// SPDX-License-Identifier: GPL-2.0-or-later /** \file * Authors: * Parth Pant * * Copyright (C) 2021 Authors * * Released under GNU GPL v2+, read the file 'COPYING' for more information. */ #ifndef SEEN_DISTRIBUTION_SNAPPER_H #define SEEN_DISTRIBUTION_SNAPPER_H #include <2geom/affine.h> #include #include "snap-enums.h" #include "snapper.h" #include "snap-candidate.h" class SPDesktop; class SPNamedView; class SPObject; class SPPath; class SPDesktop; namespace Inkscape { /** * Snapping equidistant objects */ class DistributionSnapper : public Snapper { public: DistributionSnapper(SnapManager *sm, Geom::Coord const d); ~DistributionSnapper() override; /** * @return true if this Snapper will snap at least one kind of point. */ bool ThisSnapperMightSnap() const override; /** * @return Snap tolerance (desktop coordinates); depends on current zoom so that it's always the same in screen pixels. */ Geom::Coord getSnapperTolerance() const override; //returns the tolerance of the snapper in screen pixels (i.e. independent of zoom) bool getSnapperAlwaysSnap() const override; //if true, then the snapper will always snap, regardless of its tolerance void freeSnap(IntermSnapResults &isr, Inkscape::SnapCandidatePoint const &p, Geom::OptRect const &bbox_to_snap, std::vector const *it, std::vector *unselected_nodes) const override; void constrainedSnap(IntermSnapResults &isr, Inkscape::SnapCandidatePoint const &p, Geom::OptRect const &bbox_to_snap, SnapConstraint const &c, std::vector const *it, std::vector *unselected_nodes) const override; private: std::unique_ptr> _bboxes_left; std::unique_ptr> _bboxes_right; std::unique_ptr> _bboxes_down; std::unique_ptr> _bboxes_up; /** Collects and caches bounding boxes to the left, right, up, and down of the * selected object. * @param bounding box of the selected object * @param is the point first point in the selection? */ void _collectBBoxes(Geom::OptRect const &bbox_to_snap, bool const &first_point) const; /** Finds and snaps to points that is equidistant from surrounding bboxes * @param interm snap results * @param source point to snap * @param bounding box of the selection to snap * @param unselected nodes in case editing nodes (never used here, remove?) * @param active snap constraint * @param projection of the source point on the constraint (never used, remove?) */ void _snapEquidistantPoints(IntermSnapResults &isr, SnapCandidatePoint const &p, Geom::OptRect const &bbox_to_snap, std::vector *unselected_nodes, SnapConstraint const &c = SnapConstraint(), Geom::Point const &p_proj_on_constraint = Geom::Point()) const; /** When the selection has more than one objects in it, the bounding box of * the object that the selection is grabbed from (closest to the pointer) is * snapped to the center of the overall bounding box of the selection. This * function corrects the target point to be a point where the bounding box of * that particular object must be snapped to. * @param snap target point that need to be snapped to * @param source point to snap (this bbox midpoint of the object closest to the mouse pointer) * @param bounding box of the active selection to snap */ void _correctSelectionBBox(Geom::Point &target, Geom::Point const &p, Geom::Rect const &bbox_to_snap) const; /** Finds and stores the bounding boxes that are at equal distance from each other * @param the distance between the object that needs to be snapped and the first * object in the sideways vectors. * @param first iterator of the sideways vector * @param end of the sideways vector * @param vector where the snapped bboxes will be stored * @param equal distance between consecutive vectors * @param snapped tolerance * @param a function pointer to the distance function * @param level of recursion - do not pass this while calling the function */ bool _findSidewaysSnaps(Geom::Rect const &source_bbox, std::vector::iterator it, std::vector::iterator end, std::vector &vec, Geom::Coord &dist, Geom::Coord tol, std::function const & distance_func, int level = 0) const; enum class Direction { RIGHT, LEFT, UP, DOWN }; /** This functions adds overlapping bounding boxes to the list of bounding boxes. * The new bounding boxes are added such that the union bounding box is placed before its constituents. * This extra step is needed so that the overall union of any overlapping bounding * boxes is also considered during distribution snapping. */ void _addBBoxForIntersectingBoxes(std::vector *vec, Direction dir) const; // distance functions for different orientations static Geom::Coord distRight(Geom::Rect const &a, Geom::Rect const &b); static Geom::Coord distLeft(Geom::Rect const &a, Geom::Rect const &b); static Geom::Coord distUp(Geom::Rect const &a, Geom::Rect const &b); static Geom::Coord distDown(Geom::Rect const &a, Geom::Rect const &b); }; // end of AlignmentSnapper class } // end of namespace Inkscape #endif /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :