// SPDX-License-Identifier: GPL-2.0-or-later /** @file * @gradient meshpatch class. */ /* Authors: * Lauris Kaplinski * bulia byak * Johan Engelen * Jon A. Cruz * Tavmjong Bah * * Copyright (C) 1999,2005 authors * Copyright (C) 2010 Jon A. Cruz * Copyright (C) 2012 Tavmjong Bah * * Released under GNU GPL v2+, read the file 'COPYING' for more information. */ #include "sp-mesh-patch.h" #include "style.h" #include "attributes.h" SPMeshpatch* SPMeshpatch::getNextMeshpatch() { SPMeshpatch *result = nullptr; for (SPObject* obj = getNext(); obj && !result; obj = obj->getNext()) { if (SP_IS_MESHPATCH(obj)) { result = SP_MESHPATCH(obj); } } return result; } SPMeshpatch* SPMeshpatch::getPrevMeshpatch() { SPMeshpatch *result = nullptr; for (SPObject* obj = getPrev(); obj; obj = obj->getPrev()) { // The closest previous SPObject that is an SPMeshpatch *should* be ourself. if (SP_IS_MESHPATCH(obj)) { SPMeshpatch* meshpatch = SP_MESHPATCH(obj); // Sanity check to ensure we have a proper sibling structure. if (meshpatch->getNextMeshpatch() == this) { result = meshpatch; } else { g_warning("SPMeshpatch previous/next relationship broken"); } break; } } return result; } /* * Mesh Patch */ SPMeshpatch::SPMeshpatch() : SPObject() { this->tensor_string = nullptr; } SPMeshpatch::~SPMeshpatch() = default; void SPMeshpatch::build(SPDocument* doc, Inkscape::XML::Node* repr) { SPObject::build(doc, repr); this->readAttr(SPAttr::TENSOR); } /** * Virtual build: set meshpatch attributes from its associated XML node. */ void SPMeshpatch::set(SPAttr key, const gchar* value) { switch (key) { case SPAttr::TENSOR: { if (value) { this->tensor_string = new Glib::ustring( value ); // std::cout << "sp_meshpatch_set: Tensor string: " << patch->tensor_string->c_str() << std::endl; } break; } default: { // Do nothing } } } /** * modified */ void SPMeshpatch::modified(unsigned int flags) { flags &= SP_OBJECT_MODIFIED_CASCADE; std::vector l; for (auto& child: children) { sp_object_ref(&child); l.push_back(&child); } for (auto child:l) { if (flags || (child->mflags & (SP_OBJECT_MODIFIED_FLAG | SP_OBJECT_CHILD_MODIFIED_FLAG))) { child->emitModified(flags); } sp_object_unref(child); } } /** * Virtual set: set attribute to value. */ Inkscape::XML::Node* SPMeshpatch::write(Inkscape::XML::Document* xml_doc, Inkscape::XML::Node* repr, guint flags) { if ((flags & SP_OBJECT_WRITE_BUILD) && !repr) { repr = xml_doc->createElement("svg:meshpatch"); } SPObject::write(xml_doc, repr, flags); return repr; } /** * Virtual write: write object attributes to repr. */ /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :