// SPDX-License-Identifier: GPL-2.0-or-later /* * Perspective line for 3D perspectives * * Authors: * Maximilian Albert * * Copyright (C) 2007 authors * * Released under GNU GPL v2+, read the file 'COPYING' for more information. */ #ifndef SEEN_PERSPECTIVE_LINE_H #define SEEN_PERSPECTIVE_LINE_H #include "line-geometry.h" class SPDesktop; namespace Box3D { class PerspectiveLine : public Box3D::Line { public: /** * Create a perspective line starting at 'pt' and pointing in the direction of the * vanishing point corresponding to 'axis'. If the VP has style VP_FINITE then the * PL runs through it; otherwise it has the direction specified by the v_dir vector * of the VP. */ PerspectiveLine (Geom::Point const &pt, Proj::Axis const axis, Persp3D const *persp); private: Proj::Axis vp_dir; // direction of the associated VP Persp3D const *persp; }; } // namespace Box3D #endif /* !SEEN_PERSPECTIVE_LINE_H */ /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :