// SPDX-License-Identifier: GPL-2.0-or-later #ifndef SEEN_NR_FILTER_DIFFUSELIGHTING_H #define SEEN_NR_FILTER_DIFFUSELIGHTING_H /* * feDiffuseLighting renderer * * Authors: * Niko Kiirala * Jean-Rene Reinhard * * Copyright (C) 2007 authors * * Released under GNU GPL v2+, read the file 'COPYING' for more information. */ #include "display/nr-light-types.h" #include "display/nr-filter-primitive.h" #include "display/nr-filter-slot.h" #include "display/nr-filter-units.h" class SPFeDistantLight; class SPFePointLight; class SPFeSpotLight; struct SVGICCColor; typedef unsigned int guint32; namespace Inkscape { namespace Filters { class FilterDiffuseLighting : public FilterPrimitive { public: FilterDiffuseLighting(); static FilterPrimitive *create(); ~FilterDiffuseLighting() override; void render_cairo(FilterSlot &slot) override; virtual void set_icc(SVGICCColor *icc_color); void area_enlarge(Geom::IntRect &area, Geom::Affine const &trans) override; double complexity(Geom::Affine const &ctm) override; union { SPFeDistantLight *distant; SPFePointLight *point; SPFeSpotLight *spot; } light; LightType light_type; double diffuseConstant; double surfaceScale; guint32 lighting_color; Glib::ustring name() override { return Glib::ustring("Diffuse Lighting"); } private: SVGICCColor *icc; }; } /* namespace Filters */ } /* namespace Inkscape */ #endif /* SEEN_NR_FILTER_DIFFUSELIGHTING_H */ /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :