From cca66b9ec4e494c1d919bff0f71a820d8afab1fa Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 7 Apr 2024 20:24:48 +0200 Subject: Adding upstream version 1.2.2. Signed-off-by: Daniel Baumann --- src/distribution-snapper.h | 158 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 158 insertions(+) create mode 100644 src/distribution-snapper.h (limited to 'src/distribution-snapper.h') diff --git a/src/distribution-snapper.h b/src/distribution-snapper.h new file mode 100644 index 0000000..d16a1c8 --- /dev/null +++ b/src/distribution-snapper.h @@ -0,0 +1,158 @@ +// SPDX-License-Identifier: GPL-2.0-or-later +/** \file + * Authors: + * Parth Pant + * + * Copyright (C) 2021 Authors + * + * Released under GNU GPL v2+, read the file 'COPYING' for more information. + */ + +#ifndef SEEN_DISTRIBUTION_SNAPPER_H +#define SEEN_DISTRIBUTION_SNAPPER_H + +#include <2geom/affine.h> +#include + +#include "snap-enums.h" +#include "snapper.h" +#include "snap-candidate.h" + +class SPDesktop; +class SPNamedView; +class SPObject; +class SPPath; +class SPDesktop; + +namespace Inkscape +{ + +/** + * Snapping equidistant objects + */ +class DistributionSnapper : public Snapper +{ + +public: + DistributionSnapper(SnapManager *sm, Geom::Coord const d); + ~DistributionSnapper() override; + + /** + * @return true if this Snapper will snap at least one kind of point. + */ + bool ThisSnapperMightSnap() const override; + + /** + * @return Snap tolerance (desktop coordinates); depends on current zoom so that it's always the same in screen pixels. + */ + Geom::Coord getSnapperTolerance() const override; //returns the tolerance of the snapper in screen pixels (i.e. independent of zoom) + + bool getSnapperAlwaysSnap() const override; //if true, then the snapper will always snap, regardless of its tolerance + + void freeSnap(IntermSnapResults &isr, + Inkscape::SnapCandidatePoint const &p, + Geom::OptRect const &bbox_to_snap, + std::vector const *it, + std::vector *unselected_nodes) const override; + + void constrainedSnap(IntermSnapResults &isr, + Inkscape::SnapCandidatePoint const &p, + Geom::OptRect const &bbox_to_snap, + SnapConstraint const &c, + std::vector const *it, + std::vector *unselected_nodes) const override; + +private: + std::unique_ptr> _bboxes_left; + std::unique_ptr> _bboxes_right; + std::unique_ptr> _bboxes_down; + std::unique_ptr> _bboxes_up; + + /** Collects and caches bounding boxes to the left, right, up, and down of the + * selected object. + * @param bounding box of the selected object + * @param is the point first point in the selection? + */ + void _collectBBoxes(Geom::OptRect const &bbox_to_snap, bool const &first_point) const; + + /** Finds and snaps to points that is equidistant from surrounding bboxes + * @param interm snap results + * @param source point to snap + * @param bounding box of the selection to snap + * @param unselected nodes in case editing nodes (never used here, remove?) + * @param active snap constraint + * @param projection of the source point on the constraint (never used, remove?) + */ + void _snapEquidistantPoints(IntermSnapResults &isr, + SnapCandidatePoint const &p, + Geom::OptRect const &bbox_to_snap, + std::vector *unselected_nodes, + SnapConstraint const &c = SnapConstraint(), + Geom::Point const &p_proj_on_constraint = Geom::Point()) const; + + /** When the selection has more than one objects in it, the bounding box of + * the object that the selection is grabbed from (closest to the pointer) is + * snapped to the center of the overall bounding box of the selection. This + * function corrects the target point to be a point where the bounding box of + * that particular object must be snapped to. + * @param snap target point that need to be snapped to + * @param source point to snap (this bbox midpoint of the object closest to the mouse pointer) + * @param bounding box of the active selection to snap + */ + void _correctSelectionBBox(Geom::Point &target, Geom::Point const &p, Geom::Rect const &bbox_to_snap) const; + + /** Finds and stores the bounding boxes that are at equal distance from each other + * @param the distance between the object that needs to be snapped and the first + * object in the sideways vectors. + * @param first iterator of the sideways vector + * @param end of the sideways vector + * @param vector where the snapped bboxes will be stored + * @param equal distance between consecutive vectors + * @param snapped tolerance + * @param a function pointer to the distance function + * @param level of recursion - do not pass this while calling the function + */ + bool _findSidewaysSnaps(Geom::Rect const &source_bbox, + std::vector::iterator it, + std::vector::iterator end, + std::vector &vec, + Geom::Coord &dist, + Geom::Coord tol, + std::function const & distance_func, + int level = 0) const; + + enum class Direction { + RIGHT, + LEFT, + UP, + DOWN + }; + + /** This functions adds overlapping bounding boxes to the list of bounding boxes. + * The new bounding boxes are added such that the union bounding box is placed before its constituents. + * This extra step is needed so that the overall union of any overlapping bounding + * boxes is also considered during distribution snapping. + */ + void _addBBoxForIntersectingBoxes(std::vector *vec, Direction dir) const; + + // distance functions for different orientations + static Geom::Coord distRight(Geom::Rect const &a, Geom::Rect const &b); + static Geom::Coord distLeft(Geom::Rect const &a, Geom::Rect const &b); + static Geom::Coord distUp(Geom::Rect const &a, Geom::Rect const &b); + static Geom::Coord distDown(Geom::Rect const &a, Geom::Rect const &b); +}; // end of AlignmentSnapper class + +} // end of namespace Inkscape + +#endif + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 : -- cgit v1.2.3