { + if (vertInfs.empty()) + { + return nullptr; + } + VertInf *inf = *vertInfs.begin(); + if ( ((inf->point.y == begin) && (inf->point.x == pos)) || + ((inf->point.x == begin) && (inf->point.y == pos)) ) + { + // Only return the point if it is actually at the begin pos. + return inf; + } + return nullptr; + } + VertInf *finishVertInf(void) const + { + if (vertInfs.empty()) + { + return nullptr; + } + VertInf *inf = *vertInfs.rbegin(); + if ( ((inf->point.y == finish) && (inf->point.x == pos)) || + ((inf->point.x == finish) && (inf->point.y == pos)) ) + { + // Only return the point if it is actually at the finish pos. + return inf; + } + return nullptr; + } + + VertInf *commitPositionX(Router *router, double posX) + { + VertInf *found = nullptr; + for (VertSet::iterator v = vertInfs.begin(); + v != vertInfs.end(); ++v) + { + if ((*v)->point.x == posX) + { + found = *v; + break; + } + } + if (!found) + { + found = new VertInf(router, dummyOrthogID, Point(posX, pos)); + vertInfs.insert(found); + } + return found; + } + // Set begin endpoint vertex if none has been assigned. + void horiCommitBegin(Router *router, VertInf *vert = nullptr) + { + if (vert) + { + vertInfs.insert(vert); + } + + if (vertInfs.empty() || + ((*vertInfs.begin())->point.x != begin)) + { + if (begin != -DBL_MAX) + { + vertInfs.insert(new + VertInf(router, dummyOrthogID, Point(begin, pos))); + } + } + } + + // Set begin endpoint vertex if none has been assigned. + void horiCommitFinish(Router *router, VertInf *vert = nullptr) + { + if (vert) + { + vertInfs.insert(vert); + } + + if (vertInfs.empty() || + ((*vertInfs.rbegin())->point.x != finish)) + { + if (finish != DBL_MAX) + { + vertInfs.insert(new + VertInf(router, dummyOrthogID, Point(finish, pos))); + } + } + } + + // Converts a section of the points list to a set of breakPoints. + // Returns the first of the intersection points occurring at finishPos. + VertSet::iterator addSegmentsUpTo(double finishPos) + { + VertSet::iterator firstIntersectionPt = vertInfs.end(); + for (VertSet::iterator vert = vertInfs.begin(); + vert != vertInfs.end(); ++vert) + { + if ((*vert)->point.x > finishPos) + { + // We're done. + break; + } + + breakPoints.insert(PosVertInf((*vert)->point.x, (*vert), + getPosVertInfDirections(*vert, XDIM))); + + if ((firstIntersectionPt == vertInfs.end()) && + ((*vert)->point.x == finishPos)) + { + firstIntersectionPt = vert; + } + } + // Returns the first of the intersection points at finishPos. + return firstIntersectionPt; + } + + // Add visibility edge(s) for this segment. There may be multiple if + // one of the endpoints is shared by multiple connector endpoints. + void addEdgeHorizontal(Router *router) + { + horiCommitBegin(router); + horiCommitFinish(router); + + addSegmentsUpTo(finish); + } + + // Set flags to show what can be passed on this visibility line. + // This can be used later to disregard some edges in the visibility + // graph when routing particular connectors. + void setLongRangeVisibilityFlags(size_t dim) + { + // First, travel in one direction + bool seenConnPt = false; + bool seenShapeEdge = false; + for (BreakpointSet::iterator nvert = breakPoints.begin(); + nvert != breakPoints.end(); ++nvert) + { + VertIDProps mask = 0; + if (dim == XDIM) + { + if (seenConnPt) + { + mask |= XL_CONN; + } + if (seenShapeEdge) + { + mask |= XL_EDGE; + } + } + else // if (dim == YDIM) + { + if (seenConnPt) + { + mask |= YL_CONN; + } + if (seenShapeEdge) + { + mask |= YL_EDGE; + } + } + nvert->vert->orthogVisPropFlags |= mask; + + if (nvert->vert->id.isConnPt()) + { + seenConnPt = true; + } + if (nvert->vert->id.isOrthShapeEdge()) + { + seenShapeEdge = true; + } + } + // Then in the other direction + seenConnPt = false; + seenShapeEdge = false; + for (BreakpointSet::reverse_iterator rvert = breakPoints.rbegin(); + rvert != breakPoints.rend(); ++rvert) + { + VertIDProps mask = 0; + if (dim == XDIM) + { + if (seenConnPt) + { + mask |= XH_CONN; + } + if (seenShapeEdge) + { + mask |= XH_EDGE; + } + } + else // if (dim == YDIM) + { + if (seenConnPt) + { + mask |= YH_CONN; + } + if (seenShapeEdge) + { + mask |= YH_EDGE; + } + } + rvert->vert->orthogVisPropFlags |= mask; + + if (rvert->vert->id.isConnPt()) + { + seenConnPt = true; + } + if (rvert->vert->id.isOrthShapeEdge()) + { + seenShapeEdge = true; + } + } + } + + // Add visibility edge(s) for this segment up until an intersection. + // Then, move the segment beginning to the intersection point, so we + // later only consider the remainder of the segment. + // There may be multiple segments added to the graph if the beginning + // endpoint of the segment is shared by multiple connector endpoints. + VertSet addEdgeHorizontalTillIntersection(Router *router, + LineSegment& vertLine) + { + VertSet intersectionSet; + + horiCommitBegin(router); + + // Does a vertex already exist for this point. + commitPositionX(router, vertLine.pos); + + // Generate segments and set end iterator to the first point + // at the intersection position. + VertSet::iterator restBegin = addSegmentsUpTo(vertLine.pos); + + // Add the intersections points to intersectionSet. + VertSet::iterator restEnd = restBegin; + while ((restEnd != vertInfs.end()) && + (*restEnd)->point.x == vertLine.pos) + { + ++restEnd; + } + intersectionSet.insert(restBegin, restEnd); + + // Adjust segment to remove processed portion. + begin = vertLine.pos; + vertInfs.erase(vertInfs.begin(), restBegin); + + return intersectionSet; + } + + // Insert vertical breakpoints. + void insertBreakpointsBegin(Router *router, LineSegment& vertLine) + { + VertInf *vert = nullptr; + if (pos == vertLine.begin && vertLine.beginVertInf()) + { + vert = vertLine.beginVertInf(); + } + else if (pos == vertLine.finish && vertLine.finishVertInf()) + { + vert = vertLine.finishVertInf(); + } + horiCommitBegin(router, vert); + + for (VertSet::iterator v = vertInfs.begin(); + v != vertInfs.end(); ++v) + { + if ((*v)->point.x == begin) + { + vertLine.breakPoints.insert(PosVertInf(pos, *v, + getPosVertInfDirections(*v, YDIM))); + } + } + } + + // Insert vertical breakpoints. + void insertBreakpointsFinish(Router *router, LineSegment& vertLine) + { + VertInf *vert = nullptr; + if (pos == vertLine.begin && vertLine.beginVertInf()) + { + vert = vertLine.beginVertInf(); + } + else if (pos == vertLine.finish && vertLine.finishVertInf()) + { + vert = vertLine.finishVertInf(); + } + horiCommitFinish(router, vert); + + for (VertSet::iterator v = vertInfs.begin(); + v != vertInfs.end(); ++v) + { + if ((*v)->point.x == finish) + { + vertLine.breakPoints.insert(PosVertInf(pos, *v, + getPosVertInfDirections(*v, YDIM))); + } + } + } + void generateVisibilityEdgesFromBreakpointSet(Router *router, size_t dim) + { + if (breakPoints.empty() || ((breakPoints.begin())->pos > begin)) + { + // Add a begin point if there was not already an intersection + // found at that point. Though, don't do this if the line + // segment goes off to infinity -- we can't reach anything + // by going in that direction! + if (begin == -DBL_MAX) + { + // Shorten line to first intersection point. + COLA_ASSERT(!breakPoints.empty()); + begin = breakPoints.begin()->pos; + } + else + { + // Add begin point. + Point point(pos, pos); + point[dim] = begin; + VertInf *vert = new VertInf(router, dummyOrthogID, point); + breakPoints.insert(PosVertInf(begin, vert)); + } + } + if (breakPoints.empty() || ((breakPoints.rbegin())->pos < finish)) + { + // Add a finish point if there was not already an intersection + // found at that point. Though, don't do this if the line + // segment goes off to infinity -- we can't reach anything + // by going in that direction! + if (finish == DBL_MAX) + { + // Shorten line to last intersection point. + finish = breakPoints.rbegin()->pos; + } + else + { + // Add finish point. + Point point(pos, pos); + point[dim] = finish; + VertInf *vert = new VertInf(router, dummyOrthogID, point); + breakPoints.insert(PosVertInf(finish, vert)); + } + } + + // Set flags for orthogonal routing optimisation. + setLongRangeVisibilityFlags(dim); + + const bool orthogonal = true; + BreakpointSet::iterator vert, last; +#if 0 + last = breakPoints.end(); + for (vert = breakPoints.begin(); vert != breakPoints.end();) + { + if (vert->vert->id == dummyOrthogID) + { + if (last == breakPoints.end() || + (last->vert->point != vert->vert->point)) + { + last = vert; + } + else + { + // Already seen a dummy orthogonal point at this + // position, delete it. + + } + else + { + ++vert; + } + } +#endif + for (vert = last = breakPoints.begin(); vert != breakPoints.end();) + { + BreakpointSet::iterator firstPrev = last; + while (last->vert->point[dim] != vert->vert->point[dim]) + { + COLA_ASSERT(vert != last); + // Assert points are not at the same position. + COLA_ASSERT(vert->vert->point != last->vert->point); + + if (vert->vert->id.isConnPt() && last->vert->id.isConnPt()) + { + // Here we have a pair of two endpoints that are both + // connector endpoints and both are inside a shape. + + // Give vert visibility back to the first non-connector + // endpoint vertex (i.e., the side of the shape). + BreakpointSet::iterator side = last; + while (side->vert->id.isConnPt()) + { + if (side == breakPoints.begin()) + { + break; + } + --side; + } + bool canSeeDown = (vert->dirs & VisDirDown); + if (canSeeDown && !(side->vert->id.isConnPt())) + { + EdgeInf *edge = new + EdgeInf(side->vert, vert->vert, orthogonal); + edge->setDist(vert->vert->point[dim] - + side->vert->point[dim]); + } + + // Give last visibility back to the first non-connector + // endpoint vertex (i.e., the side of the shape). + side = vert; + while ((side != breakPoints.end()) && + side->vert->id.isConnPt()) + { + ++side; + } + bool canSeeUp = (last->dirs & VisDirUp); + if (canSeeUp && (side != breakPoints.end())) + { + EdgeInf *edge = new + EdgeInf(last->vert, side->vert, orthogonal); + edge->setDist(side->vert->point[dim] - + last->vert->point[dim]); + } + } + + // The normal case. + // + // Note: It's okay to give two connector endpoints visibility + // here since we only consider the partner endpoint as a + // candidate while searching if it is the other endpoint of + // the connector in question. + // + bool generateEdge = true; + if (last->vert->id.isConnPt() && !(last->dirs & VisDirUp)) + { + // Don't generate the visibility segment if the ConnEnd + // doesn't have visibility in that direction. + generateEdge = false; + } + else if (vert->vert->id.isConnPt() && !(vert->dirs & VisDirDown)) + { + // Don't generate the visibility segment if the ConnEnd + // doesn't have visibility in that direction. + generateEdge = false; + } + if (generateEdge) + { + EdgeInf *edge = + new EdgeInf(last->vert, vert->vert, orthogonal); + edge->setDist(vert->vert->point[dim] - + last->vert->point[dim]); + } + + ++last; + } + + ++vert; + + if ((vert != breakPoints.end()) && + (last->vert->point[dim] == vert->vert->point[dim])) + { + // Still looking at same pair, just reset prev number pointer. + last = firstPrev; + } + else + { + // vert has moved to the beginning of a group at a new + // position. Last is now in the right place, so do nothing. + } + } + } + + double begin; + double finish; + double pos; + + // XXX shapeSide is unused and could possibly be removed? + bool shapeSide; + + VertSet vertInfs; + BreakpointSet breakPoints; +private: + // MSVC wants to generate the assignment operator and the default + // constructor, but fails. Therefore we declare them private and + // don't implement them. + LineSegment & operator=(LineSegment const &); + LineSegment(); +}; + +typedef std::list SegmentList; + +class SegmentListWrapper +{ + public: + LineSegment *insert(LineSegment segment) + { + SegmentList::iterator found = _list.end(); + for (SegmentList::iterator curr = _list.begin(); + curr != _list.end(); ++curr) + { + if (curr->overlaps(segment)) + { + if (found != _list.end()) + { + // This is not the first segment that overlaps, + // so we need to merge and then delete an existing + // segment. + curr->mergeVertInfs(*found); + _list.erase(found); + found = curr; + } + else + { + // This is the first overlapping segment, so just + // merge the new segment with this one. + curr->mergeVertInfs(segment); + found = curr; + } + } + } + + if (found == _list.end()) + { + // Add this line. + _list.push_back(segment); + return &(_list.back()); + } + + return &(*found); + } + SegmentList& list(void) + { + return _list; + } + private: + SegmentList _list; +}; + + +// Given a router instance and a set of possible horizontal segments, and a +// possible vertical visibility segment, compute and add edges to the +// orthogonal visibility graph for all the visibility edges. +static void intersectSegments(Router *router, SegmentList& segments, + LineSegment& vertLine) +{ + // XXX: It seems that this case can sometimes occur... maybe when + // there are many overlapping rectangles. + //COLA_ASSERT(vertLine.beginVertInf() == nullptr); + //COLA_ASSERT(vertLine.finishVertInf() == nullptr); + + COLA_ASSERT(!segments.empty()); + for (SegmentList::iterator it = segments.begin(); it != segments.end(); ) + { + LineSegment& horiLine = *it; + + bool inVertSegRegion = ((vertLine.begin <= horiLine.pos) && + (vertLine.finish >= horiLine.pos)); + + if (vertLine.pos < horiLine.begin) + { + // We've yet to reach this segment in the sweep, so ignore. + ++it; + continue; + } + else if (vertLine.pos == horiLine.begin) + { + if (inVertSegRegion) + { + horiLine.insertBreakpointsBegin(router, vertLine); + } + } + else if (vertLine.pos == horiLine.finish) + { + if (inVertSegRegion) + { + // Add horizontal visibility segment. + horiLine.addEdgeHorizontal(router); + + horiLine.insertBreakpointsFinish(router, vertLine); + + size_t dim = XDIM; // x-dimension + horiLine.generateVisibilityEdgesFromBreakpointSet(router, dim); + + // And we've now finished with the segment, so delete. + it = segments.erase(it); + continue; + } + } + else if (vertLine.pos > horiLine.finish) + { + // Add horizontal visibility segment. + horiLine.addEdgeHorizontal(router); + + size_t dim = XDIM; // x-dimension + horiLine.generateVisibilityEdgesFromBreakpointSet(router, dim); + + // We've now swept past this horizontal segment, so delete. + it = segments.erase(it); + continue; + } + else + { + COLA_ASSERT(vertLine.pos > horiLine.begin); + COLA_ASSERT(vertLine.pos < horiLine.finish); + + if (inVertSegRegion) + { + // Add horizontal visibility segment. + VertSet intersectionVerts = + horiLine.addEdgeHorizontalTillIntersection( + router, vertLine); + + for (VertSet::iterator v = intersectionVerts.begin(); + v != intersectionVerts.end(); ++v) + { + vertLine.breakPoints.insert(PosVertInf(horiLine.pos, *v, + getPosVertInfDirections(*v, YDIM))); + } + } + } + ++it; + } + + // Split breakPoints set into visibility segments. + size_t dimension = YDIM; // y-dimension + vertLine.generateVisibilityEdgesFromBreakpointSet(router, dimension); +} + + +// Processes an event for the vertical sweep used for computing the static +// orthogonal visibility graph. This adds possible horizontal visibility +// segments to the segments list. +// The first pass is adding the event to the scanline, the second is for +// processing the event and the third for removing it from the scanline. +static void processEventVert(Router *router, NodeSet& scanline, + SegmentListWrapper& segments, Event *e, unsigned int pass) +{ + Node *v = e->v; + + if ( ((pass == 1) && (e->type == Open)) || + ((pass == 2) && (e->type == ConnPoint)) ) + { + std::pair result = scanline.insert(v); + v->iter = result.first; + COLA_ASSERT(result.second); + + NodeSet::iterator it = v->iter; + // Work out neighbours + if (it != scanline.begin()) + { + Node *u = *(--it); + v->firstAbove = u; + u->firstBelow = v; + } + it = v->iter; + if (++it != scanline.end()) + { + Node *u = *it; + v->firstBelow = u; + u->firstAbove = v; + } + } + + if (pass == 2) + { + if ((e->type == Open) || (e->type == Close)) + { + // Only difference between Open and Close is whether the line + // segments are at the top or bottom of the shape. Decide here. + double lineY = (e->type == Open) ? v->min[YDIM] : v->max[YDIM]; + + // Shape edge positions. + double minShape = v->min[XDIM]; + double maxShape = v->max[XDIM]; + // As far as we can see. + double minLimit, maxLimit; + double minLimitMax, maxLimitMin; + v->findFirstPointAboveAndBelow(XDIM, lineY, minLimit, maxLimit, + minLimitMax, maxLimitMin); + + // Insert possible visibility segments. + if (minLimitMax >= maxLimitMin) + { + // These vertices represent the shape corners. + VertInf *vI1 = new VertInf(router, dummyOrthogShapeID, + Point(minShape, lineY)); + VertInf *vI2 = new VertInf(router, dummyOrthogShapeID, + Point(maxShape, lineY)); + + // There are no overlapping shapes, so give full visibility. + if (minLimit < minShape) + { + segments.insert(LineSegment(minLimit, minShape, lineY, + true, nullptr, vI1)); + } + segments.insert(LineSegment(minShape, maxShape, lineY, + true, vI1, vI2)); + if (maxShape < maxLimit) + { + segments.insert(LineSegment(maxShape, maxLimit, lineY, + true, vI2, nullptr)); + } + } + else + { + // There are overlapping shapes along this shape edge. + + if ((minLimitMax > minLimit) && (minLimitMax >= minShape)) + { + LineSegment *line = segments.insert( + LineSegment(minLimit, minLimitMax, lineY, true)); + // Shape corner: + VertInf *vI1 = new VertInf(router, dummyOrthogShapeID, + Point(minShape, lineY)); + line->vertInfs.insert(vI1); + } + if ((maxLimitMin < maxLimit) && (maxLimitMin <= maxShape)) + { + LineSegment *line = segments.insert( + LineSegment(maxLimitMin, maxLimit, lineY, true)); + // Shape corner: + VertInf *vI2 = new VertInf(router, dummyOrthogShapeID, + Point(maxShape, lineY)); + line->vertInfs.insert(vI2); + } + } + } + else if (e->type == ConnPoint) + { + // Connection point. + VertInf *centreVert = e->v->c; + Point& cp = centreVert->point; + + // As far as we can see. + double minLimit = v->firstPointAbove(XDIM); + double maxLimit = v->firstPointBelow(XDIM); + bool inShape = v->isInsideShape(XDIM); + + // Insert if we have visibility in that direction and the segment + // length is greater than zero. + LineSegment *line1 = nullptr, *line2 = nullptr; + if ((centreVert->visDirections & ConnDirLeft) && (minLimit < cp.x)) + { + line1 = segments.insert(LineSegment(minLimit, cp.x, e->pos, + true, nullptr, centreVert)); + } + if ((centreVert->visDirections & ConnDirRight) && (cp.x < maxLimit)) + { + line2 = segments.insert(LineSegment(cp.x, maxLimit, e->pos, + true, centreVert, nullptr)); + // If there was a line1, then we just merged with it, so + // that pointer will be invalid (and now unnecessary). + line1 = nullptr; + } + if (!line1 && !line2) + { + // Add a point segment for the centre point. + segments.insert(LineSegment(cp.x, e->pos, centreVert)); + } + + if (!inShape) + { + // This is not contained within a shape so add a normal + // visibility graph point here too (since paths won't route + // *through* connector endpoint vertices). + if (line1 || line2) + { + VertInf *cent = new VertInf(router, dummyOrthogID, cp); + if (line1) + { + line1->vertInfs.insert(cent); + } + if (line2) + { + line2->vertInfs.insert(cent); + } + } + } + } + } + + if ( ((pass == 3) && (e->type == Close)) || + ((pass == 2) && (e->type == ConnPoint)) ) + { + // Clean up neighbour pointers. + Node *l = v->firstAbove, *r = v->firstBelow; + if (l != nullptr) + { + l->firstBelow = v->firstBelow; + } + if (r != nullptr) + { + r->firstAbove = v->firstAbove; + } + + if (e->type == ConnPoint) + { + scanline.erase(v->iter); + delete v; + } + else // if (e->type == Close) + { + size_t result; + result = scanline.erase(v); + COLA_ASSERT(result == 1); + COLA_UNUSED(result); // Avoid warning. + delete v; + } + } +} + + +// Processes an event for the vertical sweep used for computing the static +// orthogonal visibility graph. This adds possible vertical visibility +// segments to the segments list. +// The first pass is adding the event to the scanline, the second is for +// processing the event and the third for removing it from the scanline. +static void processEventHori(Router *router, NodeSet& scanline, + SegmentListWrapper& segments, Event *e, unsigned int pass) +{ + Node *v = e->v; + + if ( ((pass == 1) && (e->type == Open)) || + ((pass == 2) && (e->type == ConnPoint)) ) + { + std::pair result = scanline.insert(v); + v->iter = result.first; + COLA_ASSERT(result.second); + + NodeSet::iterator it = v->iter; + // Work out neighbours + if (it != scanline.begin()) + { + Node *u = *(--it); + v->firstAbove = u; + u->firstBelow = v; + } + it = v->iter; + if (++it != scanline.end()) + { + Node *u = *it; + v->firstBelow = u; + u->firstAbove = v; + } + } + + if (pass == 2) + { + if ((e->type == Open) || (e->type == Close)) + { + // Only difference between Open and Close is whether the line + // segments are at the left or right of the shape. Decide here. + double lineX = (e->type == Open) ? v->min[XDIM] : v->max[XDIM]; + + // Shape edge positions. + double minShape = v->min[YDIM]; + double maxShape = v->max[YDIM]; + // As far as we can see. + double minLimit, maxLimit; + double minLimitMax, maxLimitMin; + v->findFirstPointAboveAndBelow(YDIM, lineX, minLimit, maxLimit, + minLimitMax, maxLimitMin); + + if (minLimitMax >= maxLimitMin) + { + LineSegment *line = segments.insert( + LineSegment(minLimit, maxLimit, lineX)); + + // Shape corners: + VertInf *vI1 = new VertInf(router, dummyOrthogShapeID, + Point(lineX, minShape)); + VertInf *vI2 = new VertInf(router, dummyOrthogShapeID, + Point(lineX, maxShape)); + line->vertInfs.insert(vI1); + line->vertInfs.insert(vI2); + } + else + { + if ((minLimitMax > minLimit) && (minLimitMax >= minShape)) + { + LineSegment *line = segments.insert( + LineSegment(minLimit, minLimitMax, lineX)); + + // Shape corner: + VertInf *vI1 = new VertInf(router, dummyOrthogShapeID, + Point(lineX, minShape)); + line->vertInfs.insert(vI1); + } + if ((maxLimitMin < maxLimit) && (maxLimitMin <= maxShape)) + { + LineSegment *line = segments.insert( + LineSegment(maxLimitMin, maxLimit, lineX)); + + // Shape corner: + VertInf *vI2 = new VertInf(router, dummyOrthogShapeID, + Point(lineX, maxShape)); + line->vertInfs.insert(vI2); + } + } + } + else if (e->type == ConnPoint) + { + // Connection point. + VertInf *centreVert = e->v->c; + Point& cp = centreVert->point; + + // As far as we can see. + double minLimit = v->firstPointAbove(YDIM); + double maxLimit = v->firstPointBelow(YDIM); + + // Insert if we have visibility in that direction and the segment + // length is greater than zero. + if ((centreVert->visDirections & ConnDirUp) && (minLimit < cp.y)) + { + segments.insert(LineSegment(minLimit, cp.y, e->pos)); + } + + if ((centreVert->visDirections & ConnDirDown) && (cp.y < maxLimit)) + { + segments.insert(LineSegment(cp.y, maxLimit, e->pos)); + } + } + } + + if ( ((pass == 3) && (e->type == Close)) || + ((pass == 2) && (e->type == ConnPoint)) ) + { + // Clean up neighbour pointers. + Node *l = v->firstAbove, *r = v->firstBelow; + if (l != nullptr) + { + l->firstBelow = v->firstBelow; + } + if (r != nullptr) + { + r->firstAbove = v->firstAbove; + } + + if (e->type == ConnPoint) + { + scanline.erase(v->iter); + delete v; + } + else // if (e->type == Close) + { + size_t result; + result = scanline.erase(v); + COLA_ASSERT(result == 1); + COLA_UNUSED(result); // Avoid warning. + delete v; + } + } +} + +// Correct visibility for pins or connector endpoints on the leading or +// trailing edge of the visibility graph which may only have visibility in +// the outward direction where there will not be a possible path. +void fixConnectionPointVisibilityOnOutsideOfVisibilityGraph(Event **events, + size_t totalEvents, ConnDirFlags addedVisibility) +{ + if (totalEvents > 0) + { + double firstPos = events[0]->pos; + size_t index = 0; + while (index < totalEvents) + { + if (events[index]->pos > firstPos) + { + break; + } + + if (events[index]->v->c) + { + events[index]->v->c->visDirections |= addedVisibility; + } + ++index; + } + index = 0; + double lastPos = events[totalEvents - 1]->pos; + while (index < totalEvents) + { + size_t revIndex = totalEvents - 1 - index; + if (events[revIndex]->pos < lastPos) + { + break; + } + + if (events[revIndex]->v->c) + { + events[revIndex]->v->c->visDirections |= addedVisibility; + } + ++index; + } + } +} + +extern void generateStaticOrthogonalVisGraph(Router *router) +{ + const size_t n = router->m_obstacles.size(); + const unsigned cpn = router->vertices.connsSize(); + // Set up the events for the vertical sweep. + size_t totalEvents = (2 * n) + cpn; + Event **events = new Event*[totalEvents]; + unsigned ctr = 0; + ObstacleList::iterator obstacleIt = router->m_obstacles.begin(); + for (unsigned i = 0; i < n; i++) + { + Obstacle *obstacle = *obstacleIt; +#ifndef PAPER + JunctionRef *junction = dynamic_cast (obstacle); + if (junction && ! junction->positionFixed()) + { + // Junctions that are free to move are not treated as obstacles. + ++obstacleIt; + totalEvents -= 2; + continue; + } +#endif + + Box bbox = obstacle->routingBox(); + double midX = bbox.min.x + ((bbox.max.x - bbox.min.x) / 2); + Node *v = new Node(obstacle, midX); + events[ctr++] = new Event(Open, v, bbox.min.y); + events[ctr++] = new Event(Close, v, bbox.max.y); + + ++obstacleIt; + } + +#ifdef DEBUGHANDLER + if (router->debugHandler()) + { + std::vector obstacleBoxes; + ObstacleList::iterator obstacleIt = router->m_obstacles.begin(); + for (unsigned i = 0; i < n; i++) + { + Obstacle *obstacle = *obstacleIt; + JunctionRef *junction = dynamic_cast (obstacle); + if (junction && ! junction->positionFixed()) + { + // Junctions that are free to move are not treated as obstacles. + ++obstacleIt; + continue; + } + Box bbox = obstacle->routingBox(); + obstacleBoxes.push_back(bbox); + ++obstacleIt; + } + router->debugHandler()->updateObstacleBoxes(obstacleBoxes); + } +#endif + + for (VertInf *curr = router->vertices.connsBegin(); + curr && (curr != router->vertices.shapesBegin()); + curr = curr->lstNext) + { + if (curr->visDirections == ConnDirNone) + { + // This is a connector endpoint that is attached to a connection + // pin on a shape, so it doesn't need to be given visibility. + // Thus, skip it and record that there is one less total event. + --totalEvents; + continue; + } + Point& point = curr->point; + + Node *v = new Node(curr, point.x); + events[ctr++] = new Event(ConnPoint, v, point.y); + } + qsort((Event*)events, (size_t) totalEvents, sizeof(Event*), compare_events); + + // Correct visibility for pins or connector endpoints on the leading or + // trailing edge of the visibility graph which may only have visibility in + // the outward direction where there will not be a possible path. We + // fix this by giving them visibility left and right. + fixConnectionPointVisibilityOnOutsideOfVisibilityGraph(events, totalEvents, + (ConnDirLeft | ConnDirRight)); + + // Process the vertical sweep -- creating cadidate horizontal edges. + // We do multiple passes over sections of the list so we can add relevant + // entries to the scanline that might follow, before processing them. + SegmentListWrapper segments; + NodeSet scanline; + double thisPos = (totalEvents > 0) ? events[0]->pos : 0; + unsigned int posStartIndex = 0; + unsigned int posFinishIndex = 0; + for (unsigned i = 0; i <= totalEvents; ++i) + { + // Progress reporting and continuation check. + router->performContinuationCheck( + TransactionPhaseOrthogonalVisibilityGraphScanX, + i, totalEvents); + + // If we have finished the current scanline or all events, then we + // process the events on the current scanline in a couple of passes. + if ((i == totalEvents) || (events[i]->pos != thisPos)) + { + posFinishIndex = i; + for (int pass = 2; pass <= 3; ++pass) + { + for (unsigned j = posStartIndex; j < posFinishIndex; ++j) + { + processEventVert(router, scanline, segments, + events[j], pass); + } + } + + if (i == totalEvents) + { + // We have cleaned up, so we can now break out of loop. + break; + } + + thisPos = events[i]->pos; + posStartIndex = i; + } + + // Do the first sweep event handling -- building the correct + // structure of the scanline. + const int pass = 1; + processEventVert(router, scanline, segments, events[i], pass); + } + COLA_ASSERT(scanline.size() == 0); + for (unsigned i = 0; i < totalEvents; ++i) + { + delete events[i]; + } + + segments.list().sort(); + + // Set up the events for the horizontal sweep. + SegmentListWrapper vertSegments; + ctr = 0; + obstacleIt = router->m_obstacles.begin(); + for (unsigned i = 0; i < n; i++) + { + Obstacle *obstacle = *obstacleIt; +#ifndef PAPER + JunctionRef *junction = dynamic_cast (obstacle); + if (junction && ! junction->positionFixed()) + { + // Junctions that are free to move are not treated as obstacles. + ++obstacleIt; + continue; + } +#endif + Box bbox = obstacle->routingBox(); + double midY = bbox.min.y + ((bbox.max.y - bbox.min.y) / 2); + Node *v = new Node(obstacle, midY); + events[ctr++] = new Event(Open, v, bbox.min.x); + events[ctr++] = new Event(Close, v, bbox.max.x); + + ++obstacleIt; + } + for (VertInf *curr = router->vertices.connsBegin(); + curr && (curr != router->vertices.shapesBegin()); + curr = curr->lstNext) + { + if (curr->visDirections == ConnDirNone) + { + // This is a connector endpoint that is attached to a connection + // pin on a shape, so it doesn't need to be given visibility. + // Thus, skip it. + continue; + } + Point& point = curr->point; + + Node *v = new Node(curr, point.y); + events[ctr++] = new Event(ConnPoint, v, point.x); + } + qsort((Event*)events, (size_t) totalEvents, sizeof(Event*), compare_events); + + // Correct visibility for pins or connector endpoints on the leading or + // trailing edge of the visibility graph which may only have visibility in + // the outward direction where there will not be a possible path. We + // fix this by giving them visibility up and down. + fixConnectionPointVisibilityOnOutsideOfVisibilityGraph(events, totalEvents, + (ConnDirUp | ConnDirDown)); + + // Process the horizontal sweep -- creating vertical visibility edges. + thisPos = (totalEvents > 0) ? events[0]->pos : 0; + posStartIndex = 0; + for (unsigned i = 0; i <= totalEvents; ++i) + { + // Progress reporting and continuation check. + router->performContinuationCheck( + TransactionPhaseOrthogonalVisibilityGraphScanY, + i, totalEvents); + + // If we have finished the current scanline or all events, then we + // process the events on the current scanline in a couple of passes. + if ((i == totalEvents) || (events[i]->pos != thisPos)) + { + posFinishIndex = i; + for (int pass = 2; pass <= 3; ++pass) + { + for (unsigned j = posStartIndex; j < posFinishIndex; ++j) + { + processEventHori(router, scanline, vertSegments, + events[j], pass); + } + } + + // Process the merged line segments. + vertSegments.list().sort(); + for (SegmentList::iterator curr = vertSegments.list().begin(); + curr != vertSegments.list().end(); ++curr) + { + intersectSegments(router, segments.list(), *curr); + } + vertSegments.list().clear(); + + if (i == totalEvents) + { + // We have cleaned up, so we can now break out of loop. + break; + } + + thisPos = events[i]->pos; + posStartIndex = i; + } + + // Do the first sweep event handling -- building the correct + // structure of the scanline. + const int pass = 1; + processEventHori(router, scanline, vertSegments, events[i], pass); + } + COLA_ASSERT(scanline.size() == 0); + for (unsigned i = 0; i < totalEvents; ++i) + { + delete events[i]; + } + delete [] events; + + // Add portions of horizontal lines that are after the final vertical + // position we considered. + for (SegmentList::iterator it = segments.list().begin(); + it != segments.list().end(); ) + { + LineSegment& horiLine = *it; + + horiLine.addEdgeHorizontal(router); + + size_t dim = XDIM; // x-dimension + horiLine.generateVisibilityEdgesFromBreakpointSet(router, dim); + + it = segments.list().erase(it); + } +} + + +//============================================================================ +// Path Adjustment code +//============================================================================ + + +typedef std::pair RectBounds; + +static bool insideRectBounds(const Point& point, const RectBounds& rectBounds) +{ + Point zero(0, 0); + if ((rectBounds.first == zero) && (rectBounds.second == zero)) + { + // We can't be inside the invalid rectangle. + return false; + } + + for (size_t i = 0; i < 2; ++i) + { + if (point[i] < rectBounds.first[i]) + { + return false; + } + if (point[i] > rectBounds.second[i]) + { + return false; + } + } + return true; +} + + +static void buildOrthogonalNudgingSegments(Router *router, + const size_t dim, ShiftSegmentList& segmentList) +{ + if (router->routingParameter(segmentPenalty) == 0) + { + // The nudging code assumes the routes are pretty optimal. This will + // only be true if a segment penalty is set, so just return if this + // is not the case. + return; + } + bool nudgeFinalSegments = + router->routingOption(nudgeOrthogonalSegmentsConnectedToShapes); + std::vector shapeLimits; + if (nudgeFinalSegments) + { + // If we're going to nudge final segments, then cache the shape + // rectangles to save us rebuilding them multiple times. + const size_t n = router->m_obstacles.size(); + shapeLimits = std::vector(n); + + double zeroBufferDist = 0.0; + + ObstacleList::iterator obstacleIt = router->m_obstacles.begin(); + for (unsigned i = 0; i < n; i++) + { + ShapeRef *shape = dynamic_cast (*obstacleIt); + JunctionRef *junction = dynamic_cast (*obstacleIt); + if (shape) + { + // Take the real bounds of the shape + Box bBox = shape->polygon().offsetBoundingBox(zeroBufferDist); + shapeLimits[i] = std::make_pair(bBox.min, bBox.max); + } + else if (junction) + { + // Don't nudge segments attached to junctions, + // so just use the junction position here. + Point pos = junction->position(); + shapeLimits[i] = std::make_pair(pos, pos); + } + ++obstacleIt; + } + } + + size_t altDim = (dim + 1) % 2; + // For each connector. + for (ConnRefList::const_iterator curr = router->connRefs.begin(); + curr != router->connRefs.end(); ++curr) + { + if ((*curr)->routingType() != ConnType_Orthogonal) + { + continue; + } + Polygon& displayRoute = (*curr)->displayRoute(); + // Determine all line segments that we are interested in shifting. + // We don't consider the first or last segment of a path. + for (size_t i = 1; i < displayRoute.size(); ++i) + { + if (displayRoute.ps[i - 1][dim] == displayRoute.ps[i][dim]) + { + // It's a segment in the dimension we are processing, + size_t indexLow = i - 1; + size_t indexHigh = i; + if (displayRoute.ps[i - 1][altDim] == + displayRoute.ps[i][altDim]) + { + // This is a zero length segment, so ignore it. + continue; + } + else if (displayRoute.ps[i - 1][altDim] > + displayRoute.ps[i][altDim]) + { + indexLow = i; + indexHigh = i - 1; + } + + // Find the checkpoints on the current segment and the + // checkpoints on the adjoining segments that aren't on + // the corner (hence the +1 and -1 modifiers). + std::vector checkpoints = + displayRoute.checkpointsOnSegment(i - 1); + std::vector prevCheckpoints = + displayRoute.checkpointsOnSegment(i - 2, -1); + std::vector nextCheckpoints = + displayRoute.checkpointsOnSegment(i, +1); + bool hasCheckpoints = (checkpoints.size() > 0); + if (hasCheckpoints && !nudgeFinalSegments) + { + // This segment includes one of the routing + // checkpoints so we shouldn't shift it. + segmentList.push_back(new NudgingShiftSegment( + *curr, indexLow, indexHigh, dim)); + continue; + } + + double thisPos = displayRoute.ps[i][dim]; + + if ((i == 1) || ((i + 1) == displayRoute.size())) + { + // Is first or last segment of route. + + if (nudgeFinalSegments) + { + // Determine available space for nudging these + // final segments. + double minLim = -CHANNEL_MAX; + double maxLim = CHANNEL_MAX; + + // If the position of the opposite end of the + // attached segment is within the shape boundaries + // then we want to use this as an ideal position + // for the segment. + + // Bitflags indicating whether this segment starts + // and/or ends in a shape. + unsigned int endsInShapes = 0; + // Also limit their movement to the edges of the + // shapes they begin or end within. + for (size_t k = 0; k < shapeLimits.size(); ++k) + { + double shapeMin = shapeLimits[k].first[dim]; + double shapeMax = shapeLimits[k].second[dim]; + if (insideRectBounds(displayRoute.ps[i - 1], + shapeLimits[k])) + { + minLim = std::max(minLim, shapeMin); + maxLim = std::min(maxLim, shapeMax); + endsInShapes |= 0x01; + } + if (insideRectBounds(displayRoute.ps[i], + shapeLimits[k])) + { + minLim = std::max(minLim, shapeMin); + maxLim = std::min(maxLim, shapeMax); + endsInShapes |= 0x10; + } + } + + if ( endsInShapes == 0 ) + { + // If the segment is not within a shape, then we + // should limit it's nudging buffer so we don't + // combine many unnecessary regions. + double pos = displayRoute.ps[i - 1][dim]; + double freeConnBuffer = 15; + minLim = std::max(minLim, pos - freeConnBuffer); + maxLim = std::min(maxLim, pos + freeConnBuffer); + } + + if ((minLim == maxLim) || (*curr)->hasFixedRoute()) + { + // Fixed. + segmentList.push_back(new NudgingShiftSegment(*curr, + indexLow, indexHigh, dim)); + } + else + { + // Shiftable. + NudgingShiftSegment *segment = new NudgingShiftSegment( + *curr, indexLow, indexHigh, false, false, dim, + minLim, maxLim); + segment->finalSegment = true; + segment->endsInShape = (endsInShapes > 0); + if ((displayRoute.size() == 2) && + (endsInShapes == 0x11)) + { + // This is a single segment connector bridging + // two shapes. So, we want to try to keep the + // segment centred rather than shift it. + segment->singleConnectedSegment = true; + } + segmentList.push_back(segment); + } + } + else + { + // The first and last segment of a connector can't be + // shifted. We call them fixed segments. + segmentList.push_back(new NudgingShiftSegment(*curr, + indexLow, indexHigh, dim)); + } + continue; + } + + + // The segment probably has space to be shifted. + double minLim = -CHANNEL_MAX; + double maxLim = CHANNEL_MAX; + + // Constrain these segments by checkpoints along the + // adjoining segments. Ignore checkpoints at ends of + // those segments. XXX Perhaps this should not + // affect the ideal centre position in the channel. + for (size_t cp = 0; cp < nextCheckpoints.size(); ++cp) + { + if (nextCheckpoints[cp][dim] < thisPos) + { + // Not at thisPoint, so constrain. + minLim = std::max(minLim, nextCheckpoints[cp][dim]); + } + else if (nextCheckpoints[cp][dim] > thisPos) + { + // Not at thisPoint, so constrain. + maxLim = std::min(maxLim, nextCheckpoints[cp][dim]); + } + } + for (size_t cp = 0; cp < prevCheckpoints.size(); ++cp) + { + if (prevCheckpoints[cp][dim] < thisPos) + { + // Not at thisPoint, so constrain. + minLim = std::max(minLim, prevCheckpoints[cp][dim]); + } + else if (prevCheckpoints[cp][dim] > thisPos) + { + // Not at thisPoint, so constrain. + maxLim = std::min(maxLim, prevCheckpoints[cp][dim]); + } + } + + bool isSBend = false; + bool isZBend = false; + + if (checkpoints.empty()) + { + // Segments with checkpoints are held in place, but for + // other segments, we should limit their movement based + // on the limits of the segments at either end. + + double prevPos = displayRoute.ps[i - 2][dim]; + double nextPos = displayRoute.ps[i + 1][dim]; + if ( ((prevPos < thisPos) && (nextPos > thisPos)) || + ((prevPos > thisPos) && (nextPos < thisPos)) ) + { + // Determine limits if the s-bend is not due to an + // obstacle. In this case we need to limit the channel + // to the span of the adjoining segments to this one. + if ((prevPos < thisPos) && (nextPos > thisPos)) + { + minLim = std::max(minLim, prevPos); + maxLim = std::min(maxLim, nextPos); + isZBend = true; + } + else // if ((prevPos > thisPos) && (nextPos < thisPos)) + { + minLim = std::max(minLim, nextPos); + maxLim = std::min(maxLim, prevPos); + isSBend = true; + } + } + } + + NudgingShiftSegment *nss = new NudgingShiftSegment(*curr, + indexLow, indexHigh, isSBend, isZBend, dim, + minLim, maxLim); + nss->checkpoints = checkpoints; + segmentList.push_back(nss); + } + } + } +} + + +typedef std::vector ConnRefVector; +typedef std::vector RouteVector; + + +class CmpLineOrder +{ + public: + CmpLineOrder(PtOrderMap& ord, const size_t dim) + : orders(ord), + dimension(dim) + { + } + bool operator()(const ShiftSegment *lhsSuper, + const ShiftSegment *rhsSuper, + bool *comparable = nullptr) const + { + const NudgingShiftSegment *lhs = + static_cast (lhsSuper); + const NudgingShiftSegment *rhs = + static_cast (rhsSuper); + if (comparable) + { + *comparable = true; + } + Point lhsLow = lhs->lowPoint(); + Point rhsLow = rhs->lowPoint(); + size_t altDim = (dimension + 1) % 2; +#ifndef NDEBUG + const Point& lhsHigh = lhs->highPoint(); + const Point& rhsHigh = rhs->highPoint(); + COLA_ASSERT(lhsLow[dimension] == lhsHigh[dimension]); + COLA_ASSERT(rhsLow[dimension] == rhsHigh[dimension]); +#endif + + // We consider things at effectively the same position to + // be ordered based on their order and fixedOrder, so only + // compare segments further apart than the nudgeDistance. + if (lhsLow[dimension] != rhsLow[dimension]) + { + return lhsLow[dimension] < rhsLow[dimension]; + } + + // If one of these is fixed, then determine order based on + // fixed segment, that is, order so the fixed segment doesn't + // block movement. + bool oneIsFixed = false; + const int lhsFixedOrder = lhs->fixedOrder(oneIsFixed); + const int rhsFixedOrder = rhs->fixedOrder(oneIsFixed); + if (oneIsFixed && (lhsFixedOrder != rhsFixedOrder)) + { + return lhsFixedOrder < rhsFixedOrder; + } + + // C-bends that did not have a clear order with s-bends might + // not have a good ordering here, so compare their order in + // terms of C-bend direction and S-bends and use that if it + // differs for the two segments. + const int lhsOrder = lhs->order(); + const int rhsOrder = rhs->order(); + if (lhsOrder != rhsOrder) + { + return lhsOrder < rhsOrder; + } + + // Need to index using the original point into the map, so find it. + Point& unchanged = (lhsLow[altDim] > rhsLow[altDim]) ? + lhsLow : rhsLow; + + PtOrder& lowOrder = orders[unchanged]; + int lhsPos = lowOrder.positionFor(dimension, lhs->connRef); + int rhsPos = lowOrder.positionFor(dimension, rhs->connRef); + if ((lhsPos == -1) || (rhsPos == -1)) + { + // A value for rhsPos or lhsPos mean the points are not directly + // comparable, meaning they are at the same position but cannot + // overlap (they are just collinear. The relative order for + // these segments is not important since we do not constrain + // them against each other. + //COLA_ASSERT(lhs->overlapsWith(rhs, dimension) == false); + // We do need to be consistent though. + if (comparable) + { + *comparable = false; + } + return lhsLow[altDim] < rhsLow[altDim]; + } + return lhsPos < rhsPos; + } + + PtOrderMap& orders; + const size_t dimension; +}; + + +// We can't use the normal sort algorithm for lists since it is not possible +// to compare all elements, but there will be an ordering defined between +// most of the elements. Hence we order these, using insertion sort, and +// the case of them not being able to be compared is handled by not setting +// up any constraints between such segments when doing the nudging. +// +static ShiftSegmentList linesort(bool nudgeFinalSegments, + ShiftSegmentList origList, CmpLineOrder& comparison) +{ + // Cope with end segments that are getting moved and will line up with + // other segments of the same connector. We do this by merging them into + // a single NudgingShiftSegment. + if (nudgeFinalSegments) + { + for (ShiftSegmentList::iterator currSegIt = origList.begin(); + currSegIt != origList.end(); ++currSegIt) + { + for (ShiftSegmentList::iterator otherSegIt = currSegIt; + otherSegIt != origList.end(); ) + { + NudgingShiftSegment *currSeg = + static_cast (*currSegIt); + NudgingShiftSegment *otherSeg = + static_cast (*otherSegIt); + if ((currSegIt != otherSegIt) && currSeg && otherSeg && + currSeg->shouldAlignWith(otherSeg, comparison.dimension)) + { + currSeg->mergeWith(otherSeg, comparison.dimension); + delete otherSeg; + otherSegIt = origList.erase(otherSegIt); + } + else + { + ++otherSegIt; + } + } + } + } + + ShiftSegmentList resultList; + + size_t origListSize = origList.size(); + size_t deferredN = 0; + while (!origList.empty()) + { + // Get and remove the first element from the origList. + ShiftSegment *segment = origList.front(); + origList.pop_front(); + + // Find the insertion point in the resultList. + bool allComparable = true; + ShiftSegmentList::iterator curr; + for (curr = resultList.begin(); curr != resultList.end(); ++curr) + { + bool comparable = false; + bool lessThan = comparison(segment, *curr, &comparable); + allComparable &= comparable; + + if (comparable && lessThan) + { + // If it is comparable and lessThan, then we have found the + // insertion point. + break; + } + } + + if (resultList.empty() || allComparable || (deferredN >= origListSize)) + { + // Insert the element into the resultList at the required point. + resultList.insert(curr, segment); + // Reset the origListSize and deferred counter. + deferredN = 0; + origListSize = origList.size(); + } + else + { + // This wasn't comparable to anything in the sorted list, + // so defer addition of the segment till later. + origList.push_back(segment); + deferredN++; + } + } + + return resultList; +} + + +typedef std::list ShiftSegmentPtrList; + +class PotentialSegmentConstraint +{ + public: + PotentialSegmentConstraint(size_t index1, size_t index2, + const Variables& vs) + : index1(index1), + index2(index2), + vs(vs) + { + } + + bool operator<(const PotentialSegmentConstraint rhs) const + { + return sepDistance() < rhs.sepDistance(); + } + double sepDistance(void) const + { + if (!stillValid()) + { + return 0; + } + return fabs(vs[index1]->finalPosition - vs[index2]->finalPosition); + } + bool stillValid(void) const + { + return (index1 != index2); + } + void rewriteIndex(size_t oldIndex, size_t newIndex) + { + if (index1 == oldIndex) + { + index1 = newIndex; + } + + if (index2 == oldIndex) + { + index2 = newIndex; + } + } + + size_t index1; + size_t index2; + + private: + const Variables& vs; +}; + + +class ImproveOrthogonalRoutes +{ +public: + ImproveOrthogonalRoutes(Router *router); + void execute(void); + +private: + void simplifyOrthogonalRoutes(void); + void buildOrthogonalNudgingOrderInfo(void); + void nudgeOrthogonalRoutes(size_t dimension, + bool justUnifying = false); + + Router *m_router; + PtOrderMap m_point_orders; + UnsignedPairSet m_shared_path_connectors_with_common_endpoints; + ShiftSegmentList m_segment_list; +}; + + +ImproveOrthogonalRoutes::ImproveOrthogonalRoutes(Router *router) + : m_router(router) +{ +} + +void ImproveOrthogonalRoutes::execute(void) +{ + TIMER_START(m_router, tmOrthogNudge); + + m_shared_path_connectors_with_common_endpoints.clear(); + + // Simplify routes. + simplifyOrthogonalRoutes(); + + // Build a cache that denotes whether a certain segment of a connector + // contains a checkpoint. We can't just compare positions, since routes + // can be moved away from their original positions during nudging. + buildConnectorRouteCheckpointCache(m_router); + + // Do Unifying first, by itself. This greedily tries to position free + // segments in overlapping channels at the same position. This way they + // have correct nudging orders determined for them since they will form + // shared paths, rather than segments just positioned as an results of + // the routing process. Of course, don't do this when rerouting with + // a fixedSharedPathPenalty since these routes include extra segments + // we want to keep apart which prevent some shared paths. + if (m_router->routingOption(performUnifyingNudgingPreprocessingStep) && + (m_router->routingParameter(fixedSharedPathPenalty) == 0)) + { + for (size_t dimension = 0; dimension < 2; ++dimension) + { + // Just perform Unifying operation. + bool justUnifying = true; + m_segment_list.clear(); + buildOrthogonalNudgingSegments(m_router, dimension, m_segment_list); + buildOrthogonalChannelInfo(m_router, dimension, m_segment_list); + nudgeOrthogonalRoutes(dimension, justUnifying); + } + } + +#ifndef DEBUG_JUST_UNIFY + // Do the Nudging and centring. + for (size_t dimension = 0; dimension < 2; ++dimension) + { + m_point_orders.clear(); + // Build nudging info. + // XXX Needs to be rebuilt for each dimension, cause of shifting + // points. Maybe we could modify the point orders. + buildOrthogonalNudgingOrderInfo(); + + // Do the centring and nudging. + m_segment_list.clear(); + buildOrthogonalNudgingSegments(m_router, dimension, m_segment_list); + buildOrthogonalChannelInfo(m_router, dimension, m_segment_list); + nudgeOrthogonalRoutes(dimension); + } +#endif // DEBUG_JUST_UNIFY + + // Resimplify all the display routes that may have been split. + simplifyOrthogonalRoutes(); + + m_router->improveOrthogonalTopology(); + + // Clear the segment-checkpoint cache for connectors. + clearConnectorRouteCheckpointCache(m_router); + + TIMER_STOP(m_router); +} + +void ImproveOrthogonalRoutes::nudgeOrthogonalRoutes(size_t dimension, + bool justUnifying) +{ + bool nudgeFinalSegments = m_router->routingOption( + nudgeOrthogonalSegmentsConnectedToShapes); + bool nudgeSharedPathsWithCommonEnd = m_router->routingOption( + nudgeSharedPathsWithCommonEndPoint); + double baseSepDist = m_router->routingParameter(idealNudgingDistance); + COLA_ASSERT(baseSepDist >= 0); + // If we can fit things with the desired separation distance, then + // we try 10 times, reducing each time by a 10th of the original amount. + double reductionSteps = 10.0; + + size_t totalSegmentsToShift = m_segment_list.size(); + size_t numOfSegmentsShifted = 0; + // Do the actual nudging. + ShiftSegmentList currentRegion; + while (!m_segment_list.empty()) + { + // Progress reporting and continuation check. + numOfSegmentsShifted = totalSegmentsToShift - m_segment_list.size(); + m_router->performContinuationCheck( + (dimension == XDIM) ? TransactionPhaseOrthogonalNudgingX : + TransactionPhaseOrthogonalNudgingY, numOfSegmentsShifted, + totalSegmentsToShift); + + // Take a reference segment + ShiftSegment *currentSegment = m_segment_list.front(); + // Then, find the segments that overlap this one. + currentRegion.clear(); + currentRegion.push_back(currentSegment); + m_segment_list.erase(m_segment_list.begin()); + for (ShiftSegmentList::iterator curr = m_segment_list.begin(); + curr != m_segment_list.end(); ) + { + bool overlaps = false; + for (ShiftSegmentList::iterator curr2 = currentRegion.begin(); + curr2 != currentRegion.end(); ++curr2) + { + if ((*curr)->overlapsWith(*curr2, dimension)) + { + overlaps = true; + break; + } + } + if (overlaps) + { + currentRegion.push_back(*curr); + m_segment_list.erase(curr); + // Consider segments from the beginning, since we may have + // since passed segments that overlap with the new set. + curr = m_segment_list.begin(); + } + else + { + ++curr; + } + } + + if (! justUnifying) + { + CmpLineOrder lineSortComp(m_point_orders, dimension); + currentRegion = linesort(nudgeFinalSegments, currentRegion, + lineSortComp); + } + + if (currentRegion.size() == 1) + { + // Save creating the solver instance if there is just one + // immovable segment, or if we are in the unifying stage. + if (currentRegion.front()->immovable() || justUnifying) + { + delete currentRegion.front(); + continue; + } + } + + // Process these segments. + std::list freeIndexes; + Variables vs; + Constraints cs; + Constraints gapcs; + ShiftSegmentPtrList prevVars; + double sepDist = baseSepDist; +#ifdef NUDGE_DEBUG + fprintf(stderr, "-------------------------------------------------------\n"); + fprintf(stderr, "%s -- size: %d\n", (justUnifying) ? "Unifying" : "Nudging", + (int) currentRegion.size()); +#endif +#ifdef NUDGE_DEBUG_SVG + printf("\n\n"); +#endif + for (ShiftSegmentList::iterator currSegmentIt = currentRegion.begin(); + currSegmentIt != currentRegion.end(); ++currSegmentIt ) + { + NudgingShiftSegment *currSegment = static_cast (*currSegmentIt); + + // Create a solver variable for the position of this segment. + currSegment->createSolverVariable(justUnifying); + + vs.push_back(currSegment->variable); + size_t index = vs.size() - 1; +#ifdef NUDGE_DEBUG + fprintf(stderr,"line(%d) %.15f dim: %d pos: %.16f\n" + "min: %.16f max: %.16f\n" + "minEndPt: %.16f maxEndPt: %.16f weight: %g cc: %d\n", + currSegment->connRef->id(), + currSegment->lowPoint()[dimension], (int) dimension, + currSegment->variable->desiredPosition, + currSegment->minSpaceLimit, currSegment->maxSpaceLimit, + currSegment->lowPoint()[!dimension], currSegment->highPoint()[!dimension], + currSegment->variable->weight, + (int) currSegment->checkpoints.size()); +#endif +#ifdef NUDGE_DEBUG_SVG + // Debugging info: + double minP = std::max(currSegment->minSpaceLimit, -5000.0); + double maxP = std::min(currSegment->maxSpaceLimit, 5000.0); + fprintf(stdout, "\n", + currSegment->lowPoint()[XDIM], minP, + currSegment->highPoint()[XDIM] - currSegment->lowPoint()[XDIM], + maxP - minP); + fprintf(stdout, "\n", + currSegment->lowPoint()[XDIM], currSegment->lowPoint()[YDIM], + currSegment->highPoint()[XDIM], currSegment->highPoint()[YDIM]); +#endif + + if (justUnifying) + { + // Just doing centring, not nudging. + // Record the index of the variable so we can use it as + // a segment to potentially constrain to other segments. + if (currSegment->variable->weight == freeWeight) + { + freeIndexes.push_back(index); + } + // Thus, we don't need to constrain position against other + // segments. + prevVars.push_back(&(*currSegment)); + continue; + } + + // The constraints generated here must be in order of + // leftBoundary-segment ... segment-segment ... segment-rightBoundary + // since this order is leveraged later for rewriting the + // separations of unsatisfable channel groups. + + // Constrain to channel boundary. + if (!currSegment->fixed) + { + // If this segment sees a channel boundary to its left, + // then constrain its placement as such. + if (currSegment->minSpaceLimit > -CHANNEL_MAX) + { + vs.push_back(new Variable(channelLeftID, + currSegment->minSpaceLimit, fixedWeight)); + cs.push_back(new Constraint(vs[vs.size() - 1], vs[index], + 0.0)); + } + } + + // Constrain position in relation to previously seen segments, + // if necessary (i.e. when they could overlap). + for (ShiftSegmentPtrList::iterator prevVarIt = prevVars.begin(); + prevVarIt != prevVars.end(); ++prevVarIt) + { + NudgingShiftSegment *prevSeg = + static_cast (*prevVarIt); + Variable *prevVar = prevSeg->variable; + + if (currSegment->overlapsWith(prevSeg, dimension) && + (!(currSegment->fixed) || !(prevSeg->fixed))) + { + // If there is a previous segment to the left that + // could overlap this in the shift direction, then + // constrain the two segments to be separated. + // Though don't add the constraint if both the + // segments are fixed in place. + double thisSepDist = sepDist; + bool equality = false; + if (currSegment->shouldAlignWith(prevSeg, dimension)) + { + // Handles the case where the two end segments can + // be brought together to make a single segment. This + // can help in situations where having the small kink + // can restrict other kinds of nudging. + thisSepDist = 0; + equality = true; + } + else if (currSegment->canAlignWith(prevSeg, dimension)) + { + // We need to address the problem of two neighbouring + // segments of the same connector being kept separated + // due only to a kink created in the other dimension. + // Here, we let such segments drift back together. + thisSepDist = 0; + } + else if (!nudgeSharedPathsWithCommonEnd && + (m_shared_path_connectors_with_common_endpoints.count( + UnsignedPair(currSegment->connRef->id(), prevSeg->connRef->id())) > 0)) + { + // We don't want to nudge apart these two segments + // since they are from a shared path with a common + // endpoint. There might be multiple chains of + // segments that don't all have the same endpoints + // so we need to make this an equality to prevent + // some of them possibly getting nudged apart. + thisSepDist = 0; + equality = true; + } + + Constraint *constraint = new Constraint(prevVar, + vs[index], thisSepDist, equality); + cs.push_back(constraint); + if (thisSepDist) + { + // Add to the list of gap constraints so we can + // rewrite the separation distance later. + gapcs.push_back(constraint); + } + } + } + + if (!currSegment->fixed) + { + // If this segment sees a channel boundary to its right, + // then constrain its placement as such. + if (currSegment->maxSpaceLimit < CHANNEL_MAX) + { + vs.push_back(new Variable(channelRightID, + currSegment->maxSpaceLimit, fixedWeight)); + cs.push_back(new Constraint(vs[index], vs[vs.size() - 1], + 0.0)); + } + } + + prevVars.push_back(&(*currSegment)); + } + + std::list potentialConstraints; + if (justUnifying) + { + for (std::list::iterator curr = freeIndexes.begin(); + curr != freeIndexes.end(); ++curr) + { + for (std::list::iterator curr2 = curr; + curr2 != freeIndexes.end(); ++curr2) + { + if (curr == curr2) + { + continue; + } + potentialConstraints.push_back( + PotentialSegmentConstraint(*curr, *curr2, vs)); + } + } + } +#ifdef NUDGE_DEBUG + for (unsigned i = 0;i < vs.size(); ++i) + { + fprintf(stderr, "-vs[%d]=%f\n", i, vs[i]->desiredPosition); + } +#endif + // Repeatedly try solving this. There are two cases: + // - When Unifying, we greedily place as many free segments as + // possible at the same positions, that way they have more + // accurate nudging orders determined for them in the Nudging + // stage. + // - When Nudging, if we can't fit all the segments with the + // default nudging distance we try smaller separation + // distances till we find a solution that is satisfied. + bool justAddedConstraint = false; + bool satisfied; + + typedef std::pair UnsatisfiedRange; + std::list unsatisfiedRanges; + do + { + IncSolver f(vs, cs); + f.solve(); + + // Determine if the problem was satisfied. + satisfied = true; + for (size_t i = 0; i < vs.size(); ++i) + { + // For each variable... + if (vs[i]->id != freeSegmentID) + { + // If it is a fixed segment (should stay still)... + if (fabs(vs[i]->finalPosition - + vs[i]->desiredPosition) > 0.0001) + { + // and it is not at it's desired position, then + // we consider the problem to be unsatisfied. + satisfied = false; + + // We record ranges of unsatisfied variables based on + // the channel edges. + if (vs[i]->id == channelLeftID) + { + // This is the left-hand-side of a channel. + if (unsatisfiedRanges.empty() || + (unsatisfiedRanges.back().first != + unsatisfiedRanges.back().second)) + { + // There are no existing unsatisfied ranges, + // or there are but they are a valid range + // (we've encountered the right-hand channel + // edges already). + // So, start a new unsatisfied range. + unsatisfiedRanges.push_back( + std::make_pair(i, i + 1)); + } + } + else if (vs[i]->id == channelRightID) + { + // This is the right-hand-side of a channel. + if (unsatisfiedRanges.empty()) + { + // There are no existing unsatisfied ranges, + // so start a new unsatisfied range. + // We are looking at a unsatisfied right side + // where the left side was satisfied, so the + // range begins at the previous variable + // which should be a left channel side. + COLA_ASSERT(i > 0); + COLA_ASSERT(vs[i - 1]->id == channelLeftID); + unsatisfiedRanges.push_back( + std::make_pair(i - 1, i)); + } + else + { + // Expand the existing range to include index. + unsatisfiedRanges.back().second = i; + } + } + else if (vs[i]->id == fixedSegmentID) + { + // Fixed connector segments can also start and + // extend unsatisfied variable ranges. + if (unsatisfiedRanges.empty()) + { + // There are no existing unsatisfied ranges, + // so start a new unsatisfied range. + unsatisfiedRanges.push_back( + std::make_pair(i, i)); + } + else + { + // Expand the existing range to include index. + unsatisfiedRanges.back().second = i; + } + } + } + } + } + +#ifdef NUDGE_DEBUG + if (!satisfied) + { + fprintf(stderr,"unsatisfied\n"); + } +#endif + + if (justUnifying) + { + // When we're centring, we'd like to greedily place as many + // segments as possible at the same positions, that way they + // have more accurate nudging orders determined for them. + // + // We do this by taking pairs of adjoining free segments and + // attempting to constrain them to have the same position, + // starting from the closest up to the furthest. + + if (justAddedConstraint) + { + COLA_ASSERT(potentialConstraints.size() > 0); + if (!satisfied) + { + // We couldn't satisfy the problem with the added + // potential constraint, so we can't position these + // segments together. Roll back. + potentialConstraints.pop_front(); + delete cs.back(); + cs.pop_back(); + } + else + { + // We could position these two segments together. + PotentialSegmentConstraint& pc = + potentialConstraints.front(); + + // Rewrite the indexes of these two variables to + // one, so we need not worry about redundant + // equality constraints. + for (std::list::iterator + it = potentialConstraints.begin(); + it != potentialConstraints.end(); ++it) + { + it->rewriteIndex(pc.index1, pc.index2); + } + potentialConstraints.pop_front(); + } + } + potentialConstraints.sort(); + justAddedConstraint = false; + + // Remove now invalid potential segment constraints. + // This could have been caused by the variable rewriting. + while (!potentialConstraints.empty() && + !potentialConstraints.front().stillValid()) + { + potentialConstraints.pop_front(); + } + + if (!potentialConstraints.empty()) + { + // We still have more possibilities to consider. + // Create a constraint for this, add it, and mark as + // unsatisfied, so the problem gets re-solved. + PotentialSegmentConstraint& pc = + potentialConstraints.front(); + COLA_ASSERT(pc.index1 != pc.index2); + cs.push_back(new Constraint(vs[pc.index1], vs[pc.index2], + 0, true)); + satisfied = false; + justAddedConstraint = true; + } + } + else + { + if (!satisfied) + { + COLA_ASSERT(unsatisfiedRanges.size() > 0); + // Reduce the separation distance. + sepDist -= (baseSepDist / reductionSteps); +#ifndef NDEBUG + for (std::list::iterator it = + unsatisfiedRanges.begin(); + it != unsatisfiedRanges.end(); ++it) + { + COLA_ASSERT(vs[it->first]->id != freeSegmentID); + COLA_ASSERT(vs[it->second]->id != freeSegmentID); + } +#endif +#ifdef NUDGE_DEBUG + for (std::list::iterator it = + unsatisfiedRanges.begin(); + it != unsatisfiedRanges.end(); ++it) + { + fprintf(stderr, "unsatisfiedVarRange(%ld, %ld)\n", + it->first, it->second); + } + fprintf(stderr, "unsatisfied, trying %g\n", sepDist); +#endif + // And rewrite all the gap constraints to have the new + // reduced separation distance. + bool withinUnsatisfiedGroup = false; + for (Constraints::iterator cIt = cs.begin(); + cIt != cs.end(); ++cIt) + { + UnsatisfiedRange& range = unsatisfiedRanges.front(); + Constraint *constraint = *cIt; + + if (constraint->left == vs[range.first]) + { + // Entered an unsatisfied range of variables. + withinUnsatisfiedGroup = true; + } + + if (withinUnsatisfiedGroup && (constraint->gap > 0)) + { + // Rewrite constraints in unsatisfied ranges + // that have a non-zero gap. + constraint->gap = sepDist; + } + + if (constraint->right == vs[range.second]) + { + // Left an unsatisfied range of variables. + withinUnsatisfiedGroup = false; + unsatisfiedRanges.pop_front(); + if (unsatisfiedRanges.empty()) + { + // And there are no more unsatisfied variables. + break; + } + } + } + } + } + } + while (!satisfied && (sepDist > 0.0001)); + + if (satisfied) + { +#ifdef NUDGE_DEBUG + fprintf(stderr,"satisfied at nudgeDist = %g\n", sepDist); +#endif + for (ShiftSegmentList::iterator currSegment = currentRegion.begin(); + currSegment != currentRegion.end(); ++currSegment) + { + NudgingShiftSegment *segment = + static_cast (*currSegment); + + segment->updatePositionsFromSolver(justUnifying); + } + } +#ifdef NUDGE_DEBUG + for(unsigned i=0;ifinalPosition); + } +#endif +#ifdef NUDGE_DEBUG_SVG + for (ShiftSegmentList::iterator currSegment = currentRegion.begin(); + currSegment != currentRegion.end(); ++currSegment) + { + NudgingShiftSegment *segment = + static_cast (*currSegment); + + fprintf(stdout, "\n", + segment->lowPoint()[XDIM], segment->variable->finalPosition, + segment->highPoint()[XDIM], segment->variable->finalPosition); + } +#endif + for_each(currentRegion.begin(), currentRegion.end(), delete_object()); + for_each(vs.begin(), vs.end(), delete_object()); + for_each(cs.begin(), cs.end(), delete_object()); + } +} + + +void ImproveOrthogonalRoutes::simplifyOrthogonalRoutes(void) +{ + // Simplify routes. + for (ConnRefList::const_iterator curr = m_router->connRefs.begin(); + curr != m_router->connRefs.end(); ++curr) + { + if ((*curr)->routingType() != ConnType_Orthogonal) + { + continue; + } + (*curr)->set_route((*curr)->displayRoute().simplify()); + } +} + + +// Populates m_point_orders and m_shared_path_connectors_with_common_endpoints. +void ImproveOrthogonalRoutes::buildOrthogonalNudgingOrderInfo(void) +{ + // Simplify routes. + simplifyOrthogonalRoutes(); + + int crossingsN = 0; + + bool buildSharedPathInfo = false; + if (!m_router->routingOption(Avoid::nudgeSharedPathsWithCommonEndPoint) && + m_shared_path_connectors_with_common_endpoints.empty()) + { + // We're not going to nudge apart shared paths with common ends so we + // will need to store information about this during the crossing + // detection. + buildSharedPathInfo = true; + } + + + // Make a vector of the ConnRefList, for convenience. + ConnRefVector connRefs(m_router->connRefs.begin(), m_router->connRefs.end()); + + // Make a temporary copy of all the connector displayRoutes. + RouteVector connRoutes(connRefs.size()); + for (size_t ind = 0; ind < connRefs.size(); ++ind) + { + connRoutes[ind] = connRefs[ind]->displayRoute(); + } + + // Do segment splitting. + for (size_t ind1 = 0; ind1 < connRefs.size(); ++ind1) + { + ConnRef *conn = connRefs[ind1]; + if (conn->routingType() != ConnType_Orthogonal) + { + continue; + } + + for (size_t ind2 = 0; ind2 < connRefs.size(); ++ind2) + { + if (ind1 == ind2) + { + continue; + } + + ConnRef *conn2 = connRefs[ind2]; + if (conn2->routingType() != ConnType_Orthogonal) + { + continue; + } + + Avoid::Polygon& route = connRoutes[ind1]; + Avoid::Polygon& route2 = connRoutes[ind2]; + splitBranchingSegments(route2, true, route); + } + } + + for (size_t ind1 = 0; ind1 < connRefs.size(); ++ind1) + { + ConnRef *conn = connRefs[ind1]; + if (conn->routingType() != ConnType_Orthogonal) + { + continue; + } + + for (size_t ind2 = ind1 + 1; ind2 < connRefs.size(); ++ind2) + { + ConnRef *conn2 = connRefs[ind2]; + if (conn2->routingType() != ConnType_Orthogonal) + { + continue; + } + + Avoid::Polygon& route = connRoutes[ind1]; + Avoid::Polygon& route2 = connRoutes[ind2]; + int crossings = 0; + unsigned int crossingFlags = 0; + ConnectorCrossings cross(route2, true, route, conn2, conn); + cross.pointOrders = &m_point_orders; + for (size_t i = 1; i < route.size(); ++i) + { + const bool finalSegment = ((i + 1) == route.size()); + cross.countForSegment(i, finalSegment); + + crossings += cross.crossingCount; + crossingFlags |= cross.crossingFlags; + } + if (crossings > 0) + { + crossingsN += crossings; + } + + if (buildSharedPathInfo && + (crossingFlags & CROSSING_SHARES_PATH_AT_END)) + { + // Record if these two connectors have a shared path with a + // common end point. + m_shared_path_connectors_with_common_endpoints.insert( + UnsignedPair(conn->id(), conn2->id())); + } + } + } +} + + +extern void improveOrthogonalRoutes(Router *router) +{ + ImproveOrthogonalRoutes improver(router); + improver.execute(); +} + + +} -- cgit v1.2.3