// SPDX-License-Identifier: GPL-2.0-or-later /* * feDiffuseLighting renderer * * Authors: * Niko Kiirala * Jean-Rene Reinhard * Krzysztof KosiƄski * * Copyright (C) 2007-2010 Authors * * Released under GNU GPL v2+, read the file 'COPYING' for more information. */ #ifdef HAVE_CONFIG_H # include "config.h" // only include where actually required! #endif #include #include "display/cairo-templates.h" #include "display/cairo-utils.h" #include "display/nr-3dutils.h" #include "display/nr-filter-diffuselighting.h" #include "display/nr-filter-slot.h" #include "display/nr-filter-units.h" #include "display/nr-filter-utils.h" #include "display/nr-light.h" #include "svg/svg-icc-color.h" #include "svg/svg-color.h" namespace Inkscape { namespace Filters { FilterDiffuseLighting::FilterDiffuseLighting() { light_type = NO_LIGHT; diffuseConstant = 1; surfaceScale = 1; lighting_color = 0xffffffff; } FilterPrimitive * FilterDiffuseLighting::create() { return new FilterDiffuseLighting(); } FilterDiffuseLighting::~FilterDiffuseLighting() = default; struct DiffuseLight : public SurfaceSynth { DiffuseLight(cairo_surface_t *bumpmap, double scale, double kd) : SurfaceSynth(bumpmap) , _scale(scale) , _kd(kd) {} protected: guint32 diffuseLighting(int x, int y, NR::Fvector const &light, NR::Fvector const &light_components) { NR::Fvector normal = surfaceNormalAt(x, y, _scale); double k = _kd * NR::scalar_product(normal, light); guint32 r = CLAMP_D_TO_U8(k * light_components[LIGHT_RED]); guint32 g = CLAMP_D_TO_U8(k * light_components[LIGHT_GREEN]); guint32 b = CLAMP_D_TO_U8(k * light_components[LIGHT_BLUE]); ASSEMBLE_ARGB32(pxout, 255,r,g,b) return pxout; } double _scale, _kd; }; struct DiffuseDistantLight : public DiffuseLight { DiffuseDistantLight(cairo_surface_t *bumpmap, SPFeDistantLight *light, guint32 color, double scale, double diffuse_constant) : DiffuseLight(bumpmap, scale, diffuse_constant) { DistantLight dl(light, color); dl.light_vector(_lightv); dl.light_components(_light_components); } guint32 operator()(int x, int y) { return diffuseLighting(x, y, _lightv, _light_components); } private: NR::Fvector _lightv, _light_components; }; struct DiffusePointLight : public DiffuseLight { DiffusePointLight(cairo_surface_t *bumpmap, SPFePointLight *light, guint32 color, Geom::Affine const &trans, double scale, double diffuse_constant, double x0, double y0, int device_scale) : DiffuseLight(bumpmap, scale, diffuse_constant) , _light(light, color, trans, device_scale) , _x0(x0) , _y0(y0) { _light.light_components(_light_components); } guint32 operator()(int x, int y) { NR::Fvector light; _light.light_vector(light, _x0 + x, _y0 + y, _scale * alphaAt(x, y)/255.0); return diffuseLighting(x, y, light, _light_components); } private: PointLight _light; NR::Fvector _light_components; double _x0, _y0; }; struct DiffuseSpotLight : public DiffuseLight { DiffuseSpotLight(cairo_surface_t *bumpmap, SPFeSpotLight *light, guint32 color, Geom::Affine const &trans, double scale, double diffuse_constant, double x0, double y0, int device_scale) : DiffuseLight(bumpmap, scale, diffuse_constant) , _light(light, color, trans, device_scale) , _x0(x0) , _y0(y0) {} guint32 operator()(int x, int y) { NR::Fvector light, light_components; _light.light_vector(light, _x0 + x, _y0 + y, _scale * alphaAt(x, y)/255.0); _light.light_components(light_components, light); return diffuseLighting(x, y, light, light_components); } private: SpotLight _light; double _x0, _y0; }; void FilterDiffuseLighting::render_cairo(FilterSlot &slot) { cairo_surface_t *input = slot.getcairo(_input); cairo_surface_t *out = ink_cairo_surface_create_same_size(input, CAIRO_CONTENT_COLOR_ALPHA); double r = SP_RGBA32_R_F(lighting_color); double g = SP_RGBA32_G_F(lighting_color); double b = SP_RGBA32_B_F(lighting_color); if (icc) { guchar ru, gu, bu; icc_color_to_sRGB(icc, &ru, &gu, &bu); r = SP_COLOR_U_TO_F(ru); g = SP_COLOR_U_TO_F(gu); b = SP_COLOR_U_TO_F(bu); } // Only alpha channel of input is used, no need to check input color_interpolation_filter value. SPColorInterpolation ci_fp = SP_CSS_COLOR_INTERPOLATION_AUTO; if( _style ) { ci_fp = (SPColorInterpolation)_style->color_interpolation_filters.computed; // Lighting color is always defined in terms of sRGB, preconvert to linearRGB // if color_interpolation_filters set to linearRGB (for efficiency assuming // next filter primitive has same value of cif). if( ci_fp == SP_CSS_COLOR_INTERPOLATION_LINEARRGB ) { r = srgb_to_linear( r ); g = srgb_to_linear( g ); b = srgb_to_linear( b ); } } set_cairo_surface_ci(out, ci_fp ); guint32 color = SP_RGBA32_F_COMPOSE( r, g, b, 1.0 ); int device_scale = slot.get_device_scale(); Geom::Rect slot_area = slot.get_slot_area(); Geom::Point p = slot_area.min(); // trans has inverse y... so we can't just scale by device_scale! We must instead explicitly // scale the point and spot light coordinates (as well as "scale"). Geom::Affine trans = slot.get_units().get_matrix_primitiveunits2pb(); double x0 = p[Geom::X], y0 = p[Geom::Y]; double scale = surfaceScale * trans.descrim() * device_scale; switch (light_type) { case DISTANT_LIGHT: ink_cairo_surface_synthesize(out, DiffuseDistantLight(input, light.distant, color, scale, diffuseConstant)); break; case POINT_LIGHT: ink_cairo_surface_synthesize(out, DiffusePointLight(input, light.point, color, trans, scale, diffuseConstant, x0, y0, device_scale)); break; case SPOT_LIGHT: ink_cairo_surface_synthesize(out, DiffuseSpotLight(input, light.spot, color, trans, scale, diffuseConstant, x0, y0, device_scale)); break; default: { cairo_t *ct = cairo_create(out); cairo_set_source_rgba(ct, 0,0,0,1); cairo_set_operator(ct, CAIRO_OPERATOR_SOURCE); cairo_paint(ct); cairo_destroy(ct); } break; } slot.set(_output, out); cairo_surface_destroy(out); } void FilterDiffuseLighting::set_icc(SVGICCColor *icc_color) { icc = icc_color; } void FilterDiffuseLighting::area_enlarge(Geom::IntRect &area, Geom::Affine const & /*trans*/) { // TODO: support kernelUnitLength // We expand the area by 1 in every direction to avoid artifacts on tile edges. // However, it means that edge pixels will be incorrect. area.expandBy(1); } double FilterDiffuseLighting::complexity(Geom::Affine const &) { return 9.0; } } /* namespace Filters */ } /* namespace Inkscape */ /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :