// SPDX-License-Identifier: GPL-2.0-or-later /* * Copyright (C) 2007 Authors: * Christopher Brown * Ted Gould * * Released under GNU GPL v2+, read the file 'COPYING' for more information. */ #include "extension/effect.h" #include "extension/system.h" #include "shade.h" #include namespace Inkscape { namespace Extension { namespace Internal { namespace Bitmap { void Shade::applyEffect(Magick::Image* image) { image->shade(_azimuth, _elevation, !_colorShading); // I don't know why, but I have to invert colorShading here } void Shade::refreshParameters(Inkscape::Extension::Effect* module) { _azimuth = module->get_param_float("azimuth"); _elevation = module->get_param_float("elevation"); _colorShading = module->get_param_bool("colorShading"); } #include "../clear-n_.h" void Shade::init() { // clang-format off Inkscape::Extension::build_from_mem( "\n" "" N_("Shade") "\n" "org.inkscape.effect.bitmap.shade\n" "30\n" "30\n" "false\n" "\n" "all\n" "\n" "\n" "\n" "" N_("Shade selected bitmap(s) simulating distant light source") "\n" "\n" "\n", new Shade()); // clang-format on } }; /* namespace Bitmap */ }; /* namespace Internal */ }; /* namespace Extension */ }; /* namespace Inkscape */