// SPDX-License-Identifier: GPL-2.0-or-later /** * @file * Unclumping objects. */ /* Authors: * bulia byak * Jon A. Cruz * Abhishek Sharma * * Copyright (C) 2005 Authors * Released under GNU GPL v2+, read the file 'COPYING' for more information. */ #include "unclump.h" #include <2geom/transforms.h> #include #include #include "object/sp-item.h" class Unclump { public: double dist(SPItem *item1, SPItem *item2); double average(SPItem *item, std::list &others); SPItem *closest(SPItem *item, std::list &others); SPItem *farthest(SPItem *item, std::list &others); std::vector unclump_remove_behind(SPItem *item, SPItem *closest, std::list &rest); void push(SPItem *from, SPItem *what, double dist); void pull(SPItem *to, SPItem *what, double dist); private: Geom::Point unclump_center(SPItem *item); Geom::Point unclump_wh(SPItem *item); // Taking bbox of an item is an expensive operation, and we need to do it many times, so here we // cache the centers, widths, and heights of items std::map c_cache; std::map wh_cache; }; /** Center of bbox of item */ Geom::Point Unclump::unclump_center(SPItem *item) { std::map::iterator i = c_cache.find(item->getId()); if (i != c_cache.end()) { return i->second; } Geom::OptRect r = item->desktopVisualBounds(); if (r) { Geom::Point const c = r->midpoint(); c_cache[item->getId()] = c; return c; } else { // FIXME return Geom::Point(0, 0); } } Geom::Point Unclump::unclump_wh(SPItem *item) { Geom::Point wh; std::map::iterator i = wh_cache.find(item->getId()); if (i != wh_cache.end()) { wh = i->second; } else { Geom::OptRect r = item->desktopVisualBounds(); if (r) { wh = r->dimensions(); wh_cache[item->getId()] = wh; } else { wh = Geom::Point(0, 0); } } return wh; } /** Distance between "edges" of item1 and item2. An item is considered to be an ellipse inscribed into its w/h, so its radius (distance from center to edge) depends on the w/h and the angle towards the other item. May be negative if the edge of item1 is between the center and the edge of item2. */ double Unclump::dist(SPItem *item1, SPItem *item2) { Geom::Point c1 = unclump_center(item1); Geom::Point c2 = unclump_center(item2); Geom::Point wh1 = unclump_wh(item1); Geom::Point wh2 = unclump_wh(item2); // angle from each item's center to the other's, unsqueezed by its w/h, normalized to 0..pi/2 double a1 = atan2((c2 - c1)[Geom::Y], (c2 - c1)[Geom::X] * wh1[Geom::Y] / wh1[Geom::X]); a1 = fabs(a1); if (a1 > M_PI / 2) a1 = M_PI - a1; double a2 = atan2((c1 - c2)[Geom::Y], (c1 - c2)[Geom::X] * wh2[Geom::Y] / wh2[Geom::X]); a2 = fabs(a2); if (a2 > M_PI / 2) a2 = M_PI - a2; // get the radius of each item for the given angle double r1 = 0.5 * (wh1[Geom::X] + (wh1[Geom::Y] - wh1[Geom::X]) * (a1 / (M_PI / 2))); double r2 = 0.5 * (wh2[Geom::X] + (wh2[Geom::Y] - wh2[Geom::X]) * (a2 / (M_PI / 2))); // dist between centers minus angle-adjusted radii double dist_r = (Geom::L2(c2 - c1) - r1 - r2); double stretch1 = wh1[Geom::Y] / wh1[Geom::X]; double stretch2 = wh2[Geom::Y] / wh2[Geom::X]; if ((stretch1 > 1.5 || stretch1 < 0.66) && (stretch2 > 1.5 || stretch2 < 0.66)) { std::vector dists; dists.push_back(dist_r); // If both objects are not circle-like, find dists between four corners std::vector c1_points(2); { double y_closest; if (c2[Geom::Y] > c1[Geom::Y] + wh1[Geom::Y] / 2) { y_closest = c1[Geom::Y] + wh1[Geom::Y] / 2; } else if (c2[Geom::Y] < c1[Geom::Y] - wh1[Geom::Y] / 2) { y_closest = c1[Geom::Y] - wh1[Geom::Y] / 2; } else { y_closest = c2[Geom::Y]; } c1_points[0] = Geom::Point(c1[Geom::X], y_closest); double x_closest; if (c2[Geom::X] > c1[Geom::X] + wh1[Geom::X] / 2) { x_closest = c1[Geom::X] + wh1[Geom::X] / 2; } else if (c2[Geom::X] < c1[Geom::X] - wh1[Geom::X] / 2) { x_closest = c1[Geom::X] - wh1[Geom::X] / 2; } else { x_closest = c2[Geom::X]; } c1_points[1] = Geom::Point(x_closest, c1[Geom::Y]); } std::vector c2_points(2); { double y_closest; if (c1[Geom::Y] > c2[Geom::Y] + wh2[Geom::Y] / 2) { y_closest = c2[Geom::Y] + wh2[Geom::Y] / 2; } else if (c1[Geom::Y] < c2[Geom::Y] - wh2[Geom::Y] / 2) { y_closest = c2[Geom::Y] - wh2[Geom::Y] / 2; } else { y_closest = c1[Geom::Y]; } c2_points[0] = Geom::Point(c2[Geom::X], y_closest); double x_closest; if (c1[Geom::X] > c2[Geom::X] + wh2[Geom::X] / 2) { x_closest = c2[Geom::X] + wh2[Geom::X] / 2; } else if (c1[Geom::X] < c2[Geom::X] - wh2[Geom::X] / 2) { x_closest = c2[Geom::X] - wh2[Geom::X] / 2; } else { x_closest = c1[Geom::X]; } c2_points[1] = Geom::Point(x_closest, c2[Geom::Y]); } for (int i = 0; i < 2; i++) { for (int j = 0; j < 2; j++) { dists.push_back(Geom::L2(c1_points[i] - c2_points[j])); } } // return the minimum of all dists return *std::min_element(dists.begin(), dists.end()); } else { return dist_r; } } /** Average dist from item to others */ double Unclump::average(SPItem *item, std::list &others) { int n = 0; double sum = 0; for (SPItem *other : others) { if (other == item) continue; n++; sum += dist(item, other); } if (n != 0) return sum / n; else return 0; } /** Closest to item among others */ SPItem *Unclump::closest(SPItem *item, std::list &others) { double min = HUGE_VAL; SPItem *closest = nullptr; for (SPItem *other : others) { if (other == item) continue; double dist = this->dist(item, other); if (dist < min && fabs(dist) < 1e6) { min = dist; closest = other; } } return closest; } /** Most distant from item among others */ SPItem *Unclump::farthest(SPItem *item, std::list &others) { double max = -HUGE_VAL; SPItem *farthest = nullptr; for (SPItem *other : others) { if (other == item) continue; double dist = this->dist(item, other); if (dist > max && fabs(dist) < 1e6) { max = dist; farthest = other; } } return farthest; } /** Removes from the \a rest list those items that are "behind" \a closest as seen from \a item, i.e. those on the other side of the line through \a closest perpendicular to the direction from \a item to \a closest. Returns a newly created list which must be freed. */ std::vector Unclump::unclump_remove_behind(SPItem *item, SPItem *closest, std::list &rest) { Geom::Point it = unclump_center(item); Geom::Point p1 = unclump_center(closest); // perpendicular through closest to the direction to item: Geom::Point perp = Geom::rot90(it - p1); Geom::Point p2 = p1 + perp; // get the standard Ax + By + C = 0 form for p1-p2: double A = p1[Geom::Y] - p2[Geom::Y]; double B = p2[Geom::X] - p1[Geom::X]; double C = p2[Geom::Y] * p1[Geom::X] - p1[Geom::Y] * p2[Geom::X]; // substitute the item into it: double val_item = A * it[Geom::X] + B * it[Geom::Y] + C; std::vector out; for (SPItem *other : rest) { if (other == item) continue; Geom::Point o = unclump_center(other); double val_other = A * o[Geom::X] + B * o[Geom::Y] + C; if (val_item * val_other <= 1e-6) { // different signs, which means item and other are on the different sides of p1-p2 line; skip } else { out.push_back(other); } } return out; } /** Moves \a what away from \a from by \a dist */ void Unclump::push(SPItem *from, SPItem *what, double dist) { Geom::Point it = unclump_center(what); Geom::Point p = unclump_center(from); Geom::Point by = dist * Geom::unit_vector(-(p - it)); Geom::Affine move = Geom::Translate(by); std::map::iterator i = c_cache.find(what->getId()); if (i != c_cache.end()) { i->second *= move; } // g_print ("push %s at %g,%g from %g,%g by %g,%g, dist %g\n", what->getId(), it[Geom::X],it[Geom::Y], // p[Geom::X],p[Geom::Y], by[Geom::X],by[Geom::Y], dist); what->set_i2d_affine(what->i2dt_affine() * move); what->doWriteTransform(what->transform); } /** Moves \a what towards \a to by \a dist */ void Unclump::pull(SPItem *to, SPItem *what, double dist) { Geom::Point it = unclump_center(what); Geom::Point p = unclump_center(to); Geom::Point by = dist * Geom::unit_vector(p - it); Geom::Affine move = Geom::Translate(by); std::map::iterator i = c_cache.find(what->getId()); if (i != c_cache.end()) { i->second *= move; } // g_print ("pull %s at %g,%g to %g,%g by %g,%g, dist %g\n", what->getId(), it[Geom::X],it[Geom::Y], // p[Geom::X],p[Geom::Y], by[Geom::X],by[Geom::Y], dist); what->set_i2d_affine(what->i2dt_affine() * move); what->doWriteTransform(what->transform); } /** Unclumps the items in \a items, reducing local unevenness in their distribution. Produces an effect similar to "engraver dots". The only distribution which is unchanged by unclumping is a hexagonal grid. May be called repeatedly for stronger effect. */ void unclump(std::vector &items) { Unclump unclump; for (SPItem *item : items) { // for each original/clone x: std::list nei; std::list rest; for (size_t i = 0; i < items.size(); i++) { rest.push_front(items[items.size() - i - 1]); } rest.remove(item); while (!rest.empty()) { SPItem *closest = unclump.closest(item, rest); if (closest) { nei.push_front(closest); rest.remove(closest); std::vector new_rest = unclump.unclump_remove_behind(item, closest, rest); rest.clear(); for (size_t i = 0; i < new_rest.size(); i++) { rest.push_front(new_rest[new_rest.size() - i - 1]); } } else { break; } } if ((nei.size()) >= 2) { double ave = unclump.average(item, nei); SPItem *closest = unclump.closest(item, nei); SPItem *farthest = unclump.farthest(item, nei); double dist_closest = unclump.dist(closest, item); double dist_farthest = unclump.dist(farthest, item); // g_print ("NEI %d for item %s closest %s at %g farthest %s at %g ave %g\n", g_slist_length(nei), // item->getId(), closest->getId(), dist_closest, farthest->getId(), dist_farthest, ave); if (fabs(ave) < 1e6 && fabs(dist_closest) < 1e6 && fabs(dist_farthest) < 1e6) { // otherwise the items are // bogus // increase these coefficients to make unclumping more aggressive and less stable // the pull coefficient is a bit bigger to counteract the long-term expansion trend unclump.push(closest, item, 0.3 * (ave - dist_closest)); unclump.pull(farthest, item, 0.35 * (dist_farthest - ave)); } } } } /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :