From cca66b9ec4e494c1d919bff0f71a820d8afab1fa Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 7 Apr 2024 20:24:48 +0200 Subject: Adding upstream version 1.2.2. Signed-off-by: Daniel Baumann --- src/live_effects/lpe-skeleton.h | 70 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 70 insertions(+) create mode 100644 src/live_effects/lpe-skeleton.h (limited to 'src/live_effects/lpe-skeleton.h') diff --git a/src/live_effects/lpe-skeleton.h b/src/live_effects/lpe-skeleton.h new file mode 100644 index 0000000..57d6d73 --- /dev/null +++ b/src/live_effects/lpe-skeleton.h @@ -0,0 +1,70 @@ +// SPDX-License-Identifier: GPL-2.0-or-later +/** @file + * @brief Minimal LPE effect, see lpe-skeleton.cpp. + */ +/* Authors: + * Johan Engelen + * + * Copyright (C) 2007-2012 Authors + * + * Released under GNU GPL v2+, read the file 'COPYING' for more information. + */ + +#ifndef INKSCAPE_LPE_SKELETON_H +#define INKSCAPE_LPE_SKELETON_H + +#include "live_effects/effect.h" +#include "live_effects/parameter/parameter.h" + +namespace Inkscape { +namespace LivePathEffect { + +// each knotholder handle for your LPE requires a separate class derived from LPEKnotHolderEntity; +// define it in lpe-skeleton.cpp and add code to create it in addKnotHolderEntities +// note that the LPE parameter classes implement their own handles! So in most cases, you will +// not have to do anything like this. +/** +namespace Skeleton { + // we need a separate namespace to avoid clashes with other LPEs + class KnotHolderEntityMyHandle; +} +**/ + +class LPESkeleton : public Effect { +public: + LPESkeleton(LivePathEffectObject *lpeobject); + ~LPESkeleton() override; + +// Choose to implement one of the doEffect functions. You can delete or comment out the others. +// virtual void doEffect (SPCurve * curve); +// virtual Geom::PathVector doEffect_path (Geom::PathVector const &path_in); + Geom::Piecewise > doEffect_pwd2 (Geom::Piecewise > const &pwd2_in) override; + + /* the knotholder entity classes (if any) can be declared friends */ + //friend class Skeleton::KnotHolderEntityMyHandle; + //virtual void addKnotHolderEntities(KnotHolder *knotholder, SPItem *item); + +private: + // add the parameters for your effect here: + ScalarParam number; + // there are all kinds of parameters. Check the /live_effects/parameter directory which types exist! + + LPESkeleton(const LPESkeleton&) = delete; + LPESkeleton& operator=(const LPESkeleton&) = delete; +}; + +} //namespace LivePathEffect +} //namespace Inkscape + +#endif + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 : -- cgit v1.2.3