// SPDX-License-Identifier: GPL-2.0-or-later /* * Routines for dealing with lines (intersections, etc.) * * Authors: * Maximilian Albert * * Copyright (C) 2007 authors * * Released under GNU GPL v2+, read the file 'COPYING' for more information. */ #include "line-geometry.h" #include "desktop.h" namespace Box3D { /** * Draw a line beginning at 'start'. If is_endpoint is true, use 'vec' as the endpoint * of the segment. Otherwise interpret it as the direction of the line. * FIXME: Think of a better way to distinguish between the two constructors of lines. */ Line::Line(Geom::Point const &start, Geom::Point const &vec, bool is_endpoint): pt(start) { if (is_endpoint) v_dir = vec - start; else v_dir = vec; normal = v_dir.ccw(); d0 = Geom::dot(normal, pt); } Line::Line(Line const &line) = default; Line &Line::operator=(Line const &line) = default; std::optional Line::intersect(Line const &line) { Geom::Coord denom = Geom::dot(v_dir, line.normal); std::optional no_point; if (fabs(denom) < 1e-6) return no_point; Geom::Coord lambda = (line.d0 - Geom::dot(pt, line.normal)) / denom; return pt + lambda * v_dir; } void Line::set_direction(Geom::Point const &dir) { v_dir = dir; normal = v_dir.ccw(); d0 = Geom::dot(normal, pt); } Geom::Point Line::closest_to(Geom::Point const &pt) { /* return the intersection of this line with a perpendicular line passing through pt */ std::optional result = this->intersect(Line(pt, (this->v_dir).ccw(), false)); g_return_val_if_fail (result, Geom::Point (0.0, 0.0)); return *result; } double Line::lambda (Geom::Point const pt) { double sign = (Geom::dot (pt - this->pt, this->v_dir) > 0) ? 1.0 : -1.0; double lambda = sign * Geom::L2 (pt - this->pt); // FIXME: It may speed things up (but how much?) if we assume that // pt lies on the line and thus skip the following test Geom::Point test = point_from_lambda (lambda); if (!pts_coincide (pt, test)) { g_warning ("Point does not lie on line.\n"); return 0; } return lambda; } /* The coordinates of w with respect to the basis {v1, v2} */ std::pair coordinates (Geom::Point const &v1, Geom::Point const &v2, Geom::Point const &w) { double det = determinant (v1, v2);; if (fabs (det) < epsilon) { // vectors are not linearly independent; we indicate this in the return value(s) return std::make_pair (HUGE_VAL, HUGE_VAL); } double lambda1 = determinant (w, v2) / det; double lambda2 = determinant (v1, w) / det; return std::make_pair (lambda1, lambda2); } /* whether w lies inside the sector spanned by v1 and v2 */ bool lies_in_sector (Geom::Point const &v1, Geom::Point const &v2, Geom::Point const &w) { std::pair coords = coordinates (v1, v2, w); if (coords.first == HUGE_VAL) { // catch the case that the vectors are not linearly independent // FIXME: Can we assume that it's safe to return true if the vectors point in different directions? return (Geom::dot (v1, v2) < 0); } return (coords.first >= 0 && coords.second >= 0); } bool lies_in_quadrangle (Geom::Point const &A, Geom::Point const &B, Geom::Point const &C, Geom::Point const &D, Geom::Point const &pt) { return (lies_in_sector (D - A, B - A, pt - A) && lies_in_sector (D - C, B - C, pt - C)); } static double pos_angle (Geom::Point v, Geom::Point w) { return fabs (Geom::atan2 (v) - Geom::atan2 (w)); } /* * Returns the two corners of the quadrangle A, B, C, D spanning the edge that is hit by a semiline * starting at pt and going into direction dir. * If none of the sides is hit, it returns a pair containing two identical points. */ std::pair side_of_intersection (Geom::Point const &A, Geom::Point const &B, Geom::Point const &C, Geom::Point const &D, Geom::Point const &pt, Geom::Point const &dir) { Geom::Point dir_A (A - pt); Geom::Point dir_B (B - pt); Geom::Point dir_C (C - pt); Geom::Point dir_D (D - pt); std::pair result; double angle = -1; double tmp_angle; if (lies_in_sector (dir_A, dir_B, dir)) { result = std::make_pair (A, B); angle = pos_angle (dir_A, dir_B); } if (lies_in_sector (dir_B, dir_C, dir)) { tmp_angle = pos_angle (dir_B, dir_C); if (tmp_angle > angle) { angle = tmp_angle; result = std::make_pair (B, C); } } if (lies_in_sector (dir_C, dir_D, dir)) { tmp_angle = pos_angle (dir_C, dir_D); if (tmp_angle > angle) { angle = tmp_angle; result = std::make_pair (C, D); } } if (lies_in_sector (dir_D, dir_A, dir)) { tmp_angle = pos_angle (dir_D, dir_A); if (tmp_angle > angle) { angle = tmp_angle; result = std::make_pair (D, A); } } if (angle == -1) { // no intersection found; return a pair containing two identical points return std::make_pair (A, A); } else { return result; } } std::optional Line::intersection_with_viewbox (SPDesktop *desktop) { auto vb = desktop->get_display_area(); std::pair e = side_of_intersection (vb.corner(0), vb.corner(1), vb.corner(2), vb.corner(3), this->pt, this->v_dir); if (e.first == e.second) { // perspective line lies outside the canvas return std::optional(); } Line line (e.first, e.second); return this->intersect (line); } } // namespace Box3D /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :