// SPDX-License-Identifier: GPL-2.0-or-later #ifndef INKSCAPE_HELPER_GEOM_H #define INKSCAPE_HELPER_GEOM_H /** * @file * Specific geometry functions for Inkscape, not provided my lib2geom. */ /* * Author: * Johan Engelen * * Copyright (C) 2008 Johan Engelen * * Released under GNU GPL v2+, read the file 'COPYING' for more information. */ #include <2geom/forward.h> #include <2geom/rect.h> #include <2geom/affine.h> Geom::OptRect bounds_fast_transformed(Geom::PathVector const & pv, Geom::Affine const & t); Geom::OptRect bounds_exact_transformed(Geom::PathVector const & pv, Geom::Affine const & t); void pathv_matrix_point_bbox_wind_distance ( Geom::PathVector const & pathv, Geom::Affine const &m, Geom::Point const &pt, Geom::Rect *bbox, int *wind, Geom::Coord *dist, Geom::Coord tolerance, Geom::Rect const *viewbox); bool is_intersecting(Geom::PathVector const&a, Geom::PathVector const&b); size_t count_pathvector_nodes(Geom::PathVector const &pathv ); size_t count_path_nodes(Geom::Path const &path); bool pointInTriangle(Geom::Point const &p, Geom::Point const &p1, Geom::Point const &p2, Geom::Point const &p3); Geom::PathVector pathv_to_linear_and_cubic_beziers( Geom::PathVector const &pathv ); Geom::PathVector pathv_to_linear( Geom::PathVector const &pathv, double maxdisp ); Geom::PathVector pathv_to_cubicbezier( Geom::PathVector const &pathv); bool pathv_similar(Geom::PathVector const &apv, Geom::PathVector const &bpv, double precission = 0.001); void recursive_bezier4(const double x1, const double y1, const double x2, const double y2, const double x3, const double y3, const double x4, const double y4, std::vector &pointlist, int level); void swap(Geom::Point &A, Geom::Point &B); #endif // INKSCAPE_HELPER_GEOM_H /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :