#!/usr/bin/env python # coding=utf-8 # # Copyright (C) 2007 Terry Brown, terry_n_brown@yahoo.com # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # from math import atan2, degrees import inkex from inkex import ClipPath, Filter class Edge3D(inkex.EffectExtension): """Generate a 3d edge""" def add_arguments(self, pars): pars.add_argument( "--angle", type=float, default=45.0, help="angle of illumination, clockwise, 45 = upper right", ) pars.add_argument( "--stddev", type=float, default=5.0, help="Gaussian Blur stdDeviation" ) pars.add_argument( "--blurheight", type=float, default=2.0, help="Gaussian Blur height" ) pars.add_argument( "--blurwidth", type=float, default=2.0, help="Gaussian Blur width" ) pars.add_argument("--shades", type=int, default=2, help="Number of shades") pars.add_argument("--bw", type=inkex.Boolean, help="Black and white") pars.add_argument( "--thick", type=float, default=10.0, help="stroke-width for pieces" ) def angle_between(self, start, end, angle): """Return true if angle (degrees, clockwise, 0 = up/north) is between angles start and end""" def f(x): """Add 360 to x if x is less than 0""" if x < 0: return x + 360.0 return x # rotate all inputs by start, => start = 0 a = f(f(angle) - f(start)) e = f(f(end) - f(start)) return a < e def effect(self): """Check each internode to see if it's in one of the wedges for the current shade. shade is a floating point 0-1 white-black""" # size of a wedge for shade i, wedges come in pairs delta = 360.0 / self.options.shades / 2.0 for node in self.svg.selection.filter(inkex.PathElement): array = node.path.to_arrays() group = None filt = None for shade in range(0, self.options.shades): if self.options.bw and 0 < shade < self.options.shades - 1: continue start = [self.options.angle - delta * (shade + 1)] end = [self.options.angle - delta * shade] start.append(self.options.angle + delta * shade) end.append(self.options.angle + delta * (shade + 1)) level = float(shade) / float(self.options.shades - 1) last = [] result = [] for cmd, params in array: if cmd == "Z": last = [] continue if last: if cmd == "V": point = [last[0], params[-2:][0]] elif cmd == "H": point = [params[-2:][0], last[1]] else: point = params[-2:] ang = degrees(atan2(point[0] - last[0], point[1] - last[1])) if self.angle_between( start[0], end[0], ang ) or self.angle_between(start[1], end[1], ang): result.append(("M", last)) result.append((cmd, params)) ref = point else: ref = params[-2:] last = ref if result: if group is None: group, filt = self.get_group(node) new_node = group.add(node.copy()) new_node.path = result new_node.style = "fill:none;stroke-opacity:1;stroke-width:10" new_node.style += filt col = 255 - int(255.0 * level) new_node.style["stroke"] = inkex.Color((col, col, col)) def get_group(self, node): """ make a clipped group, clip with clone of original, clipped group include original and group of paths. """ defs = self.svg.defs clip = defs.add(ClipPath()) new_node = clip.add(node.copy()) clip_group = node.getparent().add(inkex.Group()) group = clip_group.add(inkex.Group()) clip_group.set("clip-path", clip.get_id(as_url=2)) # make a blur filter reference by the style of each path filt = defs.add( Filter( x="-0.5", y="-0.5", height=str(self.options.blurheight), width=str(self.options.blurwidth), ) ) filt.add_primitive("feGaussianBlur", stdDeviation=self.options.stddev) return group, inkex.Style(filter=filt.get_id(as_url=2)) if __name__ == "__main__": Edge3D().run()