#include "libavoid/libavoid.h" using namespace Avoid; int main(void) { Router *router = new Router(OrthogonalRouting); router->setRoutingPenalty(segmentPenalty); router->setRoutingPenalty(fixedSharedPathPenalty); router->setRoutingParameter(idealNudgingDistance, 20); Rectangle rect335855988(Point(51140, 50190), Point(51510, 50885)); new ShapeRef(router, rect335855988, 335855988); Rectangle rect548374163(Point(51915, 50415), Point(52285, 50885)); new ShapeRef(router, rect548374163, 548374163); Rectangle rect942733064(Point(51771, 50790), Point(51829, 50885)); new ShapeRef(router, rect942733064, 942733064); ConnEnd srcPt100850179(Point(51925, 50800), 4); ConnEnd dstPt100850179(Point(51500, 50650), 8); new ConnRef(router, srcPt100850179, dstPt100850179, 100850179); ConnEnd srcPt240732432(Point(51925, 50650), 4); ConnEnd dstPt240732432(Point(51800, 50800), 1); new ConnRef(router, srcPt240732432, dstPt240732432, 240732432); router->processTransaction(); router->outputDiagram("output/inlineoverlap01"); bool overlap = router->existsOrthogonalTouchingPaths(); delete router; return (overlap) ? 1 : 0; };