From cca66b9ec4e494c1d919bff0f71a820d8afab1fa Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 7 Apr 2024 20:24:48 +0200 Subject: Adding upstream version 1.2.2. Signed-off-by: Daniel Baumann --- src/io/README | 35 +++++++++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 src/io/README (limited to 'src/io/README') diff --git a/src/io/README b/src/io/README new file mode 100644 index 0000000..9d971b7 --- /dev/null +++ b/src/io/README @@ -0,0 +1,35 @@ + +This directory contains code related to input and output. + + +Note that input and output to particular file formats may be implemented elsewhere: + +1. Internal extensions. See src/extensions/internal + + Input: CDR, EMF, WMF VSD WPG + Output: SVG, PNG (via Cairo), PS, EPS, PDF, POV, ODF, EMF, WMF, XAML, LaTex. + +2. External extensions (Python). See share/extensions + + Input: PS, EPS, PDF, SK, XAML, DXF, DIA, AI, ? + Output: SVG (Layers/Optimized), SK1, XCF, HTML5, SIF, PTL, HPGL, DXF, FXG, XAML(?), CANVAS, ? + +3. SVG (XML) low level code: src/xml/repr-io.h + + +To do: + +1. Move all file related code here (other than extensions). +2. Move extension input/output code into subdirectories within src/extensions/internal and share/extensions. +3. Separate out creating a document and creating a document window. The former belongs here, the later in src/ui. +4. Use std::string for all file names and use glibmm file utilities. +5. Use Glib::ustring for URI's and use Inkscape's URI utilities (if not available in glibmm). +6. Rewrite file export code to share a common base and to allow easy export of objects. Should be Gio::Action based. + Things like cropping, selecting an object, hiding other objects, etc. should be done before the document is passed + to the file type specific export code. This way, we can use the same export options for all file types (where they + make sense). Only type specific options (e.g. PS Level) should be handled by the type specific code. + + +Files to move here: + src/util/ziptool.h (used by ODF, note SVG uses Inkscape::IO::GzipInputStream, can that be used instead?). + src/helper/png-write.h -- cgit v1.2.3