// SPDX-License-Identifier: GPL-2.0-or-later /* * Light rendering helpers * * Author: * Jean-Rene Reinhard * * Copyright (C) 2006 Jean-Rene Reinhard * * Released under GNU GPL v2+, read the file 'COPYING' for more information. */ #include #include "display/nr-light.h" #include "display/nr-3dutils.h" #include "object/filters/distantlight.h" #include "object/filters/pointlight.h" #include "object/filters/spotlight.h" #include "color.h" namespace Inkscape { namespace Filters { DistantLight::DistantLight(SPFeDistantLight *light, guint32 lighting_color) { color = lighting_color; azimuth = M_PI / 180 * light->azimuth; elevation = M_PI / 180 * light->elevation; } DistantLight::~DistantLight() = default; void DistantLight::light_vector(NR::Fvector &v) { v[X_3D] = std::cos(azimuth)*std::cos(elevation); v[Y_3D] = std::sin(azimuth)*std::cos(elevation); v[Z_3D] = std::sin(elevation); } void DistantLight::light_components(NR::Fvector &lc) { lc[LIGHT_RED] = SP_RGBA32_R_U(color); lc[LIGHT_GREEN] = SP_RGBA32_G_U(color); lc[LIGHT_BLUE] = SP_RGBA32_B_U(color); } PointLight::PointLight(SPFePointLight *light, guint32 lighting_color, const Geom::Affine &trans, int device_scale) { color = lighting_color; l_x = light->x * device_scale; l_y = light->y * device_scale; l_z = light->z * device_scale; NR::convert_coord(l_x, l_y, l_z, trans); } PointLight::~PointLight() = default; void PointLight::light_vector(NR::Fvector &v, double x, double y, double z) { v[X_3D] = l_x - x; v[Y_3D] = l_y - y; v[Z_3D] = l_z - z; NR::normalize_vector(v); } void PointLight::light_components(NR::Fvector &lc) { lc[LIGHT_RED] = SP_RGBA32_R_U(color); lc[LIGHT_GREEN] = SP_RGBA32_G_U(color); lc[LIGHT_BLUE] = SP_RGBA32_B_U(color); } SpotLight::SpotLight(SPFeSpotLight *light, guint32 lighting_color, const Geom::Affine &trans, int device_scale) { double p_x, p_y, p_z; color = lighting_color; l_x = light->x * device_scale; l_y = light->y * device_scale; l_z = light->z * device_scale; p_x = light->pointsAtX * device_scale; p_y = light->pointsAtY * device_scale; p_z = light->pointsAtZ * device_scale; cos_lca = std::cos(M_PI / 180 * light->limitingConeAngle); speExp = light->specularExponent; NR::convert_coord(l_x, l_y, l_z, trans); NR::convert_coord(p_x, p_y, p_z, trans); S[X_3D] = p_x - l_x; S[Y_3D] = p_y - l_y; S[Z_3D] = p_z - l_z; NR::normalize_vector(S); } SpotLight::~SpotLight() = default; void SpotLight::light_vector(NR::Fvector &v, double x, double y, double z) { v[X_3D] = l_x - x; v[Y_3D] = l_y - y; v[Z_3D] = l_z - z; NR::normalize_vector(v); } void SpotLight::light_components(NR::Fvector &lc, const NR::Fvector &L) { double spmod = (-1) * NR::scalar_product(L, S); if (spmod <= cos_lca) spmod = 0; else spmod = std::pow(spmod, speExp); lc[LIGHT_RED] = spmod * SP_RGBA32_R_U(color); lc[LIGHT_GREEN] = spmod * SP_RGBA32_G_U(color); lc[LIGHT_BLUE] = spmod * SP_RGBA32_B_U(color); } } /* namespace Filters */ } /* namespace Inkscape */ /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :