// SPDX-License-Identifier: GPL-2.0-or-later /* * Gio::Actions for aligning and distributing objects without GUI. * * Copyright (C) 2020 Tavmjong Bah * * Some code and ideas from src/ui/dialogs/align-and-distribute.cpp * Authors: Bryce Harrington * Martin Owens * John Smith * Patrick Storz * Jabier Arraiza * * The contents of this file may be used under the GNU General Public License Version 2 or later. * */ #include "actions-object-align.h" #include #include #include // Not ! To eventually allow a headless version! #include #include "document-undo.h" #include "enums.h" // Clones #include "filter-chemistry.h" // LPE bool #include "inkscape-application.h" #include "inkscape.h" // Inkscape::Application - preferences #include "text-editing.h" #include "object/sp-text.h" #include "object/sp-flowtext.h" #include "object/algorithms/graphlayout.h" // Graph layout objects. #include "object/algorithms/removeoverlap.h" // Remove overlaps between objects. #include "object/algorithms/unclump.h" // Rearrange objects. #include "object/algorithms/bboxsort.h" // Sort based on bounding box. #include "live_effects/effect-enum.h" #include "live_effects/effect.h" #include "object/sp-root.h" // "Desktop Bounds" #include "ui/icon-names.h" // Icon macro used in undo. enum class ObjectAlignTarget { LAST, FIRST, BIGGEST, SMALLEST, PAGE, DRAWING, SELECTION }; void object_align_on_canvas(InkscapeApplication *app) { // Get Action auto *gapp = app->gio_app(); auto action = gapp->lookup_action("object-align-on-canvas"); if (!action) { std::cerr << "object_align_on_canvas: action missing!" << std::endl; return; } auto saction = Glib::RefPtr::cast_dynamic(action); if (!saction) { std::cerr << "object_align_on_canvas: action not SimpleAction!" << std::endl; return; } // Toggle state bool state = false; saction->get_state(state); state = !state; saction->change_state(state); // Toggle action Inkscape::Preferences *prefs = Inkscape::Preferences::get(); prefs->setBool("/dialogs/align/oncanvas", state); } void object_align(const Glib::VariantBase& value, InkscapeApplication *app) { Inkscape::Preferences *prefs = Inkscape::Preferences::get(); Glib::Variant s = Glib::VariantBase::cast_dynamic >(value); std::vector tokens = Glib::Regex::split_simple(" ", s.get()); // Find out if we are using an anchor. bool anchor = std::find(tokens.begin(), tokens.end(), "anchor") != tokens.end(); // Default values: auto target = ObjectAlignTarget::SELECTION; bool group = false; double mx0 = 0; double mx1 = 0; double my0 = 0; double my1 = 0; double sx0 = 0; double sx1 = 0; double sy0 = 0; double sy1 = 0; // Preference request allows alignment action to remember for key-presses if (std::find(tokens.begin(), tokens.end(), "pref") != tokens.end()) { group = prefs->getBool("/dialogs/align/sel-as-groups", false); tokens.push_back(prefs->getString("/dialogs/align/objects-align-to", "selection")); } // clang-format off for (auto const &token : tokens) { // Target if (token == "last" ) target = ObjectAlignTarget::LAST; else if (token == "first" ) target = ObjectAlignTarget::FIRST; else if (token == "biggest" ) target = ObjectAlignTarget::BIGGEST; else if (token == "smallest" ) target = ObjectAlignTarget::SMALLEST; else if (token == "page" ) target = ObjectAlignTarget::PAGE; else if (token == "drawing" ) target = ObjectAlignTarget::DRAWING; else if (token == "selection") target = ObjectAlignTarget::SELECTION; // Group else if (token == "group") group = true; // Position if (!anchor) { if (token == "left" ) { mx0 = 1.0; mx1 = 0.0; sx0 = 1.0; sx1 = 0.0; } else if (token == "hcenter" ) { mx0 = 0.5; mx1 = 0.5; sx0 = 0.5; sx1 = 0.5; } else if (token == "right" ) { mx0 = 0.0; mx1 = 1.0; sx0 = 0.0; sx1 = 1.0; } else if (token == "top" ) { my0 = 1.0; my1 = 0.0; sy0 = 1.0; sy1 = 0.0; } else if (token == "vcenter" ) { my0 = 0.5; my1 = 0.5; sy0 = 0.5; sy1 = 0.5; } else if (token == "bottom" ) { my0 = 0.0; my1 = 1.0; sy0 = 0.0; sy1 = 1.0; } } else { if (token == "left" ) { mx0 = 0.0; mx1 = 1.0; sx0 = 1.0; sx1 = 0.0; } else if (token == "hcenter" ) std::cerr << "'anchor' cannot be used with 'hcenter'" << std::endl; else if (token == "right" ) { mx0 = 1.0; mx1 = 0.0; sx0 = 0.0; sx1 = 1.0; } else if (token == "top" ) { my0 = 0.0; my1 = 1.0; sy0 = 1.0; sy1 = 0.0; } else if (token == "vcenter" ) std::cerr << "'anchor' cannot be used with 'vcenter'" << std::endl; else if (token == "bottom" ) { my0 = 1.0; my1 = 0.0; sy0 = 0.0; sy1 = 1.0; } } } // clang-format on auto selection = app->get_active_selection(); // We should not have to do this! auto document = app->get_active_document(); selection->setDocument(document); // We force unselect operand in bool LPE. TODO: See if we can use "selected" from below. auto list = selection->items(); std::size_t total = std::distance(list.begin(), list.end()); std::vector selected; std::vector bools; for (auto itemlist = list.begin(); itemlist != list.end(); ++itemlist) { SPItem *item = dynamic_cast(*itemlist); if (total == 2) { SPLPEItem *lpeitem = dynamic_cast(item); if (lpeitem) { for (auto lpe : lpeitem->getPathEffectsOfType(Inkscape::LivePathEffect::EffectType::BOOL_OP)) { if (!g_strcmp0(lpe->getRepr()->attribute("is_visible"), "true")) { lpe->getRepr()->setAttribute("is_visible", "false"); bools.emplace_back(lpe); item->document->ensureUpToDate(); } } } } if (!(item && has_hidder_filter(item) && total > 2)) { selected.emplace_back(item); } } if (selected.empty()) return; // Find alignment rectangle. This can come from: // - The bounding box of an object // - The bounding box of a group of objects // - The bounding box of the page, drawing, or selection. SPItem *focus = nullptr; Geom::OptRect b = Geom::OptRect(); Inkscape::Selection::CompareSize direction = (mx0 != 0.0 || mx1 != 0.0) ? Inkscape::Selection::VERTICAL : Inkscape::Selection::HORIZONTAL; switch (target) { case ObjectAlignTarget::LAST: focus = selected.back(); break; case ObjectAlignTarget::FIRST: focus = selected.front(); break; case ObjectAlignTarget::BIGGEST: focus = selection->largestItem(direction); break; case ObjectAlignTarget::SMALLEST: focus = selection->smallestItem(direction); break; case ObjectAlignTarget::PAGE: b = document->pageBounds(); break; case ObjectAlignTarget::DRAWING: b = document->getRoot()->desktopPreferredBounds(); break; case ObjectAlignTarget::SELECTION: b = selection->preferredBounds(); break; default: g_assert_not_reached (); break; }; if (focus) { b = focus->desktopPreferredBounds(); } g_return_if_fail(b); if (auto desktop = selection->desktop(); desktop && !desktop->is_yaxisdown()) { std::swap(my0, my1); std::swap(sy0, sy1); } // Generate the move point from the selected bounding box Geom::Point mp = Geom::Point(mx0 * b->min()[Geom::X] + mx1 * b->max()[Geom::X], my0 * b->min()[Geom::Y] + my1 * b->max()[Geom::Y]); if (group) { if (focus) { // Use bounding box of all selected elements except the "focused" element. Inkscape::ObjectSet copy(document); copy.add(selection->objects().begin(), selection->objects().end()); copy.remove(focus); b = copy.preferredBounds(); } else { // Use bounding box of all selected elements. b = selection->preferredBounds(); } } // Move each item in the selected list separately. bool changed = false; for (auto item : selected) { document->ensureUpToDate(); if (!group) { b = (item)->desktopPreferredBounds(); } if (b && (!focus || (item) != focus)) { Geom::Point const sp(sx0 * b->min()[Geom::X] + sx1 * b->max()[Geom::X], sy0 * b->min()[Geom::Y] + sy1 * b->max()[Geom::Y]); Geom::Point const mp_rel( mp - sp ); if (LInfty(mp_rel) > 1e-9) { item->move_rel(Geom::Translate(mp_rel)); changed = true; } } } if (changed) { Inkscape::DocumentUndo::done(document, _("Align"), INKSCAPE_ICON("dialog-align-and-distribute")); } } void object_distribute(const Glib::VariantBase& value, InkscapeApplication *app) { Glib::Variant s = Glib::VariantBase::cast_dynamic >(value); auto token = s.get(); auto selection = app->get_active_selection(); // We should not have to do this! auto document = app->get_active_document(); selection->setDocument(document); std::vector selected(selection->items().begin(), selection->items().end()); if (selected.size() < 2) { return; } // clang-format off double a = 0.0; double b = 0.0; bool gap = false; auto orientation = Geom::X; if (token == "hgap" ) { gap = true; orientation = Geom::X; a = 0.5, b = 0.5; } else if (token == "left" ) { gap = false; orientation = Geom::X; a = 1.0, b = 0.0; } else if (token == "hcenter" ) { gap = false; orientation = Geom::X; a = 0.5, b = 0.5; } else if (token == "right" ) { gap = false; orientation = Geom::X; a = 0.0, b = 1.0; } else if (token == "vgap" ) { gap = true; orientation = Geom::Y; a = 0.5, b = 0.5; } else if (token == "top" ) { gap = false; orientation = Geom::Y; a = 1.0, b = 0.0; } else if (token == "vcenter" ) { gap = false; orientation = Geom::Y; a = 0.5, b = 0.5; } else if (token == "bottom" ) { gap = false; orientation = Geom::Y; a = 0.0, b = 1.0; } // clang-format on Inkscape::Preferences *prefs = Inkscape::Preferences::get(); int prefs_bbox = prefs->getBool("/tools/bounding_box"); // Make a list of objects, sorted by anchors. std::vector sorted; for (auto item : selected) { Geom::OptRect bbox = !prefs_bbox ? (item)->desktopVisualBounds() : (item)->desktopGeometricBounds(); if (bbox) { sorted.emplace_back(item, *bbox, orientation, a, b); } } std::stable_sort(sorted.begin(), sorted.end()); // See comment in ActionAlign above (MISSING). int saved_compensation = prefs->getInt("/options/clonecompensation/value", SP_CLONE_COMPENSATION_UNMOVED); prefs->setInt("/options/clonecompensation/value", SP_CLONE_COMPENSATION_UNMOVED); bool changed = false; if (gap) { // Evenly spaced. // Overall bboxes span. double dist = (sorted.back().bbox.max()[orientation] - sorted.front().bbox.min()[orientation]); // Space eaten by bboxes. double span = 0.0; for (auto bbox : sorted) { span += bbox.bbox[orientation].extent(); } // New distance between each bbox. double step = (dist - span) / (sorted.size() - 1); double pos = sorted.front().bbox.min()[orientation]; for (auto bbox : sorted) { // Don't move if we are really close. if (!Geom::are_near(pos, bbox.bbox.min()[orientation], 1e-6)) { // Compute translation. Geom::Point t(0.0, 0.0); t[orientation] = pos - bbox.bbox.min()[orientation]; // Translate bbox.item->move_rel(Geom::Translate(t)); changed = true; } pos += bbox.bbox[orientation].extent(); pos += step; } } else { // Overall anchor span. double dist = sorted.back().anchor - sorted.front().anchor; // Distance between anchors. double step = dist / (sorted.size() - 1); for (unsigned int i = 0; i < sorted.size() ; i++) { BBoxSort & it(sorted[i]); // New anchor position. double pos = sorted.front().anchor + i * step; // Don't move if we are really close. if (!Geom::are_near(pos, it.anchor, 1e-6)) { // Compute translation. Geom::Point t(0.0, 0.0); t[orientation] = pos - it.anchor; // Translate it.item->move_rel(Geom::Translate(t)); changed = true; } } } // Restore compensation setting. prefs->setInt("/options/clonecompensation/value", saved_compensation); if (changed) { Inkscape::DocumentUndo::done( document, _("Distribute"), INKSCAPE_ICON("dialog-align-and-distribute")); } } class Baseline { public: Baseline(SPItem *item, Geom::Point base, Geom::Dim2 orientation) : _item (item) , _base (base) , _orientation (orientation) {} SPItem *_item = nullptr; Geom::Point _base; Geom::Dim2 _orientation; }; static bool operator< (const Baseline &a, const Baseline &b) { return (a._base[a._orientation] < b._base[b._orientation]); } void object_distribute_text(const Glib::VariantBase& value, InkscapeApplication *app) { Glib::Variant s = Glib::VariantBase::cast_dynamic >(value); auto token = s.get(); Geom::Dim2 orientation = Geom::Dim2::X; if (token.find("vertical") != Glib::ustring::npos) { orientation = Geom::Dim2::Y; } auto selection = app->get_active_selection(); if (selection->size() < 2) { return; } // We should not have to do this! auto document = app->get_active_document(); selection->setDocument(document); std::vector baselines; Geom::Point b_min = Geom::Point ( HUGE_VAL, HUGE_VAL); Geom::Point b_max = Geom::Point (-HUGE_VAL, -HUGE_VAL); for (auto item : selection->items()) { if (dynamic_cast(item) || dynamic_cast(item)) { Inkscape::Text::Layout const *layout = te_get_layout(item); std::optional pt = layout->baselineAnchorPoint(); if (pt) { Geom::Point base = *pt * item->i2dt_affine(); if (base[Geom::X] < b_min[Geom::X]) b_min[Geom::X] = base[Geom::X]; if (base[Geom::Y] < b_min[Geom::Y]) b_min[Geom::Y] = base[Geom::Y]; if (base[Geom::X] > b_max[Geom::X]) b_max[Geom::X] = base[Geom::X]; if (base[Geom::Y] > b_max[Geom::Y]) b_max[Geom::Y] = base[Geom::Y]; baselines.emplace_back(Baseline(item, base, orientation)); } } } if (baselines.size() < 2) { return; } std::stable_sort(baselines.begin(), baselines.end()); double step = (b_max[orientation] - b_min[orientation])/(baselines.size() - 1); int i = 0; for (auto& baseline : baselines) { Geom::Point t(0.0, 0.0); t[orientation] = b_min[orientation] + (step * i) - baseline._base[orientation]; baseline._item->move_rel(Geom::Translate(t)); ++i; } Inkscape::DocumentUndo::done( document, _("Distribute"), INKSCAPE_ICON("dialog-align-and-distribute")); } void object_align_text(const Glib::VariantBase& value, InkscapeApplication *app) { Glib::Variant s = Glib::VariantBase::cast_dynamic >(value); std::vector tokens = Glib::Regex::split_simple(" ", s.get()); // Defaults auto target = ObjectAlignTarget::SELECTION; auto orientation = Geom::Dim2::X; auto direction = Inkscape::Selection::HORIZONTAL; // Preference request allows alignment action to remember for key-presses Inkscape::Preferences *prefs = Inkscape::Preferences::get(); if (std::find(tokens.begin(), tokens.end(), "pref") != tokens.end()) { tokens.push_back(prefs->getString("/dialogs/align/objects-align-to", "selection")); } for (auto const token : tokens) { // Target if (token == "last" ) target = ObjectAlignTarget::LAST; else if (token == "first" ) target = ObjectAlignTarget::FIRST; else if (token == "biggest" ) target = ObjectAlignTarget::BIGGEST; else if (token == "smallest" ) target = ObjectAlignTarget::SMALLEST; else if (token == "page" ) target = ObjectAlignTarget::PAGE; else if (token == "drawing" ) target = ObjectAlignTarget::DRAWING; else if (token == "selection") target = ObjectAlignTarget::SELECTION; // Direction if (token == "vertical" ) { orientation = Geom::Dim2::Y; direction = Inkscape::Selection::VERTICAL; } } auto selection = app->get_active_selection(); // We should not have to do this! auto document = app->get_active_document(); selection->setDocument(document); // Find alignment rectangle. This can come from: // - The bounding box of an object // - The bounding box of a group of objects // - The bounding box of the page, drawing, or selection. SPItem *focus = nullptr; Geom::OptRect b = Geom::OptRect(); switch (target) { case ObjectAlignTarget::LAST: focus = selection->items().back(); break; case ObjectAlignTarget::FIRST: focus = selection->items().front(); break; case ObjectAlignTarget::BIGGEST: focus = selection->largestItem(direction); break; case ObjectAlignTarget::SMALLEST: focus = selection->smallestItem(direction); break; case ObjectAlignTarget::PAGE: b = document->pageBounds(); break; case ObjectAlignTarget::DRAWING: b = document->getRoot()->desktopPreferredBounds(); break; case ObjectAlignTarget::SELECTION: b = selection->preferredBounds(); break; default: g_assert_not_reached (); break; }; Geom::Point ref_point; if (focus) { if (dynamic_cast(focus) || dynamic_cast(focus)) { ref_point = *(te_get_layout(focus)->baselineAnchorPoint())*(focus->i2dt_affine()); } else { ref_point = focus->desktopPreferredBounds()->min(); } } else { ref_point = b->min(); } for (auto item : selection->items()) { if (dynamic_cast(item) || dynamic_cast(item)) { Inkscape::Text::Layout const *layout = te_get_layout(item); std::optional pt = layout->baselineAnchorPoint(); if (pt) { Geom::Point base = *pt * (item)->i2dt_affine(); Geom::Point t(0.0, 0.0); t[orientation] = ref_point[orientation] - base[orientation]; item->move_rel(Geom::Translate(t)); } } } Inkscape::DocumentUndo::done( document, _("Align"), INKSCAPE_ICON("dialog-align-and-distribute")); } /* --------------- Rearrange ----------------- */ class RotateCompare { public: RotateCompare(Geom::Point& center) : center(center) {} bool operator()(const SPItem* a, const SPItem* b) { Geom::Point point_a = a->getCenter() - (center); Geom::Point point_b = b->getCenter() - (center); // Sort according to angle. double angle_a = Geom::atan2(point_a); double angle_b = Geom::atan2(point_b); if (angle_a != angle_b) return (angle_a < angle_b); // Sort by distance return point_a.length() < point_b.length(); } private: Geom::Point center; }; enum SortOrder { SelectionOrder, ZOrder, Rotate }; static bool PositionCompare(const SPItem* a, const SPItem* b) { return sp_item_repr_compare_position(a, b) < 0; } void exchange(Inkscape::Selection* selection, SortOrder order) { std::vector items(selection->items().begin(), selection->items().end()); // Reorder items. switch (order) { case SelectionOrder: break; case ZOrder: std::sort(items.begin(), items.end(), PositionCompare); break; case Rotate: auto center = selection->center(); if (center) { std::sort(items.begin(), items.end(), RotateCompare(*center)); } break; } // Move items. Geom::Point p1 = items.back()->getCenter(); for (SPItem *item : items) { Geom::Point p2 = item->getCenter(); Geom::Point delta = p1 - p2; item->move_rel(Geom::Translate(delta)); p1 = p2; } } /* * The algorithm keeps the size of the bounding box of the centers of all items constant. This * ensures there is no growth or shrinking or drift of the overall area of the items on sequential * randomizations. */ void randomize(Inkscape::Selection* selection) { std::vector items(selection->items().begin(), selection->items().end()); // Do 'x' and 'y' independently. for (int i = 0; i < 2; i++) { // First, find maximum and minimum centers. double min = std::numeric_limits::max(); double max = std::numeric_limits::min(); for (auto item : items) { double center = item->getCenter()[i]; if (min > center) { min = center; } if (max < center) { max = center; } } // Second, assign minimum/maximum values to two different items randomly. int nitems = items.size(); int imin = rand() % nitems; int imax = rand() % nitems; while (imin == imax) { imax = rand() % nitems; } // Third, find new positions of item centers. int index = 0; for (auto item : items) { double z = 0.0; if (index == imin) { z = min; } else if (index == imax) { z = max; } else { z = g_random_double_range(min, max); } double delta = z - item->getCenter()[i]; Geom::Point t; t[i] = delta; item->move_rel(Geom::Translate(t)); ++index; } } } void object_rearrange(const Glib::VariantBase& value, InkscapeApplication *app) { Glib::Variant s = Glib::VariantBase::cast_dynamic >(value); auto token = s.get(); auto selection = app->get_active_selection(); // We should not have to do this! auto document = app->get_active_document(); selection->setDocument(document); std::vector items(selection->items().begin(), selection->items().end()); if (items.size() < 2) { return; } Inkscape::Preferences *prefs = Inkscape::Preferences::get(); int saved_compensation = prefs->getInt("/options/clonecompensation/value", SP_CLONE_COMPENSATION_UNMOVED); prefs->setInt("/options/clonecompensation/value", SP_CLONE_COMPENSATION_UNMOVED); // clang-format off if (token == "graph" ) { graphlayout(items); } else if (token == "exchange" ) { exchange(selection, SortOrder::SelectionOrder); } else if (token == "exchangez" ) { exchange(selection, SortOrder::ZOrder); } else if (token == "rotate" ) { exchange(selection, SortOrder::Rotate); } else if (token == "randomize" ) { randomize(selection); } else if (token == "unclump" ) { unclump(items); } else { std::cerr << "object_rearrange: unhandled argument: " << token << std::endl; } // clang-format on // Restore compensation setting. prefs->setInt("/options/clonecompensation/value", saved_compensation); Inkscape::DocumentUndo::done( document, _("Rearrange"), INKSCAPE_ICON("dialog-align-and-distribute")); } void object_remove_overlaps(const Glib::VariantBase& value, InkscapeApplication *app) { auto selection = app->get_active_selection(); // We should not have to do this! auto document = app->get_active_document(); selection->setDocument(document); std::vector items(selection->items().begin(), selection->items().end()); if (items.size() < 2) { return; } // We used tuple so as not to convert from double to string and back again (from Align and Distribute dialog). if (value.get_type_string() != "(dd)") { std::cerr << "object_remove_overlaps: wrong variant type: " << value.get_type_string() << " (should be '(dd)')" << std::endl; } auto tuple = Glib::VariantBase::cast_dynamic>>(value); auto [hgap, vgap] = tuple.get(); Inkscape::Preferences *prefs = Inkscape::Preferences::get(); int saved_compensation = prefs->getInt("/options/clonecompensation/value", SP_CLONE_COMPENSATION_UNMOVED); prefs->setInt("/options/clonecompensation/value", SP_CLONE_COMPENSATION_UNMOVED); removeoverlap(items, hgap, vgap); // Restore compensation setting. prefs->setInt("/options/clonecompensation/value", saved_compensation); Inkscape::DocumentUndo::done( document, _("Remove overlaps"), INKSCAPE_ICON("dialog-align-and-distribute")); } std::vector> raw_data_object_align = { // clang-format off {"app.object-align-on-canvas", N_("Enable on-canvas alignment"), "Object", N_("Enable on-canvas alignment handles." )}, {"app.object-align", N_("Align objects"), "Object", N_("Align selected objects; usage: [[left|hcenter|right] || [top|vcenter|bottom]] [last|first|biggest|smallest|page|drawing|selection|pref]? group? anchor?")}, {"app.object-align('left pref')", N_("Align to left edge"), "Object", N_("Align selection horizontally to left edge." )}, {"app.object-align('hcenter pref')", N_("Align to horizontal center"), "Object", N_("Align selection horizontally to the center." )}, {"app.object-align('right pref')", N_("Align to right edge"), "Object", N_("Align selection horizontally to right edge." )}, {"app.object-align('top pref')", N_("Align to top edge"), "Object", N_("Align selection vertically to top edge." )}, {"app.object-align('bottom pref')", N_("Align to bottom edge"), "Object", N_("Align selection vertically to bottom edge." )}, {"app.object-align('vcenter pref')", N_("Align to vertical center"), "Object", N_("Align selection vertically to the center." )}, {"app.object-align('hcenter vcenter pref')", N_("Align to center"), "Object", N_("Align selection to the center." )}, {"app.object-align-text", N_("Align text objects"), "Object", N_("Align selected text alignment points; usage: [[vertical | horizontal] [last|first|biggest|smallest|page|drawing|selection]?" )}, {"app.object-distribute", N_("Distribute objects"), "Object", N_("Distribute selected objects; usage: [hgap | left | hcenter | right | vgap | top | vcenter | bottom]" )}, {"app.object-distribute('hgap')", N_("Even horizontal gaps"), "Object", N_("Distribute horizontally with even horizontal gaps." )}, {"app.object-distribute('left')", N_("Even left edges"), "Object", N_("Distribute horizontally with even spacing between left edges." )}, {"app.object-distribute('hcenter')", N_("Even horizontal centers"), "Object", N_("Distribute horizontally with even spacing between centers." )}, {"app.object-distribute('right')", N_("Even right edges"), "Object", N_("Distribute horizontally with even spacing between right edges." )}, {"app.object-distribute('vgap')", N_("Even vertical gaps"), "Object", N_("Distribute vertically with even vertical gaps." )}, {"app.object-distribute('top')", N_("Even top edges"), "Object", N_("Distribute vertically with even spacing between top edges." )}, {"app.object-distribute('vcenter')", N_("Even vertical centers"), "Object", N_("Distribute vertically with even spacing between centers." )}, {"app.object-distribute('bottom')", N_("Even bottom edges"), "Object", N_("Distribute vertically with even spacing between bottom edges." )}, {"app.object-distribute-text", N_("Distribute text objects"), "Object", N_("Distribute text alignment points; usage [vertical | horizontal]" )}, {"app.object-distribute-text('horizontal')", N_("Distribute text objects"), "Object", N_("Distribute text alignment points horizontally" )}, {"app.object-distribute-text('vertical')", N_("Distribute text objects"), "Object", N_("Distribute text alignment points vertically" )}, {"app.object-rearrange", N_("Rearrange objects"), "Object", N_("Rearrange selected objects; usage: [graph | exchange | exchangez | rotate | randomize | unclump]" )}, {"app.object-rearrange('graph')", N_("Rearrange as graph"), "Object", N_("Nicely arrange selected connector network." )}, {"app.object-rearrange('exchange')", N_("Exchange in selection order"), "Object", N_("Exchange positions of selected objects - selection order." )}, {"app.object-rearrange('exchangez')", N_("Exchange in z-order"), "Object", N_("Exchange positions of selected objects - stacking order." )}, {"app.object-rearrange('rotate')", N_("Exchange around center"), "Object", N_("Exchange positions of selected objects - rotate around center point." )}, {"app.object-rearrange('randomize')", N_("Random exchange"), "Object", N_("Randomize centers in both dimensions." )}, {"app.object-rearrange('unclump')", N_("Unclump"), "Object", N_("Unclump objects: try to equalize edge-to-edge distances." )}, {"app.object-remove-overlaps", N_("Remove overlaps"), "Object", N_("Remove overlaps between objects: requires two comma separated numbers (horizontal and vertical gaps)." )}, // clang-format on }; std::vector> hint_data_object_align = { // clang-format off {"app.object-align", N_("Enter anchoralignmentoptional second alignment. Possible anchors: last, first, biggest, smallest, page, drawing, selection, pref; possible alignments: left, hcenter, right, top, vcenter, bottom.")}, {"app.object-distribute", N_("Enter distribution type. Possible values: left, hcenter, right, top, vcenter, bottom, hgap, vgap.") }, {"app.object-rearrange", N_("Enter arrange method. Possible values: graph, exchange, exchangez, rotate, randomize, unclump.") }, {"app.object-remove-overlaps", N_("Enter two comma-separated numbers: horizontal,vertical") }, // clang-format on }; void add_actions_object_align(InkscapeApplication* app) { Glib::VariantType String(Glib::VARIANT_TYPE_STRING); std::vector dd = {Glib::VARIANT_TYPE_DOUBLE, Glib::VARIANT_TYPE_DOUBLE}; Glib::VariantType Tuple_DD = Glib::VariantType::create_tuple(dd); auto *gapp = app->gio_app(); auto prefs = Inkscape::Preferences::get(); bool on_canvas = prefs->getBool("/dialogs/align/oncanvas"); // clang-format off gapp->add_action_bool( "object-align-on-canvas", sigc::bind(sigc::ptr_fun(&object_align_on_canvas), app), on_canvas); gapp->add_action_with_parameter( "object-align", String, sigc::bind(sigc::ptr_fun(&object_align), app)); gapp->add_action_with_parameter( "object-align-text", String, sigc::bind(sigc::ptr_fun(&object_align_text), app)); gapp->add_action_with_parameter( "object-distribute", String, sigc::bind(sigc::ptr_fun(&object_distribute), app)); gapp->add_action_with_parameter( "object-distribute-text", String, sigc::bind(sigc::ptr_fun(&object_distribute_text), app)); gapp->add_action_with_parameter( "object-rearrange", String, sigc::bind(sigc::ptr_fun(&object_rearrange), app)); gapp->add_action_with_parameter( "object-remove-overlaps", Tuple_DD, sigc::bind(sigc::ptr_fun(&object_remove_overlaps), app)); // clang-format on app->get_action_extra_data().add_data(raw_data_object_align); app->get_action_hint_data().add_data(hint_data_object_align); } /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :