// SPDX-License-Identifier: GPL-2.0-or-later /* Authors: * Liam P. White * Tavmjong Bah * Alexander Brock * * Copyright (C) 2014-2015 Authors * * Released under GNU GPL v2+, read the file 'COPYING' for more information. */ #include #include <2geom/path-sink.h> #include <2geom/sbasis-to-bezier.h> // cubicbezierpath_from_sbasis #include <2geom/path-intersection.h> #include <2geom/circle.h> #include "helper/geom-pathstroke.h" namespace Geom { static Point intersection_point(Point origin_a, Point vector_a, Point origin_b, Point vector_b) { Coord denom = cross(vector_a, vector_b); if (!are_near(denom,0.)) { Coord t = (cross(vector_b, origin_a) + cross(origin_b, vector_b)) / denom; return origin_a + vector_a*t; } return Point(infinity(), infinity()); } /** * Find circle that touches inside of the curve, with radius matching the curvature, at time value \c t. * Because this method internally uses unitTangentAt, t should be smaller than 1.0 (see unitTangentAt). */ static Circle touching_circle( D2 const &curve, double t, double tol=0.01 ) { D2 dM=derivative(curve); if ( are_near(L2sq(dM(t)), tol) ) { dM=derivative(dM); } if ( are_near(L2sq(dM(t)), tol) ) { // try second time dM=derivative(dM); } Piecewise > unitv = unitVector(dM,tol); Piecewise dMlength = dot(Piecewise >(dM),unitv); Piecewise k = cross(derivative(unitv),unitv); k = divide(k,dMlength,tol,3); double curv = k(t); // note that this value is signed Geom::Point normal = unitTangentAt(curve, t).cw(); double radius = 1/curv; Geom::Point center = curve(t) + radius*normal; return Geom::Circle(center, fabs(radius)); } // Area of triangle given three corner points static double area( Geom::Point a, Geom::Point b, Geom::Point c ) { using Geom::X; using Geom::Y; return( 0.5 * fabs( ( a[X]*(b[Y]-c[Y]) + b[X]*(c[Y]-a[Y]) + c[X]*(a[Y]-b[Y]) ) ) ); } // Alternative touching circle routine directly using Beziers. Works only at end points. static Circle touching_circle( CubicBezier const &curve, bool start ) { double k = 0; Geom::Point p; Geom::Point normal; if ( start ) { double distance = Geom::distance( curve[1], curve[0] ); k = 4.0/3.0 * area( curve[0], curve[1], curve[2] ) / (distance * distance * distance); if( Geom::cross(curve[0]-curve[1], curve[1]-curve[2]) < 0 ) { k = -k; } p = curve[0]; normal = Geom::Point(curve[1] - curve[0]).cw(); normal.normalize(); // std::cout << "Start k: " << k << " d: " << distance << " normal: " << normal << std::endl; } else { double distance = Geom::distance( curve[3], curve[2] ); k = 4.0/3.0 * area( curve[1], curve[2], curve[3] ) / (distance * distance * distance); if( Geom::cross(curve[1]-curve[2], curve[2]-curve[3]) < 0 ) { k = -k; } p = curve[3]; normal = Geom::Point(curve[3] - curve[2]).cw(); normal.normalize(); // std::cout << "End k: " << k << " d: " << distance << " normal: " << normal << std::endl; } if( k == 0 ) { return Geom::Circle( Geom::Point(0,std::numeric_limits::infinity()), std::numeric_limits::infinity()); } else { double radius = 1/k; Geom::Point center = p + normal * radius; return Geom::Circle( center, fabs(radius) ); } } } namespace { // Internal data structure struct join_data { join_data(Geom::Path &_res, Geom::Path const&_outgoing, Geom::Point _in_tang, Geom::Point _out_tang, double _miter, double _width) : res(_res), outgoing(_outgoing), in_tang(_in_tang), out_tang(_out_tang), miter(_miter), width(_width) {}; // contains the current path that is being built on Geom::Path &res; // contains the next curve to append Geom::Path const& outgoing; // input tangents Geom::Point in_tang; Geom::Point out_tang; // line parameters double miter; double width; // half stroke width }; // Join functions must append the outgoing path typedef void join_func(join_data jd); void bevel_join(join_data jd) { jd.res.appendNew(jd.outgoing.initialPoint()); jd.res.append(jd.outgoing); } void round_join(join_data jd) { jd.res.appendNew(jd.width, jd.width, 0, false, jd.width <= 0, jd.outgoing.initialPoint()); jd.res.append(jd.outgoing); } void miter_join_internal(join_data const &jd, bool clip) { using namespace Geom; Curve const& incoming = jd.res.back(); Curve const& outgoing = jd.outgoing.front(); Path &res = jd.res; double width = jd.width, miter = jd.miter; Point tang1 = jd.in_tang; Point tang2 = jd.out_tang; Point p = intersection_point(incoming.finalPoint(), tang1, outgoing.initialPoint(), tang2); bool satisfied = false; bool inc_ls = res.back_open().degreesOfFreedom() <= 4; if (p.isFinite()) { // check size of miter Point point_on_path = incoming.finalPoint() + rot90(tang1)*width; // SVG defines miter length as distance between inner intersection and outer intersection, // which is twice the distance from p to point_on_path but width is half stroke width. satisfied = distance(p, point_on_path) <= miter * width; if (satisfied) { // miter OK, check to see if we can do a relocation if (inc_ls) { res.setFinal(p); } else { res.appendNew(p); } } else if (clip) { // std::cout << " Clipping ------------ " << std::endl; // miter needs clipping, find two points Point bisector_versor = Line(point_on_path, p).versor(); Point point_limit = point_on_path + miter * width * bisector_versor; // std::cout << " bisector_versor: " << bisector_versor << std::endl; // std::cout << " point_limit: " << point_limit << std::endl; Point p1 = intersection_point(incoming.finalPoint(), tang1, point_limit, bisector_versor.cw()); Point p2 = intersection_point(outgoing.initialPoint(), tang2, point_limit, bisector_versor.cw()); // std::cout << " p1: " << p1 << std::endl; // std::cout << " p2: " << p2 << std::endl; if (inc_ls) { res.setFinal(p1); } else { res.appendNew(p1); } res.appendNew(p2); } } res.appendNew(outgoing.initialPoint()); // check if we can do another relocation bool out_ls = outgoing.degreesOfFreedom() <= 4; if ((satisfied || clip) && out_ls) { res.setFinal(outgoing.finalPoint()); } else { res.append(outgoing); } // either way, add the rest of the path res.insert(res.end(), ++jd.outgoing.begin(), jd.outgoing.end()); } void miter_join(join_data jd) { miter_join_internal(jd, false); } void miter_clip_join(join_data jd) { miter_join_internal(jd, true); } Geom::Point pick_solution(std::vector points, Geom::Point tang2, Geom::Point endPt) { assert(points.size() == 2); Geom::Point sol; if ( dot(tang2, points[0].point() - endPt) > 0 ) { // points[0] is bad, choose points[1] sol = points[1]; } else if ( dot(tang2, points[1].point() - endPt) > 0 ) { // points[0] could be good, now check points[1] // points[1] is bad, choose points[0] sol = points[0]; } else { // both points are good, choose nearest sol = ( distanceSq(endPt, points[0].point()) < distanceSq(endPt, points[1].point()) ) ? points[0].point() : points[1].point(); } return sol; } // Arcs line join. If two circles don't intersect, expand inner circle. Geom::Point expand_circle( Geom::Circle &inner_circle, Geom::Circle const &outer_circle, Geom::Point const &start_pt, Geom::Point const &start_tangent ) { // std::cout << "expand_circle:" << std::endl; // std::cout << " outer_circle: radius: " << outer_circle.radius() << " center: " << outer_circle.center() << std::endl; // std::cout << " start: point: " << start_pt << " tangent: " << start_tangent << std::endl; if( !(outer_circle.contains(start_pt) ) ) { // std::cout << " WARNING: Outer circle does not contain starting point!" << std::endl; return Geom::Point(0,0); } Geom::Line secant1(start_pt, start_pt + start_tangent); std::vector chord1_pts = outer_circle.intersect(secant1); // std::cout << " chord1: " << chord1_pts[0].point() << ", " << chord1_pts[1].point() << std::endl; Geom::LineSegment chord1(chord1_pts[0].point(), chord1_pts[1].point()); Geom::Line bisector = make_bisector_line( chord1 ); std::vector chord2_pts = outer_circle.intersect(bisector); // std::cout << " chord2: " << chord2_pts[0].point() << ", " << chord2_pts[1].point() << std::endl; Geom::LineSegment chord2(chord2_pts[0].point(), chord2_pts[1].point()); // Find D, point on chord2 and on circle closest to start point Geom::Coord d0 = Geom::distance(chord2_pts[0].point(),start_pt); Geom::Coord d1 = Geom::distance(chord2_pts[1].point(),start_pt); // std::cout << " d0: " << d0 << " d1: " << d1 << std::endl; Geom::Point d = (d0 < d1) ? chord2_pts[0].point() : chord2_pts[1].point(); Geom::Line da(d,start_pt); // Chord through start point and point D std::vector chord3_pts = outer_circle.intersect(da); // std::cout << " chord3: " << chord3_pts[0].point() << ", " << chord3_pts[1].point() << std::endl; // Find farthest point on chord3 and on circle (could be more robust) Geom::Coord d2 = Geom::distance(chord3_pts[0].point(),d); Geom::Coord d3 = Geom::distance(chord3_pts[1].point(),d); // std::cout << " d2: " << d2 << " d3: " << d3 << std::endl; // Find point P, the intersection of outer circle and new inner circle Geom::Point p = (d2 > d3) ? chord3_pts[0].point() : chord3_pts[1].point(); // Find center of new circle: it is at the intersection of the bisector // of the chord defined by the start point and point P and a line through // the start point and parallel to the first bisector. Geom::LineSegment chord4(start_pt,p); Geom::Line bisector2 = make_bisector_line( chord4 ); Geom::Line diameter = make_parallel_line( start_pt, bisector ); std::vector center_new = bisector2.intersect( diameter ); // std::cout << " center_new: " << center_new[0].point() << std::endl; Geom::Coord r_new = Geom::distance( center_new[0].point(), start_pt ); // std::cout << " r_new: " << r_new << std::endl; inner_circle.setCenter( center_new[0].point() ); inner_circle.setRadius( r_new ); return p; } // Arcs line join. If two circles don't intersect, adjust both circles so they just touch. // Increase (decrease) the radius of circle 1 and decrease (increase) of circle 2 by the same amount keeping the given points and tangents fixed. Geom::Point adjust_circles( Geom::Circle &circle1, Geom::Circle &circle2, Geom::Point const &point1, Geom::Point const &point2, Geom::Point const &tan1, Geom::Point const &tan2 ) { Geom::Point n1 = (circle1.center() - point1).normalized(); // Always points towards center Geom::Point n2 = (circle2.center() - point2).normalized(); Geom::Point sum_n = n1 + n2; double r1 = circle1.radius(); double r2 = circle2.radius(); double delta_r = r2 - r1; Geom::Point c1 = circle1.center(); Geom::Point c2 = circle2.center(); Geom::Point delta_c = c2 - c1; // std::cout << "adjust_circles:" << std::endl; // std::cout << " norm: " << n1 << "; " << n2 << std::endl; // std::cout << " sum_n: " << sum_n << std::endl; // std::cout << " delta_r: " << delta_r << std::endl; // std::cout << " delta_c: " << delta_c << std::endl; // Quadratic equation double A = 4 - sum_n.length() * sum_n.length(); double B = 4.0 * delta_r - 2.0 * Geom::dot( delta_c, sum_n ); double C = delta_r * delta_r - delta_c.length() * delta_c.length(); double s1 = 0; double s2 = 0; if( fabs(A) < 0.01 ) { // std::cout << " A near zero! $$$$$$$$$$$$$$$$$$" << std::endl; if( B != 0 ) { s1 = -C/B; s2 = -s1; } } else { s1 = (-B + sqrt(B*B - 4*A*C))/(2*A); s2 = (-B - sqrt(B*B - 4*A*C))/(2*A); } double dr = (fabs(s1)<=fabs(s2)?s1:s2); // std::cout << " A: " << A << std::endl; // std::cout << " B: " << B << std::endl; // std::cout << " C: " << C << std::endl; // std::cout << " s1: " << s1 << " s2: " << s2 << " dr: " << dr << std::endl; circle1 = Geom::Circle( c1 - dr*n1, r1-dr ); circle2 = Geom::Circle( c2 + dr*n2, r2+dr ); // std::cout << " C1: " << circle1 << std::endl; // std::cout << " C2: " << circle2 << std::endl; // std::cout << " d': " << Geom::Point( circle1.center() - circle2.center() ).length() << std::endl; Geom::Line bisector( circle1.center(), circle2.center() ); std::vector points = circle1.intersect( bisector ); Geom::Point p0 = points[0].point(); Geom::Point p1 = points[1].point(); // std::cout << " points: " << p0 << "; " << p1 << std::endl; if( std::abs( Geom::distance( p0, circle2.center() ) - circle2.radius() ) < std::abs( Geom::distance( p1, circle2.center() ) - circle2.radius() ) ) { return p0; } else { return p1; } } void extrapolate_join_internal(join_data const &jd, int alternative) { // std::cout << "\nextrapolate_join: entrance: alternative: " << alternative << std::endl; using namespace Geom; Geom::Path &res = jd.res; Geom::Curve const& incoming = res.back(); Geom::Curve const& outgoing = jd.outgoing.front(); Geom::Point startPt = incoming.finalPoint(); Geom::Point endPt = outgoing.initialPoint(); Geom::Point tang1 = jd.in_tang; Geom::Point tang2 = jd.out_tang; // width is half stroke-width double width = jd.width, miter = jd.miter; // std::cout << " startPt: " << startPt << " endPt: " << endPt << std::endl; // std::cout << " tang1: " << tang1 << " tang2: " << tang2 << std::endl; // std::cout << " dot product: " << Geom::dot( tang1, tang2 ) << std::endl; // std::cout << " width: " << width << std::endl; // CIRCLE CALCULATION TESTING Geom::Circle circle1 = touching_circle(Geom::reverse(incoming.toSBasis()), 0.); Geom::Circle circle2 = touching_circle(outgoing.toSBasis(), 0); // std::cout << " circle1: " << circle1 << std::endl; // std::cout << " circle2: " << circle2 << std::endl; if( Geom::CubicBezier const * in_bezier = dynamic_cast(&incoming) ) { Geom::Circle circle_test1 = touching_circle(*in_bezier, false); if( !Geom::are_near( circle1, circle_test1, 0.01 ) ) { // std::cout << " Circle 1 error!!!!!!!!!!!!!!!!!" << std::endl; // std::cout << " " << circle_test1 << std::endl; } } if( Geom::CubicBezier const * out_bezier = dynamic_cast(&outgoing) ) { Geom::Circle circle_test2 = touching_circle(*out_bezier, true); if( !Geom::are_near( circle2, circle_test2, 0.01 ) ) { // std::cout << " Circle 2 error!!!!!!!!!!!!!!!!!" << std::endl; // std::cout << " " << circle_test2 << std::endl; } } // END TESTING Geom::Point center1 = circle1.center(); double side1 = tang1[Geom::X]*(startPt[Geom::Y]-center1[Geom::Y]) - tang1[Geom::Y]*(startPt[Geom::X]-center1[Geom::X]); // std::cout << " side1: " << side1 << std::endl; bool inc_ls = !circle1.center().isFinite(); bool out_ls = !circle2.center().isFinite(); std::vector points; Geom::EllipticalArc *arc1 = nullptr; Geom::EllipticalArc *arc2 = nullptr; Geom::LineSegment *seg1 = nullptr; Geom::LineSegment *seg2 = nullptr; Geom::Point sol; Geom::Point p1; Geom::Point p2; if (!inc_ls && !out_ls) { // std::cout << " two circles" << std::endl; // See if tangent is backwards (radius < width/2 and circle is inside stroke). Geom::Point node_on_path = startPt + Geom::rot90(tang1)*width; // std::cout << " node_on_path: " << node_on_path << " -------------- " << std::endl; bool b1 = false; bool b2 = false; if (circle1.radius() < width && distance( circle1.center(), node_on_path ) < width) { b1 = true; } if (circle2.radius() < width && distance( circle2.center(), node_on_path ) < width) { b2 = true; } // std::cout << " b1: " << (b1?"true":"false") // << " b2: " << (b2?"true":"false") << std::endl; // Two circles points = circle1.intersect(circle2); if (points.size() != 2) { // std::cout << " Circles do not intersect, do backup" << std::endl; switch (alternative) { case 1: { // Fallback to round if one path has radius smaller than half line width. if(b1 || b2) { // std::cout << "At one least path has radius smaller than half line width." << std::endl; return( round_join(jd) ); } Point p; if( circle2.contains( startPt ) && !circle1.contains( endPt ) ) { // std::cout << "Expand circle1" << std::endl; p = expand_circle( circle1, circle2, startPt, tang1 ); points.emplace_back( 0, 0, p ); points.emplace_back( 0, 0, p ); } else if( circle1.contains( endPt ) && !circle2.contains( startPt ) ) { // std::cout << "Expand circle2" << std::endl; p = expand_circle( circle2, circle1, endPt, tang2 ); points.emplace_back( 0, 0, p ); points.emplace_back( 0, 0, p ); } else { // std::cout << "Either both points inside or both outside" << std::endl; return( miter_clip_join(jd) ); } break; } case 2: { // Fallback to round if one path has radius smaller than half line width. if(b1 || b2) { // std::cout << "At one least path has radius smaller than half line width." << std::endl; return( round_join(jd) ); } if( ( circle2.contains( startPt ) && !circle1.contains( endPt ) ) || ( circle1.contains( endPt ) && !circle2.contains( startPt ) ) ) { Geom::Point apex = adjust_circles( circle1, circle2, startPt, endPt, tang1, tang2 ); points.emplace_back( 0, 0, apex ); points.emplace_back( 0, 0, apex ); } else { // std::cout << "Either both points inside or both outside" << std::endl; return( miter_clip_join(jd) ); } break; } case 3: if( side1 > 0 ) { Geom::Line secant(startPt, startPt + tang1); points = circle2.intersect(secant); circle1.setRadius(std::numeric_limits::infinity()); circle1.setCenter(Geom::Point(0,std::numeric_limits::infinity())); } else { Geom::Line secant(endPt, endPt + tang2); points = circle1.intersect(secant); circle2.setRadius(std::numeric_limits::infinity()); circle2.setCenter(Geom::Point(0,std::numeric_limits::infinity())); } break; case 0: default: // Do nothing break; } } if (points.size() == 2) { sol = pick_solution(points, tang2, endPt); if( circle1.radius() != std::numeric_limits::infinity() ) { arc1 = circle1.arc(startPt, 0.5*(startPt+sol), sol); } else { seg1 = new Geom::LineSegment(startPt, sol); } if( circle2.radius() != std::numeric_limits::infinity() ) { arc2 = circle2.arc(sol, 0.5*(sol+endPt), endPt); } else { seg2 = new Geom::LineSegment(sol, endPt); } } } else if (inc_ls && !out_ls) { // Line and circle // std::cout << " line circle" << std::endl; points = circle2.intersect(Line(incoming.initialPoint(), incoming.finalPoint())); if (points.size() == 2) { sol = pick_solution(points, tang2, endPt); arc2 = circle2.arc(sol, 0.5*(sol+endPt), endPt); } } else if (!inc_ls && out_ls) { // Circle and line // std::cout << " circle line" << std::endl; points = circle1.intersect(Line(outgoing.initialPoint(), outgoing.finalPoint())); if (points.size() == 2) { sol = pick_solution(points, tang2, endPt); arc1 = circle1.arc(startPt, 0.5*(sol+startPt), sol); } } if (points.size() != 2) { // std::cout << " no solutions" << std::endl; // no solutions available, fall back to miter return miter_join(jd); } // We have a solution, thus sol is defined. p1 = sol; // See if we need to clip. Miter length is measured along a circular arc that is tangent to the // bisector of the incoming and out going angles and passes through the end point (sol) of the // line join. // Center of circle is intersection of a line orthogonal to bisector and a line bisecting // a chord connecting the path end point (point_on_path) and the join end point (sol). Geom::Point point_on_path = startPt + Geom::rot90(tang1)*width; Geom::Line bisector = make_angle_bisector_line(startPt, point_on_path, endPt); Geom::Line ortho = make_orthogonal_line(point_on_path, bisector); Geom::LineSegment chord(point_on_path, sol); Geom::Line bisector_chord = make_bisector_line(chord); Geom::Line limit_line; double miter_limit = width * miter; bool clipped = false; if (are_parallel(bisector_chord, ortho)) { // No intersection (can happen if curvatures are equal but opposite) if (Geom::distance(point_on_path, sol) > miter_limit) { clipped = true; Geom::Point temp = bisector.versor(); Geom::Point limit_point = point_on_path + miter_limit * temp; limit_line = make_parallel_line( limit_point, ortho ); } } else { Geom::Point center = Geom::intersection_point( bisector_chord.pointAt(0), bisector_chord.versor(), ortho.pointAt(0), ortho.versor() ); Geom::Coord radius = distance(center, point_on_path); Geom::Circle circle_center(center, radius); double limit_angle = miter_limit / radius; Geom::Ray start_ray(center, point_on_path); Geom::Ray end_ray(center, sol); Geom::Line limit_line(center, 0); // Angle set below if (Geom::cross(start_ray.versor(), end_ray.versor()) < 0) { limit_line.setAngle(start_ray.angle() - limit_angle); } else { limit_line.setAngle(start_ray.angle() + limit_angle); } Geom::EllipticalArc *arc_center = circle_center.arc(point_on_path, 0.5*(point_on_path + sol), sol); if (arc_center && arc_center->sweepAngle() > limit_angle) { // We need to clip clipped = true; if (!inc_ls) { // Incoming circular points = circle1.intersect(limit_line); if (points.size() == 2) { p1 = pick_solution(points, tang2, endPt); delete arc1; arc1 = circle1.arc(startPt, 0.5*(p1+startPt), p1); } } else { p1 = Geom::intersection_point(startPt, tang1, limit_line.pointAt(0), limit_line.versor()); } if (!out_ls) { // Outgoing circular points = circle2.intersect(limit_line); if (points.size() == 2) { p2 = pick_solution(points, tang1, endPt); delete arc2; arc2 = circle2.arc(p2, 0.5*(p2+endPt), endPt); } } else { p2 = Geom::intersection_point(endPt, tang2, limit_line.pointAt(0), limit_line.versor()); } } } // Add initial if (arc1) { res.append(*arc1); } else if (seg1 ) { res.append(*seg1); } else { // Straight line segment: move last point res.setFinal(p1); } if (clipped) { res.appendNew(p2); } // Add outgoing if (arc2) { res.append(*arc2); res.append(outgoing); } else if (seg2 ) { res.append(*seg2); res.append(outgoing); } else { // Straight line segment: res.appendNew(outgoing.finalPoint()); } // add the rest of the path res.insert(res.end(), ++jd.outgoing.begin(), jd.outgoing.end()); delete arc1; delete arc2; delete seg1; delete seg2; } void extrapolate_join( join_data jd) { extrapolate_join_internal(jd, 0); } void extrapolate_join_alt1(join_data jd) { extrapolate_join_internal(jd, 1); } void extrapolate_join_alt2(join_data jd) { extrapolate_join_internal(jd, 2); } void extrapolate_join_alt3(join_data jd) { extrapolate_join_internal(jd, 3); } void tangents(Geom::Point tang[2], Geom::Curve const& incoming, Geom::Curve const& outgoing) { Geom::Point tang1 = Geom::unitTangentAt(reverse(incoming.toSBasis()), 0.); Geom::Point tang2 = outgoing.unitTangentAt(0.); tang[0] = tang1, tang[1] = tang2; } // Offsetting a line segment is mathematically stable and quick to do Geom::LineSegment offset_line(Geom::LineSegment const& l, double width) { Geom::Point tang1 = Geom::rot90(l.unitTangentAt(0)); Geom::Point tang2 = Geom::rot90(unitTangentAt(reverse(l.toSBasis()), 0.)); Geom::Point start = l.initialPoint() + tang1 * width; Geom::Point end = l.finalPoint() - tang2 * width; return Geom::LineSegment(start, end); } void get_cubic_data(Geom::CubicBezier const& bez, double time, double& len, double& rad) { // get derivatives std::vector derivs = bez.pointAndDerivatives(time, 3); Geom::Point der1 = derivs[1]; // first deriv (tangent vector) Geom::Point der2 = derivs[2]; // second deriv (tangent's tangent) double l = Geom::L2(der1); // length len = rad = 0; // TODO: we might want to consider using Geom::touching_circle to determine the // curvature radius here. Less code duplication, but slower if (Geom::are_near(l, 0, 1e-4)) { l = Geom::L2(der2); Geom::Point der3 = derivs.at(3); // try second time if (Geom::are_near(l, 0, 1e-4)) { l = Geom::L2(der3); if (Geom::are_near(l, 0)) { return; // this isn't a segment... } rad = 1e8; } else { rad = -l * (Geom::dot(der2, der2) / Geom::cross(der2, der3)); } } else { rad = -l * (Geom::dot(der1, der1) / Geom::cross(der1, der2)); } len = l; } double _offset_cubic_stable_sub( Geom::CubicBezier const& bez, Geom::CubicBezier& c, const Geom::Point& start_normal, const Geom::Point& end_normal, const Geom::Point& start_new, const Geom::Point& end_new, const double start_rad, const double end_rad, const double start_len, const double end_len, const double width, const double width_correction) { using Geom::X; using Geom::Y; double start_off = 1, end_off = 1; // correction of the lengths of the tangent to the offset if (!Geom::are_near(start_rad, 0)) start_off += (width + width_correction) / start_rad; if (!Geom::are_near(end_rad, 0)) end_off += (width + width_correction) / end_rad; // We don't change the direction of the control points if (start_off < 0) { start_off = 0; } if (end_off < 0) { end_off = 0; } start_off *= start_len; end_off *= end_len; // -------- Geom::Point mid1_new = start_normal.ccw()*start_off; mid1_new = Geom::Point(start_new[X] + mid1_new[X]/3., start_new[Y] + mid1_new[Y]/3.); Geom::Point mid2_new = end_normal.ccw()*end_off; mid2_new = Geom::Point(end_new[X] - mid2_new[X]/3., end_new[Y] - mid2_new[Y]/3.); // create the estimate curve c = Geom::CubicBezier(start_new, mid1_new, mid2_new, end_new); // check the tolerance for our estimate to be a parallel curve double worst_residual = 0; for (size_t ii = 3; ii <= 7; ii+=2) { const double t = static_cast(ii) / 10; const Geom::Point req = bez.pointAt(t); const Geom::Point chk = c.pointAt(c.nearestTime(req)); const double current_residual = (chk-req).length() - std::abs(width); if (std::abs(current_residual) > std::abs(worst_residual)) { worst_residual = current_residual; } } return worst_residual; } void offset_cubic(Geom::Path& p, Geom::CubicBezier const& bez, double width, double tol, size_t levels) { using Geom::X; using Geom::Y; const Geom::Point start_pos = bez.initialPoint(); const Geom::Point end_pos = bez.finalPoint(); const Geom::Point start_normal = Geom::rot90(bez.unitTangentAt(0)); const Geom::Point end_normal = -Geom::rot90(Geom::unitTangentAt(Geom::reverse(bez.toSBasis()), 0.)); // offset the start and end control points out by the width const Geom::Point start_new = start_pos + start_normal*width; const Geom::Point end_new = end_pos + end_normal*width; // -------- double start_rad, end_rad; double start_len, end_len; // tangent lengths get_cubic_data(bez, 0, start_len, start_rad); get_cubic_data(bez, 1, end_len, end_rad); Geom::CubicBezier c; double best_width_correction = 0; double best_residual = _offset_cubic_stable_sub( bez, c, start_normal, end_normal, start_new, end_new, start_rad, end_rad, start_len, end_len, width, best_width_correction); double stepsize = std::abs(width)/2; bool seen_success = false; double stepsize_threshold = 0; // std::cout << "Residual from " << best_residual << " "; size_t ii = 0; for (; ii < 100 && stepsize > stepsize_threshold; ++ii) { bool success = false; const double width_correction = best_width_correction - (best_residual > 0 ? 1 : -1) * stepsize; Geom::CubicBezier current_curve; const double residual = _offset_cubic_stable_sub( bez, current_curve, start_normal, end_normal, start_new, end_new, start_rad, end_rad, start_len, end_len, width, width_correction); if (std::abs(residual) < std::abs(best_residual)) { best_residual = residual; best_width_correction = width_correction; c = current_curve; success = true; if (std::abs(best_residual) < tol/4) { break; } } if (success) { if (!seen_success) { seen_success = true; //std::cout << "Stepsize factor: " << std::abs(width) / stepsize << std::endl; stepsize_threshold = stepsize / 1000; } } else { stepsize /= 2; } if (std::abs(best_width_correction) >= std::abs(width)/2) { //break; // Seems to prevent some numerical instabilities, not clear if useful } } // reached maximum recursive depth // don't bother with any more correction if (levels == 0) { try { p.append(c); } catch (...) { if ((p.finalPoint() - c.initialPoint()).length() < 1e-6) { c.setInitial(p.finalPoint()); } else { auto line = Geom::LineSegment(p.finalPoint(), c.initialPoint()); p.append(line); } p.append(c); } return; } // We find the point on our new curve (c) for which the distance between // (c) and (bez) differs the most from the desired distance (width). double worst_err = std::abs(best_residual); double worst_time = .5; for (size_t ii = 1; ii <= 9; ++ii) { const double t = static_cast(ii) / 10; const Geom::Point req = bez.pointAt(t); // We use the exact solution with nearestTime because it is numerically // much more stable than simply assuming that the point on (c) closest // to bez.pointAt(t) is given by c.pointAt(t) const Geom::Point chk = c.pointAt(c.nearestTime(req)); Geom::Point const diff = req - chk; const double err = std::abs(diff.length() - std::abs(width)); if (err > worst_err) { worst_err = err; worst_time = t; } } if (worst_err < tol) { if (Geom::are_near(start_new, p.finalPoint())) { p.setFinal(start_new); // if it isn't near, we throw } // we're good, curve is accurate enough p.append(c); return; } else { // split the curve in two std::pair s = bez.subdivide(worst_time); offset_cubic(p, s.first, width, tol, levels - 1); offset_cubic(p, s.second, width, tol, levels - 1); } } void offset_quadratic(Geom::Path& p, Geom::QuadraticBezier const& bez, double width, double tol, size_t levels) { // cheat // it's faster // seriously std::vector points = bez.controlPoints(); Geom::Point b1 = points[0] + (2./3) * (points[1] - points[0]); Geom::Point b2 = b1 + (1./3) * (points[2] - points[0]); Geom::CubicBezier cub = Geom::CubicBezier(points[0], b1, b2, points[2]); offset_cubic(p, cub, width, tol, levels); } void offset_curve(Geom::Path& res, Geom::Curve const* current, double width, double tolerance) { size_t levels = 8; if (current->isDegenerate()) return; // don't do anything // TODO: we can handle SVGEllipticalArc here as well, do that! if (Geom::BezierCurve const *b = dynamic_cast(current)) { size_t order = b->order(); switch (order) { case 1: res.append(offset_line(static_cast(*current), width)); break; case 2: { Geom::QuadraticBezier const& q = static_cast(*current); offset_quadratic(res, q, width, tolerance, levels); break; } case 3: { Geom::CubicBezier const& cb = static_cast(*current); offset_cubic(res, cb, width, tolerance, levels); break; } default: { Geom::Path sbasis_path = Geom::cubicbezierpath_from_sbasis(current->toSBasis(), tolerance); for (const auto & i : sbasis_path) offset_curve(res, &i, width, tolerance); break; } } } else { Geom::Path sbasis_path = Geom::cubicbezierpath_from_sbasis(current->toSBasis(), 0.1); for (const auto & i : sbasis_path) offset_curve(res, &i, width, tolerance); } } typedef void cap_func(Geom::PathBuilder& res, Geom::Path const& with_dir, Geom::Path const& against_dir, double width); void flat_cap(Geom::PathBuilder& res, Geom::Path const&, Geom::Path const& against_dir, double) { res.lineTo(against_dir.initialPoint()); } void round_cap(Geom::PathBuilder& res, Geom::Path const&, Geom::Path const& against_dir, double width) { res.arcTo(width / 2., width / 2., 0., true, false, against_dir.initialPoint()); } void square_cap(Geom::PathBuilder& res, Geom::Path const& with_dir, Geom::Path const& against_dir, double width) { width /= 2.; Geom::Point normal_1 = -Geom::unitTangentAt(Geom::reverse(with_dir.back().toSBasis()), 0.); Geom::Point normal_2 = -against_dir[0].unitTangentAt(0.); res.lineTo(with_dir.finalPoint() + normal_1*width); res.lineTo(against_dir.initialPoint() + normal_2*width); res.lineTo(against_dir.initialPoint()); } void peak_cap(Geom::PathBuilder& res, Geom::Path const& with_dir, Geom::Path const& against_dir, double width) { width /= 2.; Geom::Point normal_1 = -Geom::unitTangentAt(Geom::reverse(with_dir.back().toSBasis()), 0.); Geom::Point normal_2 = -against_dir[0].unitTangentAt(0.); Geom::Point midpoint = ((with_dir.finalPoint() + normal_1*width) + (against_dir.initialPoint() + normal_2*width)) * 0.5; res.lineTo(midpoint); res.lineTo(against_dir.initialPoint()); } } // namespace namespace Inkscape { Geom::PathVector outline( Geom::Path const& input, double width, double miter, LineJoinType join, LineCapType butt, double tolerance) { if (input.size() == 0) return Geom::PathVector(); // nope, don't even try Geom::PathBuilder res; Geom::Path with_dir = half_outline(input, width/2., miter, join, tolerance); Geom::Path against_dir = half_outline(input.reversed(), width/2., miter, join, tolerance); res.moveTo(with_dir[0].initialPoint()); res.append(with_dir); cap_func *cf; switch (butt) { case BUTT_ROUND: cf = &round_cap; break; case BUTT_SQUARE: cf = &square_cap; break; case BUTT_PEAK: cf = &peak_cap; break; default: cf = &flat_cap; } // glue caps if (!input.closed()) { cf(res, with_dir, against_dir, width); } else { res.closePath(); res.moveTo(against_dir.initialPoint()); } res.append(against_dir); if (!input.closed()) { cf(res, against_dir, with_dir, width); } res.closePath(); res.flush(); return res.peek(); } Geom::Path half_outline( Geom::Path const& input, double width, double miter, LineJoinType join, double tolerance) { if (tolerance <= 0) { if (std::abs(width) > 0) { tolerance = 5.0 * (std::abs(width)/100); } else { tolerance = 1e-4; } } Geom::Path res; if (input.size() == 0) return res; Geom::Point tang1 = input[0].unitTangentAt(0); Geom::Point start = input.initialPoint() + tang1 * width; Geom::Path temp; Geom::Point tang[2]; res.setStitching(true); temp.setStitching(true); res.start(start); // Do two curves at a time for efficiency, since the join function needs to know the outgoing curve as well const Geom::Curve &closingline = input.back_closed(); const size_t k = (are_near(closingline.initialPoint(), closingline.finalPoint()) && input.closed() ) ?input.size_open():input.size_default(); for (size_t u = 0; u < k; u += 2) { temp.clear(); offset_curve(temp, &input[u], width, tolerance); // on the first run through, there isn't a join if (u == 0) { res.append(temp); } else { tangents(tang, input[u-1], input[u]); outline_join(res, temp, tang[0], tang[1], width, miter, join); } // odd number of paths if (u < k - 1) { temp.clear(); offset_curve(temp, &input[u+1], width, tolerance); tangents(tang, input[u], input[u+1]); outline_join(res, temp, tang[0], tang[1], width, miter, join); } } if (input.closed()) { Geom::Curve const &c1 = res.back(); Geom::Curve const &c2 = res.front(); temp.clear(); temp.append(c1); Geom::Path temp2; temp2.append(c2); tangents(tang, input.back(), input.front()); outline_join(temp, temp2, tang[0], tang[1], width, miter, join); res.erase(res.begin()); res.erase_last(); res.append(temp); res.close(); } return res; } void outline_join(Geom::Path &res, Geom::Path const& temp, Geom::Point in_tang, Geom::Point out_tang, double width, double miter, Inkscape::LineJoinType join) { if (res.size() == 0 || temp.size() == 0) return; Geom::Curve const& outgoing = temp.front(); if (Geom::are_near(res.finalPoint(), outgoing.initialPoint(), 0.01)) { // if the points are /that/ close, just ignore this one res.setFinal(temp.initialPoint()); res.append(temp); return; } join_data jd(res, temp, in_tang, out_tang, miter, width); if (!(Geom::cross(in_tang, out_tang) > 0)) { join = Inkscape::JOIN_BEVEL; } join_func *jf; switch (join) { case Inkscape::JOIN_BEVEL: jf = &bevel_join; break; case Inkscape::JOIN_ROUND: jf = &round_join; break; case Inkscape::JOIN_EXTRAPOLATE: jf = &extrapolate_join; break; case Inkscape::JOIN_EXTRAPOLATE1: jf = &extrapolate_join_alt1; break; case Inkscape::JOIN_EXTRAPOLATE2: jf = &extrapolate_join_alt2; break; case Inkscape::JOIN_EXTRAPOLATE3: jf = &extrapolate_join_alt3; break; case Inkscape::JOIN_MITER_CLIP: jf = &miter_clip_join; break; default: jf = &miter_join; } jf(jd); } } // namespace Inkscape /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8 :