// SPDX-License-Identifier: GPL-2.0-or-later #ifndef SEEN_SP_SWITCH_H #define SEEN_SP_SWITCH_H /* * SVG implementation * * Authors: * Andrius R. * * Copyright (C) 2006 authors * * Released under GNU GPL v2+, read the file 'COPYING' for more information. */ #include #include #include "sp-item-group.h" class SPSwitch : public SPGroup { public: SPSwitch(); ~SPSwitch() override; void resetChildEvaluated() { _reevaluate(); } std::vector _childList(bool add_ref, SPObject::Action action); void _showChildren (Inkscape::Drawing &drawing, Inkscape::DrawingItem *ai, unsigned int key, unsigned int flags) override; SPObject *_evaluateFirst(); void _reevaluate(bool add_to_arena = false); static void _releaseItem(SPObject *obj, SPSwitch *selection); void _releaseLastItem(SPObject *obj); SPObject *_cached_item; sigc::connection _release_connection; void child_added(Inkscape::XML::Node* child, Inkscape::XML::Node* ref) override; void remove_child(Inkscape::XML::Node *child) override; void order_changed(Inkscape::XML::Node *child, Inkscape::XML::Node *old_ref, Inkscape::XML::Node *new_ref) override; const char* typeName() const override; const char* displayName() const override; gchar *description() const override; }; #endif