/* vector.h: operations on vectors and points. */ #ifndef VECTOR_H #define VECTOR_H #include "types.h" #include "exception.h" /* Our vectors are represented as displacements along the x and y axes. */ typedef struct { gfloat dx, dy, dz; } vector_type; /* Consider a point as a vector from the origin. */ extern vector_type make_vector(const at_real_coord); /* And a vector as a point, i.e., a displacement from the origin. */ extern at_real_coord vector_to_point(const vector_type); /* Definitions for these common operations can be found in any decent linear algebra book, and most calculus books. */ extern gfloat magnitude(const vector_type); extern vector_type normalize(const vector_type); extern vector_type Vadd(const vector_type, const vector_type); extern gfloat Vdot(const vector_type, const vector_type); extern vector_type Vmult_scalar(const vector_type, const gfloat); extern gfloat Vangle(const vector_type in, const vector_type out, at_exception_type * exp); /* These operations could have been named `P..._vector' just as well as V..._point, so we may as well allow both names. */ #define Padd_vector Vadd_point extern at_real_coord Vadd_point(const at_real_coord, const vector_type); #define Psubtract_vector Vsubtract_point extern at_real_coord Vsubtract_point(const at_real_coord, const vector_type); /* This returns the rounded sum. */ #define IPadd_vector Vadd_int_point extern at_coord Vadd_int_point(const at_coord, const vector_type); /* Take the absolute value of both components. */ extern vector_type Vabs(const vector_type); /* Operations on points with real coordinates. It is not orthogonal, but more convenient, to have the subtraction operator return a vector, and the addition operator return a point. */ extern vector_type Psubtract(const at_real_coord, const at_real_coord); /* These are heavily used in spline fitting. */ extern at_real_coord Padd(const at_real_coord, const at_real_coord); extern at_real_coord Pmult_scalar(const at_real_coord, const gfloat); /* Similarly, for points with integer coordinates; here, a subtraction operator that does return another point is useful. */ extern vector_type IPsubtract(const at_coord, const at_coord); extern at_coord IPsubtractP(const at_coord, const at_coord); extern at_coord IPadd(const at_coord, const at_coord); extern at_coord IPmult_scalar(const at_coord, const int); extern at_real_coord IPmult_real(const at_coord, const gfloat); extern gboolean IPequal(const at_coord, const at_coord); #endif /* not VECTOR_H */