// SPDX-License-Identifier: GPL-2.0-or-later /** \file * LPE "Circle through 3 points" implementation */ /* * Authors: * Maximilian Albert * * Copyright (C) Johan Engelen 2007 * Copyright (C) Maximilian Albert 2008 * * Released under GNU GPL v2+, read the file 'COPYING' for more information. */ #include "live_effects/lpe-circle_3pts.h" // You might need to include other 2geom files. You can add them here: #include <2geom/circle.h> #include <2geom/path-sink.h> // TODO due to internal breakage in glibmm headers, this must be last: #include namespace Inkscape { namespace LivePathEffect { LPECircle3Pts::LPECircle3Pts(LivePathEffectObject *lpeobject) : Effect(lpeobject) { } LPECircle3Pts::~LPECircle3Pts() = default; static void _circle3(Geom::Point const &A, Geom::Point const &B, Geom::Point const &C, Geom::PathVector &path_out) { using namespace Geom; Point D = (A + B)/2; Point E = (B + C)/2; Point v = (B - A).ccw(); Point w = (C - B).ccw(); double det = -v[0] * w[1] + v[1] * w[0]; Point M; if (!v.isZero()) { Point F = E - D; double lambda = det == 0 ? 0 : (-w[1] * F[0] + w[0] * F[1]) / det; M = D + v * lambda; } else { M = E; } double radius = L2(M - A); Geom::Circle c(M, radius); path_out = Geom::Path(c); } Geom::PathVector LPECircle3Pts::doEffect_path (Geom::PathVector const & path_in) { Geom::PathVector path_out = Geom::PathVector(); // we assume that the path has >= 3 nodes Geom::Point A = path_in[0].initialPoint(); Geom::Point B = path_in[0].pointAt(1); Geom::Point C = path_in[0].pointAt(2); _circle3(A, B, C, path_out); return path_out; } /* ######################## */ } //namespace LivePathEffect } /* namespace Inkscape */ /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :