From cca66b9ec4e494c1d919bff0f71a820d8afab1fa Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 7 Apr 2024 20:24:48 +0200 Subject: Adding upstream version 1.2.2. Signed-off-by: Daniel Baumann --- src/ui/tools/node-tool.cpp | 808 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 808 insertions(+) create mode 100644 src/ui/tools/node-tool.cpp (limited to 'src/ui/tools/node-tool.cpp') diff --git a/src/ui/tools/node-tool.cpp b/src/ui/tools/node-tool.cpp new file mode 100644 index 0000000..92b6e27 --- /dev/null +++ b/src/ui/tools/node-tool.cpp @@ -0,0 +1,808 @@ +// SPDX-License-Identifier: GPL-2.0-or-later +/** + * @file + * New node tool - implementation. + */ +/* Authors: + * Krzysztof Kosiński + * Abhishek Sharma + * + * Copyright (C) 2009 Authors + * Released under GNU GPL v2+, read the file 'COPYING' for more information. + */ + +#include + +#include +#include +#include + + + +#include "desktop.h" +#include "document.h" +#include "message-context.h" +#include "selection-chemistry.h" +#include "selection.h" +#include "snap.h" + +#include "display/curve.h" +#include "display/control/canvas-item-bpath.h" +#include "display/control/canvas-item-group.h" + +#include "live_effects/effect.h" +#include "live_effects/lpeobject.h" + +#include "include/macros.h" + +#include "object/sp-clippath.h" +#include "object/sp-item-group.h" +#include "object/sp-mask.h" +#include "object/sp-namedview.h" +#include "object/sp-path.h" +#include "object/sp-shape.h" +#include "object/sp-text.h" + +#include "ui/shape-editor.h" // temporary! +#include "ui/tool/control-point-selection.h" +#include "ui/tool/curve-drag-point.h" +#include "ui/tool/event-utils.h" +#include "ui/tool/multi-path-manipulator.h" +#include "ui/tool/path-manipulator.h" +#include "ui/tool/selector.h" +#include "ui/tools/node-tool.h" + +/** @struct NodeTool + * + * Node tool event context. + * + * @par Architectural overview of the tool + * @par + * Here's a breakdown of what each object does. + * - Handle: shows a handle and keeps the node type constraint (smooth / symmetric) by updating + * the other handle's position when dragged. Its move() method cannot violate the constraints. + * - Node: keeps node type constraints for auto nodes and smooth nodes at ends of linear segments. + * Its move() method cannot violate constraints. Handles linear grow and dispatches spatial grow + * to MultiPathManipulator. Keeps a reference to its NodeList. + * - NodeList: exposes an iterator-based interface to nodes. It is possible to obtain an iterator + * to a node from the node. Keeps a reference to its SubpathList. + * - SubpathList: list of NodeLists that represents an editable pathvector. Keeps a reference + * to its PathManipulator. + * - PathManipulator: performs most of the single-path actions like reverse subpaths, + * delete segment, shift selection, etc. Keeps a reference to MultiPathManipulator. + * - MultiPathManipulator: performs additional operations for actions that are not per-path, + * for example node joins and segment joins. Tracks the control transforms for PMs that edit + * clipping paths and masks. It is more or less equivalent to ShapeEditor and in the future + * it might handle all shapes. Handles XML commit of actions that affect all paths or + * the node selection and removes PathManipulators that have no nodes left after e.g. node + * deletes. + * - ControlPointSelection: keeps track of node selection and a set of nodes that can potentially + * be selected. There can be more than one selection. Performs actions that require no + * knowledge about the path, only about the nodes, like dragging and transforms. It is not + * specific to nodes and can accommodate any control point derived from SelectableControlPoint. + * Transforms nodes in response to transform handle events. + * - TransformHandleSet: displays nodeset transform handles and emits transform events. The aim + * is to eventually use a common class for object and control point transforms. + * - SelectableControlPoint: base for any type of selectable point. It can belong to only one + * selection. + * + * @par Functionality that resides in weird places + * @par + * + * This list is probably incomplete. + * - Curve dragging: CurveDragPoint, controlled by PathManipulator + * - Single handle shortcuts: MultiPathManipulator::event(), ModifierTracker + * - Linear and spatial grow: Node, spatial grow routed to ControlPointSelection + * - Committing handle actions performed with the mouse: PathManipulator + * - Sculpting: ControlPointSelection + * + * @par Plans for the future + * @par + * - MultiPathManipulator should become a generic shape editor that manages all active manipulator, + * more or less like the old ShapeEditor. + * - Knotholder should be rewritten into one manipulator class per shape, using the control point + * classes. Interesting features like dragging rectangle sides could be added along the way. + * - Better handling of clip and mask editing, particularly in response to undo. + * - High level refactoring of the event context hierarchy. All aspects of tools, like toolbox + * controls, icons, event handling should be collected in one class, though each aspect + * of a tool might be in an separate class for better modularity. The long term goal is to allow + * tools to be defined in extensions or shared library plugins. + */ + + +namespace Inkscape { +namespace UI { +namespace Tools { + +Inkscape::CanvasItemGroup *create_control_group(SPDesktop *desktop) +{ + auto group = new Inkscape::CanvasItemGroup(desktop->getCanvasControls()); + group->set_name("CanvasItemGroup:NodeTool"); + return group; +} + +NodeTool::NodeTool(SPDesktop *desktop) + : ToolBase(desktop, "/tools/nodes", "node.svg") +{ + this->_path_data = new Inkscape::UI::PathSharedData(); + + Inkscape::UI::PathSharedData &data = *this->_path_data; + data.node_data.desktop = desktop; + + // selector has to be created here, so that its hidden control point is on the bottom + this->_selector = new Inkscape::UI::Selector(desktop); + + // Prepare canvas groups for controls. This guarantees correct z-order, so that + // for example a dragpoint won't obscure a node + data.outline_group = create_control_group(desktop); + data.node_data.handle_line_group = new Inkscape::CanvasItemGroup(desktop->getCanvasControls()); + data.dragpoint_group = create_control_group(desktop); + _transform_handle_group = create_control_group(desktop); + data.node_data.node_group = create_control_group(desktop); + data.node_data.handle_group = create_control_group(desktop); + + data.node_data.handle_line_group->set_name("CanvasItemGroup:NodeTool:handle_line_group"); + + Inkscape::Selection *selection = desktop->getSelection(); + + this->_selection_changed_connection.disconnect(); + this->_selection_changed_connection = + selection->connectChanged(sigc::mem_fun(this, &NodeTool::selection_changed)); + + this->_mouseover_changed_connection.disconnect(); + this->_mouseover_changed_connection = + Inkscape::UI::ControlPoint::signal_mouseover_change.connect(sigc::mem_fun(this, &NodeTool::mouseover_changed)); + + if (this->_transform_handle_group) { + this->_selected_nodes = new Inkscape::UI::ControlPointSelection(desktop, this->_transform_handle_group); + } + data.node_data.selection = this->_selected_nodes; + + this->_multipath = new Inkscape::UI::MultiPathManipulator(data, this->_selection_changed_connection); + + this->_selector->signal_point.connect(sigc::mem_fun(this, &NodeTool::select_point)); + this->_selector->signal_area.connect(sigc::mem_fun(this, &NodeTool::select_area)); + + this->_multipath->signal_coords_changed.connect([=](){ + desktop->emit_control_point_selected(this, _selected_nodes); + }); + + this->_selected_nodes->signal_selection_changed.connect( + // Hide both signal parameters and bind the function parameter to 0 + // sigc::signal + // <=> + // void update_tip(GdkEvent *event) + sigc::hide(sigc::hide(sigc::bind( + sigc::mem_fun(this, &NodeTool::update_tip), + (GdkEvent*)nullptr + ))) + ); + + this->cursor_drag = false; + this->show_transform_handles = true; + this->single_node_transform_handles = false; + this->flash_tempitem = nullptr; + this->flashed_item = nullptr; + this->_last_over = nullptr; + + // read prefs before adding items to selection to prevent momentarily showing the outline + sp_event_context_read(this, "show_handles"); + sp_event_context_read(this, "show_outline"); + sp_event_context_read(this, "live_outline"); + sp_event_context_read(this, "live_objects"); + sp_event_context_read(this, "show_path_direction"); + sp_event_context_read(this, "show_transform_handles"); + sp_event_context_read(this, "single_node_transform_handles"); + sp_event_context_read(this, "edit_clipping_paths"); + sp_event_context_read(this, "edit_masks"); + + this->selection_changed(selection); + this->update_tip(nullptr); + + Inkscape::Preferences *prefs = Inkscape::Preferences::get(); + + if (prefs->getBool("/tools/nodes/selcue")) { + this->enableSelectionCue(); + } + + if (prefs->getBool("/tools/nodes/gradientdrag")) { + this->enableGrDrag(); + } + + desktop->emit_control_point_selected(this, _selected_nodes); // sets the coord entry fields to inactive + sp_update_helperpath(desktop); +} + +NodeTool::~NodeTool() +{ + this->_selected_nodes->clear(); + + this->enableGrDrag(false); + + if (this->flash_tempitem) { + _desktop->remove_temporary_canvasitem(this->flash_tempitem); + } + for (auto hp : this->_helperpath_tmpitem) { + _desktop->remove_temporary_canvasitem(hp); + } + this->_selection_changed_connection.disconnect(); + // this->_selection_modified_connection.disconnect(); + this->_mouseover_changed_connection.disconnect(); + + delete this->_multipath; + delete this->_selected_nodes; + delete this->_selector; + + Inkscape::UI::PathSharedData &data = *this->_path_data; + delete data.node_data.node_group; + delete data.node_data.handle_group; + delete data.node_data.handle_line_group; + delete data.outline_group; + delete data.dragpoint_group; + delete _transform_handle_group; +} + +void NodeTool::deleteSelected() +{ + Inkscape::Preferences *prefs = Inkscape::Preferences::get(); + // This takes care of undo internally + _multipath->deleteNodes(prefs->getBool("/tools/nodes/delete_preserves_shape", true)); +} + +// show helper paths of the applied LPE, if any +void sp_update_helperpath(SPDesktop *desktop) +{ + if (!desktop) { + return; + } + + Inkscape::UI::Tools::NodeTool *nt = dynamic_cast(desktop->event_context); + if (!nt) { + // We remove this warning and just stop execution + // because we are updating helper paths also from LPE dialog so we not unsure the tool used + // std::cerr << "sp_update_helperpath called when Node Tool not active!" << std::endl; + return; + } + + Inkscape::Selection *selection = desktop->getSelection(); + for (auto hp : nt->_helperpath_tmpitem) { + desktop->remove_temporary_canvasitem(hp); + } + nt->_helperpath_tmpitem.clear(); + std::vector vec(selection->items().begin(), selection->items().end()); + std::vector> cs; + for (auto item : vec) { + SPLPEItem *lpeitem = dynamic_cast(item); + if (lpeitem && lpeitem->hasPathEffectRecursive()) { + Inkscape::LivePathEffect::Effect *lpe = lpeitem->getCurrentLPE(); + if (lpe && lpe->isVisible()/* && lpe->showOrigPath()*/) { + std::vector selectedNodesPositions; + if (nt->_selected_nodes) { + Inkscape::UI::ControlPointSelection *selectionNodes = nt->_selected_nodes; + for (auto selectionNode : *selectionNodes) { + Inkscape::UI::Node *n = dynamic_cast(selectionNode); + selectedNodesPositions.push_back(n->position()); + } + } + lpe->setSelectedNodePoints(selectedNodesPositions); + lpe->setCurrentZoom(desktop->current_zoom()); + auto c = std::make_unique(); + std::vector cs = lpe->getCanvasIndicators(lpeitem); + for (auto &p : cs) { + p *= desktop->dt2doc(); + c->append(p); + } + if (!c->is_empty()) { + auto helperpath = new Inkscape::CanvasItemBpath(desktop->getCanvasTemp(), c.get(), true); + helperpath->set_stroke(0x0000ff9a); + helperpath->set_fill(0x0, SP_WIND_RULE_NONZERO); // No fill + + nt->_helperpath_tmpitem.emplace_back(desktop->add_temporary_canvasitem(helperpath, 0)); + } + } + } + } +} + +void NodeTool::set(const Inkscape::Preferences::Entry& value) { + Glib::ustring entry_name = value.getEntryName(); + + if (entry_name == "show_handles") { + this->show_handles = value.getBool(true); + this->_multipath->showHandles(this->show_handles); + } else if (entry_name == "show_outline") { + this->show_outline = value.getBool(); + this->_multipath->showOutline(this->show_outline); + } else if (entry_name == "live_outline") { + this->live_outline = value.getBool(); + this->_multipath->setLiveOutline(this->live_outline); + } else if (entry_name == "live_objects") { + this->live_objects = value.getBool(); + this->_multipath->setLiveObjects(this->live_objects); + } else if (entry_name == "show_path_direction") { + this->show_path_direction = value.getBool(); + this->_multipath->showPathDirection(this->show_path_direction); + } else if (entry_name == "show_transform_handles") { + this->show_transform_handles = value.getBool(true); + this->_selected_nodes->showTransformHandles( + this->show_transform_handles, this->single_node_transform_handles); + } else if (entry_name == "single_node_transform_handles") { + this->single_node_transform_handles = value.getBool(); + this->_selected_nodes->showTransformHandles( + this->show_transform_handles, this->single_node_transform_handles); + } else if (entry_name == "edit_clipping_paths") { + this->edit_clipping_paths = value.getBool(); + this->selection_changed(_desktop->selection); + } else if (entry_name == "edit_masks") { + this->edit_masks = value.getBool(); + this->selection_changed(_desktop->selection); + } else { + ToolBase::set(value); + } +} + +/** Recursively collect ShapeRecords */ +static +void gather_items(NodeTool *nt, SPItem *base, SPObject *obj, Inkscape::UI::ShapeRole role, + std::set &s) +{ + using namespace Inkscape::UI; + + if (!obj) { + return; + } + + //XML Tree being used directly here while it shouldn't be. + if (role != SHAPE_ROLE_NORMAL && (SP_IS_GROUP(obj) || SP_IS_OBJECTGROUP(obj))) { + for (auto& c: obj->children) { + gather_items(nt, base, &c, role, s); + } + } else if (SP_IS_ITEM(obj)) { + SPObject *object = obj; + SPItem *item = dynamic_cast(obj); + ShapeRecord r; + r.object = object; + // TODO add support for objectBoundingBox + r.edit_transform = base ? base->i2doc_affine() : Geom::identity(); + r.role = role; + + if (s.insert(r).second) { + // this item was encountered the first time + if (nt->edit_clipping_paths) { + gather_items(nt, item, item->getClipObject(), SHAPE_ROLE_CLIPPING_PATH, s); + } + + if (nt->edit_masks) { + gather_items(nt, item, item->getMaskObject(), SHAPE_ROLE_MASK, s); + } + } + } +} + +void NodeTool::selection_changed(Inkscape::Selection *sel) { + using namespace Inkscape::UI; + + std::set shapes; + + auto items= sel->items(); + for(auto i=items.begin();i!=items.end();++i){ + SPItem *item = *i; + if (item) { + gather_items(this, nullptr, item, SHAPE_ROLE_NORMAL, shapes); + } + } + + // use multiple ShapeEditors for now, to allow editing many shapes at once + // needs to be rethought + for (auto i = this->_shape_editors.begin(); i != this->_shape_editors.end();) { + ShapeRecord s; + s.object = dynamic_cast(i->first); + + if (shapes.find(s) == shapes.end()) { + this->_shape_editors.erase(i++); + } else { + ++i; + } + } + + for (const auto & r : shapes) { + if (this->_shape_editors.find(SP_ITEM(r.object)) == this->_shape_editors.end()) { + auto si = std::make_unique(_desktop, r.edit_transform); + SPItem *item = SP_ITEM(r.object); + si->set_item(item); + this->_shape_editors.insert({item, std::move(si)}); + } + } + + std::vector vec(sel->items().begin(), sel->items().end()); + _previous_selection = _current_selection; + _current_selection = vec; + this->_multipath->setItems(shapes); + this->update_tip(nullptr); + sp_update_helperpath(_desktop); + // This not need to be called canvas is updated on selection change on setItems + // _desktop->updateNow(); +} + +bool NodeTool::root_handler(GdkEvent* event) { + /* things to handle here: + * 1. selection of items + * 2. passing events to manipulators + * 3. some keybindings + */ + using namespace Inkscape::UI; // pull in event helpers + + Inkscape::Selection *selection = _desktop->selection; + static Inkscape::Preferences *prefs = Inkscape::Preferences::get(); + + if (this->_multipath->event(this, event)) { + return true; + } + + if (this->_selector->event(this, event)) { + return true; + } + + if (this->_selected_nodes->event(this, event)) { + return true; + } + + switch (event->type) + { + + case GDK_MOTION_NOTIFY: { + sp_update_helperpath(_desktop); + SPItem *over_item = nullptr; + over_item = sp_event_context_find_item(_desktop, event_point(event->button), FALSE, TRUE); + + Geom::Point const motion_w(event->motion.x, event->motion.y); + Geom::Point const motion_dt(_desktop->w2d(motion_w)); + + SnapManager &m = _desktop->namedview->snap_manager; + + // We will show a pre-snap indication for when the user adds a node through double-clicking + // Adding a node will only work when a path has been selected; if that's not the case then snapping is useless + if (!_desktop->selection->isEmpty()) { + if (!(event->motion.state & GDK_SHIFT_MASK)) { + m.setup(_desktop); + Inkscape::SnapCandidatePoint scp(motion_dt, Inkscape::SNAPSOURCE_OTHER_HANDLE); + m.preSnap(scp, true); + m.unSetup(); + } + } + + if (over_item && over_item != this->_last_over) { + this->_last_over = over_item; + //ink_node_tool_update_tip(nt, event); + this->update_tip(event); + } + // create pathflash outline + + if (prefs->getBool("/tools/nodes/pathflash_enabled")) { + // We want to reset flashed item to can highligh again previous one + if (!over_item && this->flashed_item) { + this->flashed_item = nullptr; + break; + } + if (!over_item || over_item == this->flashed_item) { + break; + } + + if (!prefs->getBool("/tools/nodes/pathflash_selected") && over_item && selection->includes(over_item)) { + break; + } + + if (this->flash_tempitem) { + _desktop->remove_temporary_canvasitem(this->flash_tempitem); + this->flash_tempitem = nullptr; + this->flashed_item = nullptr; + } + + auto shape = dynamic_cast(over_item); + if (!shape) { + break; // for now, handle only shapes + } + + this->flashed_item = over_item; + auto c = SPCurve::copy(shape->curveForEdit()); + + if (!c) { + break; // break out when curve doesn't exist + } + + c->transform(over_item->i2dt_affine()); + + auto flash = new Inkscape::CanvasItemBpath(_desktop->getCanvasTemp(), c.get(), true); + flash->set_stroke(over_item->highlight_color()); + flash->set_fill(0x0, SP_WIND_RULE_NONZERO); // No fill. + flash_tempitem = + _desktop->add_temporary_canvasitem(flash, prefs->getInt("/tools/nodes/pathflash_timeout", 500)); + } + break; // do not return true, because we need to pass this event to the parent context + // otherwise some features cease to work + } + + case GDK_KEY_PRESS: + switch (get_latin_keyval(&event->key)) + { + case GDK_KEY_Escape: // deselect everything + if (this->_selected_nodes->empty()) { + Inkscape::SelectionHelper::selectNone(_desktop); + } else { + this->_selected_nodes->clear(); + } + //ink_node_tool_update_tip(nt, event); + this->update_tip(event); + return TRUE; + + case GDK_KEY_a: + case GDK_KEY_A: + if (held_control(event->key) && held_alt(event->key)) { + this->_selected_nodes->selectAll(); + // Ctrl+A is handled in selection-chemistry.cpp via verb + //ink_node_tool_update_tip(nt, event); + this->update_tip(event); + return TRUE; + } + break; + + case GDK_KEY_h: + case GDK_KEY_H: + if (held_only_control(event->key)) { + Inkscape::Preferences *prefs = Inkscape::Preferences::get(); + prefs->setBool("/tools/nodes/show_handles", !this->show_handles); + return TRUE; + } + break; + + case GDK_KEY_Tab: + _multipath->shiftSelection(1); + return TRUE; + break; + case GDK_KEY_ISO_Left_Tab: + _multipath->shiftSelection(-1); + return TRUE; + break; + + default: + break; + } + //ink_node_tool_update_tip(nt, event); + this->update_tip(event); + break; + + case GDK_KEY_RELEASE: + //ink_node_tool_update_tip(nt, event); + this->update_tip(event); + break; + + case GDK_BUTTON_RELEASE: + if (this->_selector->doubleClicked()) { + // If the selector received the doubleclick event, then we're at some distance from + // the path; otherwise, the doubleclick event would have been received by + // CurveDragPoint; we will insert nodes into the path anyway but only if we can snap + // to the path. Otherwise the position would not be very well defined. + if (!(event->motion.state & GDK_SHIFT_MASK)) { + Geom::Point const motion_w(event->motion.x, event->motion.y); + Geom::Point const motion_dt(_desktop->w2d(motion_w)); + + SnapManager &m = _desktop->namedview->snap_manager; + m.setup(_desktop); + Inkscape::SnapCandidatePoint scp(motion_dt, Inkscape::SNAPSOURCE_OTHER_HANDLE); + Inkscape::SnappedPoint sp = m.freeSnap(scp, Geom::OptRect(), true); + m.unSetup(); + + if (sp.getSnapped()) { + // The first click of the double click will have cleared the path selection, because + // we clicked aside of the path. We need to undo this on double click + Inkscape::Selection *selection = _desktop->getSelection(); + selection->addList(_previous_selection); + + // The selection has been restored, and the signal selection_changed has been emitted, + // which has again forced a restore of the _mmap variable of the MultiPathManipulator (this->_multipath) + // Now we can insert the new nodes as if nothing has happened! + this->_multipath->insertNode(_desktop->d2w(sp.getPoint())); + } + } + } + break; + + default: + break; + } + // we really dont want to stop any node operation we want to success all even the time consume it + + return ToolBase::root_handler(event); +} + +void NodeTool::update_tip(GdkEvent *event) { + using namespace Inkscape::UI; + if (event && (event->type == GDK_KEY_PRESS || event->type == GDK_KEY_RELEASE)) { + unsigned new_state = state_after_event(event); + + if (new_state == event->key.state) { + return; + } + + if (state_held_shift(new_state)) { + if (this->_last_over) { + this->message_context->set(Inkscape::NORMAL_MESSAGE, + C_("Node tool tip", "Shift: drag to add nodes to the selection, " + "click to toggle object selection")); + } else { + this->message_context->set(Inkscape::NORMAL_MESSAGE, + C_("Node tool tip", "Shift: drag to add nodes to the selection")); + } + + return; + } + } + + unsigned sz = this->_selected_nodes->size(); + unsigned total = this->_selected_nodes->allPoints().size(); + + if (sz != 0) { + // TODO: Use Glib::ustring::compose and remove the useless copy after string freeze + char *nodestring_temp = g_strdup_printf( + ngettext("%u of %u node selected.", "%u of %u nodes selected.", total), + sz, total); + Glib::ustring nodestring(nodestring_temp); + g_free(nodestring_temp); + + if (sz == 2) { + // if there are only two nodes selected, display the angle + // of a line going through them relative to the X axis. + Inkscape::UI::ControlPointSelection::Set &selection_nodes = this->_selected_nodes->allPoints(); + std::vector positions; + for (auto selection_node : selection_nodes) { + if (selection_node->selected()) { + Inkscape::UI::Node *n = dynamic_cast(selection_node); + positions.push_back(n->position()); + } + } + g_assert(positions.size() == 2); + const double angle = Geom::deg_from_rad(Geom::Line(positions[0], positions[1]).angle()); + nodestring += " "; + nodestring += Glib::ustring::compose(_("Angle: %1°."), + Glib::ustring::format(std::fixed, std::setprecision(2), angle)); + } + + if (this->_last_over) { + // TRANSLATORS: The %s below is where the "%u of %u nodes selected" sentence gets put + char *dyntip = g_strdup_printf(C_("Node tool tip", + "%s Drag to select nodes, click to edit only this object (more: Shift)"), + nodestring.c_str()); + this->message_context->set(Inkscape::NORMAL_MESSAGE, dyntip); + g_free(dyntip); + } else { + char *dyntip = g_strdup_printf(C_("Node tool tip", + "%s Drag to select nodes, click clear the selection"), + nodestring.c_str()); + this->message_context->set(Inkscape::NORMAL_MESSAGE, dyntip); + g_free(dyntip); + } + } else if (!this->_multipath->empty()) { + if (this->_last_over) { + this->message_context->set(Inkscape::NORMAL_MESSAGE, C_("Node tool tip", + "Drag to select nodes, click to edit only this object")); + } else { + this->message_context->set(Inkscape::NORMAL_MESSAGE, C_("Node tool tip", + "Drag to select nodes, click to clear the selection")); + } + } else { + if (this->_last_over) { + this->message_context->set(Inkscape::NORMAL_MESSAGE, C_("Node tool tip", + "Drag to select objects to edit, click to edit this object (more: Shift)")); + } else { + this->message_context->set(Inkscape::NORMAL_MESSAGE, C_("Node tool tip", + "Drag to select objects to edit")); + } + } +} + +/** + * @param sel Area in desktop coordinates + */ +void NodeTool::select_area(Geom::Rect const &sel, GdkEventButton *event) { + using namespace Inkscape::UI; + + if (this->_multipath->empty()) { + // if multipath is empty, select rubberbanded items rather than nodes + Inkscape::Selection *selection = _desktop->selection; + auto sel_doc = _desktop->dt2doc() * sel; + std::vector items = _desktop->getDocument()->getItemsInBox(_desktop->dkey, sel_doc); + selection->setList(items); + } else { + bool shift = held_shift(*event); + bool ctrl = held_control(*event); + + if (!shift) { + // A/C. No modifier, selects all nodes, or selects all other nodes. + this->_selected_nodes->clear(); + } + if (shift && ctrl) { + // D. Shift+Ctrl pressed, removes nodes under box from existing selection. + this->_selected_nodes->selectArea(sel, true); + } else { + // A/B/C. Adds nodes under box to existing selection. + this->_selected_nodes->selectArea(sel); + if (ctrl) { + // C. Selects the inverse of all nodes under the box. + this->_selected_nodes->invertSelection(); + } + } + } +} + +void NodeTool::select_point(Geom::Point const &/*sel*/, GdkEventButton *event) { + using namespace Inkscape::UI; // pull in event helpers + + if (!event) { + return; + } + + if (event->button != 1) { + return; + } + + Inkscape::Selection *selection = _desktop->selection; + + SPItem *item_clicked = sp_event_context_find_item (_desktop, event_point(*event), + (event->state & GDK_MOD1_MASK) && !(event->state & GDK_CONTROL_MASK), TRUE); + + if (item_clicked == nullptr) { // nothing under cursor + // if no Shift, deselect + // if there are nodes selected, the first click should deselect the nodes + // and the second should deselect the items + if (!state_held_shift(event->state)) { + if (this->_selected_nodes->empty()) { + selection->clear(); + } else { + this->_selected_nodes->clear(); + } + } + } else { + if (held_shift(*event)) { + selection->toggle(item_clicked); + } else { + selection->set(item_clicked); + } + // This not need to be called canvas is updated on selection change + // _desktop->updateNow(); + } +} + +void NodeTool::mouseover_changed(Inkscape::UI::ControlPoint *p) { + using Inkscape::UI::CurveDragPoint; + + CurveDragPoint *cdp = dynamic_cast(p); + + if (cdp && !this->cursor_drag) { + this->set_cursor("node-mouseover.svg"); + this->cursor_drag = true; + } else if (!cdp && this->cursor_drag) { + this->set_cursor("node.svg"); + this->cursor_drag = false; + } +} + +void NodeTool::handleControlUiStyleChange() { + this->_multipath->updateHandles(); +} + +} +} +} + +//} // anonymous namespace + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 : -- cgit v1.2.3