// SPDX-License-Identifier: GPL-2.0-or-later #ifndef SEEN_PERSP3D_H #define SEEN_PERSP3D_H /* * Implementation of 3D perspectives as SPObjects * * Authors: * Maximilian Albert * * Copyright (C) 2007 Authors * * Released under GNU GPL v2+, read the file 'COPYING' for more information. */ #define SP_PERSP3D(obj) (dynamic_cast((SPObject*)obj)) #define SP_IS_PERSP3D(obj) (dynamic_cast((SPObject*)obj) != NULL) #include #include #include #include "transf_mat_3x4.h" #include "document.h" #include "inkscape.h" // for SP_ACTIVE_DOCUMENT #include "sp-object.h" class SPBox3D; namespace Inkscape { namespace UI { namespace Tools { class Box3dTool; } } } class Persp3DImpl { public: Persp3DImpl(); //private: Proj::TransfMat3x4 tmat; // Also write the list of boxes into the xml repr and vice versa link boxes to their persp3d? std::vector boxes; SPDocument *document; // for debugging only int my_counter; // friend class Persp3D; }; class Persp3D : public SPObject { public: Persp3D(); ~Persp3D() override; Persp3DImpl *perspective_impl; protected: void build(SPDocument* doc, Inkscape::XML::Node* repr) override; void release() override; void set(SPAttr key, char const* value) override; void update(SPCtx* ctx, unsigned int flags) override; Inkscape::XML::Node* write(Inkscape::XML::Document* doc, Inkscape::XML::Node* repr, unsigned int flags) override; public: // FIXME: Make more of these inline! static Persp3D * get_from_repr (Inkscape::XML::Node *repr) { return SP_PERSP3D(SP_ACTIVE_DOCUMENT->getObjectByRepr(repr)); } Proj::Pt2 get_VP (Proj::Axis axis) const { return perspective_impl->tmat.column(axis); } Geom::Point get_PL_dir_from_pt (Geom::Point const &pt, Proj::Axis axis) const; // convenience wrapper around the following two Geom::Point get_finite_dir (Geom::Point const &pt, Proj::Axis axis) const; Geom::Point get_infinite_dir (Proj::Axis axis) const; double get_infinite_angle (Proj::Axis axis) const; static bool VP_is_finite (Persp3DImpl *persp_impl, Proj::Axis axis); void toggle_VP (Proj::Axis axis, bool set_undo = true); static void toggle_VPs (std::list, Proj::Axis axis); void set_VP_state (Proj::Axis axis, Proj::VPState state); void rotate_VP (Proj::Axis axis, double angle, bool alt_pressed); // angle is in degrees void apply_affine_transformation (Geom::Affine const &xform); void add_box (SPBox3D *box); void remove_box (SPBox3D *box); bool has_box (SPBox3D *box) const; void update_box_displays (); void update_box_reprs (); void update_z_orders (); unsigned int num_boxes () const { return perspective_impl->boxes.size(); } std::list list_of_boxes() const; bool perspectives_coincide(Persp3D const *rhs) const; void absorb(Persp3D *persp2); static Persp3D * create_xml_element (SPDocument *document); static Persp3D * document_first_persp (SPDocument *document); bool has_all_boxes_in_selection (Inkscape::ObjectSet *set) const; void print_debugging_info () const; static void print_debugging_info_all(SPDocument *doc); static void print_all_selected(); }; #endif /* __PERSP3D_H__ */ /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :