/** * @file * @brief Bernstein-Bezier polynomial *//* * Authors: * MenTaLguY * Michael Sloan * Nathan Hurst * Krzysztof KosiƄski * * Copyright 2007-2015 Authors * * This library is free software; you can redistribute it and/or * modify it either under the terms of the GNU Lesser General Public * License version 2.1 as published by the Free Software Foundation * (the "LGPL") or, at your option, under the terms of the Mozilla * Public License Version 1.1 (the "MPL"). If you do not alter this * notice, a recipient may use your version of this file under either * the MPL or the LGPL. * * You should have received a copy of the LGPL along with this library * in the file COPYING-LGPL-2.1; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * You should have received a copy of the MPL along with this library * in the file COPYING-MPL-1.1 * * The contents of this file are subject to the Mozilla Public License * Version 1.1 (the "License"); you may not use this file except in * compliance with the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY * OF ANY KIND, either express or implied. See the LGPL or the MPL for * the specific language governing rights and limitations. * */ #ifndef LIB2GEOM_SEEN_BEZIER_H #define LIB2GEOM_SEEN_BEZIER_H #include #include #include <2geom/choose.h> #include <2geom/coord.h> #include <2geom/d2.h> #include <2geom/math-utils.h> namespace Geom { /** @brief Compute the value of a Bernstein-Bezier polynomial. * This method uses a Horner-like fast evaluation scheme. * @param t Time value * @param c_ Pointer to coefficients * @param n Degree of the polynomial (number of coefficients minus one) */ template inline T bernstein_value_at(double t, T const *c_, unsigned n) { double u = 1.0 - t; double bc = 1; double tn = 1; T tmp = c_[0]*u; for(unsigned i=1; i inline T casteljau_subdivision(double t, T const *v, T *left, T *right, unsigned order) { // The Horner-like scheme gives very slightly different results, but we need // the result of subdivision to match exactly with Bezier's valueAt function. T val = bernstein_value_at(t, v, order); if (!left && !right) { return val; } if (!right) { if (left != v) { std::copy(v, v + order + 1, left); } for (std::size_t i = order; i > 0; --i) { for (std::size_t j = i; j <= order; ++j) { left[j] = lerp(t, left[j-1], left[j]); } } left[order] = val; return left[order]; } if (right != v) { std::copy(v, v + order + 1, right); } for (std::size_t i = 1; i <= order; ++i) { if (left) { left[i-1] = right[0]; } for (std::size_t j = i; j > 0; --j) { right[j-1] = lerp(t, right[j-1], right[j]); } } right[0] = val; if (left) { left[order] = right[0]; } return right[0]; } /** * @brief Polynomial in Bernstein-Bezier basis * @ingroup Fragments */ class Bezier : boost::arithmetic< Bezier, double , boost::additive< Bezier > > { private: std::valarray c_; friend Bezier portion(const Bezier & a, Coord from, Coord to); friend OptInterval bounds_fast(Bezier const & b); friend Bezier derivative(const Bezier & a); friend class Bernstein; void find_bezier_roots(std::vector & solutions, double l, double r) const; protected: Bezier(Coord const c[], unsigned ord) : c_(c, ord+1) {} public: unsigned order() const { return c_.size()-1;} unsigned degree() const { return order(); } unsigned size() const { return c_.size();} Bezier() {} Bezier(const Bezier& b) :c_(b.c_) {} Bezier &operator=(Bezier const &other) { if ( c_.size() != other.c_.size() ) { c_.resize(other.c_.size()); } c_ = other.c_; return *this; } struct Order { unsigned order; explicit Order(Bezier const &b) : order(b.order()) {} explicit Order(unsigned o) : order(o) {} operator unsigned() const { return order; } }; //Construct an arbitrary order bezier Bezier(Order ord) : c_(0., ord.order+1) { assert(ord.order == order()); } /// @name Construct Bezier polynomials from their control points /// @{ explicit Bezier(Coord c0) : c_(0., 1) { c_[0] = c0; } Bezier(Coord c0, Coord c1) : c_(0., 2) { c_[0] = c0; c_[1] = c1; } Bezier(Coord c0, Coord c1, Coord c2) : c_(0., 3) { c_[0] = c0; c_[1] = c1; c_[2] = c2; } Bezier(Coord c0, Coord c1, Coord c2, Coord c3) : c_(0., 4) { c_[0] = c0; c_[1] = c1; c_[2] = c2; c_[3] = c3; } Bezier(Coord c0, Coord c1, Coord c2, Coord c3, Coord c4) : c_(0., 5) { c_[0] = c0; c_[1] = c1; c_[2] = c2; c_[3] = c3; c_[4] = c4; } Bezier(Coord c0, Coord c1, Coord c2, Coord c3, Coord c4, Coord c5) : c_(0., 6) { c_[0] = c0; c_[1] = c1; c_[2] = c2; c_[3] = c3; c_[4] = c4; c_[5] = c5; } Bezier(Coord c0, Coord c1, Coord c2, Coord c3, Coord c4, Coord c5, Coord c6) : c_(0., 7) { c_[0] = c0; c_[1] = c1; c_[2] = c2; c_[3] = c3; c_[4] = c4; c_[5] = c5; c_[6] = c6; } Bezier(Coord c0, Coord c1, Coord c2, Coord c3, Coord c4, Coord c5, Coord c6, Coord c7) : c_(0., 8) { c_[0] = c0; c_[1] = c1; c_[2] = c2; c_[3] = c3; c_[4] = c4; c_[5] = c5; c_[6] = c6; c_[7] = c7; } Bezier(Coord c0, Coord c1, Coord c2, Coord c3, Coord c4, Coord c5, Coord c6, Coord c7, Coord c8) : c_(0., 9) { c_[0] = c0; c_[1] = c1; c_[2] = c2; c_[3] = c3; c_[4] = c4; c_[5] = c5; c_[6] = c6; c_[7] = c7; c_[8] = c8; } Bezier(Coord c0, Coord c1, Coord c2, Coord c3, Coord c4, Coord c5, Coord c6, Coord c7, Coord c8, Coord c9) : c_(0., 10) { c_[0] = c0; c_[1] = c1; c_[2] = c2; c_[3] = c3; c_[4] = c4; c_[5] = c5; c_[6] = c6; c_[7] = c7; c_[8] = c8; c_[9] = c9; } template Bezier(Iter first, Iter last) { c_.resize(std::distance(first, last)); for (std::size_t i = 0; first != last; ++first, ++i) { c_[i] = *first; } } Bezier(std::vector const &vec) : c_(&vec[0], vec.size()) {} /// @} void resize (unsigned int n, Coord v = 0) { c_.resize (n, v); } void clear() { c_.resize(0); } //IMPL: FragmentConcept typedef Coord output_type; bool isZero(double eps=EPSILON) const { for(unsigned i = 0; i <= order(); i++) { if( ! are_near(c_[i], 0., eps) ) return false; } return true; } bool isConstant(double eps=EPSILON) const { for(unsigned i = 1; i <= order(); i++) { if( ! are_near(c_[i], c_[0], eps) ) return false; } return true; } bool isFinite() const { for(unsigned i = 0; i <= order(); i++) { if(!std::isfinite(c_[i])) return false; } return true; } Coord at0() const { return c_[0]; } Coord &at0() { return c_[0]; } Coord at1() const { return c_[order()]; } Coord &at1() { return c_[order()]; } Coord valueAt(double t) const { return bernstein_value_at(t, &c_[0], order()); } Coord operator()(double t) const { return valueAt(t); } SBasis toSBasis() const; Coord &operator[](unsigned ix) { return c_[ix]; } Coord const &operator[](unsigned ix) const { return const_cast&>(c_)[ix]; } void setCoeff(unsigned ix, double val) { c_[ix] = val; } // The size of the returned vector equals n_derivs+1. std::vector valueAndDerivatives(Coord t, unsigned n_derivs) const; void subdivide(Coord t, Bezier *left, Bezier *right) const; std::pair subdivide(Coord t) const; std::vector roots() const; std::vector roots(Interval const &ivl) const; Bezier forward_difference(unsigned k) const; Bezier elevate_degree() const; Bezier reduce_degree() const; Bezier elevate_to_degree(unsigned newDegree) const; Bezier deflate() const; // basic arithmetic operators Bezier &operator+=(double v) { c_ += v; return *this; } Bezier &operator-=(double v) { c_ -= v; return *this; } Bezier &operator*=(double v) { c_ *= v; return *this; } Bezier &operator/=(double v) { c_ /= v; return *this; } Bezier &operator+=(Bezier const &other); Bezier &operator-=(Bezier const &other); }; void bezier_to_sbasis (SBasis &sb, Bezier const &bz); Bezier operator*(Bezier const &f, Bezier const &g); inline Bezier multiply(Bezier const &f, Bezier const &g) { Bezier result = f * g; return result; } inline Bezier reverse(const Bezier & a) { Bezier result = Bezier(Bezier::Order(a)); for(unsigned i = 0; i <= a.order(); i++) result[i] = a[a.order() - i]; return result; } Bezier portion(const Bezier & a, double from, double to); // XXX Todo: how to handle differing orders inline std::vector bezier_points(const D2 & a) { std::vector result; for(unsigned i = 0; i <= a[0].order(); i++) { Point p; for(unsigned d = 0; d < 2; d++) p[d] = a[d][i]; result.push_back(p); } return result; } Bezier derivative(Bezier const &a); Bezier integral(Bezier const &a); OptInterval bounds_fast(Bezier const &b); OptInterval bounds_exact(Bezier const &b); OptInterval bounds_local(Bezier const &b, OptInterval const &i); inline std::ostream &operator<< (std::ostream &os, const Bezier & b) { os << "Bezier("; for(unsigned i = 0; i < b.order(); i++) { os << format_coord_nice(b[i]) << ", "; } os << format_coord_nice(b[b.order()]) << ")"; return os; } } #endif // LIB2GEOM_SEEN_BEZIER_H /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :