// SPDX-License-Identifier: GPL-2.0-or-later /* * This is what gets executed to initialize all of the modules. For * the internal modules this involves executing their initialization * functions, for external ones it involves reading their .spmodule * files and bringing them into Sodipodi. * * Authors: * Ted Gould * * Copyright (C) 2002-2004 Authors * * Released under GNU GPL v2+, read the file 'COPYING' for more information. */ #ifdef HAVE_CONFIG_H # include "config.h" // only include where actually required! #endif #ifdef HAVE_POPPLER # include "internal/pdfinput/pdf-input.h" #endif #include "path-prefix.h" #include "inkscape.h" #include #include #include #include "system.h" #include "db.h" #include "internal/svgz.h" # include "internal/emf-inout.h" # include "internal/emf-print.h" # include "internal/wmf-inout.h" # include "internal/wmf-print.h" #include #ifdef CAIRO_HAS_PDF_SURFACE # include "internal/cairo-renderer-pdf-out.h" #endif #ifdef CAIRO_HAS_PS_SURFACE # include "internal/cairo-ps-out.h" #endif #include "internal/png-output.h" #include "internal/pov-out.h" #include "internal/odf.h" #include "internal/latex-pstricks-out.h" #include "internal/latex-pstricks.h" #include "internal/gdkpixbuf-input.h" #include "internal/bluredge.h" #include "internal/gimpgrad.h" #include "internal/grid.h" #ifdef WITH_LIBWPG #include "internal/wpg-input.h" #endif #ifdef WITH_LIBVISIO #include "internal/vsd-input.h" #endif #ifdef WITH_LIBCDR #include "internal/cdr-input.h" #endif #include "preferences.h" #include "io/sys.h" #include "io/resource.h" #ifdef WITH_MAGICK #include #include "internal/bitmap/adaptiveThreshold.h" #include "internal/bitmap/addNoise.h" #include "internal/bitmap/blur.h" #include "internal/bitmap/channel.h" #include "internal/bitmap/charcoal.h" #include "internal/bitmap/colorize.h" #include "internal/bitmap/contrast.h" #include "internal/bitmap/crop.h" #include "internal/bitmap/cycleColormap.h" #include "internal/bitmap/despeckle.h" #include "internal/bitmap/edge.h" #include "internal/bitmap/emboss.h" #include "internal/bitmap/enhance.h" #include "internal/bitmap/equalize.h" #include "internal/bitmap/gaussianBlur.h" #include "internal/bitmap/implode.h" #include "internal/bitmap/level.h" #include "internal/bitmap/levelChannel.h" #include "internal/bitmap/medianFilter.h" #include "internal/bitmap/modulate.h" #include "internal/bitmap/negate.h" #include "internal/bitmap/normalize.h" #include "internal/bitmap/oilPaint.h" #include "internal/bitmap/opacity.h" #include "internal/bitmap/raise.h" #include "internal/bitmap/reduceNoise.h" #include "internal/bitmap/sample.h" #include "internal/bitmap/shade.h" #include "internal/bitmap/sharpen.h" #include "internal/bitmap/solarize.h" #include "internal/bitmap/spread.h" #include "internal/bitmap/swirl.h" //#include "internal/bitmap/threshold.h" #include "internal/bitmap/unsharpmask.h" #include "internal/bitmap/wave.h" #endif /* WITH_MAGICK */ #include "internal/filter/filter.h" #include "init.h" using namespace Inkscape::IO::Resource; namespace Inkscape { namespace Extension { /** This is the extension that all files are that are pulled from the extension directory and parsed */ #define SP_MODULE_EXTENSION "inx" static void check_extensions(); /** * \return none * \brief Examines the given string preference and checks to see * that at least one of the registered extensions matches * it. If not, a default is assigned. * \param pref_path Preference path to update * \param pref_default Default string to set * \param extension_family List of extensions to search */ static void update_pref(Glib::ustring const &pref_path, gchar const *pref_default) { Glib::ustring pref = Inkscape::Preferences::get()->getString(pref_path); if (!Inkscape::Extension::db.get( pref.data() ) /*missing*/) { Inkscape::Preferences::get()->setString(pref_path, pref_default); } } // A list of user extensions loaded, used for refreshing static std::vector user_extensions; /** * Invokes the init routines for internal modules. * * This should be a list of all the internal modules that need to initialized. This is just a * convenient place to put them. */ void init() { /* TODO: Change to Internal */ Internal::Svg::init(); Internal::Svgz::init(); #ifdef CAIRO_HAS_PDF_SURFACE Internal::CairoRendererPdfOutput::init(); #endif #ifdef CAIRO_HAS_PS_SURFACE Internal::CairoPsOutput::init(); Internal::CairoEpsOutput::init(); #endif #ifdef HAVE_POPPLER Internal::PdfInput::init(); #endif Internal::PrintEmf::init(); Internal::Emf::init(); Internal::PrintWmf::init(); Internal::Wmf::init(); Internal::PngOutput::init(); Internal::PovOutput::init(); Internal::OdfOutput::init(); Internal::PrintLatex::init(); Internal::LatexOutput::init(); #ifdef WITH_LIBWPG Internal::WpgInput::init(); #endif #ifdef WITH_LIBVISIO Internal::VsdInput::init(); #endif #ifdef WITH_LIBCDR Internal::CdrInput::init(); #endif /* Effects */ Internal::BlurEdge::init(); Internal::GimpGrad::init(); Internal::Grid::init(); /* Raster Effects */ #ifdef WITH_MAGICK Magick::InitializeMagick(NULL); Internal::Bitmap::AdaptiveThreshold::init(); Internal::Bitmap::AddNoise::init(); Internal::Bitmap::Blur::init(); Internal::Bitmap::Channel::init(); Internal::Bitmap::Charcoal::init(); Internal::Bitmap::Colorize::init(); Internal::Bitmap::Contrast::init(); Internal::Bitmap::Crop::init(); Internal::Bitmap::CycleColormap::init(); Internal::Bitmap::Edge::init(); Internal::Bitmap::Despeckle::init(); Internal::Bitmap::Emboss::init(); Internal::Bitmap::Enhance::init(); Internal::Bitmap::Equalize::init(); Internal::Bitmap::GaussianBlur::init(); Internal::Bitmap::Implode::init(); Internal::Bitmap::Level::init(); Internal::Bitmap::LevelChannel::init(); Internal::Bitmap::MedianFilter::init(); Internal::Bitmap::Modulate::init(); Internal::Bitmap::Negate::init(); Internal::Bitmap::Normalize::init(); Internal::Bitmap::OilPaint::init(); Internal::Bitmap::Opacity::init(); Internal::Bitmap::Raise::init(); Internal::Bitmap::ReduceNoise::init(); Internal::Bitmap::Sample::init(); Internal::Bitmap::Shade::init(); Internal::Bitmap::Sharpen::init(); Internal::Bitmap::Solarize::init(); Internal::Bitmap::Spread::init(); Internal::Bitmap::Swirl::init(); //Internal::Bitmap::Threshold::init(); Internal::Bitmap::Unsharpmask::init(); Internal::Bitmap::Wave::init(); #endif /* WITH_MAGICK */ Internal::Filter::Filter::filters_all(); // User extensions first so they can over-ride load_user_extensions(); for(auto &filename: get_filenames(SYSTEM, EXTENSIONS, {SP_MODULE_EXTENSION})) { build_from_file(filename.c_str()); } /* this is at the very end because it has several catch-alls * that are possibly over-ridden by other extensions (such as * svgz) */ Internal::GdkpixbufInput::init(); /* now we need to check and make sure everyone is happy */ check_extensions(); /* This is a hack to deal with updating saved outdated module * names in the prefs... */ update_pref("/dialogs/save_as/default", SP_MODULE_KEY_OUTPUT_SVG_INKSCAPE // Inkscape::Extension::db.get_output_list() ); } void load_user_extensions() { // There's no need to ask for SYSTEM extensions, just ask for user extensions. for(auto &filename: get_filenames(USER, EXTENSIONS, {SP_MODULE_EXTENSION})) { bool exist = false; for(auto &filename2: user_extensions) { if (filename == filename2) { exist = true; break; } } if (!exist) { build_from_file(filename.c_str()); user_extensions.push_back(filename); } } } /** * Refresh user extensions * * Remember to call check_extensions() once completed. */ void refresh_user_extensions() { load_user_extensions(); check_extensions(); } static void check_extensions_internal(Extension *in_plug, gpointer in_data) { int *count = (int *)in_data; if (in_plug == nullptr) return; if (!in_plug->deactivated() && !in_plug->check()) { in_plug->deactivate(); (*count)++; } } static void check_extensions() { int count = 1; Inkscape::Extension::Extension::error_file_open(); while (count != 0) { count = 0; db.foreach(check_extensions_internal, (gpointer)&count); } Inkscape::Extension::Extension::error_file_close(); } } } /* namespace Inkscape::Extension */ /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :